U-Con Gaming Convention November 17-19, 2017, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Friday

9a

6629 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 Elizabeth Ann. $4.00

10a

6477 Tesla vs Edison: War of Currents, GM: Dale Barnes, 6 players, No XP/Average, Friday 10a-12p. BECOME THE GREATEST ELECTRICITY INVENTOR! Control a famous inventor and other 19th century luminaries. Claim electric projects across the United States. Invent, commercialize, and patent key technologies. Wage a PR battle against your opponents. Buy and sell shares to manipulate a dynamic stock market. INTENDED FOR... …gamers who love any of science, business, or history. Who want to make crunchy decisions but in a system that is easy-to-learn and accessible to casual and serious gamers alike. Tesla vs. Edison lovingly presents the War of Currents theme. In running your electric company you are both a starry-eyed inventor and a ruthless businessman. You feel pride in bringing electricity to the masses and developing miraculous new technologies, even as you file patents, engage in a propaganda war, and roll up your sleeves in the stock market. Balancing both sides of an inventor’s enterprise is required to achieve your victory. Ballroom Table 307. $2.00

2p

6264 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Average, Friday 2p-7p. The last human warship leads a rag-tag fleet of survivors to find a new home amongst the stars. But the Cylon battle fleet is in hot pursuit. Worse, some Cylons are already hidden amongst us, sabotaging from within. Large customized set with many scale miniatures. Ballroom Table 302. $4.00

6642 Pathfinder RPG: Pathfinder Society #4-23 Rivalry's End, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia? Levels 3-7. Elizabeth Ann. $4.00

3p

6904 Star Trek Catan, GM: Mark Kloha (Amorphous Blob), 4 players, No XP/Simple, Friday 3p-7p. The many resource-rich planets within the limits of Federation territory await exploration and settlement. Build outposts and starbases to extract the resources. Using your fleet of starships, establish supply routes that enable you to bodly go further into deep space. Avoid resource shortages by trading with your opponents and Federation neighbors. If your opponents venture too far into your space, though, you might need to divert the Klingons to drive them away...because in the end, only one can be the Federation's greatest hero! Ballroom Table 204. $4.00

7p

6227 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Friday 7p-9p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. Ballroom Table 408. $2.00

8p

6277 Dungeon Crawl Classics: Cave of Vlinn, GM: Kevin Wojciechowski, 8 players, No XP/Average, Friday 8p-12a. You've survived the Cave of Glurg, you could flee, but know it won't save your families and friends unless you stride forward with purpose. With fresh talents and the cache of goods that have fallen into your laps, you arm yourselves anew and prepare for death or glory. Your more sharp eared companions can hear bestial speech just on the other side of an underground waterfall from the cavern you all had taken rest in. Time to press the attack before the clumsiest of you borks up the tactical advantage... Conference H Table 5. $4.00

6343 Yamatai, GM: TSA Games, 4 players, No XP/Average, Friday 8p-10p. In this game, you set sail with fleets of trading ships seeking to explore and develop the many islands of Yamatai. You collect culture tokens, build buildings, recruit specialists, and earn money, all with the goal of gaining the most prestige in the eyes of the Queen. A unique and engaging game by Bruno Cathala (Mission: Red Planet, Five Tribes). Ballroom Table 209. $2.00

Saturday

9a

6461 Dungeon Crawl Classics: Cave of Vlinn, GM: Kevin Wojciechowski, 8 players, No XP/Average, Saturday 9a-1p. You've survived the Cave of Glurg, you could flee, but know it won't save your families and friends unless you stride forward with purpose. With fresh talents and the cache of goods that have fallen into your laps, you arm yourselves anew and prepare for death or glory. Your more sharp eared companions can hear bestial speech just on the other side of an underground waterfall from the cavern you all had taken rest in. Time to press the attack before the clumsiest of you borks up the tactical advantage... Conference H Table 1. $4.00

6678 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 Elizabeth Ann. $4.00

6937 NOVA6: Those Meddling Kids and the Sleepy Lake Monster, GM: Shane Harsch, 5 players, No XP/Simple, Saturday 9a-1p. You come to Blyton Hills, located in the scenic Zoinx River Valley, every summer break and inevitably get involved with some kind of mystery--why should this summer be any different? Using the NOVA6 Accelerated rules, you will be a member of the Blyton Hills Summer Detective Club teenage investigator and dive into mystery. NOVA6: More Fun--Less Rules--Better Story. http://goo.gl/83hrXU Seminar 3. $4.00

10a

6338 Yamatai, GM: TSA Games, 4 players, No XP/Average, Saturday 10a-12p. In this game, you set sail with fleets of trading ships seeking to explore and develop the many islands of Yamatai. You collect culture tokens, build buildings, recruit specialists, and earn money, all with the goal of gaining the most prestige in the eyes of the Queen. A unique and engaging game by Bruno Cathala (Mission: Red Planet, Five Tribes). Ballroom Table 210. $2.00

7052 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 10a-11a. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Ballroom Table 313. $2.00

11a

7051 Coup, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 11a-12p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. Ballroom Table 313. $2.00

1p

6205 G.U.A.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 1p-2p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, Fun, & Furious play on realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! Ballroom Table 406. $2.00

2p

6291 StarBlast! (custom): King of the Hulk, GM: Rick Coen, 4 players, No XP/Complex, Saturday 2p-6p. A survey team has found an alien warship of immense size, floating out in an asteroid field. Unfortunately for them, their call for reinforcements was intercepted by a number of hostile parties, all of whom routed their closest ships to the area as fast as possible. While your fleet battles for the stars, your marines will struggle for control of the hulk's unusual - and powerful - weapons. StarBlast! is a custom rule system developed over the last 4 years, using the CritMatch (TM) dice engine. It has been playtested at U-Con and GenCon for the last three years. We will teach the rules, and provide playtest credits when the game comes out! Ballroom Table 401. $4.00

6698 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 Elizabeth Ann. $4.00

6784 G.A.U.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 2p-3p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, fun & furious gaming on a realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! Ballroom Table 406. $2.00

6798 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 2p-4p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different, offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. Ballroom Table 408. $2.00

7054 The Resistance, GM: Jeremiah Lee, 10 players, No XP/Simple, Saturday 2p-3p. The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! Ballroom Table 313. $2.00

3p

6785 G.A.U.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 3p-4p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, fun & furious gaming on a realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! Ballroom Table 406. $2.00

7055 Red 7, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 3p-4p. The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round. Ballroom Table 313. $2.00

4p

6786 G.A.U.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 4p-5p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, fun & furious gaming on a realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! Ballroom Table 406. $2.00

7056 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 4p-5p. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Ballroom Table 313. $2.00

7p

6905 Star Trek Catan, GM: Mark Kloha (Amorphous Blob), 4 players, No XP/Simple, Saturday 7p-11p. The many resource-rich planets within the limits of Federation territory await exploration and settlement. Build outposts and starbases to extract the resources. Using your fleet of starships, establish supply routes that enable you to bodly go further into deep space. Avoid resource shortages by trading with your opponents and Federation neighbors. If your opponents venture too far into your space, though, you might need to divert the Klingons to drive them away...because in the end, only one can be the Federation's greatest hero! Ballroom Table 204. $4.00

9p

6098 Battlestar Galactica: The Board Game, GM: Tim Hamlin, 6 players, No XP/Average, Saturday 9p-12a. Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. Beware! If the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost. Ballroom Table 307. $4.00

7059 Coup, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 9p-10p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. Ballroom Table 313. $2.00

6799 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 9p-11p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different, offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. Ballroom Table 408. $2.00

10p

7058 6 Nimmt!, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 10p-11p. Each turn, players simultaneously choose and reveal a card from their hand, then add to the rows in ascending order; specifically, each card is placed in the row that ends with the highest number that is below the card's number. When the sixth card is placed in a row, the owner claims the other five cards and their card becomes the first in a new row. Ballroom Table 313. $2.00

11p

7057 Don't Mess With Cthulhu, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 11p-12a. This is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Ballroom Table 313. $2.00

12a

7053 Are You a Werewolf?, GM: Jeremiah Lee, 18 players, No XP/Simple, Saturday 12a-1a. Werewolf takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals their role and is out of the game. Ballroom Table 313. $2.00

Sunday

9a

6824 Deadline, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 9a-11a. New York, the city that never sleeps. According to the high and mighty, things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars, the new age upon us. Sure. So why am I in the same dingy office, with a cheap desk and a cheaper secretary, paid to find a missing husband somewhere out in the mean streets? Simple job, except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool. Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic Emperor, Ninjato, and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery. Ballroom Table 418. $2.00

10a

6180 Lamentations of the Flame Princess: The Sleeping Place of the Feathered Swine, GM: Dan Domme, 6 players, No XP/Average, Sunday 10a-2p. Parasitic infections, stylishly cursed armor, amateur veterinary surgery, unreliable incendiary devices, edible mushrooms, spells unheard of, a wizard in need. Disgusting glory and lost limbs await you within The Sleeping Place of the Feathered Swine. Conference H Table 6. $4.00

6278 Dungeon Crawl Classics: Cave of Pri'top, GM: Kevin Wojciechowski, 8 players, Some XP/Average, Sunday 10a-2p. Alas, you survived the Cave of Vlinn only to find yourselves sorta face to face to face with a misbegotten son, err daughter of well you don't quite know. It's pulsating and undulating abdomen just sickens you as you realize it's gonna have sweet little babies, well maybe not so sweet. One problem, it's on the far side of a large crevasse and it's slaves (which of course are your fellow village folk) are lofting it's birthing palanquin upon their backs into a dark gloomy tunnel. Number two, one of the faces swings it's gleeful daddy-mother eyes in your direction and shouts a curse upon you, then sets it's hound bats upon you. Conference H Table 1. $4.00

6292 StarBlast! (custom): King of the Hulk, GM: Rick Coen, 4 players, No XP/Complex, Sunday 10a-2p. A survey team has found an alien warship of immense size, floating out in an asteroid field. Unfortunately for them, their call for reinforcements was intercepted by a number of hostile parties, all of whom routed their closest ships to the area as fast as possible. While your fleet battles for the stars, your marines will struggle for control of the hulk's unusual - and powerful - weapons. StarBlast! is a custom rule system developed over the last 4 years, using the CritMatch (TM) dice engine. It has been playtested at U-Con and GenCon for the last three years. We will teach the rules, and provide playtest credits when the game comes out! Ballroom Table 401. $4.00

6935 NOVA6: Those Meddling Kids and the Sleepy Lake Monster, GM: Shane Harsch, 5 players, No XP/Simple, Sunday 10a-2p. You come to Blyton Hills, located in the scenic Zoinx River Valley, every summer break and inevitably get involved with some kind of mystery—why should this summer be any different? Using the NOVA6 Accelerated rules, you will be a member of the Blyton Hills Summer Detective Club teenage investigator and dive into mystery. NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU Conference F Table 5. $4.00

11a

6997 Bears!, GM: Matt Hawkins, 4 players, No XP/Simple, Sunday 11a-12p. You and your friends are on a relaxing camping trip. But as you hammer in the last stake, you hear rustling. Bears are romping through the campsite! Who will survive the rampage? And who will be eaten by bears? Bears! is a fast-playing, competitive game in which you score points by pairing dice. Shoot bears and run from tents for a few points, or take a risk and score big by sleeping through the attack! But watch out! If any bears remain at the end of the round, your sleeping campers are done for! Ballroom Table 425. $2.00

12p

6265 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Average, Sunday 12p-5p. The last human warship leads a rag-tag fleet of survivors to find a new home amongst the stars. But the Cylon battle fleet is in hot pursuit. Worse, some Cylons are already hidden amongst us, sabotaging from within. Large customized set with scale miniatures. Ballroom Table 302. $4.00

2p

6244 T.I.M.E. Stories: The Marcy Case, GM: Kelly Laughter, 4 players, No XP/Average, Sunday 2p-5p. A little girl has gone missing and a sleepy American town is struggling to deal with the loss. It's up to you and your team of Temporal Agents to not only find the girl, but also combat a strange plague sweeping the countryside. The Marcy Case is the first expansion to the revolutionary T.I.M.E. Stories system. Players will travel back to 1992 in an attempt to avert a crisis. Every move costs you time, and time is in short supply. If you can't solve this case before the clock ticks down to zero you'll have to return to your starting point for another attempt. The Marcy Case is a completely immersive adventure, where every decision you make can be the difference between life or death! Ballroom Table 423. $4.00

6272 Engine Room: Unpublished Prototype, GM: Matthew Arnold, 4 players, No XP/Average, Sunday 2p-4p. Co-op deck-building, designing cards by sleeving stacks of transparencies. Players are engineers in the engine room of a Steampunk vehicle, flying, digging, swimming, and rolling across Junkyard World. The journey is represented by drawing slide transparencies ("slides") off a deck (the "Origin deck"), onto a track, and discarding them onto another deck (the "Destination deck"). Each slide which the ship encounters on the track is a machine part laying around in Junkyard World, which the crew could weld onto their vessel by sleeving it into a card in their hand. This gives the card additional instructions or victory points. It might also cover up blemishes which, if left uncovered, reduce the crew's collective score. Ballroom Table 422. $2.00

6743 Pathfinder RPG: Pathfinder Society #8-13 What Sleeps in Stone, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before? Levels 7-11. Elizabeth Ann. $4.00

6800 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 2p-4p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different, offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. Ballroom Table 408. $2.00