U-Con Gaming Convention November 11-13, 2016, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Friday

10a

5615 Swords & Wizardry: Zaya's Promise - Game With the Creator, GM: Stacy Dellorfano, 8 players, No XP/Simple, Friday 10a-2p. Off in a corner of a forgotten land lies the fabled ruins of a town lost to the ravages of war. Covered in a thick layer of thorny, poisoned vines, the town itself has all been forgotten for beneath that lies the rumored lair of the only survivor. None who have entered have returned for hundreds of years. The place has been quarantined and left as cursed, but surely your party will succeed where all others have failed. Right? Zaya's Promise is a deadly funhouse set in an ever-changing dreamworld. Originally released with the third printing of Swords & Wizardry, this game will be run by the Adventure's author. Board Room. $4.00

5662 Netherstorm: A Dark and Stormy Night, GM: We Hate Bards, 6 players, No XP/Average, Friday 10a-2p. A group of adventurers find themselves caught in a torrential rainstorm. With the temperature dropping and the winds increasing they will need to find shelter fast. Just when it looks like disaster is around the corner the party spots a house in the woods, with light coming out of the windows. The house is warm, dry, and is obviously occupied. But it is the middle of the night, so where is everyone... GM: Cris Frank. Conference C Table 3. $3.00

2p

5327 Swords & Wizardry: Gateway To Adventure: The Mountain of Fire; 40 Years of Judges Guild, GM: Ryan Thompson, 10 players, No XP/Simple, Friday 2p-6p. Seven dragon lairs are honeycombed throughout a volcano. Each lair is reputed to hold an unimaginable treasure hoard. Does your party have what it takes to loot them all and live to tell the tale? Come celebrate Judge's Guilds 40th anniversary by playing this classic adventure from "The Book of Treasure Maps III" by Rudy Kraft. Conference E Table 4. $3.00

8p

5190 Swords & Wizardry: Mythrus Tower, GM: Bill Webb, 15 players, No XP/Simple, Friday 8p-1a. Bill Webb of Frog God Games brings the long-running Mythus Tower late night game to Detroit! Its been running for several years in Madison, Dallas and Seattle, as well as last year here. There is no school like the old school! Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! This is the 8th year in a row that Bill has run an event of this type at gaming conventions, and it's always late night affair. This year expect a dungeon crawl adventure where you better bring your imagination and your thinking cap. Starting at 8 pm and ending at 1 am (or later). Number of players is capped at 15 (plus invited guests for a total of 20 players). Bring dice and miniatures. You can roll up characters at the table. Rules will generally follow those in Swords and Wizardry Complete and Bill Webb's book of Dirty Tricks (available at the Frog God store--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. Bill's games are well known for having high fatality rates and extremely difficult puzzles and traps. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from prior adventures you may continue play them here--if not just bring 3d6 and a d20 and you can make one at the table. Kids welcome, but it gets pretty late at night for little ones. Prizes awarded for a) first to die, b) MVP of session (as voted by players), c) most creative, d) best roleplayer and e) most number of kills (and other PCs count if its accidental)! Conference F Table 1-2. $4.00

5806 Swords and Wizardry: The Lighthouse of Anan Marath - CANCELLED, GM: James Stanton, 0 players, Some XP/Average, Friday 8p-12a. Generations ago, the Lighthouse of Anan Marath was the pride and joy of the seaside village of Saemish. It brought trade and prosperity to the small town; despite it being at the edge of the great salt swamp. However, an evil lurked within, as the priests who tended it were secretly servants of the vile sea god, Dagon. Twenty-years ago, the lighthouse was cleared of the vile cultists and their minions, yet the light was put out, and since, the paranoid folk of the town have avoided the cursed place. Now, a new council member seeks to regain some of the fame the small town once held, and has begun recruiting local and out of town adventurers to investigate and relight the beacon at the top of the keep that once shined so brightly. You have been chosen to be part of that group. Conference E Table 6. $3.00

Saturday

9a

5207 1E AD&D: G1, Steading of the Hill Giant Chief, GM: Shawn Dry, 6 players, No XP/Average, Saturday 9a-1p. Can you stop the mixed bands of giants who have been raiding the lands of men? Experience the first module of this classic Gary Gygax series during this morning session; playing in the later sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. Conference G Table 1. $3.00

5517 Swords & Wizardry: Dark Tower - CANCELLED, GM: Andrew Moss, 8 players, No XP/Simple, Saturday 9a-1p. Judges Guild 40th Anniversary! One starless night, half the town of Mitra's Fist was crushed by the sudden appearance of a dark tower. You must brave the dread spire to learn why. Pregens provided. Conference E Table 3. $3.00

2p

5208 1E AD&D: G2, The Glacial Rift of the Frost Giant Jarl, GM: Shawn Dry, 6 players, No XP/Average, Saturday 2p-6p. Can you find out what is driving mixed bands of giants to raid the lands of men? Experience the second module of this classic Gary Gygax series during this afternoon session; playing in the morning and evening sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. Conference G Table 1. $3.00

5328 Swords & Wizardry: Tomb of Aerthering the Damned, GM: Ryan Thompson, 10 players, No XP/Simple, Saturday 2p-6p. From Jennell Jaquays's classic "The Book of Treasure Maps" comes The Tomb of Aerthering the Damned; 40 Years of Judges Guild. A map of an ancient tomb has come into your possession. The map shows a simple hidden tomb. It should be an easy treasure grab for an experienced party of adventurers... Come celebrate Judge's Guild's 40th anniversary with this classic Jaquays adventure! Conference E Table 4. $3.00

5616 Swords & Wizardry: Zaya's Promise - Game With the Creator, GM: Stacy Dellorfano, 8 players, No XP/Simple, Saturday 2p-6p. Off in a corner of a forgotten land lies the fabled ruins of a town lost to the ravages of war. Covered in a thick layer of thorny, poisoned vines, the town itself has all been forgotten for beneath that lies the rumored lair of the only survivor. None who have entered have returned for hundreds of years. The place has been quarantined and left as cursed, but surely your party will succeed where all others have failed. Right? Zaya's Promise is a deadly funhouse set in an ever-changing dreamworld. Originally released with the third printing of Swords & Wizardry, this game will be run by the Adventure's author. Board Room. $4.00

3p

5540 Monster Laundry, GM: Eric McGlohon, 5 players, No XP/Simple, Saturday 3p-4p. It's livening up in the monster laundry room as all of the monsters want to get rid of the yucky smell. Amidst all the scrubbing, rinsing, and splashing, water is going everywhere! Only the fastest players can keep track and end up with the most golden clothespins. Monster Laundry starts on the signal "Monster wash!" The players stand evenly spaced out in a circle and hold the washing line around them. As a living clothes horse, the players' goal is to grab the monsters and hang them on the washing line, either on your left-hand or right-hand side, depending on certain criteria. The fastest player gets a golden clothespin as a reward. The first player to get three of these precious pins wins. Ballroom Table 415. $1.50

8p

5191 Swords & Wizardry: Tegel Manor: Judges Guild 40th Anniversary, GM: Bill Webb, 15 players, No XP/Simple, Saturday 8p-1a. Play in the dungeon I learned to play in! Tegel Manor came out in 1977 and was the first dungeon adventure I ever had. In honor of Judges Guild’s 40th anniversary, I will be deviating from my standard Mythus Tower game and running a slightly modified (by me) version of this old classic! Startling Statues and the infamous Rump Family awaits! This old time haunted house is an original masterpiece by Bob Bledsaw, one of the three men that inspired me to play the game. Fire up your clerics and holy water and prepare for lots of creepy encounters. Locate the inspiration for the Gazebo legends of the game! Just don’t make the house mad. Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! Starting at 8 pm and ending at 1 am (or later). Number of players is capped at 15 (plus invited guests for a total of 20 players). Bring dice and miniatures. You can roll up characters at the table. Rules will generally follow those in Swords and Wizardry Complete and Bill Webb's book of Dirty Tricks (available at the Frog God store--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. You may bring your characters from Mythus Tower to play. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from prior adventures you may continue play them here--if not just bring 3d6 and a d20 and you can make one at the table. Conference F Table 1-2. $4.00

5209 1E AD&D: G3, Hall of the Fire Giant King, GM: Shawn Dry, 6 players, No XP/Average, Saturday 8p-12a. Can you discover the secret behind the raids in the lands of men by mixed bands of giants? Experience the third module of this classic Gary Gygax series during this evening session; playing in the earlier sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. Conference G Table 1. $3.00

Sunday

10a

5541 Monster Laundry, GM: Eric McGlohon, 5 players, No XP/Simple, Sunday 10a-11a. It's livening up in the monster laundry room as all of the monsters want to get rid of the yucky smell. Amidst all the scrubbing, rinsing, and splashing, water is going everywhere! Only the fastest players can keep track and end up with the most golden clothespins. Monster Laundry starts on the signal "Monster wash!" The players stand evenly spaced out in a circle and hold the washing line around them. As a living clothes horse, the players' goal is to grab the monsters and hang them on the washing line, either on your left-hand or right-hand side, depending on certain criteria. The fastest player gets a golden clothespin as a reward. The first player to get three of these precious pins wins. Ballroom Table 423. $1.50

2p

5194 Swords & Wizardry complete : Island of the Red Witch, GM: Forest Ray, 8 players, No XP/Simple, Sunday 2p-6p. Children from Port town have gone missing. They have been traced to Red Witch Island. No one will talk about the place and no one will go there. Will someone think of the children? Conference E Table 4. $3.00