U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Friday

9a

5868 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 Elizabeth Ann. $3.00

11a

5576 Castles of Mad King Ludwig, GM: Nikki Carr, 4 players, No XP/Simple, Friday 11a-1p. In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria, one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever- subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players Ballroom Table 309. $1.50

2p

5578 Orléans, GM: Nikki Carr, 4 players, No XP/Average, Friday 2p-4p. During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. Ballroom Table 309. $1.50

5874 Pathfinder RPG: Pathfinder Society #7-12 The Twisted Circle, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies--a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Levels 1-5 Elizabeth Ann. $3.00

5882 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 Elizabeth Ann. $3.00

3p

5421 Istanbul + Expansion, GM: Jason Miller, 5 players, No XP/Average, Friday 3p-5p. In Istanbul, you lead a group of one merchant and four assistants through 20 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... Ballroom Table 412. $1.50

4p

5579 Terra Mystica, GM: Nikki Carr, 5 players, Some XP/Complex, Friday 4p-6p. In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Ballroom Table 309. $1.50

8p

5190 Swords & Wizardry: Mythrus Tower, GM: Bill Webb, 15 players, No XP/Simple, Friday 8p-1a. Bill Webb of Frog God Games brings the long-running Mythus Tower late night game to Detroit! Its been running for several years in Madison, Dallas and Seattle, as well as last year here. There is no school like the old school! Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! This is the 8th year in a row that Bill has run an event of this type at gaming conventions, and it's always late night affair. This year expect a dungeon crawl adventure where you better bring your imagination and your thinking cap. Starting at 8 pm and ending at 1 am (or later). Number of players is capped at 15 (plus invited guests for a total of 20 players). Bring dice and miniatures. You can roll up characters at the table. Rules will generally follow those in Swords and Wizardry Complete and Bill Webb's book of Dirty Tricks (available at the Frog God store--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. Bill's games are well known for having high fatality rates and extremely difficult puzzles and traps. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from prior adventures you may continue play them here--if not just bring 3d6 and a d20 and you can make one at the table. Kids welcome, but it gets pretty late at night for little ones. Prizes awarded for a) first to die, b) MVP of session (as voted by players), c) most creative, d) best roleplayer and e) most number of kills (and other PCs count if its accidental)! Conference F Table 1-2. $4.00

5585 Power Grid, GM: Nikki Carr, 6 players, Some XP/Complex, Friday 8p-11p. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Ballroom Table 309. $3.00

5896 Pathfinder RPG: CANCELLED Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 0 players, Some XP/Average, Friday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 Elizabeth Ann. $3.00

Saturday

9a

5589 Puerto Rico, GM: Nikki Carr, 5 players, No XP/Average, Saturday 9a-11a. In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. Ballroom Table 309. $1.50

5909 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 12 players, Some XP/Average, Saturday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 Elizabeth Ann. $3.00

10a

5715 StarBlast!: Kill the Big Boys!, GM: Jon Pehrson, 4 players, Some XP/Average, Saturday 10a-1p. This StarBlast! event pits two opposing fleets, each with a carrier and a capital ship, dueling it out in the deep dark. Your objective is simple ... destroy the opposition. Ballroom Table 406. $3.00

2p

5500 Trail of Cthulhu: The Innsmouth Investigation, GM: Steve Sigety, 6 players, No XP/Simple, Saturday 2p-6p. Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable -- but enough rumors and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, and organized crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth. Trail of Cthulhu is an investigative horror RPG set in the world of H.P. Lovecraft's Cthulhu Mythos stories. Characters provided. Conference B Table 2. $3.00

5583 Castles of Burgundy, GM: Nikki Carr, 4 players, No XP/Average, Saturday 2p-4p. The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom, which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. Ballroom Table 309. $1.50

5645 D&D (5e): Raiders of Pertalo, GM: We Hate Bards, 5 players, No XP/Average, Saturday 2p-6p. During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal of the raiders ... All of the village's children are now gone, apparently carried off in the chaos of the attack. As the characters begin to search for the missing children, they will discover a plot far more sinister than any of them had imagined ... and possibly be destroyed by it. GM: Matthew Neymeiyer Conference C Table 3. $3.00

5924 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 Elizabeth Ann. $3.00

4p

5584 The Voyages of Marco Polo, GM: Nikki Carr, 4 players, No XP/Average, Saturday 4p-6p. In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game. Ballroom Table 309. $1.50

8p

5163 Serenity: Love for Sale, GM: Tom Prevendoski (Matinee Adventures), 6 players, No XP/Simple, Saturday 8p-12a. Carrying suspicious cargo is nothing new to you. Everyone has merchandise that they want transported under the Alliance's detection. But what's in these boxes is bizarre, even for you. The payoff for this job will be very high. Just keep your head, and nothing will go wrong. Conference B Table 4. $3.00

5191 Swords & Wizardry: Tegel Manor: Judges Guild 40th Anniversary, GM: Bill Webb, 15 players, No XP/Simple, Saturday 8p-1a. Play in the dungeon I learned to play in! Tegel Manor came out in 1977 and was the first dungeon adventure I ever had. In honor of Judges Guild’s 40th anniversary, I will be deviating from my standard Mythus Tower game and running a slightly modified (by me) version of this old classic! Startling Statues and the infamous Rump Family awaits! This old time haunted house is an original masterpiece by Bob Bledsaw, one of the three men that inspired me to play the game. Fire up your clerics and holy water and prepare for lots of creepy encounters. Locate the inspiration for the Gazebo legends of the game! Just don’t make the house mad. Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! Starting at 8 pm and ending at 1 am (or later). Number of players is capped at 15 (plus invited guests for a total of 20 players). Bring dice and miniatures. You can roll up characters at the table. Rules will generally follow those in Swords and Wizardry Complete and Bill Webb's book of Dirty Tricks (available at the Frog God store--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. You may bring your characters from Mythus Tower to play. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from prior adventures you may continue play them here--if not just bring 3d6 and a d20 and you can make one at the table. Conference F Table 1-2. $4.00

5430 Dungeon Crawl Classics (DCC): Three Nights in the Glurbbwood, GM: Clayton Williams, 6 players, No XP/Average, Saturday 8p-12a. A wealthy merchant has lost a caravan that was carrying numerous goods, treasures, and family heirlooms. He asks that you find and return to him a sealed jade box. The rest of the goods and treasures you can keep. The caravan was last seen heading down the old road into the Glurbbwood swamp. Come journey into the Glurbbwood, surely nothing outrageous lurks here! Conference E Table 6. $3.00

5929 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 8p-1a. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 Elizabeth Ann. $3.00

9p

5765 Citadels, GM: Norman Leon, 8 players, No XP/Average, Saturday 9p-11p. In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins. Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. Ballroom Table 303. $1.50

11p

5586 Small World, GM: Nikki Carr, 5 players, No XP/Average, Saturday 11p-1a. Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! Ballroom Table 309. $1.50

Sunday

9a

5711 D&D (5e): Raiders of Pertalo, GM: We Hate Bards, 5 players, No XP/Average, Sunday 9a-1p. During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal of the raiders ... All of the village's children are now gone, apparently carried off in the chaos of the attack. As the characters begin to search for the missing children, they will discover a plot far more sinister than any of them had imagined...and possibly be destroyed by it. GM: Luke Zondervan Conference C Table 5. $3.00

5940 Pathfinder RPG: Pathfinder Society #8-07 From the Tome of the Righteous Repose, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant?s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon?s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Levels 3-7 Elizabeth Ann. $3.00

10a

5587 Tzolkin': The Mayan Calendar, GM: Nikki Carr, 4 players, No XP/Average, Sunday 10a-12p. Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots Ballroom Table 309. $1.50

5721 StarBlast!: Kill the Big Boys!, GM: Jon Pehrson, 4 players, Some XP/Average, Sunday 10a-1p. This StarBlast! event pits two opposing fleets, each with a carrier and a capital ship, dueling it out in the deep dark. Your objective is simple: Destroy the opposition. Ballroom Table 402. $3.00

1p

5495 Camel Up, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 1p-2p. OCG-OAKLAND COUNTY GAMERS teaches Camel Up. Up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win-should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Ballroom Table 206. $1.50

2p

5496 Camel Up, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 2p-3p. OCG-OAKLAND COUNTY GAMERS teaches Camel Up. Up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win-should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Ballroom Table 206. $1.50

5588 Keyflower, GM: Nikki Carr, 5 players, No XP/Average, Sunday 2p-4p. Keyflower is a game for two to five players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. Ballroom Table 309. $1.50