U-Con Gaming Convention November 17-19, 2017, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Friday

9a

6629 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 Elizabeth Ann. $4.00

10a

6337 Raiders of the North Sea, GM: TSA Games, 4 players, No XP/Average, Friday 10a-12p. A 2017 Kennerspiel des Jahres nominee, Raiders of the North Sea is a worker placement game with a twist. You will play as a Viking warrior seeking to impress the Chieftain by raiding unsuspecting settlements. You'll need to assemble a crew and supplies for your raids, sack locations to gather plunder, and make offerings to the Chieftain to gain points towards glorious victory! Ballroom Table 209. $2.00

11a

6813 Betrayal at Baldurs Gate, GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Friday 11a-1p. The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness! As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one - or possibly more - of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close! Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice. Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party? Ballroom Table 418. $2.00

1p

6177 Lamentations of the Flame Princess: Blood in the Chocolate, GM: Dan Domme, 6 players, No XP/Average, Friday 1p-5p. “Wouldst Thou Like To Die Deliciously?” The year is 1617, and the only thing on the minds of every noblewoman and aristocrat in Europe is chocolate. The act of eating this modest confection brings so much pleasure, it has become more prized than tea, spices, even liquor...and it all comes from one place: LUCIA DE CASTILLO’s factory in northern Friesland. Some will pay handsomely for the secret to her success, but Lucia’s factory isn’t what it seems to be. The horrors and cruelties that exist within its walls defy imagination itself. Nobody ever goes in...and nobody ever comes out! Kiel Chenier's 2017 ENnie Award nominee for best adventure! Contains adult content. Conference H Table 6. $4.00

6910 Dungeon Crawl Classics : Xcrawl: Please Xcrawl Don't Hurt 'Em, GM: Brendan LaSalle, 7 players, No XP/Average, Friday 1p-5p. It's time for the game that's protesting black puddings until Cosby testifies...Xcrawl! Yes, your favorite Live-On-Pay-Per-View death sport is back and badder than ever. Newly joined forces with the elegantly lethal Dungeon Crawl Classics rules system, Xcrawl is better than ever! DJ Rosie the Riveting's revolting retinue of rapscallions has come to Detroit! In what's being billed as the first-ever skyscraper crawl, Crawl Teams must face perils on a level never-before seen in the Empire! Do you have what it takes to survive this winner-take-all event? Conference H Table 7. $4.00

2p

6516 Bubblegumshoe: Stranger Days, GM: Angela Murray (Contessa), 6 players, No XP/Simple, Friday 2p-6p. Strange things are afoot in your town. It’s 1984, you're a kid, people are going missing, and no one believes you. It's up to you and the other kids that believe to do something and save the day, right? This is Bubblegumshoe, a game of teenage sleuths, investigation and mystery using the Gumshoe system. Conference C Table 3. $4.00

6651 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. Elizabeth Ann. $4.00

3p

6092 13th Age: Shadow Port Pt 1: Deep in the Red, GM: Jeff Croff, 6 players, No XP/Simple, Friday 3p-5p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. Conference E Table 4. $2.00

6350 Archon: Glory and Machination, GM: TSA Games, 4 players, No XP/Average, Friday 3p-6p. In this game full of gorgeous artwork, you are a powerful Archon seeking to win the King's favor. Using a unique card-driven worker placement mechanism, you'll deploy your courtiers across the kingdom to gather resources and income, gain influence from the Guilds, recruit soldiers to defend the town, build important buildings and sponsor developments in science and the arts. Can you meet the king's ever-changing demands to reap the prestige and victory points to win? Ballroom Table 209. $4.00

6467 Via Nebula, GM: Marcia Pettit, 4 players, No XP/Simple, Friday 3p-5p. A valley emerges from an era of monstrous creatures and darkness. A thick fog lingers, concealing treasures and opportunities untold. You’re going to clear the fog, unveil natural resources, and build up society so the valley’s people can live in peace and prosperity once again. In the game Via Nebula, players compete to rebuild the Nebula Valley as it recovers from a dark age by clearing the valley’s fog and locating resources. Whoever has done the most to restore the region’s buildings and towns wins! Ballroom Table 313. $2.00

6856 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams (Contessa), 4 players, No XP/Simple, Friday 3p-7p. Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! Conference C Table 6. $4.00

7008 Lords of Waterdeep, GM: Steve Rowe, 5 players, No XP/Average, Friday 3p-5p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. Ballroom Table 419. $2.00

4p

6229 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Friday 4p-6p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. Ballroom Table 408. $2.00

6919 Panel: Writing for Established Settings, GM: Shane Harsch, 20 players, No XP/Simple, Friday 4p-5p. Join guests James Sutter and Cam Banks in a panel discussion. They'll share advice and tips about what it's like to write in an established gaming setting. Board Room. Free!

5p

6216 Sentinels of the Multiverse, GM: Blair Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 5p-7p. A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse. Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Ballroom Table 201. $2.00

7p

6199 Marvel Super Heroes TSR: Justice League Dark, GM: Alex Kreder (Amorphous Blob), 6 players, Some XP/Average, Friday 7p-11p. Something has changed in the world. Things seem disturbingly funny. Ha Ha Ha Ha Ha!!!! Ballroom Table 102. $4.00

6248 Heroquest: Glorantha: Last Night in Roadend, GM: Robert Ahrens, 4 players, No XP/Simple, Friday 7p-11p. Everyone knows that tomorrow Roadend fort will fall to the besieging Lunar army. Tonight, everyone inside the fort is desperately scrambling to finish their personal agenda … including you. Thirty years ago, King Tarkalor Troll-Killer defeated the Kitori tribe, who had become corrupted by dark Troll magics. He extended the King’s Road south from Wilmskirk to Whitewall and he built Roadend fort where the old road had ended to defend travellers from the surviving Kitori rebels in the hills. Today, the land is under a new threat - the Chaos-worshipping Lunar Empire invades from the north and its bronze-clad legions are everywhere. Now Roadend is one of the last bastions against Lunarism and under siege from a combined force of Lunar peltasts and a mercenary force led by Duke Sanuel of Volsaxiland. After a long siege the defences are stretched thin and supplies of food and water are dangerously low. You are one of those inside Roadend. But why are you there? What is your purpose? And what will you do on this last day, now that the writing is on the wall? Heroquest is a story-oriented roleplaying game that allows any contest to play out with the same detail and intensity as a combat. This game will use the kickers-and-bangs style of play to put the player characters, and the stories you create for them, at the center of the action. No prior knowledge of Heroquest, or Glorantha or roleplaying is necessary to participate but those who like reading up on things may find the following links helpful: The Dragon Pass setting of Glorantha: http://www.glorantha.com/docs/dragon-pass/ Review of Heroquest Glorantha RPG: https://www.rpg.net/reviews/archive/16/16547.phtml Conference E Table 5. $4.00

6822 Fate of the Elder Gods, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Friday 7p-10p. In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late! During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power. Ballroom Table 418. $4.00

8p

6093 13th Age: Shadow Port Pt.2: This Place Grows on You, GM: Jeff Croff, 6 players, No XP/Simple, Friday 8p-10p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. Conference E Table 4. $2.00

6218 Glory to Rome, GM: Mark Brehob, 10 players, No XP/Average, Friday 8p-10p. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leads a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways. The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork. We should have both sets of art available for play. Ballroom Table 305-306. $2.00

6929 Microscope: Lord Thumis's Resplendent Conclave for the Illumination of Antiquites, GM: Howard Hendrickson, 6 players, Some XP/Simple, Friday 8p-12a. Microscope is nominally a RPG, but at at a fractal scale, moving in and out of event scope and detail and encompassing an expansive timeline in a nonlinear manner. We will be exploring a hitherto undefined period of history on Tékumel. In this case, we shall try to illuminate the area of She’nyu, from the time of Darkness until the fall of the Dragon Kings. Some experience with Tékumel will be needed, but expertise is not expected. Microscope works on a fairly simple mechanic, and it will be taught. Come, noble historians, servitors of change or stability, illuminators of antiquities, scholars of primeval lore, share what you know, or even what you suspect, of the obscure annals of Tékumel. Seminar 5. $4.00

6290 Lords of Waterdeep, GM: Becky Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 8p-10p. Take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other Lords by playing Intrigue cards to enact your carefully laid plans. Ballroom Table 203. $2.00

6343 Yamatai, GM: TSA Games, 4 players, No XP/Average, Friday 8p-10p. In this game, you set sail with fleets of trading ships seeking to explore and develop the many islands of Yamatai. You collect culture tokens, build buildings, recruit specialists, and earn money, all with the goal of gaining the most prestige in the eyes of the Queen. A unique and engaging game by Bruno Cathala (Mission: Red Planet, Five Tribes). Ballroom Table 209. $2.00

6455 Savage Worlds: The Real Savage Ghostbusters!--cancelled, GM: Wyl Majure, 0 players, No XP/Simple, Friday 8p-12a. The local Grand Rapids, MI franchise of the Ghostbusters have their hands full, as things start to get weird and the candy gets strange on Halloween! Conference E Table 3. $4.00

6464 Formula D: Valencia Circuit, GM: Michael Cook, 10 players, No XP/Simple, Friday 8p-11p. Push your engine to its limit, hug the curves, pass to win. Take risks & plan ahead! Rules will be taught. This is race 1 of 2 to determine the 2017 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner. Must be present after final Saturday race to receive prize. Ballroom Table 412. $4.00

6543 Savage Worlds: The Curious Death of Violet Evans, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Average, Friday 8p-12a. It's spring break at East Texas University. Your study group is close to wrapping up your sophomore year, and you have already seen your fair share of the things that go bump in the night in Pinebox. The convergence is coming (whatever that is!), but even the most dedicated protectors against the supernatural need to blow off steam. That's exactly what you did when you decided to go to a concert in nearby Morganville. On your way back to Pinebox, however, a mysterious child appears on the road in front of you. She's a ghost. Her name is Violet Evans, and it's her birthday. Can you help put Violet to rest by finding out the REAL truth of her murder 50 years after it happened? More importantly, can you discover what's been happening since? This is an original mystery that very much leans into the horror aspect of the ETU setting while still offering a chance for hope and heroism. Due to disturbing themes, this mystery is for adults 18+ only. Pregens will be provided; no Savage Worlds experience is necessary. Conference C Table 5. $4.00

6570 Chill (Mayfair Edition): Cyber Chill, GM: Jeremy Shields, 9 players, No XP/Average, Friday 8p-12a. Chill is a Horror Roleplaying Game for 2 to 9 players ages 12 and up. In the game, players are agents of a secret society known as "Societas Albae Viae Eternitata" (SAVE), investigating and stopping dealings with the horror and occult. Although by the year 2052 SAVE has scaled down to fringe organizations separate from one another, their goal of being ever vigilant against the darkness remains. The scene is set: Detroit, where industry rots, and the inhabitants will do anything for a quick buck. The police are brutal in a city where negotiation after negotiation has failed, and it's a dog eat dog world. However, when a prostitute shows up dead, her body parts removed by harsh swipes of an ax and rumors of a lumbering giant swinging from rooftop to rooftop, SAVE is on the case to figure out what the media calls "The New Jack the Ripper." Conference H Table 8. $4.00

6664 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. Elizabeth Ann. $4.00

6861 Dungeon Crawl Classics: The Low Game, GM: Doug Kovacs, 8 players, No XP/Simple, Friday 8p-12a. You have seen Goblins, and maybe Orcs, but it's still hard to tell them apart. Halflings are dirty pecks. Some say there are such things as Elves, and the Stoutfellas are best avoided where you come from. You have only ever seen the most basic of hedge magic, if that. You are not even sure it wasn't just a trick. Your city, the city of Cube, was in the path of a humanoid hoard crashing into what you are told was once an Empire. Some called the hoard the Army of the Black Eagle, some just called it the Doom. Reluctantly, you were conscripted into the Army of Cube and given some fundamental training. Prior to that you had never been outside of the Low End much less outside the city of Cube. Being able to see stars in the sky and waking up to something other than coughing fits is still somewhat amazing to you. Along with neighborhood friends in your unit, you are now in a bad spot; overrun and behind enemy lines. It's not looking good. Conference H Table 1. $4.00

9p

6999 Citadels, GM: Michael Emerson, 8 players, No XP/Simple, Friday 9p-11p. Players take on new roles each round to represent characters they hire, in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins. Ballroom Table 311. $2.00

6097 Sid Meier's Civilization Board Game, GM: Tim Hamlin, 5 players, No XP/Average, Friday 9p-12a. In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you! Ballroom Table 304. $4.00

6161 Terraforming Mars, GM: Mark Haynes, 4 players, No XP/Average, Friday 9p-12a. In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. Ballroom Table 411. $4.00

10p

6147 Blood Rage, GM: Kevin Schnell, 5 players, No XP/Average, Friday 10p-12a. In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. Ballroom Table 303. $2.00

6441 Orleans , GM: Nikki Carr, 4 players, No XP/Average, Friday 10p-12a. During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction, and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science. Finally, it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. Ballroom Table 308. $2.00

Saturday

9a

6478 Terraforming Mars, GM: Dale Barnes, 5 players, No XP/Average, Saturday 9a-11a. In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. Ballroom Table 307. $2.00

6678 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 Elizabeth Ann. $4.00

6683 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. Elizabeth Ann. $4.00

6989 Savage Worlds: Rifts: A Walk on the Bad Side, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 9a-1p. You and your little band have been thrown together and sent out on patrol for the Coalition. You grate on each others nerves and run into way to many unusual things for your liking, but you will teach these upstarts, the Coalition will not fall. Come play as characters from one of the major bad guy areas in Rifts, the Coalition. Think, anti-magic, high-tech sort of Xenophobes and you got the idea. How is it to be on the "bad side" of things enforcing the will of the Coalition on others. Sponsored by Amorphous Blob Games. Ballroom Table 104. $4.00

7046 Savage Worlds, The Last Parsec: The Natural Order of Things, GM: Jeremy Hallum (A2 Iron Gods), 6 players, No XP/Simple, Saturday 9a-1p. It's your first mission as a JumpCorp Ranger on the resort planet of Leviathan. A tourist safari has gone missing, and in a world dominated by gigantic megafauna, it's your job to get them out before they find themselves eaten...or worse. Ballroom Table 103. $4.00

10a

6338 Yamatai, GM: TSA Games, 4 players, No XP/Average, Saturday 10a-12p. In this game, you set sail with fleets of trading ships seeking to explore and develop the many islands of Yamatai. You collect culture tokens, build buildings, recruit specialists, and earn money, all with the goal of gaining the most prestige in the eyes of the Queen. A unique and engaging game by Bruno Cathala (Mission: Red Planet, Five Tribes). Ballroom Table 210. $2.00

6465 Formula D: Monaco Circuit, GM: Michael Cook, 10 players, No XP/Simple, Saturday 10a-1p. Push your engine to its limit, hug the curves, pass to win. Take risks & plan ahead! Rules will be taught. This is race 1 of 2 to determine the 2017 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner. Must be present after final Saturday race to receive prize. Ballroom Table 411. $4.00

6563 Dice City, GM: Steven Zalek, 4 players, No XP/Average, Saturday 10a-12p. Roll, Build, Win! The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim! You each have several ways to promote your city: create strong armies, construct wondrous buildings, or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. Ballroom Table 219. $2.00

6941 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams (Contessa), 4 players, No XP/Simple, Saturday 10a-2p. Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! Conference C Table 6. $4.00

11a

6094 13th Age: Shadow Port Pt.3: The Carnival Caper, GM: Jeff Croff, 6 players, No XP/Simple, Saturday 11a-1p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. Conference E Table 4. $2.00

6574 Big Bad Overlord, GM: Mauro DeCillis, 6 players, No XP/Simple, Saturday 11a-1p. Big Bad Overlord is a card and dice game for 4-6 players in which you take on the role of a mighty Lord of Darkness. Fight with other sinister beings for control while you gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! Ballroom Table 304. $2.00

6759 Five Crowns, GM: Meri Orosz, 7 players, No XP/Simple, Saturday 11a-1p. Five Crowns is a progressive rummy game where you try to be the first player out by using all your cards in runs and sets. The game isn't over til' the kings go wild. Ballroom Table 205-206. $2.00

6796 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 11a-1p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. Ballroom Table 408. $2.00

7010 Lords of Waterdeep, GM: Steve Rowe, 5 players, No XP/Average, Saturday 11a-1p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. Ballroom Table 105. $2.00

2p

6203 Dungeon Crawl Classics: Fae Hard!, GM: James Pozenel, 6 players, No XP/Simple, Saturday 2p-6p. At one time, you were a guest at the board of the Red King, Alboran, lord faerie of the curiously grottoed hill called Noc Marb or Death’s Hill. You still fondly remember that seemingly endless night of dancing and singing and feasting. You offended the king of the faerie mound, or forgot your village’s prescriptions on the various ways to escape a faerie hill. (Nevermind the fact that one should heed the warnings against entering one in the first place.) Now enslaved by Alboran, your life is a mind-numbing tedium of cleaning, cooking and, serving. When you are not slaving away for the faeries of Noc Marb, you spend your time confined in your dreary cells beneath the apartments and feasting halls of Noc Marb. As the evening’s revelry draws nigh, the ground rocks and a series of explosions from the mound above shake you from your rest. To you and your companions’ profound confusion, you hear faint screams, rumbling blasts, and then nothing. Conference H Table 5. $4.00

6238 White Star: Let's go poke around in the dark, GM: Forest Ray, 6 players, No XP/Simple, Saturday 2p-6p. Space abounds with rumors of lost ships and abandoned space stations loaded with plunder. These places are just begging for someone like you to claim them. Beware, there things out there that want to kill and/or eat you like space sharks, star ghouls and more. Conference H Table 8. $4.00

6255 Battletech: Blood and Circuses, GM: Christopher Ings, 12 players, Some XP/Average, Saturday 2p-7p. Three way battle for a mysterious and important intelligence coup during the Jihad. Set on Solaris IV, the Word of Blake is trying to discover the location of a sealed research bunker that holds a mystery that could change the fate of the inner sphere, if the local resistance and mercenary group cannot stop them first. Ballroom Table 402-403. $4.00

6466 Baseball Highlights: 2045 - 4 Player Tournament, GM: Michael Cook, 4 players, No XP/Simple, Saturday 2p-4p. Robots, Cyborgs, and Naturals in baseball, Oh My! Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of themes with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each "mini-game", each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ! This will be a 4 player tournament where each player plays three mini-games against each opponent to seed the semifinal of the tournament where it will be a best of three games. Then, the winners go to the best of three final to determine the tournament champion. This game is a fun and easy to learn light deck building, out-guess your opponent type game. Ballroom Table 309. $2.00

6481 Caverna: The Cave Farmers, GM: Norman Leon, 7 players, No XP/Simple, Saturday 2p-7p. Caverna: The Cave Farmers is a worker-placement productivity game with a focus on farming and mining. You're the leader of a Dwarven family that lives in a cave in the mountains. You begin with a farmer and spouse, and each member of the family represents an action the player can take per turn. Together, cultivate the forest in front of your cave and dig deeper into the mountain. Furnish your cave as dwellings for your offspring, as well as working spaces for small enterprises. It's up to you how much ore to mine. You need ore to forge weapons that allow you to go on expeditions to gain additional actions and items. While digging through the mountain, you may come across water sources and discover ruby mines that increase your wealth. Next to your cave, increase your wealth further with agriculture. Cull the forest to sow fields and fence in pastures to hold your farm animals. Expand your family while running your ever-growing farm! After 12 turns, the Dwarven player with the most efficiently-developed home board wins "Lifestyles Of The Rich & Famous"! To learn more, click on BGG's website for the game or go to a funny review British gamers Quentin and Paul at Shut Up & Sit Down: BGG on Caverna: https://boardgamegeek.com/boardgame/102794/caverna-cave-farmers Shut Up & Sit Down Review of Caverna: https://youtu.be/XpUWyHww9R4 Ballroom Table 411. $4.00

6483 Evolution, GM: Dave Morris, 8 players, No XP/Average, Saturday 2p-4p. Evolution board game by NorthStar. Create species to survive predators, starvation, heat, and cold. Use claws and shells, brains and wings, in a never ending competition of adaptation. Will you be swarms of burrowing mice, packs of flying Tyrannosaurs? I'll have both Climate and Flight expansions, and the plants add-on, and players can choose which version to use. Ballroom Table 304. $2.00

6596 Pathfinder: Dwarfs and Forts: We Dug Too Deep, GM: Ryan Veneklase (We Hate Bards), 6 players, No XP/Simple, Saturday 2p-6p. As a dwarf, you are a master builder. You're not so good at other things. Can you survive against your friends, family, and kind? Let alone random foes, enemies and worse...! Digging too deep! Conference B Table 4. $4.00

6600 Big Bad Overlord, GM: Mauro DeCillis, 6 players, No XP/Simple, Saturday 2p-4p. Big Bad Overlord is a card and dice game for 4-6 players in which you take on the role of a mighty Lord of Darkness. Fight with other sinister beings for control while you gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! Ballroom Table 303. $2.00

6698 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 Elizabeth Ann. $4.00

7016 Arcanis: The World of Shattered Empires (ARG): A3-HP03 - Cavaet Emptor, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 2p-6p. In the port city of Ob Dakthia, the Heroes meet an Altherian couple that has suffered a great loss and begs for their help. Taking on the Crimson Slavers is one thing, but when their trail leads to the vilest settlement of the Ssethregoran Empire, things go from grim to deadly very quickly. Conference E Table 7. $4.00

7017 Arcanis: The World of Shattered Empires (5E): A3-HP03 - Cavaet Emptor, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 2p-6p. In the port city of Ob Dakthia, the Heroes meet an Altherian couple that has suffered a great loss and begs for their help. Taking on the Crimson Slavers is one thing, but when their trail leads to the vilest settlement of the Ssethregoran Empire, things go from grim to deadly very quickly. Conference E Table 8. $4.00

4p

6095 13th Age: Shadow Port Pt.4: The Golden Blade & The Kraken, GM: Jeff Croff, 6 players, No XP/Simple, Saturday 4p-6p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. Conference E Table 4. $2.00

6601 Big Bad Overlord, GM: Mauro DeCillis, 6 players, No XP/Simple, Saturday 4p-6p. Big Bad Overlord is a card and dice game for 4-6 players in which you take on the role of a mighty Lord of Darkness. Fight with other sinister beings for control while you gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! Ballroom Table 303. $2.00

6p

6793 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 6p-8p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. Ballroom Table 408. $2.00

6918 What to Expect from Cortex Prime, GM: Cam Banks, 20 players, No XP/Simple, Saturday 6p-7p. Set for launch in 2018, this new toolkit game system met all of its funding goals and is primed for release with over two dozen sample settings and worlds with hundreds of customizable rules and character options. Whether you were a Kickstarter backer or only just heard about it, Cam Banks of Magic Vacuum Design Studio is here to tell you all about the latest incarnation of the Cortex system: Cortex Prime. Hotel Restaurant. Free!

7p

6585 Dresden Files FATE: Fallen Winter, GM: Luke Zondervan (We Hate Bards), 8 players, No XP/Simple, Saturday 7p-11p. The Better Future Group Grand Rapids Division is back! Giant chicken tracks, horrendous moose howls, and things from beyond, Oh My! Who knows what thrills and turns await us this year? Characters made in 'So you want to make a FATE character' may be used here. Conference B Table 1. $4.00

8p

6245 T.I.M.E. Stories: Under The Mask, GM: Kelly Laughter, 4 players, No XP/Average, Saturday 8p-11p. Enter the Valley of the Kings and unravel a pharaoh's secret. Under the Mask is the third expansion for T.I.M.E Stories, the thrilling, cooperative game of time travel, alternate realities, and unlimited discovery. This time, you and your fellow temporal agents must travel back to ancient Egypt to solve a crime that threatens to destabilize the future. Under the Mask immerses you in an age of wonder and intrigue. And, for the first time, as you explore this historical world, you'll be able to take advantage of the instantaneous transfers permitted by your team's Instantaneous Transfer Device!. Ballroom Table 206. $4.00

6556 The Cthulhu Hack: Thro' Centuries Fixed - CANCELLED, GM: Rom Elwell, 0 players, No XP/Simple, Saturday 8p-12a. You wake groggy, your body stiff, your sight obscured. You stir, vigour oozing slowly back into your muscles like you've slept for an age. As your vision clears, you find your surroundings unfamiliar, the colours and light queer. You struggle to call out for help, but cannot find the words. You struggle to remember much of anything-- were you drunk? Drugged? Sick? Perhaps, with hindsight, you were better not knowing... Conference H Table 9. $4.00

6582 Call of Cthulhu 6th edition: Ghostbusters: Who Ya Gonna Call, GM: Ben Curtis (We Hate Bards), 5 players, No XP/Simple, Saturday 8p-12a. Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, spectre, or ghost? If the answer is "yes," then don't wait another minute. Pick up the phone and call the professionals...Ghostbusters! Our courteous and efficient staff is on call 24 hours a day to serve all your supernatural elimination needs. We're ready to believe you! Conference A Table 2. $4.00

6603 Dice City, GM: Steven Zalek, 4 players, No XP/Average, Saturday 8p-10p. Roll, Build, Win! The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. Ballroom Table 201. $2.00

9p

6098 Battlestar Galactica: The Board Game, GM: Tim Hamlin, 6 players, No XP/Average, Saturday 9p-12a. Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. Beware! If the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost. Ballroom Table 307. $4.00

6823 Letters from Whitechapel, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Saturday 9p-12a. Get ready to enter the poor and dreary Whitechapel district in London 1888 - the scene of the mysterious Jack the Ripper murders - with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes - called "the wretched" - on every street corner. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles. Ballroom Table 418. $4.00

10p

6121 Keggers and Cantrips (beta playtest), GM: Owen McCauley, 4 players, No XP/Average, Saturday 10p-12a. The hard working students of the Tower Bedlam Arcanum spend their days in heavy, arcane cogitation. They fill alembics, draw circles, hurl lightning bolts, and unravel the mysteries of the universe. At night, however, they only do two things: drink and spew. This game revolves around one week for a group of students. Go to class, learn things, and get your stipend. Then turn around and piss your money away as you booze and carouse all through the night. Put away as much as possible before you spew and ruin your night. Ballroom Table 207. $2.00

6621 Raiders of the North Sea, GM: Denny Lau, 4 players, No XP/Average, Saturday 10p-12a. Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions, and journey north to plunder gold, iron, and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors; it’s raiding season! The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder, and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made. Ballroom Table 422. $2.00

Sunday

9a

6456 Savage Worlds: The Real Savage Ghostbusters!--cancelled, GM: Wyl Majure, 0 players, No XP/Simple, Sunday 9a-1p. The local Grand Rapids, MI franchise of the Ghostbusters have their hands full, as things start to get weird and the candy gets strange on Halloween! Conference E Table 5. $4.00

6733 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. Elizabeth Ann. $4.00

6809 Tokaido w/ expansions, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Simple, Sunday 9a-11a. After waiting two years, this event will be run as it was meant to be the last two U-Cons. That means more characters with fully painted minis, a larger board, and upgraded components. You are a traveler along the East Sea Road in Japan. You will meet various people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and hot springs. You'll have to be the one who discovered the most interesting and varied things to win. Ballroom Table 416. $2.00

6824 Deadline, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 9a-11a. New York, the city that never sleeps. According to the high and mighty, things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars, the new age upon us. Sure. So why am I in the same dingy office, with a cheap desk and a cheaper secretary, paid to find a missing husband somewhere out in the mean streets? Simple job, except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool. Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic Emperor, Ninjato, and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery. Ballroom Table 418. $2.00

7050 Savage Worlds, The Last Parsec: The Natural Order of Things, GM: Jeremy Hallum (A2 Iron Gods), 6 players, No XP/Simple, Sunday 9a-1p. It's your first mission as a JumpCorp Ranger on the resort planet of Leviathan. A tourist safari has gone missing, and in a world dominated by gigantic megafauna, it's your job to get them out before they find themselves eaten...or worse. Ballroom Table 101. $4.00

10a

6945 878 Vikings, GM: Tony Armada (Oakland County Gamers), 4 players, No XP/Simple, Sunday 10a-12p. The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming! Ballroom Table 417. $2.00

6278 Dungeon Crawl Classics: Cave of Pri'top, GM: Kevin Wojciechowski, 8 players, Some XP/Average, Sunday 10a-2p. Alas, you survived the Cave of Vlinn only to find yourselves sorta face to face to face with a misbegotten son, err daughter of well you don't quite know. It's pulsating and undulating abdomen just sickens you as you realize it's gonna have sweet little babies, well maybe not so sweet. One problem, it's on the far side of a large crevasse and it's slaves (which of course are your fellow village folk) are lofting it's birthing palanquin upon their backs into a dark gloomy tunnel. Number two, one of the faces swings it's gleeful daddy-mother eyes in your direction and shouts a curse upon you, then sets it's hound bats upon you. Conference H Table 1. $4.00

6939 Dungeon Crawl Classics: Fae Hard!, GM: James Pozenel, 6 players, No XP/Simple, Sunday 10a-2p. At one time you were a guest at the board of the Red King, Alboran, lord faerie of the curiously grottoed hill called Noc Marb or Death’s Hill. You still fondly remember that seemingly endless night of dancing and singing and feasting. You offended the king of the faerie mound or forgot your village’s prescriptions on the various ways to escape a faerie hill. (Nevermind the fact that should one heed the warnings against entering one in the first place.) Now enslaved by Alboran, your life is a mind numbing tedium of cleaning, cooking and, serving. When you are not slaving away for the faeries of Noc Marb, you spend your time confined in your dreary cells beneath the apartments and feasting halls of Noc Marb. As the evening’s revelry draws nigh, the ground rocks and a series of explosions from the mound above shake you from your rest. To you and your companions’ profound confusion, you hear faint screams, rumbling blasts, and then nothing. Conference H Table 8. $4.00

11a

6797 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 11a-1p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. Ballroom Table 408. $2.00

6818 Watson and Holmes, GM: Nick Huston (Oakland County Gamers), 7 players, No XP/Simple, Sunday 11a-1p. Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case. The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street. Ballroom Table 416. $2.00

6849 Smash Up, GM: Gary Loyola (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-12p. This "shufflebuilding" game starts with a simple premise: Take the twenty-card decks of two factions, shuffle them together, and then smash more Bases than your opponents! Each faction brings a different game mechanism into play, and every combination brings a different play experience. Ballroom Table 415. $2.00

7003 Puerto Rico, GM: Nikki Carr, 5 players, No XP/Simple, Sunday 11a-2p. In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action. Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game. Ballroom Table 308. $4.00

12p

6271 Overworld, GM: Matthew Arnold, 4 players, No XP/Simple, Sunday 12p-1p. In every classic JRPG, the heroes encountered a mysterious stranger, who gave them a map to a dungeon, and stocked them with potions, keys, and other provisions. How was the map drawn? How did the wise stranger learn of all these dire warnings? In Overworld, you are the hero's mysterious mentor. All those years before you sent the hero to the underworld, you mapped the Overworld! By laying tiles, you will seek to claim regions of Forests or Mountains with your Bird meeples, and regions of Reefs or Whirlpools with your Ship meeples. When the tiles form a hole in the world, the player who explored the most tiles there will place a Dungeon Door meeple into the hole. Can you foresee uncertain spots in the geography, indeterminate in the distance? Will you uncover a dungeon... or wander the repeating pixel textures forever? Ballroom Table 422. $2.00

1p

6211 Swords & Wizardry: The Screaming Temple, GM: Ryan Thompson, 8 players, No XP/Simple, Sunday 1p-5p. The temple arose in the span of a single night! Tall walls hide a mysterious temple steeped in obscurity. Rumors of incredible wealth, abhorrent evil, and dark magic swirl about its secretive walls. The local authorities have shown no interest, yet rumors persist. But no one can claim knowledge of the temple. No priests have been seen, no markings adorn its walls . . . in fact, no person has come out or gone in. The only signs of life are the occasional nightmarish screams that shatter the night. This is an introduction to Swords & Wizardry. Rules will be taught through play, pre-gens will be provided. Conference H Table 2. $4.00

6602 Dice City, GM: Steven Zalek, 4 players, No XP/Average, Sunday 1p-3p. Roll, Build, Win! The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. Ballroom Table 425. $2.00

2p

6174 Terror in Meeple City: Rampage!, GM: Eric McGlohon, 4 players, No XP/Simple, Sunday 2p-3p. As a gigantic, famished, scaly-skinned monster, dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game. Ballroom Table 304. $2.00

6240 Mutant Future : Dragons over Mount Calm, GM: Forest Ray, 6 players, No XP/Simple, Sunday 2p-6p. Sightings of huge winged creatures carrying off livestock and people have been reported. Entire villages are in fear. Can you solve the problem? Will you put a stop to the carnage? Or will you be eaten first? Conference H Table 4. $4.00

6256 Fortress America, GM: Christopher Ings, 5 players, No XP/Average, Sunday 2p-6p. Ballroom Table 203. $4.00

6522 Urbania, GM: Rhonda Berg, 5 players, No XP/Average, Sunday 2p-4p. Urbania is a game of urban renewal. You are a lauded urban planner. The city is horribly run-down and needs re-development. Your success relies on renewing buildings -- you must hire the best specialists and designers. Design blueprints for dynamic neighborhoods that bring the city back to its former glory! Ballroom Table 309. $2.00

7004 San Juan, GM: Nikki Carr, 4 players, No XP/Simple, Sunday 2p-3p. San Juan is a card game based on Puerto Rico. In each round (or governorship), each player in turn selects from one of the available roles to use its privilege, and triggering an event that usually affects all players, such as producing goods or constructing buildings. Though similar in concept to Puerto Rico, the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building, and the game ends as soon as one player has put up twelve buildings. Ballroom Table 308. $2.00

5p

6836 Spoils of War, GM: Joseph Brown (Oakland County Gamers), 5 players, No XP/Simple, Sunday 5p-6p. The raid is over, and the victorious Vikings gather in the chieftain's tent to divide the spoils of war! Piled high on a massive oak table are the best treasures taken during the raid: gleaming gems, shiny swords, fine armor, and magical artifacts! Once strong allies, the Vikings are taken by greed, and soon a heated debate ensues - who will get which spoils? Fists pound the table, insults are made, and tempers rise! Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round, players roll their dice, then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises, no one knows who will win until the last treasure is claimed and the spoils are counted! Ballroom Table 419. $2.00