U-Con Gaming Convention November 17-19, 2017, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Board and Card Games

Friday

10a

7014 King of Tokyo, GM: Steve Rowe, 6 players, No XP/Simple, Friday 10a-11a. In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more... In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. Family Friendly (7+) Ballroom Table 301. $2.00

11a

6813 Betrayal at Baldurs Gate, GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Friday 11a-1p. The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness! As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one - or possibly more - of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close! Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice. Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party? General Audience (13+) Ballroom Table 418. $2.00

7060 Coup, GM: Pritpaul Mahal, 6 players, No XP/Average, Friday 11a-12p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff, and bribe your way to power. Come try this quick and exciting bluffing game! Family Friendly (7+) Ballroom Table 313. $2.00

2p

7037 Boss Monster, GM: Tim Silas, 4 players, No XP/Simple, Friday 2p-3p. Juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Family Friendly (7+) Ballroom Table 205. $2.00

3p

7008 Lords of Waterdeep, GM: Steve Rowe, 5 players, No XP/Average, Friday 3p-5p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. General Audience (13+) Ballroom Table 419. $2.00

5p

7036 Mystic Vale, GM: Tim Silas, 4 players, No XP/Simple, Friday 5p-6p. Players take on the role of Druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Family Friendly (7+) Ballroom Table 312. $2.00

7061 Sheriff of Nottingham, GM: Pritpaul Mahal, 5 players, No XP/Average, Friday 5p-7p. Make quick profits by selling goods in the bustling city during Prince John's visit. The Sheriff is watching, but you can try to provide "incentives" to sell more profitable illicit goods. General Audience (13+) Ballroom Table 305. $2.00

7p

6817 Dice Forge, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Friday 7p-9p. Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory. Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens! Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies. General Audience (13+) Ballroom Table 416. $2.00

8p

6521 Dark Seas, GM: Rhonda Berg, 4 players, No XP/Average, Friday 8p-10p. Dark Seas is a unique engine-building game with a pirate theme. Each person has their own set of hexagonal ports they travel to, while scheming, plundering, acquiring treasure, etc. All sorts of pirate fun! The game's art and flavor text add to the experience. General Audience (13+) Ballroom Table 419. $2.00

9p

6999 Citadels, GM: Michael Emerson, 8 players, No XP/Simple, Friday 9p-11p. Players take on new roles each round to represent characters they hire, in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins. General Audience (13+) Ballroom Table 311. $2.00

7102 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Friday 9p-11p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 313. $2.00

10p

6810 Dead of Winter: Warring Colonies, GM: Nick Huston (Oakland County Gamers), 11 players, Some XP/Average, Friday 10p-1a. In Warring Colonies, unique main objectives set two colonies against each other as they battle for territory, while the odd-man-out Lone Wolf adds chaotic balance as she pursues her own secret goals while keeping both colonies in check. General Audience (13+) Ballroom Table 416. $2.00

12a

6977 Red Dragon Inn, GM: James Arnoldi, 5 players, No XP/Simple, Friday 12a-2a. You've slayed the Dragon, rescued the prince, and returned to town with a ton of loot. What to do next? Head to the pub, of course. There's drinking! There's gambling! There's even a bit of fighting! Don't drink too much or you'll pass out! Don't gamble away all your money or you'll get kicked out! Be the last man or woman standing in the pub and you are the winner! Game included multiple expansion characters as options. Adults Only (18+) Ballroom Table 305. $2.00

Saturday

9a

7063 Splendor, GM: Pritpaul Mahal, 4 players, No XP/Average, Saturday 9a-10a. Splendor is a game of chip-collecting and card development. Use gems to buy gem mines which in turn help you buy more mines. Strategize to attract nobles and acquire the most prestige points. Family Friendly (7+) Ballroom Table 312. $2.00

7070 Cytosis, GM: Joseph Orosz, 4 players, No XP/Simple, Saturday 9a-11a. The worker placement game of cell biology. Players compete to gather resources (mRNA, Proteins, Carbs, Lipids, and ATP) and use those resources to build enzymes, hormones and receptors and fend off attacking viruses! Just arrived from its Kickstarter campaign. From the makers of Ion, Covalence, Virulence, & Peptide. General Audience (13+) Ballroom Table 207. $2.00

10a

7052 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 10a-11a. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Family Friendly (7+) Ballroom Table 313. $2.00

7074 The Bloody Inn, GM: Shannon Slakinski (ConTessa), 4 players, No XP/Average, Saturday 10a-12p. France 1831. You are a part of a family of rural farmers determined to make its fortune. The family's strategy is to invest in an inn and rob traveling guests. Unfortunately, your morals hinder you from robbing your guests...at least, while they are still alive. General Audience (13+) Conference C Table 2. $2.00

11a

6994 My Little Pony Memory Game, GM: Matt Hawkins, 5 players, No XP/Simple, Saturday 11a-12p. Classic Memory game challenging you to find matches. Family Friendly (7+) Ballroom Table 203. $2.00

7007 The Pillars of the Earth, GM: Nikki Carr, 4 players, No XP/Simple, Saturday 11a-1p. The Pillars of the Earth is based on the bestselling novel by Ken Follett and the 2006 game in the Kosmos line of literature-based games. At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. General Audience (13+) Ballroom Table 308. $2.00

7010 Lords of Waterdeep, GM: Steve Rowe, 5 players, No XP/Average, Saturday 11a-1p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. General Audience (13+) Ballroom Table 105. $2.00

7051 Coup, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 11a-12p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. Family Friendly (7+) Ballroom Table 313. $2.00

12p

7035 Boss Monster, GM: Tim Silas, 4 players, No XP/Simple, Saturday 12p-1p. Juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Family Friendly (7+) Ballroom Table 312. $2.00

7065 Codenames, GM: Pritpaul Mahal, 8 players, No XP/Simple, Saturday 12p-1p. In Codenames, two teams compete to see who can contact all of their agents first. Use clues that could point to multiple words on the board to guess your team's words, but not the other team's! General Audience (13+) Ballroom Table 305. $2.00

7097 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Saturday 12p-2p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 418. $2.00

2p

7015 Near and Far, GM: Paula Tuttle, 4 players, No XP/Simple, Saturday 2p-4p. Four wanderers search for the Last Ruin. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? Family Friendly (7+) Ballroom Table 219. $2.00

7032 Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 2p-4p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 414. $2.00

7045 Mysterium, GM: Matt McLane (A2 Iron Gods), 7 players, No XP/Simple, Saturday 2p-3p. A murder has happened and you have been asked to lend your psychic abilities to solve the mystery and lay the ghost to rest. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. Come play Mysterium. I will make it as immersive an experience as I can manage. The game can be played by 2-7 players. No experience is needed and anyone can play. The game even transcends language barriers. For those who have played before, I have all the expansions that we can try if people are interested in something different. Family Friendly (7+) Ballroom Table 102. $2.00

7054 The Resistance, GM: Jeremiah Lee, 10 players, No XP/Simple, Saturday 2p-3p. The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! Family Friendly (7+) Ballroom Table 313. $2.00

3p

7002 Dungeon Petz, GM: Mary Garton, 4 players, No XP/Simple, Saturday 3p-5p. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points. General Audience (13+) Ballroom Table 418. $2.00

7055 Red 7, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 3p-4p. The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round. Family Friendly (7+) Ballroom Table 313. $2.00

7098 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Saturday 3p-5p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 424. $2.00

4p

6992 Five Seals Of Magic , GM: Matt Hawkins, 5 players, No XP/Average, Saturday 4p-5p. Explore the dungeon of the Arcana Tower in Five Seals of Magic to find powerful spells! Magical seals of four elements block your way to the scrolls. Use the dice of four matching colors to break the seals and clear a path to the scrolls. You should also keep an eye on your opponents. Use your powers at the right time and at the right place! Manipulate dice and other elements of the game with scrolls, which you've collected. This way, you can break stronger seals and open your way to more powerful scrolls. The player who collects the most powerful scrolls wins. Family Friendly (7+) Ballroom Table 423. $2.00

7006 Inkognito, GM: Nikki Carr, 4 players, No XP/Simple, Saturday 4p-6p. The goal of each agent in Inkognito is to complete a mission, together with their partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. General Audience (13+) Ballroom Table 308. $2.00

7034 Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 4p-6p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 414. $2.00

7056 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 4p-5p. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Family Friendly (7+) Ballroom Table 313. $2.00

5p

6998 Dungeon Buster!, GM: Matt Hawkins, 5 players, No XP/Average, Saturday 5p-6p. To trust is good; not to trust is better. Five weary warriors, on a journey for a mysterious dungeon rumored to be filled with precious gemstones. But there is hitch: ferocious monsters are guarding the gems! If the warriors join forces they can defeat them. But the coward who, blinded by his greed, will not fight seriously might get his companions punished by the monsters! The warrior who will remain loyal and will betray at the right time is the genuine hero of this game. In Dungeon Busters, the players take the role of heroes exploring dungeons and defeating monsters in search of treasures. In order to defeat a monster, every player simultaneously plays a power card face-down then reveals the values. If two or more players play the same value, they are all ignored. If players are defeated the player who played the lowest value should return some treasures as a penalty. If players succeed to defeat the monster, players can divide rewards but the player who played the lowest value will go first. Family Friendly (7+) Ballroom Table 425. $2.00

7009 King of Tokyo, GM: Steve Rowe, 6 players, No XP/Simple, Saturday 5p-6p. In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. Family Friendly (7+) Ballroom Table 422. $2.00

7039 Mystic Vale, GM: Tim Silas, 4 players, No XP/Simple, Saturday 5p-6p. Players take on the role of Druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Family Friendly (7+) Ballroom Table 312. $2.00

7p

6996 Here Kitty Kitty! , GM: Matt Hawkins, 6 players, No XP/Simple, Saturday 7p-8p. In the crazy cat-collecting game Here, Kitty, Kitty!, your neighborhood has a cat problem: the cats don't all belong to YOU! Unfortunately you can't just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat-collecting! General Audience (13+) Ballroom Table 425. $2.00

7033 Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 7p-9p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 414. $2.00

7099 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Saturday 7p-9p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 424. $2.00

8p

6995 Machi Koro, GM: Matt Hawkins, 4 players, No XP/Average, Saturday 8p-9p. Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! General Audience (13+) Ballroom Table 425. $2.00

9p

7059 Coup, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 9p-10p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. Family Friendly (7+) Ballroom Table 313. $2.00

7064 Small World, GM: Pritpaul Mahal, 5 players, No XP/Average, Saturday 9p-11p. Like conquer the map games? Tired of the lack of replayability? Try this game with many different combinations of races and skills, making each playing experience unique. General Audience (13+) Ballroom Table 312. $2.00

10p

6531 Corporate America, GM: Michael Emerson, 6 players, No XP/Simple, Saturday 10p-12a. In this political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. General Audience (13+) Ballroom Table 302. $2.00

7058 6 Nimmt!, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 10p-11p. Each turn, players simultaneously choose and reveal a card from their hand, then add to the rows in ascending order; specifically, each card is placed in the row that ends with the highest number that is below the card's number. When the sixth card is placed in a row, the owner claims the other five cards and their card becomes the first in a new row. Family Friendly (7+) Ballroom Table 313. $2.00

11p

7057 Don't Mess With Cthulhu, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 11p-12a. This is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Family Friendly (7+) Ballroom Table 313. $2.00

12a

6444 Red Dragon Inn, GM: Michael Emerson, 8 players, No XP/Simple, Saturday 12a-1a. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and there's no better way to celebrate your most recent victory than by spending an evening at the Red Dragon Inn! You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious, and shrewd enough to hold onto his Gold Coins, wins the game. General Audience (13+) Ballroom Table 302. $2.00

7053 Are You a Werewolf?, GM: Jeremiah Lee, 18 players, No XP/Simple, Saturday 12a-1a. Werewolf takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals their role and is out of the game. Family Friendly (7+) Ballroom Table 313. $2.00

Sunday

10a

7100 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Sunday 10a-12p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 414. $2.00

11a

6997 Bears!, GM: Matt Hawkins, 4 players, No XP/Simple, Sunday 11a-12p. You and your friends are on a relaxing camping trip. But as you hammer in the last stake, you hear rustling. Bears are romping through the campsite! Who will survive the rampage? And who will be eaten by bears? Bears! is a fast-playing, competitive game in which you score points by pairing dice. Shoot bears and run from tents for a few points, or take a risk and score big by sleeping through the attack! But watch out! If any bears remain at the end of the round, your sleeping campers are done for! General Audience (13+) Ballroom Table 425. $2.00

12p

7038 Boss Monster, GM: Tim Silas, 4 players, No XP/Simple, Sunday 12p-1p. Juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Family Friendly (7+) Ballroom Table 313. $2.00

1p

7101 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Sunday 1p-3p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 414. $2.00

2p

6522 Urbania, GM: Rhonda Berg, 5 players, No XP/Average, Sunday 2p-4p. Urbania is a game of urban renewal. You are a lauded urban planner. The city is horribly run-down and needs re-development. Your success relies on renewing buildings -- you must hire the best specialists and designers. Design blueprints for dynamic neighborhoods that bring the city back to its former glory! General Audience (13+) Ballroom Table 309. $2.00

7004 San Juan, GM: Nikki Carr, 4 players, No XP/Simple, Sunday 2p-3p. San Juan is a card game based on Puerto Rico. In each round (or governorship), each player in turn selects from one of the available roles to use its privilege, and triggering an event that usually affects all players, such as producing goods or constructing buildings. Though similar in concept to Puerto Rico, the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building, and the game ends as soon as one player has put up twelve buildings. General Audience (13+) Ballroom Table 308. $2.00

7040 Mystic Vale, GM: Tim Silas, 4 players, No XP/Simple, Sunday 2p-3p. Players take on the role of Druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Family Friendly (7+) Ballroom Table 313. $2.00

7049 Mysterium, GM: Matt McLane (A2 Iron Gods), 7 players, No XP/Simple, Sunday 2p-3p. A murder has happened and you have been asked to lend your psychic abilities to solve the mystery and lay the ghost to rest. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. Come play Mysterium. I will make it as immersive an experience as I can manage. The game can be played by 2-7 players. No experience is needed and anyone can play. The game even transcends language barriers. For those who have played before, I have all the expansions that we can try if people are interested in something different. Family Friendly (7+) Ballroom Table 102. $2.00

4p

6993 Trailer Park Wars! , GM: Matt Hawkins, 6 players, No XP/Simple, Sunday 4p-5p. You have finally landed the job of your dreams: Trailer Park Manager! To be the Best Darn Trailer Park Manager in town, you must place quality Tenants in your trailers, create a fun and friendly atmosphere by adding some sweet Amenities, and go about destroying the other trailer parks...no matter what it takes. General Audience (13+) Ballroom Table 425. $2.00

7062 Sleuth, GM: Pritpaul Mahal, 7 players, No XP/Average, Sunday 4p-6p. Is doing logic puzzles your idea of a good time? Come try this game where you try to deduce which gem has been stolen by piecing together information from your fellow players! General Audience (13+) Ballroom Table 421. $2.00

Miniatures

Saturday

3p

6978 Warhammer 40k 8th Edition: Battle for Rynn's World, GM: James Arnoldi, 6 players, No XP/Average, Saturday 3p-6p. The ancient fortress of the Crimson Fists Space Marine chapter has been destroyed. The surviving marines march across a dangerous world overrun with Ork invaders to New Rynn City to meet with other survivors and defend the city. They will need to fight their way through hordes, but they must not fall, for they are the last hope for Rynn's World. The latest edition of 40k is the most approachable and easy-to-learn edition yet. Join us and learn why this edition has been so popular! General Audience (13+) Ballroom Table 410. $4.00

Role Playing

Friday

10a

7041 D&D 5e: Adventures in Ceacus, GM: Mike Safford, 6 players, Some XP/Average, Friday 10a-6p. A small town was sacked years ago, and the local overlord was killed during the raid. It was never clear who sacked the town but evidence suggests orc or goblin raiders. A rumor has recently arisen that a special item was never recovered from the manor home of the dead overlord. Is your group up to the task of retrieving it ? Bring your 1st level characters or pick a pre-generated character. Characters must be generated using the Ability Score Point Cost with 27 points to spend (Page 13 PHB,) and the book's rules for class and background. Dragonborn, Drow, Tiefling and Evil Aligned characters are prohibited. Adults Only (18+) Conference F Table 5. $6.00

7044 Call of Cthulhu 7th ed.: The Witch of Delray, GM: Roger Kernsmith (A2 Iron Gods), 6 players, No XP/Simple, Friday 10a-2p. Players find themselves in the Delray neighborhood of Detroit in 1931. This Hungarian immigrant enclave has lived in fear of the "Witch of Delray" for years, but now has she finally gone too far? Family Friendly (7+) Ballroom Table 101. $4.00

11a

7103 Hero System 6th Edition: Champions of the North, GM: Kurt Garwood, 6 players, Some XP/Average, Friday 11a-3p. Set in the super-powered world of the Champions setting, you are part of a team of official superheroes in Canada. You must face your greatest challenge yet when a pair of fiendish villains seek to dimensionally remake the country in their own twisted image. Will you defeat the combined forces of Tilingkoot and Baron Nihil? General Audience (13+) Conference E Table 6. $4.00

2p

7048 Call of Cthulhu 7th ed.: The Witch of Delray, GM: Roger Kernsmith (A2 Iron Gods), 6 players, No XP/Simple, Friday 2p-6p. Players find themselves in the Delray neighborhood of Detroit in 1931. This Hungarian immigrant enclave has lived in fear of the "Witch of Delray" for years, but now has she finally gone too far? Family Friendly (7+) Ballroom Table 101. $4.00

3p

7071 In Extremis - ZOMBIES! apocalyptic storytelling: If not for the End of the World, GM: Simone Cooper, 5 players, No XP/Simple, Friday 3p-7p. You have a moment to breathe, a moment to plan. There are resources here, though they'll run out soon. If only you had a doctor, you think. If only you'd made it to the base. If only. If only. Do you become paranoid, or form the tightest bonds of friendship you could ever know? Do people surprise you with their goodness or their evil? Do you protect the weak and innocent, or do you weed them out? Let's find out as the next wave of zombies hits the fences. Eric Todd's _In Extremis_ is a diceless storytelling system in which players develop a shared pool of tragic, heroic, venal, helpless characters (think the survivors in The Walking Dead or Pitch Black) and play out the scenes of their story leading to the epic "season finale" episode. We could use any disaster or scenario that pits survivors against terrible odds, but for familiarity, we'll use a Zombie plague. Adults Only (18+) Seminar 2. $4.00

7p

7043 Conan - Adventures in an Age Undreamed Of (2d20 system): The Pit of Kotallu, GM: Sean Nicol (A2 Iron Gods), 4 players, No XP/Simple, Friday 7p-11p. Learn to play the New 2d20 Conan - Adventures in an Age Undreamed Of (Modiphius Entertainment) with this beginners adventure. The Player Characters have recently been captured by slavers from the Black Kingdoms. When the slave ship they are aboard crashes, they escape and must survive the jungles. General Audience (13+) Ballroom Table 101. $4.00

8p

7072 DragonQuest: The Sentinel Chapel, GM: Rodger Thorm, 6 players, Some XP/Complex, Friday 8p-12a. Late in the year, as the harvest season is closing, and towns and villages are preparing for the coming winter, word has reached the group that someone is looking for a small band of adventurers for a dangerous, but well-paying task. They are to travel into the Fealhoa Valley, a region that has been deadly dangerous for the past 30 years, when it became overrun with monsters and undead creatures. A village called Cambray, several days' travel into the Fealhoa Valley has been cut off, and no one has been in contact with that community for many years. The adventurers are to travel to the site of a chapel located about a day's travel from the town of Cambray and recover the silver letters on the family graves of a group of silversmiths who were originally from Cambray, and whose remaining family members now live in exile. General Audience (13+) Conference H Table 9. $4.00

Saturday

9a

7046 Savage Worlds, The Last Parsec: The Natural Order of Things, GM: Jeremy Hallum (A2 Iron Gods), 6 players, No XP/Simple, Saturday 9a-1p. It's your first mission as a JumpCorp Ranger on the resort planet of Leviathan. A tourist safari has gone missing, and in a world dominated by gigantic megafauna, it's your job to get them out before they find themselves eaten...or worse. Family Friendly (7+) Ballroom Table 103. $4.00

10a

7042 D&D 5e: Adventures in Ceacus, GM: Mike Safford, 6 players, Some XP/Average, Saturday 10a-6p. A small town was sacked years ago, and the local overlord was killed during the raid. It was never clear who sacked the town but evidence suggests orc or goblin raiders. A rumor has recently arisen that a special item was never recovered from the manor home of the dead overlord. Is your group up to the task of retrieving it ? Bring your 1st level characters or pick a pre-generated character. Characters must be generated using the Ability Score Point Cost with 27 points to spend (Page 13 PHB,) and the book's rules for class and background. Dragonbord, Drow, Tiefling and Evil Aligned characters are prohibited. Adults Only (18+) Seminar 2. $6.00

2p

6487 Gamma World: Albuquerque Nuked Mex, GM: John Jamieson, 6 players, No XP/Simple, Saturday 2p-6p. Searching for a fabled Ancient city, your band of mutants and machines struggle through the Nuked Mex desert. Ahead, a gleam beckons the promised of water and shelter. Email jamiesonmediaworks@gmail.com for updates. General Audience (13+) Conference H Table 9. $4.00

7067 Netherstorm: Lair of the Draugr, GM: Daniel Jones, 6 players, No XP/Average, Saturday 2p-6p. When the wall of a a friend's warehouse caves in to a previously unknown tunnel complex, he needs your help in finding the source of the strange noises coming from within. Come create a character and play in the Netherstorm RPG system. Family Friendly (7+) Conference A Table 5. $4.00

7079 East Texas University: Lake Effect, GM: Laura Hamel, 6 players, No XP/Simple, Saturday 2p-6p. Welcome, freshmen, and Go Ravens! The vampires and witches have been quiet lately, so let's relax and party at the lake. What could go wrong? ETU is a setting for Savage Worlds, like Buffy the Vampire Slayer set at a fictitious college in Texas. General Audience (13+) Seminar 4. $4.00

7p

7047 Conan - Adventures in an Age Undreamed Of (2d20 system): The Pit of Kotallu, GM: Sean Nicol (A2 Iron Gods), 4 players, No XP/Simple, Saturday 7p-11p. Learn to play the New 2d20 Conan - Adventures in an Age Undreamed Of (Modiphius Entertainment) with this beginners adventure. The Player Characters have recently been captured by slavers from the Black Kingdoms. When the slave ship they are aboard crashes, they escape and must survive the jungles. General Audience (13+) Ballroom Table 101. $4.00

7073 Lamentations of the Flame Princess: Blood in the Chocolate, GM: Shannon Slakinski (ConTessa), 6 players, No XP/Average, Saturday 7p-11p. The Netherlands, 1617. Chocolate has gone from a strange drink in the New World to a sensation in Europe. One woman is responsible and her secret resides deep in the stone walls of her factory. Merchants from France have come to the player characters with an offer. These merchants cannot replicate Lucia's chocolate recipe and so cannot replicate her success. They need cunning and able-bodied burglars to break into the Castillo Chocolateria and steal Lucia's secrets. Beware, this adventure is anything but sweet. Mature content. Pregens will be provided. Lamentations of the Flame Princess "Old School" rules will be used, no experience necessary. Mature Content (18+) Conference C Table 3. $4.00

8p

7068 Netherstorm: Release of the Settlers, GM: Daniel Jones, 6 players, No XP/Average, Saturday 8p-12a. A group of settlers sent out by the city-state of Wavecrest have been taken in the grasslands by a tribe of centaurs. Whether it was by diplomacy or by force, it's up to you to secure their release. Come create a character and play in the Netherstorm RPG system. Family Friendly (7+) Conference A Table 4. $4.00

Sunday

9a

6561 Great Names: Playtest, GM: Adam Franti, 5 players, No XP/Simple, Sunday 9a-2p. Great Names is an RPG in development that attempts to fuse the social ethos of Star Trek with the sword-and-sorcery action of classic RPGs. Join the GM and your player group as you run through an improvised setting with player-generated goals and quests: the story and the stakes are up to you! After the game, join the GM in a brief round-table to give feedback and player notes that will help the game develop and mature. All materials provided. General Audience (13+) Conference E Table 2. $4.00

7050 Savage Worlds, The Last Parsec: The Natural Order of Things, GM: Jeremy Hallum (A2 Iron Gods), 6 players, No XP/Simple, Sunday 9a-1p. It's your first mission as a JumpCorp Ranger on the resort planet of Leviathan. A tourist safari has gone missing, and in a world dominated by gigantic megafauna, it's your job to get them out before they find themselves eaten...or worse. Family Friendly (7+) Ballroom Table 101. $4.00

7069 Cortex+/Leverage: From the Ground Up, GM: Laura Hamel, 5 players, No XP/Simple, Sunday 9a-1p. You've just escaped from the clutches of one interstellar corporation only to learn another is after you and your team. But when you realize that they are perfectly willing to smash innocents under their magnetic bootheels, what's a grifter to do? Adults Only (18+) Board Room. $4.00

10a

6979 Savage Worlds: Savage Swords and Black Petals, GM: James Arnoldi, 6 players, No XP/Simple, Sunday 10a-2p. "Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet." On the far edge of the Young Kingdoms, deep in the thick jungle, lie the ruins of a once-great kindgom. Legend tells of the noibuluscus, "the black anemone," that blooms once a century in the ruins. Tales of its curative power have the last prince of Melnibone, the architect of that ancient kingdom's destruction, and his companion, Moonglum, to the world's edge. Prince Elric seeks a cure for the silverskin, the condition that leaves him weak and dependent on the runeblade, Stormbringer, which he is certain can only bring him more pain and doom his soul. Elric and Moonglum are not alone in the search for the ancient ruins of Soom. A band of mercenaries and the nobles that hired them are also preparing an expedition to the great city. One stands tall among the mercenaries, a raven-haired barbarian from a far-off land. Shipwrecked on these strange shores, Conan the Barbarian, has found that even amongst the strange people of the Young Kingdoms, gold can buy much and the Princesses who hired him are offering a lot of gold. The dangers of the jungle are great and working together may be the only way to survive the journey down the river and solve the mystery of the black petals of the noibuluscus and the doom of the great kingdom of Soom. Pregens provided based on the works of Robert E. Howard and Michael Moorcock. Rules taught. General Audience (13+) Conference H Table 10. $4.00