U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Browse Events by Category and Day. Click the symbol to select a ticket for the event. The symbol indicates a sold out event.


Friday

10a

5780 Star Trek: Five Year Mission, GM: Mark Kloha (Amorphous Blob), 7 players, No XP/Simple, Friday 10a-12p. Your 5 year mission aboard the U.S.S. Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game. Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely, to give your crew the best chance at success. Ballroom Table 202. $1.50

2p

5573 The Witches: Competitive Mode - CANCELLED, GM: Holly McGuinness, 0 players, No XP/Average, Friday 2p-4p. Use some Headology! In The Witches, you play a trainee witch from Terry Pratchett's Discworld, traveling around Lancre to solve problems large and small using headology and a little magic. In Competitive Mode, you’ll use all the tricks in your bag to be the best witch around – but look out if you start cackling! This game combines luck and strategy, as well as a bit of cooperation between players. While you needn’t be familiar with Pratchett’s Witches to enjoy the game, fans will love the interplay between theme and mechanics in this game. Ballroom Table 416. $1.50

5829 Tunnels & Trolls: Temple of the Toad, GM: Gordon Cooper, 6 players, No XP/Simple, Friday 2p-6p. The Temple of the Toad, built by the ancients for a dead religion, flourishes again. But who are the new worshipers and what are their motives? Oh, and the prince and princess need be saved. Can you see about that? Riches! Titles! Royal gratitude! Blah, blah, blah! Conference E Table 7. $3.00

4p

5484 Graenland, GM: Mark Caldwell, 5 players, No XP/Average, Friday 4p-6p. Come learn and play this game of settling Nordic villages, by famed designer Vlaada Chvátil. You'll need to cooperate with your neighbors to gain resources and build up your land...but don't help too much, as there is only one winner. Ballroom Table 305. $1.50

5p

5529 Hanabi, GM: Jeannette Quirk, 5 players, Some XP/Simple, Friday 5p-6p. Hanabi - named for the Japanese word for "fireworks" - is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. Ballroom Table 222. $1.50

7p

5968 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Friday 7p-9p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Ballroom Table 407. $1.50

8p

5958 : Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Friday 8p-10p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Ballroom Table 207. $1.50

9p

5501 Dead of Winter and Long Night, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Average, Friday 9p-12a. Dead of Winter: A Crossroads Game from Plaid Hat Games puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. A meta-cooperative psychological survival game that has players working together toward one common victory condition but also has each individual player striving to achieve his personal secret objective. This could be a minor psychological tick that's fairly harmless to most of the colony, a dangerous obsession that could put the main objective at risk, or (worst of all) outright vengeance against the entire colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Will be combined with Long Night. Ballroom Table 205. $3.00

10p

5627 The Grizzled - CANCELLED, GM: TSA Games, 0 players, No XP/Simple, Friday 10p-11p. The Grizzled is a cooperative game about survival in the trenches during the First World War where players win or lose together. Each round, the current team leader will choose how far the group will advance; going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or individual player limitations which hampers their contributions to the team. If one threat shows up too many times, the team fails the mission. The team must play and manage their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players. Ballroom Table 210. $1.50

Saturday

10a

5969 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Saturday 10a-12p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Ballroom Table 407. $1.50

2p

5828 Dungeon Crawl Classics RPG: Assault on the Unfallen Star - CANCELLED, GM: Gordon Cooper, 0 players, No XP/Average, Saturday 2p-6p. Stars have fallen before in the land, but none were as large as a city, and none hung suspended over a city... until now. Whilst astrologers cast horoscopes and philosophers debate the mayor wants answers, and he will keep sending expendable townsfolk up there until he gets them! Conference E Table 7. $3.00

5959 : Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 2p-4p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Ballroom Table 207. $1.50

5979 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Saturday 2p-4p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Ballroom Table 402. $1.50

4p

5364 Pandemic: On the Brink, GM: Bob Mariotti, 4 players, No XP/Simple, Saturday 4p-6p. Save the world from 4 diseases, all at once! Come play one of the best (and most evil) cooperative games. Level of difficulty will be decided on the experience of the players. The bio-terrorist will not be used. Ballroom Table 222. $1.50

5980 Star Trek Panic!: Learn to play, GM: Ed Hong, 6 players, No XP/Simple, Saturday 4p-6p. Star Trek Panic is a cooperative light strategy game based on Castle Panic, that challenges players to defend the U.S.S. Enterprise from enemy attacks. Ballroom Table 408. $1.50

7p

5631 Via Nebula, GM: TSA Games, 4 players, No XP/Simple, Saturday 7p-9p. In Via Nebula, players act as explorers in the mist-shrouded valley of Nebula, working together to build pathways and create resources. Those resources and paths may be used by all players. Not all is friendly cooperation, though! Every player is competing for contracts to build new buildings, and there are only so many resources to go around. 2016 Martin Wallace game. Ballroom Table 209. $1.50

5789 Star Trek: Five Year Mission, GM: Mark Kloha (Amorphous Blob), 7 players, No XP/Simple, Saturday 7p-9p. Your 5 year mission aboard the U.S.S. Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game. Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely, to give your crew the best chance at success. Ballroom Table 202. $1.50

8p

5213 XCOM The Board Game: Defenders of Earth, GM: Scott Rutter, 4 players, No XP/Average, Saturday 8p-10p. Fend off an alien invasion of Earth in this intense cooperative game with real-time decision-making. Ballroom Table 411. $1.50

Sunday

10a

5637 Mice and Mystics, GM: TSA Games, 4 players, No XP/Simple, Sunday 10a-1p. Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds. Ballroom Table 210. $3.00

11a

5477 The Opulent , GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-1p. The 1920s. A time that is often referred to as the Roaring Twenties, a boisterous period characterized by rapidly changing lifestyles, financial excesses, and the fast pace of technological progress. In 1919, the requisite number of legislatures of the States ratified the 18th Amendment to the Federal Constitution, enabling national Prohibition within one year of ratification. Prohibition began on January 16, 1920 when the Eighteenth Amendment went into effect. During this time, the sale, manufacture, and transportation (aka bootlegging) of alcoholic beverages was illegal throughout the United States. Federal Prohibition agents were given the task of enforcing the law. Even though the sale of alcohol was illegal, alcoholic drinks were still widely available at speakeasies and other underground drinking establishments. Welcome to the Opulent, a posh speakeasy located in vibrant Atlantic City! In The Opulent, 1-4 players are tasked with the operations of a successful nightclub during the historic Jazz Age. Each player takes on a distinct role that plays a vital part in the success, or failure, of the Opulent. Cater to the recognizable social classes of the 1920s. Politicians, mobsters, aristocrats, and social celebrities are all seeking a grand time in your club. Entertain your patrons with upbeat jazz tempos, or melodic waltzes, with the Opulent jazz band. Fancy the illegal indulgences of your patrons by preparing them an exotic mixed drink, a good whisky on the rocks, or even a simple brew. Pay lookouts to deter Federal Agents seeking to shut the club down. Hire flappers, a chanteuse, cocktail waitress, or other helpful hands and amenities to improve your club. Manage the Opulent in ten scenarios dating from 1920-1929 during one of the most historic periods of U.S. history! Each scenario has a dollar value that is associated with the cost of operating The Opulent for that particular year. Players must have enough money in the club coffers to cover this cost in order to win the scenario if playing a single session game, or to progress to the next scenario if players are taking on the Opulent campaign. With a focus on theme and history, "The Opulent" is a light cooperative asymmetrical game set during 1920s prohibition where players operate a campaign driven upscale speakeasy. Ballroom Table 417. $1.50

2p

5574 The Witches: Cooperative Mode - CANCELLED, GM: Holly McGuinness, 0 players, No XP/Average, Sunday 2p-4p. Use some Headology! In The Witches, you play a trainee witch from Terry Prachett’s Discworld traveling around Lancre to solve problems large and small using headology and a little magic. In Cooperative Mode, you’ll work together to solve problems and win the game. Mechanics combine luck and strategy. While you needn’t be familiar with Pratchett’s Witches to enjoy the game, fans will love the interplay between theme and mechanics in this game. Ballroom Table 415. $1.50

3p

5766 Legendary Encounters: Firefly, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Sunday 3p-5p. Legendary Encounters: Firefly brings together the storytelling of a cooperative deck builder with the episodes of the hit TV show, Firefly. Players must work together to complete a set of Objectives for each episode, gain credits, and hopefully win the game. Ballroom Table 417. $1.50

4p

5643 Via Nebula, GM: TSA Games, 4 players, No XP/Simple, Sunday 4p-6p. In Via Nebula, players act as explorers in the mist-shrouded valley of Nebula, working together to build pathways and create resources. Those resources and paths may be used by all players. Not all is friendly cooperation, though! Every player is competing for contracts to build new buildings, and there are only so many resources to go around. 2016 Martin Wallace game. Ballroom Table 210. $1.50

5687 Sentinels of the Multiverse, GM: Anne Moore, 4 players, No XP/Average, Sunday 4p-6p. Cooperative game where players run superheroes fighting a supervillain. We will fight the Apostate in the Wagner Mars Base. http://sotm.wikidot.com/ Ballroom Table 416. $1.50