U-Con Gaming Convention November 17-19, 2017, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Category: All | Board and Card Games | Miniatures | Organized Play | Role Playing | Special Events

Ages: All | Family Friendly (7+) | General Audience (13+) | Adults Only (18+) | Mature Content (18+)

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Board and Card Games

Friday

3p

6856 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams (Contessa), 4 players, No XP/Simple, Friday 3p-7p. Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Conference C Table 6. $4.00

Saturday

10a

6537 Near and Far, GM: Vera Devera-Dalrymple (ConTessa), 4 players, No XP/Average, Saturday 10a-12p. In Near and Far, you and up to three friends explore a land, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react and creating a new and memorable tale each time you play. Family Friendly (7+) Conference C Table 4. $2.00

6941 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams (Contessa), 4 players, No XP/Simple, Saturday 10a-2p. Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Conference C Table 6. $4.00

7074 The Bloody Inn, GM: Shannon Slakinski (ConTessa), 4 players, No XP/Average, Saturday 10a-12p. France 1831. You are a part of a family of rural farmers determined to make its fortune. The family's strategy is to invest in an inn and rob traveling guests. Unfortunately, your morals hinder you from robbing your guests...at least, while they are still alive. General Audience (13+) Conference C Table 2. $2.00

2p

6853 Cthulu Wars, GM: Ariel Celeste (ConTessa), 4 players, No XP/Average, Saturday 2p-4p. The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make the end of the world even more fun. Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. General Audience (13+) Conference C Table 5. $2.00

10p

6858 Sub Terra: Print & Play Version, GM: Randolph Williams (Contessa), 6 players, No XP/Simple, Saturday 10p-12a. Sub Terra is a 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels. You’ll need to work together to overcome deadly hazards-- stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New cave tiles are placed from a randomized stack, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker, the air feels tight, and your chance of survival diminishes quickly. Light and hope are scarce. And worst of all, you don’t think you’re alone down here... Can you survive Sub Terra? General Audience (13+) Conference C Table 6. $2.00

Sunday

12p

6852 Cthulu Wars, GM: Ariel Celeste (ConTessa), 4 players, No XP/Average, Sunday 12p-2p. The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make the end of the world even more fun. Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. General Audience (13+) Conference C Table 4. $2.00

4p

6857 Sub Terra: Print & Play Version, GM: Randolph Williams (Contessa), 6 players, No XP/Simple, Sunday 4p-6p. Sub Terra is a 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels. You’ll need to work together to overcome deadly hazards-- stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New cave tiles are placed from a randomized stack, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker, the air feels tight, and your chance of survival diminishes quickly. Light and hope are scarce. And worst of all, you don’t think you’re alone down here... Can you survive Sub Terra? General Audience (13+) Conference C Table 6. $2.00

Role Playing

Friday

10a

6552 Dungeon Crawl Classics: The One Who Watches from Below, GM: Bailey Nichols (ConTessa), 8 players, No XP/Average, Friday 10a-2p. Will you brave the Temple of Shigazilnizthrub and emerge with fat purses and tales of legend? Or will your sanity be stretched beyond its limits while your body becomes fodder for the voracious acid worms? All are welcome to test their mettle in this level 1 DCC Adventure! General Audience (13+) Conference C Table 2. $4.00

1p

6102 Costume Fairy Adventures: Costume Fairy Adventures in... The Big Pie Caper! , GM: Christina Fayz (ConTessa), 6 players, No XP/Simple, Friday 1p-5p. Costume Fairy Adventures is a casual, improvisational tabletop game based around mischief, magic, sass, shenanigans, fashion, and fun. A few d6s and a smile are all you need to "help" the local village host their annual pie eating contest. Come for the costumes, stay for the candy. General Audience (13+) Conference C Table 4. $4.00

6542 Savage Worlds: Teen Crush, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Average, Friday 1p-5p. You are a group of teenage proteges to world famous superhero Captain Crush™. He’s insufferably superior, and comically flashy. Nevertheless, he has turned you into a well-oiled superhero team. But on your last day of mentor-ship, Captain Crush™ is looking mysteriously ill. Right before your eyes, he is subdued and captured by a wacky band of misfit super-villains (and k-pop girl-group) fronted by the notoriously bratty Bubble Pop Princess. Can you save your mentor and prove your worth as world-class super-heroes? The fate of millions, not to mention your lucrative sponsorship, hang in the balance! This is an original adventure using the Savage Worlds rules system with the Super Powers Companion. Pregenerated characters will be provided. This game is suitable for players age 13+. General Audience (13+) Conference C Table 5. $4.00

2p

6516 Bubblegumshoe: Stranger Days, GM: Angela Murray (Contessa), 6 players, No XP/Simple, Friday 2p-6p. Strange things are afoot in your town. It’s 1984, you're a kid, people are going missing, and no one believes you. It's up to you and the other kids that believe to do something and save the day, right? This is Bubblegumshoe, a game of teenage sleuths, investigation and mystery using the Gumshoe system. General Audience (13+) Conference C Table 3. $4.00

7p

6546 Masks: A New Generation, GM: Luke Elias (ConTessa), 5 players, No XP/Average, Friday 7p-11p. A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped. Just another day in Halycon City. General Audience (13+) Conference C Table 2. $4.00

6549 Free Wolves: The Resistance, GM: Emily Danvers (ConTessa), 10 players, No XP/Simple, Friday 7p-11p. The world turned upside down when the first werewolf was caught on camera. It's up to you to navigate this strange, fraught new world. Join this homebrew creation in a world created by Emily Danvers of ConTessa and Swords and Wizardry Developer and ConTessa Head, Stacy Dellorfano. Navigate the near future where being a werewolf is very real and quickly becoming illegal. You're the member of a very public pack led by one of the oldest werewolves in the world and his husband, fighting back against those who think you're subhuman in the current political climate. This adventure will take you all over the world as you try to uncover a conspiracy and make the world a little better for your fellow werewolves. General Audience (13+) Conference C Table 1. $4.00

8p

6184 Call of Cthulhu: The Haunting, GM: Laura Rose Williams (ConTessa), 6 players, No XP/Simple, Friday 8p-12a. In 1920s Boston, Mr. Knott, the landlord of Corbitt House, is having a hard time renting his property due to the...problematic history of the house. He has hired you to restore the house’s reputation in the minds of the public so he may rent it once again. Hold tight to your health and sanity as you investigate the Corbitt House and Boston proper in this Lovecraftian adventure. General Audience (13+) Conference C Table 3. $4.00

6543 Savage Worlds: The Curious Death of Violet Evans, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Average, Friday 8p-12a. It's spring break at East Texas University. Your study group is close to wrapping up your sophomore year, and you have already seen your fair share of the things that go bump in the night in Pinebox. The convergence is coming (whatever that is!), but even the most dedicated protectors against the supernatural need to blow off steam. That's exactly what you did when you decided to go to a concert in nearby Morganville. On your way back to Pinebox, however, a mysterious child appears on the road in front of you. She's a ghost. Her name is Violet Evans, and it's her birthday. Can you help put Violet to rest by finding out the REAL truth of her murder 50 years after it happened? More importantly, can you discover what's been happening since? This is an original mystery that very much leans into the horror aspect of the ETU setting while still offering a chance for hope and heroism. Due to disturbing themes, this mystery is for adults 18+ only. Pregens will be provided; no Savage Worlds experience is necessary. Adults Only (18+) Conference C Table 5. $4.00

Saturday

12p

6547 Of Dreams and Magic--cancelled, GM: Luke Elias (ConTessa), 0 players, No XP/Average, Saturday 12p-4p. Fight the doubt with the power of your dreams. Adults Only (18+) Conference C Table 1. $4.00

2p

6544 FATE Core: The Han Cluster: What to do with the Shok?, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Simple, Saturday 2p-6p. You are a specialized but capable team sent to investigate the unique colony of AI mining machines that have inhabited a restricted critical resource planet for the last two centuries. The Shok, as they are called, have been acting strangely and as a result, are threatening the supply of the essential Crystum needed to power all hyperdrive technology. The situation is precarious, and it is your job to brave the inhospitable environment, investigate the situation, and ultimately determine "What to do with the Shok." This is a new sci-fi adventure of intrigue, investigation, and danger set in my own imagined human future: The Han Cluster. We use the FATE Core ruleset, along with a few setting rules. Pregenerated characters are provided. This adventure is suitable for players of ages 13+. No experience with Fate is necessary. General Audience (13+) Conference C Table 4. $4.00

6p

6551 Dungeon Crawl Classics: The Emerald Enchanter, GM: Bailey Nichols (ConTessa), 8 players, No XP/Average, Saturday 6p-12a. This level 2 DCC adventure is a good, old fashioned dungeon crawl. Explore the Emerald Enchanter's keep, discover his strange expiriments and enigmatic machinery, save your fellow villagers and, if you're lucky, escape with treasures beyond your imagination. General Audience (13+) Conference C Table 2. $4.00

7p

6548 The Free Wolves: The Temple of the Crystal Staff, GM: Emily Danvers (ConTessa), 10 players, No XP/Simple, Saturday 7p-11p. The year is 1942. Almost no one knows that the paranormal is real. At least, you thought that was the case. Word has gotten around in the werewolf community that the Nazis are breaking open tombs, looking for ancient artifacts of great power that could tip the war in their favor. Because really, who else would be digging up artifacts of great power? You've been tasked with diving into one of these tombs and securing the artifact before the Reich can claim it for their own. Unlike The Free Wolves: The Resistance, Temple of the Crystal Staff won't focus as much on LGBT issues and race, though diverse characters are still strongly encouraged. This is meant to be simply a fun dungeon dive instead of the heavier themes in The Resistance. General Audience (13+) Conference C Table 1. $4.00

7073 Lamentations of the Flame Princess: Blood in the Chocolate, GM: Shannon Slakinski (ConTessa), 6 players, No XP/Average, Saturday 7p-11p. The Netherlands, 1617. Chocolate has gone from a strange drink in the New World to a sensation in Europe. One woman is responsible and her secret resides deep in the stone walls of her factory. Merchants from France have come to the player characters with an offer. These merchants cannot replicate Lucia's chocolate recipe and so cannot replicate her success. They need cunning and able-bodied burglars to break into the Castillo Chocolateria and steal Lucia's secrets. Beware, this adventure is anything but sweet. Mature content. Pregens will be provided. Lamentations of the Flame Princess "Old School" rules will be used, no experience necessary. Mature Content (18+) Conference C Table 3. $4.00

8p

6183 Dungeon Crawl Classics: Hole in the Sky, GM: Laura Rose Williams (ConTessa), 6 players, No XP/Simple, Saturday 8p-12a. You are 0-level peasants who are enlisted by the Lady in Blue, a mysterious figure of cosmic power, to follow an invisible bridge until you arrive at a hole in the sky...and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars you were born under, and thus change your destiny. Family Friendly (7+) Conference C Table 7. $4.00

6515 Uncharted Worlds: Into the Black, GM: Angela Murray (Contessa), 6 players, No XP/Simple, Saturday 8p-12a. You've got your skills, your wit, and the ship you and your team fly through the empty darkness between planets. So what if the strange object you picked up on that last planet is humming with a weird energy and people are shooting at you to try and take it away. This is just any other Thursday, right? Uncharted Worlds is a Powered by the Apocalypse game of Space Opera. Bring your love of your favorite sci-fi epic and help bring the galaxy to life. General Audience (13+) Conference C Table 5. $4.00

6545 FATE Core: The Han Cluster: The Rasitor Calamity, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Simple, Saturday 8p-12a. The year is 2657. You are the crew of a trade ship in the Han Cluster. When you receive a distress signal from a storied earthen "patchwork" ship, it presents a unique opportunity for heroism, intrigue, and, of course, reward! Or it might just be a fantastic way to get yourselves killed.... This is an original sci-fi setting and adventure using the FATE Core rules set. Pregens will be provided. No experience with FATE Core is required. Rules will be taught! General Audience (13+) Conference C Table 4. $4.00

Sunday

12p

6550 Swords and Wizardry: Zaya's Promise, GM: Emily Danvers (ConTessa), 10 players, No XP/Simple, Sunday 12p-4p. Long ago, a whole town and the valley it inhabited disappeared. Rumors persist that the town was swallowed up by a sea of brambles and the valley made uninhabitable. Dare you seek what lies inside? Join a short crawl through a dungeon that's different every time it's played. Go looking for treasure in a fun house wonderland dungeon that's just as deadly as it is fascinating. Family Friendly (7+) Conference C Table 1. $4.00