U-Con Gaming Convention November 17-19, 2017, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Friday

10a

6477 Tesla vs Edison: War of Currents, GM: Dale Barnes, 6 players, No XP/Average, Friday 10a-12p. BECOME THE GREATEST ELECTRICITY INVENTOR! Control a famous inventor and other 19th century luminaries. Claim electric projects across the United States. Invent, commercialize, and patent key technologies. Wage a PR battle against your opponents. Buy and sell shares to manipulate a dynamic stock market. INTENDED FOR... …gamers who love any of science, business, or history. Who want to make crunchy decisions but in a system that is easy-to-learn and accessible to casual and serious gamers alike. Tesla vs. Edison lovingly presents the War of Currents theme. In running your electric company you are both a starry-eyed inventor and a ruthless businessman. You feel pride in bringing electricity to the masses and developing miraculous new technologies, even as you file patents, engage in a propaganda war, and roll up your sleeves in the stock market. Balancing both sides of an inventor’s enterprise is required to achieve your victory. Ballroom Table 307. $2.00

8p

6475 NOVA6: Dweomer by Gaslight: Goblin Market - CANCELLED, GM: Dale Barnes, 0 players, No XP/Average, Friday 8p-12a. Insane beggars and a missing young woman lead to the shadows of the famous Crystal Palace. The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi. The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files. Conference F Table 4. $4.00

Saturday

9a

6478 Terraforming Mars, GM: Dale Barnes, 5 players, No XP/Average, Saturday 9a-11a. In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. Ballroom Table 307. $2.00

2p

6476 NOVA6: Space 1938: Energy Wraiths of Phobos, GM: Dale Barnes, 7 players, No XP/Average, Saturday 2p-6p. Nova Casablanca is a rough place on Mars, with traders, spies, and mercs from all nationalities and professions. When cargo goes missing, the chase leads to the wilds and ancient ruins. Venusian ape-men, tentacled beasts, robo-men invaders - why is it never easy? In the early 20th century, the scientific breakthroughs of Tesla, Einstein and Tsiolkovsky made space flight possible.  In 1930s, the rag-tag crew of the Blackjack will take any job to keep fuel in the tanks.  Sling on your rocket-pack and have your robot Huckleberry plot the course. Roleplaying and humor emphasized in a space-faring pulp action, alternate history pulpy retro-sci-fi space opera planetary romance where Buck Rogers meets Firefly. Conference F Table 3. $4.00

Sunday

9a

6479 Robinson Crusoe: Adventures on the Cursed Island, GM: Dale Barnes, 5 players, No XP/Average, Sunday 9a-11a. Robinson Crusoe: Adventures on the Cursed Island takes players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game. Ballroom Table 307. $2.00

11a

6480 Overlords of Infamy, GM: Dale Barnes, 5 players, No XP/Average, Sunday 11a-1p. In Overlords of Infamy, you take on the role of an Evil Overlord with a personal goal of making your subjects as miserable as possible, while other overlords are doing the same to their subjects. You accomplish this by harvesting a variety of materials to complete myriad Nefarious Plots ranging from "Steal Candy from Babies" and "Make Everyone's Socks Slightly Damp" to "Blow up the Moon!" and "Divide By Zero". All the while, an annoyingly righteous Adventuring Hero from the Kingdom of Good crusades around trying to thwart each Overlord's plan. You'll find that your actions have consequences as the World's tension builds up and culminates in a random global event that can either be catastrophic or beneficial. If that isn't crazy enough, the other Overlords will be committing acts of espionage against you! Complete your plots, stave off the competition, and repel the Adventuring Hero and you just might be denounced the Overlord of Infamy! Ballroom Table 206. $2.00