U-Con Gaming Convention November 17-19, 2017, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Board and Card Games

Sunday

9a

6194 DC Comics Deck-Building Game (Cryptozoic Entertainment): Crisis Mode, GM: Michael Whiteman (Amorphous Blob), 4 players, No XP/Simple, Sunday 9a-11a. A cooperative deck building game where the players attempt to prevent the end of the Earth. General Audience (13+) Ballroom Table 202. $2.00

6287 Elder Sign, GM: Blair Reamy (Amorphous Blob), 8 players, No XP/Average, Sunday 9a-11a. Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. General Audience (13+) Ballroom Table 201. $2.00

6388 Cosmic Encounter (Eon), GM: Norm Meluch, 6 players, No XP/Average, Sunday 9a-11a. CE players each represent an alien race that is seeking to spread themselves from their home system of planets onto five foreign worlds. To accomplish the goal, each race makes challenges against other players' worlds, and often enlist the aid of other interested players to attack or defend. The challenge is that each alien race has a special power giving them a unique way to bend or outright break some rule in the game. Using strategy, alliance building, brute force, and some luck, each alien race works to achieve the elusive five foreign bases. Shared victories are possible. This event will use the 1978 version of the game published by Eon. General Audience (13+) Ballroom Table 203. $2.00

6433 Puffing Billy: Eurorails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 316. $4.00

6434 Puffing Billy: International Rails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 314. $4.00

6435 Puffing Billy: Ticket to Ride , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 1. General Audience (13+) Ballroom Table 315. $4.00

6436 Puffing Billy: 18XX PotLuck , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 3. General Audience (13+) Ballroom Table 317. $4.00

6479 Robinson Crusoe: Adventures on the Cursed Island, GM: Dale Barnes, 5 players, No XP/Average, Sunday 9a-11a. Robinson Crusoe: Adventures on the Cursed Island takes players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game. General Audience (13+) Ballroom Table 307. $2.00

6736 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6809 Tokaido w/ expansions, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Simple, Sunday 9a-11a. After waiting two years, this event will be run as it was meant to be the last two U-Cons. That means more characters with fully painted minis, a larger board, and upgraded components. You are a traveler along the East Sea Road in Japan. You will meet various people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and hot springs. You'll have to be the one who discovered the most interesting and varied things to win. General Audience (13+) Ballroom Table 416. $2.00

6811 Ethnos, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 9a-11a. Ethnos is a land of fantasy creatures, each with unique abilities. You'll collect bands of these creatures, either by tribe or regional color, and send them off into the countryside to help you gain control of the six regions of Ethnos. Designed by Paolo Mori (Libertalia), Ethnos is easy to learn, fast-playing, and above all, fun! General Audience (13+) Ballroom Table 419. $2.00

6824 Deadline, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 9a-11a. New York, the city that never sleeps. According to the high and mighty, things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars, the new age upon us. Sure. So why am I in the same dingy office, with a cheap desk and a cheaper secretary, paid to find a missing husband somewhere out in the mean streets? Simple job, except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool. Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic Emperor, Ninjato, and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery. General Audience (13+) Ballroom Table 418. $2.00

7077 Apples to Apples, GM: Pritpaul Mahal, 10 players, No XP/Simple, Sunday 9a-10a. Play the "red apple" (noun) card from your hand to "best" match the round's communal "green apple" (adjective) card -- as chosen by that round's judge. We'll play for fun -- drop in or out any time! General Audience (13+) Ballroom Table 420-421. $2.00

10a

6157 Great Western Trail, GM: Zachary Weenig, 4 players, No XP/Average, Sunday 10a-1p. Drive your cattle to Kansas City to get the best deal you can. Along the way build the town, as well as move your trains. Multiple paths to victory are available. Crush your competition. General Audience (13+) Ballroom Table 204. $4.00

6172 Flick 'em Up!, GM: Eric McGlohon, 10 players, No XP/Simple, Sunday 10a-11a. The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits! Family Friendly (7+) Ballroom Table 413. $2.00

6219 Imperial, GM: Mark Brehob, 4 players, No XP/Simple, Sunday 10a-2p. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition. Adults Only (18+) Ballroom Table 305. $4.00

6222 Roll for the Galaxy, GM: Scott Rutter, 4 players, No XP/Average, Sunday 10a-12p. Lead your faction wisely, and with a bit of luck you may dominate the galaxy! General Audience (13+) Ballroom Table 205. $2.00

6234 Villainy: All Part of My Plan ..., GM: Stewart Tame, 3 players, No XP/Average, Sunday 10a-12p. Hire minions, plot schemes (and scheme plots), and acquire resources towards your ultimate goal: to defeat that sickening do-gooder, Fantastiman. Best be quick about it, as your fellow villains are working towards that goal as well. Card-driven gameplay. Rules will be taught. General Audience (13+) Ballroom Table 424. $2.00

6259 Various: Fast and Simple Card Games!, GM: Paul Johnson, 8 players, No XP/Simple, Sunday 10a-11a. Need to fill some time with a game? Then come and join us for a variety of quick and easy-to-learn games! Coloretto, No Thanks!, Love Letter, Pairs, Hanabi, Red 7, Sushi Go!, and more! Family Friendly (7+) Ballroom Table 423. $2.00

6333 Dinosaur Island: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Sunday 10a-1p. One of the biggest hits of 2017. Here's your chance to play with one of the designers and show him that you can be more vicious than a velociraptor. General Audience (13+) Ballroom Table 301. $4.00

6341 Tikal, GM: TSA Games, 4 players, No XP/Average, Sunday 10a-12p. In this game, you send your team of explorers deep into the jungles of Central America in search of lost treasures and ancient temples. Excavating and gaining control of temples, and hording your treasures against your rivals, will lead to victory. This classic by designers Kramer and Kiesling has won numerous prestigious awards including the Spiel des Jahres and the International Gamers Award for strategy games. General Audience (13+) Ballroom Table 210. $2.00

6352 Scythe: Invaders from Afar, GM: TSA Games, 5 players, No XP/Average, Sunday 10a-1p. Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 208. $4.00

6386 Concordia: Salsa, GM: Jason Miller, 5 players, No XP/Average, Sunday 10a-1p. Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes. They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game. General Audience (13+) Ballroom Table 309. $4.00

6443 Kingdomino, GM: Nikki Carr, 4 players, No XP/Average, Sunday 10a-11a. You are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands... General Audience (13+) Ballroom Table 308. $2.00

6568 Goa: Goa , GM: James H Richards, 7 players, No XP/Average, Sunday 10a-1p. Be a 1400's entrepreneur in Portugal. The hot commodity was Portugal's monopoly on spices. Players have 6 forms of resources and use those to increase their value inside their own company. There is an input of resources from a bidding board. General Audience (13+) Ballroom Table 311. $4.00

6945 878 Vikings, GM: Tony Armada (Oakland County Gamers), 4 players, No XP/Simple, Sunday 10a-12p. The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming! Family Friendly (7+) Ballroom Table 417. $2.00

6959 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Sunday 10a-12p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

7080 Apples to Apples, GM: Pritpaul Mahal, 10 players, No XP/Simple, Sunday 10a-11a. Play the "red apple" (noun) card from your hand to "best" match the round's communal "green apple" (adjective) card -- as chosen by that round's judge. We'll play for fun -- drop in or out any time! General Audience (13+) Ballroom Table 420-421. $2.00

7088 : 2017 Michigan State Dimension Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Sunday 10a-2p. Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don't follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking! The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon 2018 (as well as a free badge to DieCon)! General Audience (13+) Ballroom Table 211-214. $2.00

7095 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Sunday 10a-2p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

7100 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Sunday 10a-12p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 414. $2.00

11a

6342 Clank! Sunken Treasure, GM: TSA Games, 4 players, No XP/Average, Sunday 11a-1p. This expansion to Clank! adds new maps, treasures, companions and monsters. You'll have to become a great swimmer to explore the underwater caverns! A press-your-luck deckbuilding game where the race is on to plunder the depths and get above ground before the dragon makes you her snack. General Audience (13+) Ballroom Table 209. $2.00

6480 Overlords of Infamy, GM: Dale Barnes, 5 players, No XP/Average, Sunday 11a-1p. In Overlords of Infamy, you take on the role of an Evil Overlord with a personal goal of making your subjects as miserable as possible, while other overlords are doing the same to their subjects. You accomplish this by harvesting a variety of materials to complete myriad Nefarious Plots ranging from "Steal Candy from Babies" and "Make Everyone's Socks Slightly Damp" to "Blow up the Moon!" and "Divide By Zero". All the while, an annoyingly righteous Adventuring Hero from the Kingdom of Good crusades around trying to thwart each Overlord's plan. You'll find that your actions have consequences as the World's tension builds up and culminates in a random global event that can either be catastrophic or beneficial. If that isn't crazy enough, the other Overlords will be committing acts of espionage against you! Complete your plots, stave off the competition, and repel the Adventuring Hero and you just might be denounced the Overlord of Infamy! General Audience (13+) Ballroom Table 206. $2.00

6485 Ping Pong Balls and Jenga Blocks: Castle Assault!, GM: Dave Morris, 8 players, No XP/Simple, Sunday 11a-1p. Come defend your kingdom and destroy your enemies! Use Jenga blocks to build a castle to defend your (Lego) people. Assault your opponents castle with ping pong catapults. Last one standing wins! Family Friendly (7+) Ballroom Table 411. $2.00

6558 Fiasco: Dysfunctions and Dragons, GM: Alan Terlep, 5 players, No XP/Simple, Sunday 11a-1p. Game night gets...complicated. Before the players are done, there will be heartbreak, bloodshed, and pillaging, and not just in the game! Adults Only (18+) Ballroom Table 303. $2.00

6818 Watson and Holmes, GM: Nick Huston (Oakland County Gamers), 7 players, No XP/Simple, Sunday 11a-1p. Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case. The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street. General Audience (13+) Ballroom Table 416. $2.00

6825 Plague Inc, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-1p. Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-4 people - based on the smash-hit digital game with over 85 million players. Can you infect the world? Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity. Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice. Each player's unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialized, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other players' actions. General Audience (13+) Ballroom Table 418. $2.00

6831 Hive Mind, GM: Joseph Brown (Oakland County Gamers), 12 players, No XP/Simple, Sunday 11a-1p. Up in the hive, the bees are trying to prove to the Queen Bee that they deserve to stay! During the game, the players must be harmonious in answering intriguing questions based on their experience and opinions. The more answers they have in common with other players, the more points they get! Represented by bee pawns called Beeples, players move through the hive; those who score the fewest points each round must move closer to the hive exit. As soon as one or more bees exit the hive, the game ends. All the remaining bees win and survive the winter! Family Friendly (7+) Ballroom Table 419. $2.00

6849 Smash Up, GM: Gary Loyola (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-12p. This "shufflebuilding" game starts with a simple premise: Take the twenty-card decks of two factions, shuffle them together, and then smash more Bases than your opponents! Each faction brings a different game mechanism into play, and every combination brings a different play experience. General Audience (13+) Ballroom Table 415. $2.00

6969 Star Fluxx, GM: Jeff Beeler, 6 players, No XP/Simple, Sunday 11a-12p. Fluxx gets the Science Fiction treatment. From the publisher: "Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon – or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens." Like its brethren, Star Fluxx is the game of ever changing rules. It starts out as Draw 1, Play 1, but even that can change. When a Goal card is played, you can win by meeting the Goal, usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal, or stop your opponent. Creeper cards usually prevent you from winning, but are sometimes necessary to meet the Goal. Family Friendly (7+) Ballroom Table 306. $2.00

6997 Bears!, GM: Matt Hawkins, 4 players, No XP/Simple, Sunday 11a-12p. You and your friends are on a relaxing camping trip. But as you hammer in the last stake, you hear rustling. Bears are romping through the campsite! Who will survive the rampage? And who will be eaten by bears? Bears! is a fast-playing, competitive game in which you score points by pairing dice. Shoot bears and run from tents for a few points, or take a risk and score big by sleeping through the attack! But watch out! If any bears remain at the end of the round, your sleeping campers are done for! General Audience (13+) Ballroom Table 425. $2.00

7003 Puerto Rico, GM: Nikki Carr, 5 players, No XP/Simple, Sunday 11a-2p. In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action. Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game. General Audience (13+) Ballroom Table 308. $4.00

7081 Apples to Apples, GM: Pritpaul Mahal, 10 players, No XP/Simple, Sunday 11a-12p. Play the "red apple" (noun) card from your hand to "best" match the round's communal "green apple" (adjective) card -- as chosen by that round's judge. We'll play for fun -- drop in or out any time! General Audience (13+) Ballroom Table 420-421. $2.00

12p

6265 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Average, Sunday 12p-5p. The last human warship leads a rag-tag fleet of survivors to find a new home amongst the stars. But the Cylon battle fleet is in hot pursuit. Worse, some Cylons are already hidden amongst us, sabotaging from within. Large customized set with scale miniatures. Adults Only (18+) Ballroom Table 302. $4.00

6268 Terraforming Mars: Hellas & Elysium, GM: Joseph Orosz, 4 players, Some XP/Complex, Sunday 12p-4p. Play Terraforming Mars, an engine building game about who can do contribute the most to a joint effort of converting Mars into a new Earth, using one of the new, variant map-boards. General Audience (13+) Ballroom Table 207. $4.00

6271 Overworld, GM: Matthew Arnold, 4 players, No XP/Simple, Sunday 12p-1p. In every classic JRPG, the heroes encountered a mysterious stranger, who gave them a map to a dungeon, and stocked them with potions, keys, and other provisions. How was the map drawn? How did the wise stranger learn of all these dire warnings? In Overworld, you are the hero's mysterious mentor. All those years before you sent the hero to the underworld, you mapped the Overworld! By laying tiles, you will seek to claim regions of Forests or Mountains with your Bird meeples, and regions of Reefs or Whirlpools with your Ship meeples. When the tiles form a hole in the world, the player who explored the most tiles there will place a Dungeon Door meeple into the hole. Can you foresee uncertain spots in the geography, indeterminate in the distance? Will you uncover a dungeon... or wander the repeating pixel textures forever? Family Friendly (7+) Ballroom Table 422. $2.00

6437 Puffing Billy: Express Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 7. By invitation only. General Audience (13+) Ballroom Table 314. $4.00

6438 Puffing Billy: Ticket to Ride Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 1. By invitation only. General Audience (13+) Ballroom Table 315. $4.00

6439 Puffing Billy: Trains , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 7. General Audience (13+) Ballroom Table 316. $4.00

6440 Puffing Billy: PotLuck PBT , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 6. General Audience (13+) Ballroom Table 317. $4.00

6852 Cthulu Wars, GM: Ariel Celeste (ConTessa), 4 players, No XP/Average, Sunday 12p-2p. The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make the end of the world even more fun. Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. General Audience (13+) Conference C Table 4. $2.00

6950 The Godfather: Corelone's Empire, GM: Tony Armada (Oakland County Gamers), 5 players, No XP/Simple, Sunday 12p-2p. Money, rackets, contracts, and special advantages (such as the union boss) are represented by cards in your hand, and your hand size is limited, with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game, though, cash is all that matters, and whoever has the most money wins Family Friendly (7+) Ballroom Table 417. $2.00

7038 Boss Monster, GM: Tim Silas, 4 players, No XP/Simple, Sunday 12p-1p. Juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Family Friendly (7+) Ballroom Table 313. $2.00

1p

6346 Libertalia, GM: TSA Games, 6 players, No XP/Average, Sunday 1p-3p. In this simultaneous-action card game, you are a ruthless pirate competing to grab the richest, most valuable treasure from plundered ships. Each player will send out crew members to hoodwink, thieve or otherwise best each other in a squabble for booty. Full of player interaction, bluffing and cunning play, Libertalia was designed by Paolo Mori (Ethnos). General Audience (13+) Ballroom Table 210. $2.00

6358 Sagrada, GM: TSA Games, 4 players, No XP/Average, Sunday 1p-2p. In Sagrada, you play as a stained-glass artisan, drafting colorful dice and using tools of the trade to build your stained-glass window masterpiece. Each window design is a puzzle of interwoven colors and dice values, and each player has hidden goals to fulfill. The player who most skillfully solves the puzzle and meets their goals wins! General Audience (13+) Ballroom Table 208. $2.00

6602 Dice City, GM: Steven Zalek, 4 players, No XP/Average, Sunday 1p-3p. Roll, Build, Win! The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. General Audience (13+) Ballroom Table 425. $2.00

6819 Unlock!, GM: Nick Huston (Oakland County Gamers), 6 players, No XP/Simple, Sunday 1p-3p. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Will start with the tutorial, then a shorter intro scenario, then one of the 6 full scenarios. General Audience (13+) Ballroom Table 416. $2.00

6826 Raxxon, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 1p-3p. Raxxon is a 1-4 player cooperative card game set in the Dead of Winter universe at the start of the zombie apocalypse. Players each choose one of six different specialists assisting Raxxon with the evacuation of healthy citizens from among the sick. Citizens take the form of face-down square cards in a grid. Through game actions, these can be flipped to reveal whether they are sick or healthy. There are various types of sick and healthy cards, each triggering different effects when flipped or killed. Flip too many Chaotic sick and you'll add more citizens to the crowd, or even end the round prematurely. Killing off the healthy can have similar negative effects. General Audience (13+) Ballroom Table 418. $2.00

6830 Junk Art, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 1p-2p. Where some see junk, others see art! In Junk Art, let your creativity take over as everything you touch turns into magnificent structures and extraordinary creations! But you're not the only talented artist in town... Family Friendly (7+) Ballroom Table 419. $2.00

6850 Stockpile, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Simple, Sunday 1p-3p. Players act as stock market investors at the end of the 20th century hoping to strike it rich. Stockpile centers on the idea that nobody knows everything about the stock market, but everyone does know something. General Audience (13+) Ballroom Table 415. $2.00

7101 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Sunday 1p-3p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 414. $2.00

2p

6162 Academy Games: Mare Nostrum - expansion, GM: Mark Haynes, 5 players, Some XP/Average, Sunday 2p-5p. In the Ancient World, civilizations are built upon 3 foundations: Commerce, Construction, and Expansion. As a leader of an ancient Mediterranean power, each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory. Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions, and eventually, wonders of the world. Diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time. General Audience (13+) Ballroom Table 411. $4.00

6174 Terror in Meeple City: Rampage!, GM: Eric McGlohon, 4 players, No XP/Simple, Sunday 2p-3p. As a gigantic, famished, scaly-skinned monster, dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game. Family Friendly (7+) Ballroom Table 304. $2.00

6195 FITS, GM: William Frisk, 4 players, No XP/Simple, Sunday 2p-3p. FITS is the board game version of Tetris. Pieces are randomly chosen for the players to slide down their inclined board in order to fill in the spaces. Each round a different board is played, with different rules on how to score points. Sometimes you will need as few gaps open as possible, and other times you will need to leave gaps to score points. After four rounds, the player with the best score is the winner. General Audience (13+) Ballroom Table 310. $2.00

6206 7 Wonders: Mega Mega Mega, GM: Bob Mariotti, 6 players, Some XP/Average, Sunday 2p-4p. There are many paths to victory in this all-expansions 7 Wonders game. Cities, Leaders, and Babel (The Tower of Babel and Great Projects) will all be used. Get ready for some mind twisting fun! Build science, build the tower, build military, or defy everyone and find a brand new path to victory. General Audience (13+) Ballroom Table 424. $2.00

6223 Star Trek Panic!: There's Klingons on the Starboard Bow!, GM: Scott Rutter, 4 players, No XP/Simple, Sunday 2p-4p. Will the Enterprise survive? Not without your help, in this Star Trek adaptation of Castle Panic! A Co-Op game. General Audience (13+) Ballroom Table 202. $2.00

6244 T.I.M.E. Stories: The Marcy Case, GM: Kelly Laughter, 4 players, No XP/Average, Sunday 2p-5p. A little girl has gone missing and a sleepy American town is struggling to deal with the loss. It's up to you and your team of Temporal Agents to not only find the girl, but also combat a strange plague sweeping the countryside. The Marcy Case is the first expansion to the revolutionary T.I.M.E. Stories system. Players will travel back to 1992 in an attempt to avert a crisis. Every move costs you time, and time is in short supply. If you can't solve this case before the clock ticks down to zero you'll have to return to your starting point for another attempt. The Marcy Case is a completely immersive adventure, where every decision you make can be the difference between life or death! General Audience (13+) Ballroom Table 423. $4.00

6256 Fortress America, GM: Christopher Ings, 5 players, No XP/Average, Sunday 2p-6p. General Audience (13+) Ballroom Table 203. $4.00

6272 Engine Room: Unpublished Prototype, GM: Matthew Arnold, 4 players, No XP/Average, Sunday 2p-4p. Co-op deck-building, designing cards by sleeving stacks of transparencies. Players are engineers in the engine room of a Steampunk vehicle, flying, digging, swimming, and rolling across Junkyard World. The journey is represented by drawing slide transparencies ("slides") off a deck (the "Origin deck"), onto a track, and discarding them onto another deck (the "Destination deck"). Each slide which the ship encounters on the track is a machine part laying around in Junkyard World, which the crew could weld onto their vessel by sleeving it into a card in their hand. This gives the card additional instructions or victory points. It might also cover up blemishes which, if left uncovered, reduce the crew's collective score. General Audience (13+) Ballroom Table 422. $2.00

6286 Splendor, GM: Blair Reamy (Amorphous Blob), 4 players, No XP/Average, Sunday 2p-3p. The European Renaissance opened up more ways of becoming rich than the continent had ever known before. Global trade routes became a reality. Nobles, once content with large castles and fur robes, now sought dark sapphires and glittering diamonds. Experience the riches of this era in Splendor, a fast, elegant, and intuitive game for two to four players. You begin by collecting raw gems - then you will need the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. General Audience (13+) Ballroom Table 201. $2.00

6334 Path of Light and Shadow: Game with the Creator, GM: Jonathan Gilmour, 4 players, No XP/Simple, Sunday 2p-5p. One of the biggest hits of 2017. Here's your chance to play with one of the designers and show him if you will rule with a gentle hand or an iron fist. General Audience (13+) Ballroom Table 301. $4.00

6344 Orléans, GM: TSA Games, 4 players, No XP/Average, Sunday 2p-4p. In this game, you assemble a group of farmers, merchants, knights, monks and other workers that will allow you to take actions in the medieval town of Orléans. You compete for supremacy in trade, construction, science and technology, and in doing good deeds for the city and its peoples. Each turn, you’ll select workers blindly (from a bag); the workers you draw dictate the actions you’ll be able to complete that turn. Highly rated, no two games of Orléans are alike! General Audience (13+) Ballroom Table 209. $2.00

6522 Urbania, GM: Rhonda Berg, 5 players, No XP/Average, Sunday 2p-4p. Urbania is a game of urban renewal. You are a lauded urban planner. The city is horribly run-down and needs re-development. Your success relies on renewing buildings -- you must hire the best specialists and designers. Design blueprints for dynamic neighborhoods that bring the city back to its former glory! General Audience (13+) Ballroom Table 309. $2.00

6755 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6758 Dixit, GM: Meri Orosz, 6 players, No XP/Simple, Sunday 2p-4p. Players choose cards that match the title given by the "storyteller." Players then try to guess which card the "storyteller" played. Family Friendly (7+) Ballroom Table 205-206. $2.00

6833 Celestia, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 2p-3p. In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face. He must then play the appropriate cards to continue the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft. If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. Family Friendly (7+) Ballroom Table 419. $2.00

6960 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Sunday 2p-4p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

6972 Star Trek: Catan : Federation Space Map, GM: Jeff Beeler, 4 players, No XP/Simple, Sunday 2p-6p. Star Trek: Catan takes two well-known media properties and merges them into, well, into something that is 95% The Settlers of Catan glossed with Trek tropes and spiced with a Trek-themed version of a mini-expansion previously only available in German. In Star Trek: Catan, players start the game with two small Outposts at the intersection of three planets, with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium, tritanium, food, oxygen and water – in order to build Starships that connect regions in the galaxy, establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition, and acquire Development Cards that provide Victory Points (VPs) or special abilities. On a dice roll of 7, a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources. Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk, Spock, McCoy, Sulu, Scott, Uhura, Chekov, Chapel, Rand, or Sarek. Some special abilities make basic actions better, such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn, while others break rules, such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order, with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time, they may trade it in for a Support Card of their choice or keep it for a second use, but they may only trade immediately after use. During its original mission, the Enterprise, Captain Kirk, and his intrepid crew visited many strange new worlds and discovered many new life-forms and civilizations. Now you and your friends can boldly go and explore this galaxy, too, with the Star Trek: Catan - Federation Space Map Set, which includes two maps depicting the Known Galaxy. Based on the "Explored Galaxy" map seen in Kirk's quarters itself, these maps allow you to settle the famous worlds of Federation Space using pieces from your Star Trek: Catan base game. General Audience (13+) Ballroom Table 101. $4.00

7004 San Juan, GM: Nikki Carr, 4 players, No XP/Simple, Sunday 2p-3p. San Juan is a card game based on Puerto Rico. In each round (or governorship), each player in turn selects from one of the available roles to use its privilege, and triggering an event that usually affects all players, such as producing goods or constructing buildings. Though similar in concept to Puerto Rico, the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building, and the game ends as soon as one player has put up twelve buildings. General Audience (13+) Ballroom Table 308. $2.00

7040 Mystic Vale, GM: Tim Silas, 4 players, No XP/Simple, Sunday 2p-3p. Players take on the role of Druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Family Friendly (7+) Ballroom Table 313. $2.00

7049 Mysterium, GM: Matt McLane (A2 Iron Gods), 7 players, No XP/Simple, Sunday 2p-3p. A murder has happened and you have been asked to lend your psychic abilities to solve the mystery and lay the ghost to rest. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. Come play Mysterium. I will make it as immersive an experience as I can manage. The game can be played by 2-7 players. No experience is needed and anyone can play. The game even transcends language barriers. For those who have played before, I have all the expansions that we can try if people are interested in something different. Family Friendly (7+) Ballroom Table 102. $2.00

3p

6140 Munchkin X-Men, GM: Walter Schirmacher, 4 players, No XP/Simple, Sunday 3p-5p. Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin: X-Men Edition combines Marvel's beloved X-Men comics with the roleplaying fun of Munchkin. Players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto. An SJ Games MIB Event. General Audience (13+) Ballroom Table 307. $2.00

6284 Cheapass Games: Stuff & Nonsense, GM: John Patrick, 6 players, No XP/Simple, Sunday 3p-4p. You are a member of the illustrious London Adventures club. And while you enjoy regaling your fellow adventures with tales of expeditions to far-off, exotic locals, it is rather tedious to leave the charming confines of jolly old London. So instead, just make up a story! You and your fellow adventures travel around the city collecting artifacts, photos, anecdotes, companions, and such, of expeditions you never went on, then return to the adventures club to tell the tail. However, watch out for that rogue Professor Elemental, he invented this scheme and will try to take what you find so he can tell his own stories. General Audience (13+) Ballroom Table 306. $2.00

6345 Ethnos, GM: TSA Games, 6 players, No XP/Average, Sunday 3p-5p. Ethnos is a land of fantasy creatures, each with unique abilities. You'll collect bands of these creatures, either by tribe or regional color, and send them off into the countryside to help you gain control of the six regions of Ethnos. Designed by Paolo Mori (Libertalia), Ethnos is easy to learn, fast-playing, and above all, fun! General Audience (13+) Ballroom Table 208. $2.00

6470 Century: Spice Road, GM: Marcia Pettit, 5 players, No XP/Simple, Sunday 3p-4p. Introducing Century: Spice Road, the first in a series of exciting and wonderfully addictive stand-alone, mixable games. This title is set in the 15th century and depicts the major trading systems and routes of the era. While quick and easy to learn, the century trilogy will fully engage even the most strategic players. Discover the beauties of the spice trading road and its colorful markets with the amazing artwork by international renowned artist Fernanda Suárez. Wrap your mind around simple and pure game mechanics combined with a touch of deck-building system that lead to endless strategies and decisions. Century Spice road is truly an outstanding game. One you will play over and over and over again! General Audience (13+) Ballroom Table 312. $2.00

6820 Yokohama, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Average, Sunday 3p-6p. Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development is the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad. General Audience (13+) Ballroom Table 416. $4.00

6827 Dead of Winter, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Sunday 3p-6p. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! General Audience (13+) Ballroom Table 418. $4.00

6832 Celestia, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 3p-4p. In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face. He must then play the appropriate cards to continue the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft. If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. Family Friendly (7+) Ballroom Table 419. $2.00

6927 Dominion: Dominion Individual Strategy Coaching, GM: Adam Horton, 3 players, Some XP/Average, Sunday 3p-4p. Get personalized tips on how to improve your Dominion game from World Champion Adam Horton. Talk strategy and tactics, theoretical and hands-on. Come with specific questions or have Adam watch you play and see what he picks up. General Audience (13+) Ballroom Table 104. Free!

7013 Asteroids , GM: Jim Schoch, 4 players, No XP/Simple, Sunday 3p-4p. Asteroids is a board game adaptation of the Atari video game from the 1980s Family Friendly (7+) Ballroom Table 303. $2.00

7075 Wits and Wagers, GM: Pritpaul Mahal, 7 players, No XP/Simple, Sunday 3p-4p. A trivia game where you don't have to know the answer! Write down your guess, and then choose from everyone's guesses to place a strategic bet. General Audience (13+) Ballroom Table 421. $2.00

4p

6153 Sentinels of the Multiverse, GM: Evans Collins, 5 players, No XP/Average, Sunday 4p-6p. Sentinels of the Multiverse is a card game where players assume the role of a superhero and must work together in order to defeat a supervillain. With a large selection of superheroes to choose from and supervillains to fight, no two games are ever the same! General Audience (13+) Ballroom Table 313. $2.00

6189 Wizard, GM: Cheryl Orosz, 12 players, No XP/Simple, Sunday 4p-6p. Classic trick-taking game. Bid wisely and play well, as it's every player for themselves. General Audience (13+) Ballroom Table 316-317. $2.00

6198 Priests of Ra, GM: William Frisk, 5 players, No XP/Simple, Sunday 4p-6p. Priests of Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the round. The various tiles either give points at the end of the round based on sets or majorities, or will give points at the end of the game. Sometimes bad tiles will show up for bid as well, and their effects must be weighed against the other tiles available. The game lasts for three rounds. General Audience (13+) Ballroom Table 310. $2.00

6207 Pandemic: On the Brink, GM: Bob Mariotti, 4 players, No XP/Simple, Sunday 4p-6p. Save the world from 4 diseases, all at once! Come play one of the best (and most evil) cooperative games. Level of difficulty will be decided based on the experience of the players. The bio-terrorist will not be used. General Audience (13+) Ballroom Table 424. $2.00

6835 Camel Up, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 4p-5p. OCG-OAKLAND COUNTY GAMERS teaches Camel Up. Up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win-should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Family Friendly (7+) Ballroom Table 419. $2.00

6851 Steampunk Rally, GM: Gary Loyola (Oakland County Gamers), 6 players, No XP/Simple, Sunday 4p-6p. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss Alps. General Audience (13+) Ballroom Table 414-415. $2.00

6857 Sub Terra: Print & Play Version, GM: Randolph Williams (Contessa), 6 players, No XP/Simple, Sunday 4p-6p. Sub Terra is a 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels. You’ll need to work together to overcome deadly hazards-- stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New cave tiles are placed from a randomized stack, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker, the air feels tight, and your chance of survival diminishes quickly. Light and hope are scarce. And worst of all, you don’t think you’re alone down here... Can you survive Sub Terra? General Audience (13+) Conference C Table 6. $2.00

6940 Flamme Rouge: Tour de Ypsi, GM: Matthew Quirk, 4 players, No XP/Simple, Sunday 4p-6p. Up to four players race their two-cycle teams. We'll be trying a multi-stage race: a combination of level ground and hills. No experience necessary. General Audience (13+) Ballroom Table 305. $2.00

6961 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Sunday 4p-6p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

6993 Trailer Park Wars! , GM: Matt Hawkins, 6 players, No XP/Simple, Sunday 4p-5p. You have finally landed the job of your dreams: Trailer Park Manager! To be the Best Darn Trailer Park Manager in town, you must place quality Tenants in your trailers, create a fun and friendly atmosphere by adding some sweet Amenities, and go about destroying the other trailer parks...no matter what it takes. General Audience (13+) Ballroom Table 425. $2.00

7062 Sleuth, GM: Pritpaul Mahal, 7 players, No XP/Average, Sunday 4p-6p. Is doing logic puzzles your idea of a good time? Come try this game where you try to deduce which gem has been stolen by piecing together information from your fellow players! General Audience (13+) Ballroom Table 421. $2.00

5p

6836 Spoils of War, GM: Joseph Brown (Oakland County Gamers), 5 players, No XP/Simple, Sunday 5p-6p. The raid is over, and the victorious Vikings gather in the chieftain's tent to divide the spoils of war! Piled high on a massive oak table are the best treasures taken during the raid: gleaming gems, shiny swords, fine armor, and magical artifacts! Once strong allies, the Vikings are taken by greed, and soon a heated debate ensues - who will get which spoils? Fists pound the table, insults are made, and tempers rise! Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round, players roll their dice, then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises, no one knows who will win until the last treasure is claimed and the spoils are counted! Family Friendly (7+) Ballroom Table 419. $2.00

Miniatures

Sunday

10a

6101 Star Wars Armada, X-wing, Imperial Assault: Star Wars Mega-game, GM: Sammit Sabharwal, 6 players, No XP/Complex, Sunday 10a-4p. We will start with an Armada game that will directly effect the following X-wing game. Then, on the planet, a desperate Imperial Assault Campaign-style game. Adults Only (18+) Ballroom Table 405-6. $4.00

6292 StarBlast! (custom): King of the Hulk, GM: Rick Coen, 4 players, No XP/Complex, Sunday 10a-2p. A survey team has found an alien warship of immense size, floating out in an asteroid field. Unfortunately for them, their call for reinforcements was intercepted by a number of hostile parties, all of whom routed their closest ships to the area as fast as possible. While your fleet battles for the stars, your marines will struggle for control of the hulk's unusual - and powerful - weapons. StarBlast! is a custom rule system developed over the last 4 years, using the CritMatch (TM) dice engine. It has been playtested at U-Con and GenCon for the last three years. We will teach the rules, and provide playtest credits when the game comes out! General Audience (13+) Ballroom Table 401. $4.00

11a

6788 Warhammer 40K: Learn to Play Warhammer 40K , GM: Mini Team, 8 players, No XP/Simple, Sunday 11a-1p. Games Workshop has released the 8th Edition of Warhammer 40K, the most played miniatures system in the world. We will provide all the material and teach you how to play. Once you know the rules, you will have a chance to play a short game. Picture a dark, grim universe 40,000 years in the future. The imperium is slowly declining and only held together by the Space Marines and Imperial Guard. Orks, Elder, Tau, and other races work to end the imperium, while the Tyranids just want to eat everyone. General Audience (13+) Ballroom Table 403. $2.00

6797 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 11a-1p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. General Audience (13+) Ballroom Table 408. $2.00

7001 BattleTech, GM: Joseph Silas, 12 players, No XP/Simple, Sunday 11a-1p. Humanity has spread to the stars. The mighty Star League arose and for 300 years was a beacon of scientific and cultural progress. But it couldn't last. With the fall of The League came darkness and war. The year is 3017. After 150 years of war humanity is loosing the ability to build and repair the advanced technologies vital to its civilization. Even the mighty Battle Mech, king of 1000 battles on 1000 planets, may eventually fall as the technology to produce and repair them is lost. Some have chosen to fight back against the darkness and save what can be saved. One such man is Cranston Snord. Beginning to advanced players are welcome. Come con a mech, pilot an aerospace fighter, drive a tank or take the field as PBI. This will be a combined arms battle involving two reinforced company size units. We will be recreating the events that became known to history as 'The Junkyard Dog Affair' with a few updated rules. Exact unit composition may be adjusted at game time to allow for number and experience level of players. Due to the episodic nature of this mini-campaign, players may leave or join at certain times without impacting the flow of the game. The rules of the game have changed over the years. We will be using the rules as published in, "Classic Battltech Total Warfare" .A copy will be available at the game table for reference. In the event that rules listed CBTW do not clearly resolve a given situation, the Game Organizer and Designer shall make a ruling. Said ruling shall be final until the end of the game. Please hold all spirited debate regarding the rules until after the game TY. Certain portions of the campaign may require Special rules to cover special circumstances. Every effort has been made not to violate the rules as published in CBTW. Family Friendly (7+) Ballroom Table 409. $2.00

12p

6777 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Sunday 12p-5p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $3.00 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. Family Friendly (7+) Ballroom Table 105-107. Free!

6802 Boxed Battles: Learn to Play Boxed Battles, GM: Mini Team, 4 players, No XP/Simple, Sunday 12p-2p. In the 1970s and 80s the US forces faced off against the Russians in Europe. Vast armies of tanks waited to go to battle. Boxed Battles uses 1/285 (micro armor) at the company level simulate what might have happened. We will provide all of the materials, and teach you how to play this detailed simulation. US vs. Russia. General Audience (13+) Ballroom Table 404. $2.00

1p

6792 Warhammer 40K: Hunt for Red-Ork-Tober, GM: Mini Team, 8 players, No XP/Simple, Sunday 1p-4p. Games Workshop's Warhammer 40K 8th Edition. An Oak Submarine is in dry dock. The Space Marines have one mission: capture or destroy this Ork monstrosity to make final victory on this world possible. General Audience (13+) Ballroom Table 407. $4.00

2p

6800 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 2p-4p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different, offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. General Audience (13+) Ballroom Table 408. $2.00

Organized Play

Sunday

9a

6321 D&D 5e: DDAL-01-T3: Window to the Past, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors, who are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. Formerly DDAO1, an author only adventure from Alan Patrick. This has been converted to use by others, and can be run across multiple tiers. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6322 D&D 5e: DDAL07-01: City on the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. Often called the "Gateway to Chult", the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city's vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6323 D&D 5e: DDAL07-03/07-04: A Day at the Races/A Walk in the Park, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. Two adventures in one slot: Day at the Races: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. A Walk in the Park: A mysterious clue has led you outside of the safety of the city's walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area. Perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6324 D&D 5e: CCC-LINKS-01: Champion of the People, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town's re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer's League adventure set in the town of Phlan. Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness-- in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds! For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6325 D&D 5e: Double feature: DDAL00-02C/DDAL00-02D, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. Spawn of Maimed Virulence and Echos of Weeping War. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! Spawn of Maimed Virulence: Before his death, the green dragon the Maimed Virulence, Vorgansharax, had many mates across Faerun. The forest of Cormanthor and surrounding areas have become a battleground between sibling dragons, all vying for the choicest territory. Can a band of adventurers protect Hillsfar by either defeating or negotiating with the spawn of the Maimed Virulence? Echoes of the Weeping War: Over 700 years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. Rumors tell of powerful magic lost deep in the Darkwood, now supposedly found, that hearkens back to that terrible war. For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6719 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6720 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6721 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6722 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6723 Pathfinder RPG: Pathfinder Society #8-12 Tyranny of Winds, Part 3: Caught in the Eclipse, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all. Content in Caught in the Eclipse also contributes directly to the ongoing storyline of the Grand Lodge faction. Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and Pathfinder Society Scenario #8-10: Secrets of the Endless Sky. All three chapters are intended to be played in order. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6724 Pathfinder RPG: Pathfinder Society #8-15 Hrethnar's Throne, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches-- rivals both past and present. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6725 Pathfinder RPG: Pathfinder Society #9-01 The Cost of Enlightenment, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult's discovery. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6726 Pathfinder RPG: Pathfinder Society #9-02 A Case of Missing Persons, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors' trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they'll uncover a secret that has long plagued the town. Contents in A Case of Missing Persons also contributes directly to the ongoing storyline of the Liberty's Edge faction. Leves 3-7. General Audience (13+) Elizabeth Ann. $4.00

6727 Pathfinder RPG: Pathfinder Society #9-03 On the Border of War, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the kingdom teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society has yet to document, and Pathfinders must travel into the powder keg of a region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles are as likely to see the PCs as pawns as mediators. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6728 Pathfinder RPG: Pathfinder Society #8-14 To Seal the Shadow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capital Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6729 Pathfinder RPG: Pathfinder Society #8-23 Graves of Crystalmaw Pass, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. One of Master of Spells Sorrina Westyr's former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire - one that even the warring forces of the planes' greatest cities had abandoned - and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands? Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6730 Pathfinder RPG: Pathfinder Society #8-25 Unleashing the Untouchable, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. The Pathfinder Society has secured the tools and uncovered the secret to shattering the Untouchable Opal and liberating the demigod within. All the Pathfinders lack is an impossibly hot flame, one that can match the searing hatred of Ymeri herself. The Society's best bet is Kandirion's Pyre, a supernatural forge situated where the elemental planes of earth and fire relentlessly batter each other. Freeing a demigod could send ripples through the multiverse and attract the attention of powerful creatures. Only the greatest agents stand a chance of breaking the Opal and surviving. Levels 12-15. General Audience (13+) Elizabeth Ann. $4.00

6731 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6732 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6733 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6734 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6735 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

7024 Arcanis: The World of Shattered Empires (ARG): Open Library, GM: Chris Chivers, 7 players, Some XP/Average, Sunday 9a-1p. Open Library (Possible new adventure, but no promises!) General Audience (13+) Conference E Table 7. $4.00

7025 Arcanis: The World of Shattered Empires (5E): Open Library, GM: Chris Chivers, 7 players, Some XP/Average, Sunday 9a-1p. Open Library (Possible new adventure, but no promises!) General Audience (13+) Conference E Table 8. $4.00

1p

6864 Adventurer's League: Trading Post, GM: Adventurer's League, 6 players, Some XP/Average, Sunday 1p-2p. Fai Chen’s Fantastical Faire has made its way to UCon, and rumors abound of the wonders he has for trade in his mysterious cart! Bring your items to trade or purchase one of the many exotic creatures or items that he has collected. General Audience (13+) Conference D. Free!

2p

6326 D&D 5e: CCC-LINKS-02: The Secrets We Keep, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times, a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? This adventure premiered at Links Con in Okemos, Michigan in June of 2017. The Secrets We Keep is a stand-alone adventure set in Phlan and Glumpen Swamp, and is best deployed after characters have played CCC-LINKS-01 Champion of the People (as some of those NPCs are used). There are loose hooks to CCC-UCON-01 Blood & Fog, but playing that adventure is not necessary for full enjoyment here. This adventure strongly features theatre of mind-style play and a number of riddles & puzzles. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6327 D&D 5e: DDAL07-02: Over the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. In response to a new but as of yet unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn't go wrong? For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6328 D&D 5e: Double feature DDAL00-02A/DDAL00-02B, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. Darkwood Webs and Weirding Vats. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! The Darkwood Webs: A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare answer their plea for aid and enter the forest of Cormanthyr? The Weirding Vats: Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar. Locals report that they have been straying from the forest-realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions! For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6329 D&D 5e: DDAL07-05/CCC-PDXAGE-01-01: Whispers in the Dark/The White Well, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. Two adventures in one slot: Whispers in the Dark: The temple lay just ahead, and within the answers to a great many questions about the recent going-ons in Port Nyanzaru. The journey here has been long and arduous and will hopefully soon be at an end. Leave your trepidations at the door; there's exploring to be done! Part Three of The Jungle Has Fangs Trilogy. The White Well: The Gommurg Clan rarely deals with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6738 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6739 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6740 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6741 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6742 Pathfinder RPG: Pathfinder Society #5-16 Destiny of Sands, Part 3: Sanctum of the Sages, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. Sanctum of the Sages is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order. Content in Sanctum of the Sages also contributes directly to the ongoing storyline of the Osirion faction. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6743 Pathfinder RPG: Pathfinder Society #8-13 What Sleeps in Stone, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before? Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6744 Pathfinder RPG: Pathfinder Society #9-01 The Cost of Enlightenment, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult's discovery. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6745 Pathfinder RPG: Pathfinder Society #9-02 A Case of Missing Persons, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors' trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they'll uncover a secret that has long plagued the town. Contents in A Case of Missing Persons also contributes directly to the ongoing storyline of the Liberty's Edge faction. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6746 Pathfinder RPG: Pathfinder Society #9-03 On the Border of War, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the kingdom teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society has yet to document, and Pathfinders must travel into the powder keg of a region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles are as likely to see the PCs as pawns as mediators. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6747 Pathfinder RPG: Pathfinder Society #8-16 House of Harmonious Wisdom, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three successor states have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the successor states in search of clues to uncover the palace and the treasures within. House of Harmonious Wisdom includes five one-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6748 Pathfinder RPG: Pathfinder Society #8-19 Treacherous Waves, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6749 Pathfinder RPG: Pathfinder Society #8-25 Unleashing the Untouchable, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The Pathfinder Society has secured the tools and uncovered the secret to shattering the Untouchable Opal and liberating the demigod within. All the Pathfinders lack is an impossibly hot flame, one that can match the searing hatred of Ymeri herself. The Society's best bet is Kandirion's Pyre, a supernatural forge situated where the elemental planes of earth and fire relentlessly batter each other. Freeing a demigod could send ripples through the multiverse and attract the attention of powerful creatures. Only the greatest agents stand a chance of breaking the Opal and surviving. Levels 12-15. General Audience (13+) Elizabeth Ann. $4.00

6750 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6751 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6752 Starfinder RPG: Starfinder Society #1-03 Yesteryear's Truth, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6753 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6754 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

Role Playing

Sunday

9a

6112 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Sunday 9a-2p. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference F Table 1. $4.00

6182 NOVA6: An Insidious Inheritance, GM: Clayton Williams, 6 players, No XP/Simple, Sunday 9a-1p. After the passing of Lady Beatrice FitzWalter, you have been called to the mansion to discuss the contents of her last will and testament. You go seeking wealth but the cost may get you more than you bargained for. General Audience (13+) Conference A Table 4. $4.00

6236 FATE: Fate of Tekumel RPG, GM: John Till, 6 players, No XP/Simple, Sunday 9a-1p. The Temple of Lord Belkhánu in Thráya has sent you to recovering books and scrolls loaned to the Great Temple west of the city. But chaos lurks within this great temple of Stability! Adults Only (18+) Seminar 5. $4.00

6391 Gumeshoe: Gelus Delenda Est, GM: Greg Walters, 6 players, No XP/Average, Sunday 9a-1p. The glorious bastion city of Gelus is about to fall to the Dark Lord. As agents of Fate your job is to ensure that not only does it fall, but that it falls in a way to your benefit. General Audience (13+) Conference E Table 1. $4.00

6456 Savage Worlds: The Real Savage Ghostbusters!--cancelled, GM: Wyl Majure, 0 players, No XP/Simple, Sunday 9a-1p. The local Grand Rapids, MI franchise of the Ghostbusters have their hands full, as things start to get weird and the candy gets strange on Halloween! General Audience (13+) Conference E Table 5. $4.00

6498 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 9a-1p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6526 Star Trek Adventures: The Rescue at Xerxes IV, GM: Troy Mepyans, 6 players, No XP/Average, Sunday 9a-1p. Your runabout trip to Narendrea Station to take your assignment on board the USS Venture has turned out to be more eventful than you anticipated. You have received a distress signal from Xerxes IV, an uninhabited Class M planet containing no sentient life except for a Federation science team. The distress signal offers no information, except that the science team stationed there is in immediate danger. General Audience (13+) Conference E Table 6. $4.00

6528 Blades in the Dark: Hull on the Gaddoc Express, GM: Whitney Mattson, 4 players, No XP/Average, Sunday 9a-12p. The Imperial Electro-Trains always run on time, but the Gaddoc Express hides a secret cargo.... Play the Smugglers moving the sealed crate past the Rail Jacks, or the Strange Cult ready to reclaim their beloved relic. In John Harper's Blades in the Dark, you play the scoundrels trying for desperate scores on the skin of their teeth on the streets of Duskvol. Adults Only (18+) Conference F Table 2. $4.00

6529 Dungeons and Dragons 5th Edition: The Zoblin Occurrence, GM: Jack Neller, 6 players, Some XP/Average, Sunday 9a-1p. The party finds themselves in a town being plagued by goblins, but not ordinary goblins - these goblins are zombified. Many of them are missing limbs and dripping with rot, but they still march to town with powerful intent. Can the party track down the origin of the plague? A D&D 5E adventure for level 3 characters. Pregens will be provided, and all players will receive a bonus prize just for playing. General Audience (13+) Conference E Table 4. $4.00

6561 Great Names: Playtest, GM: Adam Franti, 5 players, No XP/Simple, Sunday 9a-2p. Great Names is an RPG in development that attempts to fuse the social ethos of Star Trek with the sword-and-sorcery action of classic RPGs. Join the GM and your player group as you run through an improvised setting with player-generated goals and quests: the story and the stakes are up to you! After the game, join the GM in a brief round-table to give feedback and player notes that will help the game develop and mature. All materials provided. General Audience (13+) Conference E Table 2. $4.00

6579 Call of Cthulhu 7th Edition: Bury Your Dead Arizona, GM: Mike Caldwell (We Hate Bards), 6 players, No XP/Simple, Sunday 9a-1p. Having gotten a large sum of money, the player characters must wait in a small deserted town that faces mysterious problems. General Audience (13+) Conference B Table 2. $4.00

6586 Savage Worlds Deluxe: Monster Hunter, GM: Luke Zondervan (We Hate Bards), 6 players, No XP/Simple, Sunday 9a-1p. Based off of the popular Monster Hunter Franchise, kill dragons and dinosaurs with oversized weapons! Your target: Rathian, a poisonous dragon known for its aggressive hunting habits, and extremely territorial behavior. General Audience (13+) Conference B Table 3. $4.00

6984 Call of Cthulhu (7th Edition): The Bobbin Memorial Lunatic Asylum, GM: Alex Baar (We Hate Bards), 6 players, No XP/Average, Sunday 9a-1p. The Bobbin Memorial Lunatic Asylum, also know as The Bobbin Memorial Hospital, sits atop a great hill like a medieval walled monastery, a great gothic pile of red bricks and slant roofs, harsh angles, and windows set like soulless eyes gazing out upon the countryside. It was exactly where grandma would have wanted to be sent had her mind not failed her. So that's where she went, until a strange letter was received by the family... General Audience (13+) Conference B Table 4. $4.00

7050 Savage Worlds, The Last Parsec: The Natural Order of Things, GM: Jeremy Hallum (A2 Iron Gods), 6 players, No XP/Simple, Sunday 9a-1p. It's your first mission as a JumpCorp Ranger on the resort planet of Leviathan. A tourist safari has gone missing, and in a world dominated by gigantic megafauna, it's your job to get them out before they find themselves eaten...or worse. Family Friendly (7+) Ballroom Table 101. $4.00

7069 Cortex+/Leverage: From the Ground Up, GM: Laura Hamel, 5 players, No XP/Simple, Sunday 9a-1p. You've just escaped from the clutches of one interstellar corporation only to learn another is after you and your team. But when you realize that they are perfectly willing to smash innocents under their magnetic bootheels, what's a grifter to do? Adults Only (18+) Board Room. $4.00

10a

6117 Diceless: Floating Bomb, GM: Patrick Brady, 7 players, No XP/Simple, Sunday 10a-4p. You are the crew of a British oil tanker in 1940, braving the North Atlantic in the face of German U-Boats, Pocket Battleships and long-range aircraft. You carry enough aviation fuel to keep RAF fighter command in the air against the Luftwaffe for two weeks. But, you are sailing a floating bomb through the most dangerous waters on earth. Based on actual events, no fictional characters. Adults Only (18+) Hotel Restaurant. $3.00

6180 Lamentations of the Flame Princess: The Sleeping Place of the Feathered Swine, GM: Dan Domme, 6 players, No XP/Average, Sunday 10a-2p. Parasitic infections, stylishly cursed armor, amateur veterinary surgery, unreliable incendiary devices, edible mushrooms, spells unheard of, a wizard in need. Disgusting glory and lost limbs await you within The Sleeping Place of the Feathered Swine. Adults Only (18+) Conference H Table 6. $4.00

6242 Hero System 6th Edition: Monster Hunter: U-Conflagration, GM: Kurt Garwood, 6 players, Some XP/Average, Sunday 10a-2p. Set in the action-packed world of Larry Correia's Monster Hunter International, you are part of a team of monster hunters who wanted to go to an ordinary gaming convention at U-Con to sit back, relax, and roll some dice. Unfortunately, two warring factions of monsters just decided to crash the convention. It's time for to cowboy up, grab your gun, kill some monsters, and hopefully get paid as you battle two warring factions in a U-Conflagration! General Audience (13+) Conference E Table 3. $4.00

6251 Golden Hour: Pet Detectives, GM: Jeannette Quirk, 8 players, Some XP/Average, Sunday 10a-2p. You might be the family pet, but you are also a keen detective and there is mystery afoot! You and your other pet friends (and a couple outside friends) have a crime to solve! Pit your canine/feline/avian/testudine/noctilionine abilities against the perpetrator of the deed! Family Friendly (7+) Ballroom Table 104. $4.00

6278 Dungeon Crawl Classics: Cave of Pri'top, GM: Kevin Wojciechowski, 8 players, Some XP/Average, Sunday 10a-2p. Alas, you survived the Cave of Vlinn only to find yourselves sorta face to face to face with a misbegotten son, err daughter of well you don't quite know. It's pulsating and undulating abdomen just sickens you as you realize it's gonna have sweet little babies, well maybe not so sweet. One problem, it's on the far side of a large crevasse and it's slaves (which of course are your fellow village folk) are lofting it's birthing palanquin upon their backs into a dark gloomy tunnel. Number two, one of the faces swings it's gleeful daddy-mother eyes in your direction and shouts a curse upon you, then sets it's hound bats upon you. General Audience (13+) Conference H Table 1. $4.00

6502 Old School Ruckus: In Search of the Unknowable, GM: Adam Muszkiewicz, 12 players, No XP/Simple, Sunday 10a-2p. In an homage to the classic module B1, your band of adventurers enters QUASQUETHERION, a strange dungeon of the improbable and inscrutable, in search of treasure and glory! Characters and maps from years past are welcome. General Audience (13+) Conference H Table 3. $4.00

6512 D&D 5th Edition: The Wizard of Grey Garden, GM: Jason Marker, 6 players, No XP/Average, Sunday 10a-2p. Decades ago, a powerful wizard named Doroteja Valanic was installed as Lord of the Manor of a large county near the Western Sea. She built a huge manor house on a cliff overlooking a broad bay, and lived there with her daughter, while protecting and caring for the county's inhabitants. Unfortunately, Doroteja disappeared years ago, and without her protection, brigands and monsters began preying on the people. A group of troubleshooters have finally been dispatched from the capital to discover Doroteja's whereabouts and recall her to her duty. General Audience (13+) Conference A Table 3. $4.00

6566 Numenara: In Search of the Strange, GM: Jon Pehrson, 6 players, No XP/Simple, Sunday 10a-2p. Something is up with this strange, moving, stone structure and these weird people in yellow robes around it. Hmm, adventure is to be found. Let's check it out! This is an introductory event to showcase Numenara and the Cypher RPG system. Family Friendly (7+) Conference A Table 2. $4.00

6806 2300AD: Escape from Novoa Kiyev, GM: Peter Rogan, 10 players, Some XP/Average, Sunday 10a-2p. The Kafer invasion of Aurore smashed the Ukrainian colony on the eastern continent. But it did not eradicate the humans. Can you and your team survive the horrific onslaught to join up with the escaping survivors to find a place to stand and resist the aliens? You will have nothing but your inferior weapons, whatever you can beg, borrow or steal from the aliens and elsewhere, and nothing but your wits to keep you alive until you find a place the Kafers won't follow. General Audience (13+) Conference H Table 2. $4.00

6914 Dungeon Crawl Classics : Village of Gillkas (Part 3), GM: Brendan LaSalle, 7 players, No XP/Average, Sunday 10a-2p. Meet the residents of the Village of Gillkas, and discover the perils and secrets that lie beneath. This three-part adventure harkens back to the modules of old using DCC, and introduces new players to the world of Narosia by Legendsmiths. No experience necessary, characters provided, and no need to play any of the other parts. http://www.legendsmiths.com/narosia General Audience (13+) Conference H Table 7. $4.00

6935 NOVA6: Those Meddling Kids and the Sleepy Lake Monster, GM: Shane Harsch, 5 players, No XP/Simple, Sunday 10a-2p. You come to Blyton Hills, located in the scenic Zoinx River Valley, every summer break and inevitably get involved with some kind of mystery—why should this summer be any different? Using the NOVA6 Accelerated rules, you will be a member of the Blyton Hills Summer Detective Club teenage investigator and dive into mystery. NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU General Audience (13+) Conference F Table 5. $4.00

6939 Dungeon Crawl Classics: Fae Hard!, GM: James Pozenel, 6 players, No XP/Simple, Sunday 10a-2p. At one time you were a guest at the board of the Red King, Alboran, lord faerie of the curiously grottoed hill called Noc Marb or Death’s Hill. You still fondly remember that seemingly endless night of dancing and singing and feasting. You offended the king of the faerie mound or forgot your village’s prescriptions on the various ways to escape a faerie hill. (Nevermind the fact that should one heed the warnings against entering one in the first place.) Now enslaved by Alboran, your life is a mind numbing tedium of cleaning, cooking and, serving. When you are not slaving away for the faeries of Noc Marb, you spend your time confined in your dreary cells beneath the apartments and feasting halls of Noc Marb. As the evening’s revelry draws nigh, the ground rocks and a series of explosions from the mound above shake you from your rest. To you and your companions’ profound confusion, you hear faint screams, rumbling blasts, and then nothing. General Audience (13+) Conference H Table 8. $4.00

6979 Savage Worlds: Savage Swords and Black Petals, GM: James Arnoldi, 6 players, No XP/Simple, Sunday 10a-2p. "Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet." On the far edge of the Young Kingdoms, deep in the thick jungle, lie the ruins of a once-great kindgom. Legend tells of the noibuluscus, "the black anemone," that blooms once a century in the ruins. Tales of its curative power have the last prince of Melnibone, the architect of that ancient kingdom's destruction, and his companion, Moonglum, to the world's edge. Prince Elric seeks a cure for the silverskin, the condition that leaves him weak and dependent on the runeblade, Stormbringer, which he is certain can only bring him more pain and doom his soul. Elric and Moonglum are not alone in the search for the ancient ruins of Soom. A band of mercenaries and the nobles that hired them are also preparing an expedition to the great city. One stands tall among the mercenaries, a raven-haired barbarian from a far-off land. Shipwrecked on these strange shores, Conan the Barbarian, has found that even amongst the strange people of the Young Kingdoms, gold can buy much and the Princesses who hired him are offering a lot of gold. The dangers of the jungle are great and working together may be the only way to survive the journey down the river and solve the mystery of the black petals of the noibuluscus and the doom of the great kingdom of Soom. Pregens provided based on the works of Robert E. Howard and Michael Moorcock. Rules taught. General Audience (13+) Conference H Table 10. $4.00

11a

6375 Hero Kids: Learn to Play, GM: Thomas Chelone, 6 players, No XP/Simple, Sunday 11a-1p. Learn to play Hero Kids! A game designed to introduce kids to role playing, fun for all ages and experience levels. Elements of role playing, miniatures, and cards. Family Friendly (7+) Conference A Table 1. $2.00

6459 D&D/Swords & Wizardry based RPG: To Answer the Call, GM: David Perrin, 6 players, No XP/Average, Sunday 11a-1p. "To Answer the Call" is designed for ages 6-11, but all ages welcome. Parents/guardian encouraged to come too! The adventuring party has been divinely chosen to respond to a Dwarven call for help. The prince has been taken and a peace-making-marriage may not occur. All materials & pre-gens provided. No experience needed. Rules modified for player's experience and/or age. Family Friendly (7+) Conference H Table 4. $2.00

6595 Call of Cthulhu 6th Edition: Cold Numbers Part 3, GM: Cris Frank (We Hate Bards), 6 players, No XP/Simple, Sunday 11a-3p. Can our investigators put a stop to the madman's plan? Can they crack the code in time? Or will all their plans just result in a statistical anomaly? General Audience (13+) Seminar 3. $4.00

6598 New World of Darkness (Genius the Transgression): Operation Aurora Borealis, GM: Ryan Veneklase (We Hate Bards), 6 players, No XP/Simple, Sunday 11a-3p. Eight weeks ago the polar guidance satellites went offline. Six weeks ago their was a mutiny in Pole station. Four weeks ago a Navy Seal team was activated. They haven't been heard from since. Five days ago the madness was heard over the radio of polar bear tracks and giant lizards. Then silence. Mad scientists are called up to investigate, you are one of them! General Audience (13+) Conference B Table 1. $4.00

6772 Dungeons and Dragons 3.5e: Slay the Summoner, GM: Gamers of the Great Lakes, 5 players, No XP/Simple, Sunday 11a-3p. A group of adventurers must battle an evil summoner who has been terrorizing the local village with his conjuration magic. This 3.5 edition adventure starts with players choosing pre-made characters (all core classes available) then descending into the catacombs to face the summoner's magic. This is a horde-type battle where players will attempt to hold off summoned foes and try to stay alive long enough to slay the summoner. General Audience (13+) Conference F Table 4. $4.00

12p

6550 Swords and Wizardry: Zaya's Promise, GM: Emily Danvers (ConTessa), 10 players, No XP/Simple, Sunday 12p-4p. Long ago, a whole town and the valley it inhabited disappeared. Rumors persist that the town was swallowed up by a sea of brambles and the valley made uninhabitable. Dare you seek what lies inside? Join a short crawl through a dungeon that's different every time it's played. Go looking for treasure in a fun house wonderland dungeon that's just as deadly as it is fascinating. Family Friendly (7+) Conference C Table 1. $4.00

6614 Starfinder RPG: The Desothar Enigma, GM: James Sutter, 5 players, Some XP/Average, Sunday 12p-3p. Your starship crew must delve into an alien temple on the newly discovered world of Desothar in search of a valuable artifact. Yet you might not be the only team vying for the prize… General Audience (13+) Seminar 2. $6.00

1p

6211 Swords & Wizardry: The Screaming Temple, GM: Ryan Thompson, 8 players, No XP/Simple, Sunday 1p-5p. The temple arose in the span of a single night! Tall walls hide a mysterious temple steeped in obscurity. Rumors of incredible wealth, abhorrent evil, and dark magic swirl about its secretive walls. The local authorities have shown no interest, yet rumors persist. But no one can claim knowledge of the temple. No priests have been seen, no markings adorn its walls . . . in fact, no person has come out or gone in. The only signs of life are the occasional nightmarish screams that shatter the night. This is an introduction to Swords & Wizardry. Rules will be taught through play, pre-gens will be provided. Family Friendly (7+) Conference H Table 2. $4.00

6762 Velvet Glove, GM: Sarah Richardson, 5 players, No XP/Average, Sunday 1p-4p. It’s the ‘70s. High school’s a drag, and your parents are worse. There are skeezeballs that catcall you on the street, and teachers who wouldn’t know cool if it slapped them. You live in a crummy neighborhood, and all the excitement seems to be happening somewhere—anywhere—else. What’s a girl to do to get a little money and have some fun? Welcome to the gang. Your girls have your back. There’s drugs to be used, crime to be done, and sex to be had—if you’re willing to pay the price. Can you dig it? Velvet Glove is a PbtA tabletop role-playing game where you play a teenage girl in a gang on the streets of 1970’s America. Mature Content (18+) Seminar 4. $6.00

2p

6089 Cortex+/Leverage: From the Ground Up, GM: Laura Hamel, 5 players, No XP/Simple, Sunday 2p-6p. You've just escaped from the clutches of one interstellar corporation only to learn another is after you and your team. But when you realize that they are perfectly willing to smash innocents under their magnetic bootheels, what's a grifter to do? Adults Only (18+) Board Room. $4.00

6129 The Petal Hack: The Striving, GM: Brett Slocum, 6 players, No XP/Simple, Sunday 2p-6p. Renyu become adults at eight years old in your tribe of wild Renyu. It's time for the Bak-Chor, the Striving. The tribe's eight-year-olds will be left in the jungle to survive. If one fails, they all fail. General Audience (13+) Seminar 5. $4.00

6240 Mutant Future : Dragons over Mount Calm, GM: Forest Ray, 6 players, No XP/Simple, Sunday 2p-6p. Sightings of huge winged creatures carrying off livestock and people have been reported. Entire villages are in fear. Can you solve the problem? Will you put a stop to the carnage? Or will you be eaten first? Family Friendly (7+) Conference H Table 4. $4.00

6241 Hero System 6th Edition: Kazei 5: On the Eve of Destruction - CANCELLED, GM: Kurt Garwood, 6 players, Some XP/Complex, Sunday 2p-6p. Set in the anime cyberpunk world of Kazei 5 in 2034, you are a part of a team of freelancers accompanying your client into Neo York Zero Law Enforcement Zone to capture psionic individuals known as espers. One little problem: the Zone is being invaded by a rival megacorp. This job is the big score you've been looking for. Will you collect on it, or die trying? General Audience (13+) Conference E Table 3. $4.00

6431 Fallout: Wasteland Wanderers: The Secret of Vault 48, GM: Paul Kemezis, 8 players, No XP/Average, Sunday 2p-6p. Based on the popular Fallout video game series, Fallout: Wasteland Wanderers is a fan-made, post-apocalyptic role-playing game that places your group of adventurers into the aftermath of a worldwide nuclear war. A party of 4-8 will explore the standalone adventure The Secret of Vault 48. Find one of Vault-Tec's iconic installations somewhere in the American countryside and discover its secret. U-Con 2017 will mark the public debut of this independent game! Adults Only (18+) Conference F Table 3. $4.00

6458 Dungeon Crawl Classics: Transylvanian Adventures--cancelled, GM: Wyl Majure, 0 players, Some XP/Average, Sunday 2p-6p. Dungeon Crawl Classics meets Gothic Butt-Kicking Horror! If you're a fan of DCC RPG, old school horror films, or simply like the words "Gothic Butt-Kicking Horror," come give this DCC setting a try! Adults Only (18+) Conference H Table 6. $4.00

6499 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 2p-6p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6530 Dungeons and Dragons 5th Edition: Roadway of Rage, GM: Jack Neller, 6 players, Some XP/Average, Sunday 2p-5p. The party finds themselves involved in a post-apocalyptic, steampunk-style world. Steam powered vehicles of bronze, iron, and steel reign supreme. As the conflict rumbles across the wastelands, the group will fight off goblin, kobold, and orc vehicles as the overlord gives chase and eventually faces off against him in a final battle of steel and steam, Mad Max style. Pregen characters will be provided, and all players will receive a bonus prize just for playing. General Audience (13+) Conference E Table 4. $4.00

6854 D&D: The Monster Among Us, GM: Herb Diehr, 6 players, No XP/Simple, Sunday 2p-4p. A monster has been plaguing a small village every night for a week. A person a night is gone. Seems to be a random person. No sign of a fight; just... gone! Find the fiend doing this and rid the village of the menace. The local governor orders you! A parent of any child must stay. So, 3 kids of different families, 3 parents. Parents may also play. Family Friendly (7+) Conference A Table 1. $2.00

3p

6915 Dungeon Crawl Classics : DCC: New Sky Over Normaltown, GM: Brendan LaSalle, 40 players, Some XP/Average, Sunday 3p-5p. The elevator pitch: DCC. Two Hours. High Intensity. Zero and first level. Based on the Novel. Funnel. Not a Funnel. Experimental. One of the previous statements was false. We aren't just saying, So Long, U-Con - we're going to blow out a whole new door and moonwalk into the New Sky. General Audience (13+) Conference H Table 7. $2.00

Special Events

Sunday

8a

6801 : Breakfast with Cam, GM: U-Con Staff, 9 players, No XP/Simple, Sunday 8a-9a. Have breakfast with guest of honor Cam Banks. This is an exclusive event for gamemasters who run Cortex Plus or Cortex Prime events. Food cost is paid by each person separately. Family Friendly (7+) Hotel Restaurant. Free!

6985 : Breakfast with Sarah - CANCELLED, GM: U-Con Staff, 0 players, No XP/Simple, Sunday 8a-9a. Have breakfast with guest of honor Sarah Richardson. This is an exclusive event for gamemasters who run Bluebeard's Bride. Food cost is paid by each person separately. Family Friendly (7+) Hotel Restaurant. Free!

6986 : Breakfast with James, GM: U-Con Staff, 9 players, No XP/Simple, Sunday 8a-9a. Have breakfast with guest of honor James Sutter. This is an exclusive event for gamemasters who run Starfinder events. Food cost is paid by each person separately. Family Friendly (7+) Hotel Restaurant. Free!

10a

6886 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 10a-11a. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

11a

6887 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 11a-12p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

12p

6888 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 12p-1p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

1p

6889 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 1p-2p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00