U-Con Gaming Convention November 17-19, 2017, Ypsilanti, Michigan
Role Playing, Card Games, Board Games, Miniatures, LARPs, Specialty Tracks, Exhibitors' Hall, Auction, and much more!

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Board and Card Games

Friday

9a

6635 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

10a

6105 Cthulhu Wars for Beginners, GM: David Reynolds, 6 players, No XP/Average, Friday 10a-1p. Race to 30 doom points in this highly asymmetrical area control game of competing Great Old Ones. This popular continuously-moving game will be run with beautifully painted figures. Adults Only (18+) Ballroom Table 413. $4.00

6201 7 Wonders, GM: Blair Reamy (Amorphous Blob), 7 players, No XP/Simple, Friday 10a-11a. You are the leader of one of the seven great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder a wonder to transcend future times. General Audience (13+) Ballroom Table 201. $2.00

6288 Splendor, GM: Becky Reamy (Amorphous Blob), 4 players, No XP/Simple, Friday 10a-12p. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. Family Friendly (7+) Ballroom Table 203. $2.00

6337 Raiders of the North Sea, GM: TSA Games, 4 players, No XP/Average, Friday 10a-12p. A 2017 Kennerspiel des Jahres nominee, Raiders of the North Sea is a worker placement game with a twist. You will play as a Viking warrior seeking to impress the Chieftain by raiding unsuspecting settlements. You'll need to assemble a crew and supplies for your raids, sack locations to gather plunder, and make offerings to the Chieftain to gain points towards glorious victory! General Audience (13+) Ballroom Table 209. $2.00

6361 Pandemic w/Expansions, GM: Trisha Kloha (Amorphous Blob), 4 players, No XP/Simple, Friday 10a-12p. You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands! General Audience (13+) Ballroom Table 202. $2.00

6477 Tesla vs Edison: War of Currents, GM: Dale Barnes, 6 players, No XP/Average, Friday 10a-12p. BECOME THE GREATEST ELECTRICITY INVENTOR! Control a famous inventor and other 19th century luminaries. Claim electric projects across the United States. Invent, commercialize, and patent key technologies. Wage a PR battle against your opponents. Buy and sell shares to manipulate a dynamic stock market. INTENDED FOR... …gamers who love any of science, business, or history. Who want to make crunchy decisions but in a system that is easy-to-learn and accessible to casual and serious gamers alike. Tesla vs. Edison lovingly presents the War of Currents theme. In running your electric company you are both a starry-eyed inventor and a ruthless businessman. You feel pride in bringing electricity to the masses and developing miraculous new technologies, even as you file patents, engage in a propaganda war, and roll up your sleeves in the stock market. Balancing both sides of an inventor’s enterprise is required to achieve your victory. General Audience (13+) Ballroom Table 307. $2.00

6524 Yokohama, GM: Joshua Koenemann, 4 players, No XP/Average, Friday 10a-1p. From the designer of Trains comes a game about managing the now thriving town of Yokohama. In this game, there are many ways to score points, and many different ways to win. General Audience (13+) Ballroom Table 420. $4.00

6604 Sentinels of the Multiverse, GM: Anne Moore, 4 players, No XP/Average, Friday 10a-12p. Play a member of a team of superheroes, each with their own particular powers, and work with the other characters to take down a supervillain. General Audience (13+) Ballroom Table 421. $2.00

6845 Isle of Skye, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Simple, Friday 10a-11a. In the tile-laying game Isle of Skye: From Chieftain to King, 2-5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible. But in each game, only four of the sixteen scoring tiles will be scored. Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested. General Audience (13+) Ballroom Table 415. $2.00

6897 Road Kill Rally, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 10a-12p. As a driver in the Road-Kill Rally, you are racing against opponents eager to destroy you with guns, rockets, and flame throwers. But the big points come from scoring pedestrians: running them over or blasting them out of the road. After all, you have three billion viewers to satisfy. Adults Only (18+) Ballroom Table 204. $2.00

6951 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Friday 10a-12p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

7014 King of Tokyo, GM: Steve Rowe, 6 players, No XP/Simple, Friday 10a-11a. In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more... In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. Family Friendly (7+) Ballroom Table 301. $2.00

7089 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Friday 10a-2p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

11a

6132 Green Couch Games: Best Tree House Ever, GM: Paula Tuttle, 4 players, No XP/Simple, Friday 11a-12p. Who hasn't dreamed of building the best treehouse in the world? Now it's time to live that dream! In Best Treehouse Ever, players compete to build their best treehouse, outfitting their treehouse with cool rooms, while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game. Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round. At the end of the third week, the winner is the player with the best treehouse ever! Family Friendly (7+) Ballroom Table 219. $2.00

6336 Clank, GM: TSA Games, 4 players, No XP/Average, Friday 11a-1p. In Clank! you are an adventurer exploring deep into the underground lair of an angry dragon in search of artifacts. You'll meet new companions, find jewels and helpful items, and battle the creatures of the dark in this press-your-luck deckbuilding game. But be quick and be alert! Each careless sound draws the attention of the dragon, and every stolen artifact increases its rage. You can score your plunder only if you make it out of the depths alive! General Audience (13+) Ballroom Table 210. $2.00

6813 Betrayal at Baldurs Gate, GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Friday 11a-1p. The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness! As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one - or possibly more - of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close! Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice. Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party? General Audience (13+) Ballroom Table 418. $2.00

7060 Coup, GM: Pritpaul Mahal, 6 players, No XP/Average, Friday 11a-12p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff, and bribe your way to power. Come try this quick and exciting bluffing game! Family Friendly (7+) Ballroom Table 313. $2.00

12p

6131 Green Couch Games: Rocky Road a la Mode, GM: Paula Tuttle, 4 players, No XP/Simple, Friday 12p-1p. Get in the driver's seat and feel what it's like to live the life of a sweet treat trucker! Stock up your truck, attract customers, and serve a hefty scoop of tasty frozen delight! The best truckers get to know their customers' favorite selections so that they can always meet demand and gain an edge over the competition in the battle to claim the hottest locations. You'll see the business of icy entrepreneurship is no day at the beach. Buckle up, turn on the loudspeaker, and take to the rocky road...with ice cream! Family Friendly (7+) Ballroom Table 219. $2.00

6141 Munchkin Spell Skool, GM: Walter Schirmacher, 4 players, No XP/Simple, Friday 12p-2p. This is magic class like you've never seen it before. Pick up your Bubble Wand and hope you can find the Great Haul, or at least a Friendly Big Kid to help you out. Or maybe grab the Fire Drill or the Manual of Transmission, because here come the Ash Kicker, Huff & Puff, and the dreaded Moldy Mort! Defeat the monsters and get to Level 10 to win. An SJ Games MIB Event. General Audience (13+) Ballroom Table 305. $2.00

6165 Sentient, GM: Nicholas Baker, 4 players, No XP/Average, Friday 12p-1p. Build up your robot factories to impress different investors, but make sure your factories are running efficiently. Featuring dice manipulation, area control, and set collection in a thinky game. General Audience (13+) Ballroom Table 310. $2.00

6202 Plague Inc., GM: Blair Reamy (Amorphous Blob), 4 players, No XP/Simple, Friday 12p-2p. Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity. Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice. General Audience (13+) Ballroom Table 201. $2.00

6289 Robo Rally, GM: Becky Reamy (Amorphous Blob), 8 players, No XP/Average, Friday 12p-2p. Direct your robot through several checkpoints to be the first to the finish. But, watch out! The rest of the robots are out to get you, as is the factory floor. There are conveyor belts, lasers and even holes to fall through. Since you are a robot, you need to have a pre-set course of action, no changes on the fly! Family Friendly (7+) Ballroom Table 203. $2.00

6362 Forbidden Island, GM: Trisha Kloha (Amorphous Blob), 4 players, No XP/Simple, Friday 12p-2p. Dare to Discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! General Audience (13+) Ballroom Table 202. $2.00

6393 Puffing Billy: Iron Dragon/Lunar Rails/Martian Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6394 Puffing Billy: Union Pacific , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 4. General Audience (13+) Ballroom Table 314. $4.00

6395 Puffing Billy: 1861, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 3. General Audience (13+) Ballroom Table 317. $4.00

6396 Puffing Billy: Ticket to Ride , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 12p-3p. Category 1. General Audience (13+) Ballroom Table 315. $4.00

6616 Adrenaline, GM: Denny Lau, 5 players, No XP/Simple, Friday 12p-2p. In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created, the Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and a chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament? Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster! General Audience (13+) Ballroom Table 422. $2.00

6814 Near and Far, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Friday 12p-2p. Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play. General Audience (13+) Ballroom Table 416. $2.00

6902 Star Trek Panic, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 12p-2p. In this cooperative game, you will boldly go where no one has gone before, as you take on the roles of Kirk, Spock, and other crew members of the U.S.S. Enterprise. To complete your mission and win the game, you must work together to defend the ship from alien threats while you perform vital tasks and explore strange new worlds and new civilizations. Adults Only (18+) Ballroom Table 204. $2.00

7076 Plato 3000, GM: Pritpaul Mahal, 4 players, No XP/Simple, Friday 12p-1p. In this variant of rummy, players take turns playing sets of Job cards, shaping the new world, and giving them powers to break the rules of the game. General Audience (13+) Ballroom Table 313. $2.00

1p

6106 Cthulhu Wars With Expansions, GM: David Reynolds, 6 players, No XP/Simple, Friday 1p-4p. This event is for players who have played the base game at least once. We will play using one of the Cthulhu Wars expansion maps with neutral Great Old Ones and other figures thrown in. All beautifully painted. Adults Only (18+) Ballroom Table 413. $4.00

6339 Railroad Revolution, GM: TSA Games, 4 players, No XP/Average, Friday 1p-3p. In Railroad Revolution, you at the helm of a railroad company competing to develop a network across America, from east coast to west. You'll build railroads, establish stations, expand telegraph lines and pursue other company objectives to increase the value of your company. Published by What's Your Game? and designed by the team of Canetta and Niccolini (ZhanGuo), this is a game with relatively simple rules but interesting and challenging decisions. Multiple strategies can lead you to victory! General Audience (13+) Ballroom Table 208. $2.00

6354 Port Royal, GM: TSA Games, 5 players, No XP/Average, Friday 1p-2p. A fast-paced press-your-luck card drafting game by Alexander Pfister (Great Western Trail). You'll gather coins, recruit helpers, and repel pirates to gain victory points. If you are clever, you may even qualify to lead a high scoring expedition! This is a race to the finish, and you must be bold to win the day, but remember, every card that you pass can be picked up by your opponents! General Audience (13+) Ballroom Table 209. $2.00

2p

6119 The Castles of Burgundy, GM: Ted Webster, 4 players, No XP/Average, Friday 2p-4p. A Stefan Feld Classic. 15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates prosperity and prominence throughout Burgundy! General Audience (13+) Ballroom Table 421. $2.00

6130 Green Couch Games: Ladder 29 , GM: Paula Tuttle, 5 players, No XP/Simple, Friday 2p-3p. Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting, players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table! Family Friendly (7+) Ballroom Table 219. $2.00

6167 Sagrada, GM: Nicholas Baker, 4 players, No XP/Average, Friday 2p-3p. In Sagrada, you play as a stained-glass artisan, drafting colorful dice and using tools of the trade to build your stained-glass window masterpiece. Each window design is a puzzle of interwoven colors and dice values, and each player has hidden goals to fulfill. The player who most skillfully solves the puzzle and meets their goals wins! General Audience (13+) Ballroom Table 310. $2.00

6197 Power Grid: The First Sparks, GM: William Frisk, 6 players, No XP/Simple, Friday 2p-4p. Long before the power companies were sending electricity through wires to light up cities, cave men were making sparks of their own to light fires. Power Grid: The First Sparks uses a modified version of the classic Power Grid gameplay to have players compete to acquire tools that allow them to hunt, fish, and gather enough food to help increase their clan and spread them across the land. General Audience (13+) Ballroom Table 307. $2.00

6246 A Scrum of Incompatible Card Games: Ultimate Chaos, GM: David A. Spitzley, 20 players, No XP/Complex, Friday 2p-3p. A U-Con tradition returns! Grab a card game from the pile, or bring your favorite, and battle opponents playing completely different games: Munchkin vs Uno vs Magic vs Fluxx vs Poker vs Rummy vs Mille Bornes vs Star Wars vs Race for the Galaxy vs... mental flexibility and a sense of humor are a must! General Audience (13+) Ballroom Table 303-304. $2.00

6258 Cerberus Engine: Cryptozoic chaos, GM: Mason Whitlark, 5 players, No XP/Simple, Friday 2p-5p. Get ready for Cryptozoic deckbuilding chaos as numerous sets from across their library get jammed together for ultimate fun. You might see Ryu facing off against the Balrog. Maybe Superman will get some aid from Frodo. Sets to be used will be chosen at random from among most of Cryptozoic's library. Multiple games can/may be played during this slot. General Audience (13+) Ballroom Table 207. $4.00

6264 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Average, Friday 2p-7p. The last human warship leads a rag-tag fleet of survivors to find a new home amongst the stars. But the Cylon battle fleet is in hot pursuit. Worse, some Cylons are already hidden amongst us, sabotaging from within. Large customized set with many scale miniatures. Adults Only (18+) Ballroom Table 302. $4.00

6335 Scythe, GM: TSA Games, 5 players, No XP/Average, Friday 2p-5p. Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 210. $4.00

6482 Evolution w/Flight and Climate Expansions - CANCELLED, GM: Norman Leon, 0 players, No XP/Simple, Friday 2p-5p. In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and carnivores lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while Long Neck will help Herbivores acquire food others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different evolution. The variety comes from the synergies between trait cards and player personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business with Herbivores. Evolution encourages both play styles and provides many paths to evolutionary "King of the Jungle" victory. Evolution: Flight, an expansion for Evolution, introduces avian species into the gaming ecosystem. Now your species can swoop on unsuspecting prey from above, fly away from predators, or soar to new locations when food is scarce. Will your species ability to fly propel you to new heights? Or will it bring your downfall? Play and find out! Evolution: Climate changes Evolution from a two-dimensional game dealing with the threat of Starvation and Carnivores, into a three-dimensional game dealing with the threat of Starvation, Carnivores, and Climate effects while increasing the vividness of the game's evolutionary theme. For more information, click on BBG webpage on Evolution below or watch a How to Play video from the game publisher: BGG on Evolution: https://boardgamegeek.com/boardgame/155703/evolution NorthStar Games on Evolution: https://youtu.be/yzXcE-JD5qM General Audience (13+) Ballroom Table 423-424. $4.00

6523 : Capital, GM: Joshua Koenemann, 4 players, No XP/Simple, Friday 2p-3p. Build and rebuild the capital of Poland in this tile drafting game. The catch is that you are limited to a 3X4 or 4X3 grid on which to work. And you have to go through the devastation left after WWI and WWII. Easy to explain, easy to learn, and fun to play! General Audience (13+) Ballroom Table 420. $2.00

6617 Hamsterrolle, GM: Denny Lau, 4 players, No XP/Simple, Friday 2p-3p. Imagine a hamster's exercise wheel, divided into numerous segments and separated by low fences (built obviously for a National Hunt racing hamster). In Hamsterrolle, the players each receive seven wooden pieces, which they aim to place (one per person per turn) within the wheel without any pieces falling out. Any pieces dislodged are taken back as a penalty, and the first to get rid of her pieces wins. Family Friendly (7+) Ballroom Table 422. $2.00

6654 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6815 Unlock!, GM: Nick Huston (Oakland County Gamers), 6 players, No XP/Simple, Friday 2p-4p. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Will start with the tutorial, then a shorter intro scenario, then one of the 6 full scenarios. General Audience (13+) Ballroom Table 416. $2.00

6821 Valeria: Card Kingdoms - CANCELLED, GM: Tim Ealy (Oakland County Gamers), 0 players, No XP/Simple, Friday 2p-4p. The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands. Valeria: Card Kingdoms is a tableau-building game that will feel familiar to deck-building fans. On your turn, roll two dice and activate citizen cards while other players will simultaneously activate their citizen cards based off of that roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game. Will include new Flames and Frost expansion. General Audience (13+) . $2.00

6844 Cities of Splendor, GM: Gary Loyola (Oakland County Gamers), 4 players, No XP/Simple, Friday 2p-3p. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, and shops. If you're wealthy enough, you might even receive a visit from a noble at some point. Will include the Cities of Splendor expansion. General Audience (13+) Ballroom Table 415. $2.00

6952 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Friday 2p-4p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

7037 Boss Monster, GM: Tim Silas, 4 players, No XP/Simple, Friday 2p-3p. Juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Family Friendly (7+) Ballroom Table 205. $2.00

7090 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Friday 2p-6p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

3p

6156 Roads and Boats, GM: Zachary Weenig, 4 players, No XP/Complex, Friday 3p-7p. One of the "Grail Games" for many board game players. Hard to find, and fun to play. You act as a logistics company moving products around the board. Everything that you build does not belong to you, but to the board. One more thing....geese create technology. Adults Only (18+) Ballroom Table 412. $4.00

6169 Cottage Garden, GM: Nicholas Baker, 4 players, No XP/Average, Friday 3p-5p. Plant your best gardens by placing tetris-like pieces on your boards. Players pick from a central market that changes. Finish and score a garden, getting a new one. You can fill holes with cats! By the designer of Patchwork, think of Cottage Garden as Patchwork's chill cousin. Family Friendly (7+) Ballroom Table 310. $2.00

6192 Legendary Encounters - Aliens, GM: Michael Whiteman (Amorphous Blob), 4 players, No XP/Simple, Friday 3p-5p. A cooperative deck building game where the players attempt to survive the alien onslaught. General Audience (13+) Ballroom Table 203. $2.00

6224 Star Trek: 5 Year Mission: To Boldly Go, GM: Scott Rutter, 6 players, No XP/Simple, Friday 3p-5p. Join the crew of the Enterprise on its 5 year mission in this dice roller co-op game. General Audience (13+) Ballroom Table 309. $2.00

6350 Archon: Glory and Machination, GM: TSA Games, 4 players, No XP/Average, Friday 3p-6p. In this game full of gorgeous artwork, you are a powerful Archon seeking to win the King's favor. Using a unique card-driven worker placement mechanism, you'll deploy your courtiers across the kingdom to gather resources and income, gain influence from the Guilds, recruit soldiers to defend the town, build important buildings and sponsor developments in science and the arts. Can you meet the king's ever-changing demands to reap the prestige and victory points to win? General Audience (13+) Ballroom Table 209. $4.00

6363 Harry Potter: Hogwarts Battle, GM: Trisha Kloha (Amorphous Blob), 4 players, No XP/Simple, Friday 3p-5p. In this cooperative game, you will take on the heroic role of either Harry Potter, Ron Weasley, Hermione Granger or Neville Longbottom in order to defeat a series of evil threats. The Villains launch attacks against you in their attempts to conquer the wizarding world, one location at a time. This game is designed to be played over a series of seven increasingly difficult adventures, to defeat You-Know-Who once and for all. General Audience (13+) Ballroom Table 202. $2.00

6400 Puffing Billy: British Rails/Aussie Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6402 Puffing Billy: Rails of New England, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 8. General Audience (13+) Ballroom Table 314. $4.00

6404 Puffing Billy: 1830 , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 3. General Audience (13+) Ballroom Table 317. $4.00

6406 Puffing Billy: Express , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 3p-6p. Category 7. General Audience (13+) Ballroom Table 315. $4.00

6467 Via Nebula, GM: Marcia Pettit, 4 players, No XP/Simple, Friday 3p-5p. A valley emerges from an era of monstrous creatures and darkness. A thick fog lingers, concealing treasures and opportunities untold. You’re going to clear the fog, unveil natural resources, and build up society so the valley’s people can live in peace and prosperity once again. In the game Via Nebula, players compete to rebuild the Nebula Valley as it recovers from a dark age by clearing the valley’s fog and locating resources. Whoever has done the most to restore the region’s buildings and towns wins! General Audience (13+) Ballroom Table 313. $2.00

6525 Notre Dame, GM: Joshua Koenemann, 5 players, No XP/Average, Friday 3p-5p. The classic Stephan Feld game celebrates its 10th Anniversary! You are controlling different districts in Paris, using the different districts in a card draft. A fun game that has many different paths to victory, but beware of the rats, as they might cause a plague. Alternate characters available if wanted. General Audience (13+) Ballroom Table 420. $2.00

6567 Lancaster : The Big Box, GM: James H Richards, 4 players, No XP/Average, Friday 3p-7p. Prior to the famous War of the Roses, Henry the 5th pushed to claim the throne of France . The Players seek to be the prime noble in his cause. Simply put, that is who runs England in his absence. General Audience (13+) Ballroom Table 311. $4.00

6618 Revolution, GM: Denny Lau, 5 players, No XP/Simple, Friday 3p-4p. Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to gain victory points, control territories (worth victory points at the end of the game) and collect more Gold, Blackmail, and Force tokens for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for points – and where to back away and let your opponents fight – is the key to victory. Whoever has the most victory points at the end of the game wins. It's a game of bluff, counter-bluff, and surprise! Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and also provide a handy rules reference during the auction. Brightly-colored wooden blocks allow players to see, at a glance, who controls which colonial-themed territories. Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics. Get ready for Revolution! General Audience (13+) Ballroom Table 422. $2.00

6840 Yedo, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Average, Friday 3p-6p. Japan, 1605. Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun, and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun - or failing that we will end his rule by any means necessary. In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly by completing missions. To do so, players must gather the necessary assets and, most importantly, outfox their opponents and prevent them from completing their missions. General Audience (13+) Ballroom Table 415. $4.00

6856 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams (Contessa), 4 players, No XP/Simple, Friday 3p-7p. Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Conference C Table 6. $4.00

6904 Star Trek Catan, GM: Mark Kloha (Amorphous Blob), 4 players, No XP/Simple, Friday 3p-7p. The many resource-rich planets within the limits of Federation territory await exploration and settlement. Build outposts and starbases to extract the resources. Using your fleet of starships, establish supply routes that enable you to bodly go further into deep space. Avoid resource shortages by trading with your opponents and Federation neighbors. If your opponents venture too far into your space, though, you might need to divert the Klingons to drive them away...because in the end, only one can be the Federation's greatest hero! Adults Only (18+) Ballroom Table 204. $4.00

7008 Lords of Waterdeep, GM: Steve Rowe, 5 players, No XP/Average, Friday 3p-5p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. General Audience (13+) Ballroom Table 419. $2.00

7026 A Scrum of Incompatible Card Games: Ultimate Chaos, GM: David A. Spitzley, 20 players, No XP/Complex, Friday 3p-4p. A U-Con tradition returns! Grab a card game from the pile, or bring your favorite, and battle opponents playing completely different games: Munchkin vs Uno vs Magic vs Fluxx vs Poker vs Rummy vs Mille Bornes vs Star Wars vs Race for the Galaxy vs... mental flexibility and a sense of humor are a must! General Audience (13+) Ballroom Table 303-304. $2.00

4p

6260 Various: Fast and Simple Card Games!, GM: Paul Johnson, 8 players, No XP/Simple, Friday 4p-5p. Need to fill some time with a game? Then come and join us for a variety of quick and easy-to-learn games! Coloretto, No Thanks!, Love Letter, Pairs, Hanabi, Red 7, Sushi Go!, and more! Family Friendly (7+) Ballroom Table 421. $2.00

6269 Terraforming Mars: Teaching Game, GM: Joseph Orosz, 8 players, No XP/Complex, Friday 4p-8p. Interested in learning one of the hottest new board games? I'll teach you how to play Terraforming Mars, an engine building game about who can contribute the most to a joint effort to turn Mars into a new Earth. No experience needed. General Audience (13+) Ballroom Table 205-206. $4.00

6331 Wasteland Express Delivery Service: Game with the Creator , GM: Jonathan Gilmour, 5 players, No XP/Simple, Friday 4p-7p. You get to play with the designer of one of the hottest games of 2017! Take on the role of the half-insane drivers for the last delivery company left on earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe, drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that they call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization. General Audience (13+) Ballroom Table 301. $4.00

6517 The Others: Seven Deadly Sins - TIME CHANGE, GM: David Reynolds, 4 players, No XP/Average, Friday 4p-6p. Join as one of four FAITH fighters as you wander the city to block the machinations of a deadly sin avatar. Players must balance personal corruption versus impact and fighting versus completing the mission. Played using painted miniatures. EVENT TIME CHANGED FROM 7pm to 4pm General Audience (13+) Ballroom Table 102. $2.00

6816 Gloomhaven, GM: Nick Huston (Oakland County Gamers), 8 players, No XP/Simple, Friday 4p-6p. Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a Choose Your Own Adventure book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. General Audience (13+) Ballroom Table 417-418. $2.00

6907 Dominion: Dominion Individual Strategy Coaching, GM: Adam Horton, 3 players, Some XP/Average, Friday 4p-5p. Get personalized tips on how to improve your Dominion game from World Champion Adam Horton. Talk strategy and tactics, theoretical and hands-on. Come with specific questions or have Adam watch you play and see what he picks up. General Audience (13+) Ballroom Table 103. Free!

6953 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Friday 4p-6p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

7027 A Scrum of Incompatible Card Games: Ultimate Chaos, GM: David A. Spitzley, 20 players, No XP/Complex, Friday 4p-5p. A U-Con tradition returns! Grab a card game from the pile, or bring your favorite, and battle opponents playing completely different games: Munchkin vs Uno vs Magic vs Fluxx vs Poker vs Rummy vs Mille Bornes vs Star Wars vs Race for the Galaxy vs... mental flexibility and a sense of humor are a must! General Audience (13+) Ballroom Table 303-304. $2.00

5p

6216 Sentinels of the Multiverse, GM: Blair Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 5p-7p. A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse. Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. General Audience (13+) Ballroom Table 201. $2.00

6356 Century: Spice Road, GM: TSA Games, 5 players, No XP/Average, Friday 5p-6p. In this beautifully illustrated card game, you are a caravan leader traveling the famed Silk Road, gathering spices from local merchants and making clever trades to fill your warehouses. The right combination of goods will allow you to fulfill the large and lucrative orders of the wealthiest townspeople, gaining you the prestige, silver, and gold to achieve the highest reputation! General Audience (13+) Ballroom Table 208. $2.00

6364 Forbidden Desert, GM: Trisha Kloha (Amorphous Blob), 5 players, No XP/Simple, Friday 5p-7p. Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert. General Audience (13+) Ballroom Table 202. $2.00

6974 Codenames, GM: Mary Garton, 8 players, No XP/Simple, Friday 5p-6p. The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. The teams compete to see who can make contact with all their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. Everybody wants to avoid the assassin. General Audience (13+) Ballroom Table 219. $2.00

7011 Asteroids , GM: Jim Schoch, 4 players, No XP/Simple, Friday 5p-6p. Asteroids is a board game adaptation of the Atari video game from the 1980s Family Friendly (7+) Ballroom Table 306. $2.00

7028 A Scrum of Incompatible Card Games: Ultimate Chaos, GM: David A. Spitzley, 20 players, No XP/Complex, Friday 5p-6p. A U-Con tradition returns! Grab a card game from the pile, or bring your favorite, and battle opponents playing completely different games: Munchkin vs Uno vs Magic vs Fluxx vs Poker vs Rummy vs Mille Bornes vs Star Wars vs Race for the Galaxy vs... mental flexibility and a sense of humor are a must! General Audience (13+) Ballroom Table 303-304. $2.00

7036 Mystic Vale, GM: Tim Silas, 4 players, No XP/Simple, Friday 5p-6p. Players take on the role of Druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Family Friendly (7+) Ballroom Table 312. $2.00

7061 Sheriff of Nottingham, GM: Pritpaul Mahal, 5 players, No XP/Average, Friday 5p-7p. Make quick profits by selling goods in the bustling city during Prince John's visit. The Sheriff is watching, but you can try to provide "incentives" to sell more profitable illicit goods. General Audience (13+) Ballroom Table 305. $2.00

6p

6120 Galaxy Trucker, GM: Ted Webster, 4 players, No XP/Average, Friday 6p-8p. Interplanetary construction firm Corporations Incorporated is looking for able-bodied, competent space pilots to ferry their materials to the Periphery. However, the company would rather not pay the high salary of skilled space pilots. That's where you come in. If you can cobble together a ship out of Corporations Incorporated's materials, and fly it to the far side of the galaxy, any profits made are yours to keep. Sounds easy, right? Ha! General Audience (13+) Ballroom Table 421. $2.00

6397 Puffing Billy: Ticket to Ride , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 1. General Audience (13+) Ballroom Table 315. $4.00

6409 Puffing Billy: Empire Builder/Eurorails , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6412 Puffing Billy: Silverton , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 8. General Audience (13+) Ballroom Table 314. $4.00

6414 Puffing Billy: 1870, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 6p-9p. Category 3. General Audience (13+) Ballroom Table 317. $4.00

6448 Lorenzo Il Magnifico, GM: Bryan Snell, 4 players, No XP/Average, Friday 6p-9p. In this game, you're the head of a noble family in a city during the Italian renaissance. You deploy your family members to the different guilds and towers of the city, where they'll gain political, military and economic achievements. The stronger the family member, the greater the rewards! Players must also pay attention to their family's relationship to the powerful Church, which will impose harsh and lasting penalties on those who haven't demonstrated their faith. A fairly heavy Eurogame by the designers of Grand Austria Hotel. Family Friendly (7+) Ballroom Table 309. $4.00

7029 A Scrum of Incompatible Card Games: Ultimate Chaos, GM: David A. Spitzley, 20 players, No XP/Complex, Friday 6p-7p. A U-Con tradition returns! Grab a card game from the pile, or bring your favorite, and battle opponents playing completely different games: Munchkin vs Uno vs Magic vs Fluxx vs Poker vs Rummy vs Mille Bornes vs Star Wars vs Race for the Galaxy vs... mental flexibility and a sense of humor are a must! General Audience (13+) Ballroom Table 303-304. $2.00

7p

6280 Mountains of Madness, GM: Curtis Lithgow, 5 players, No XP/Average, Friday 7p-9p. 1931. Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind? Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay. General Audience (13+) Ballroom Table 420. $2.00

6349 Vinhos, GM: TSA Games, 4 players, No XP/Average, Friday 7p-10p. In Vinhos, you are a fledgling Portuguese winemaker seeking to become a leading wine producer. Over six years of harvests, you'll select and cultivate your vines, develop your facilities, and hire expert staff to produce the finest quality wines. You'll compete in wine fairs, and sell your barrels in the local and international markets to become the best in the business! A classic game by the legendary Vital Lacerda. General Audience (13+) Ballroom Table 210. $4.00

6817 Dice Forge, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Simple, Friday 7p-9p. Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory. Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens! Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies. General Audience (13+) Ballroom Table 416. $2.00

6822 Fate of the Elder Gods, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Friday 7p-10p. In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late! During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power. General Audience (13+) Ballroom Table 418. $4.00

7030 A Scrum of Incompatible Card Games: Ultimate Chaos, GM: David A. Spitzley, 20 players, No XP/Complex, Friday 7p-8p. A U-Con tradition returns! Grab a card game from the pile, or bring your favorite, and battle opponents playing completely different games: Munchkin vs Uno vs Magic vs Fluxx vs Poker vs Rummy vs Mille Bornes vs Star Wars vs Race for the Galaxy vs... mental flexibility and a sense of humor are a must! General Audience (13+) Ballroom Table 303-304. $2.00

8p

6150 Arcadia Quest: Arcadia Quest: Pets, GM: Kevin Schnell, 4 players, No XP/Average, Friday 8p-10p. In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces. Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign. Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios. General Audience (13+) Ballroom Table 303. $2.00

6151 Sentinels of the Multiverse, GM: Evans Collins, 5 players, No XP/Average, Friday 8p-10p. Sentinels of the Multiverse is a card game where players assume the role of a superhero and must work together in order to defeat a supervillain. With a large selection of superheroes to choose from and supervillains to fight, no two games are ever the same! General Audience (13+) Ballroom Table 310. $2.00

6190 Top Race/Daytona 500/Detroit-Cleveland Grand Prix/Downforce: Top Races, GM: Cheryl Orosz, 18 players, No XP/Simple, Friday 8p-10p. Wolfgang Kramer's family of car-racing games make for an epic event. Bid for the car or cars you can drive to victory. Move your cars and work to block and waste the movement of other cars. General Audience (13+) Ballroom Table 423-425. $2.00

6217 Roll for the Galaxy, GM: Blair Reamy (Amorphous Blob), 5 players, No XP/Average, Friday 8p-10p. A game of building space empires...with dice. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! General Audience (13+) Ballroom Table 201. $2.00

6218 Glory to Rome, GM: Mark Brehob, 10 players, No XP/Average, Friday 8p-10p. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leads a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways. The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork. We should have both sets of art available for play. General Audience (13+) Ballroom Table 305-306. $2.00

6290 Lords of Waterdeep, GM: Becky Reamy (Amorphous Blob), 5 players, No XP/Simple, Friday 8p-10p. Take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other Lords by playing Intrigue cards to enact your carefully laid plans. General Audience (13+) Ballroom Table 203. $2.00

6343 Yamatai, GM: TSA Games, 4 players, No XP/Average, Friday 8p-10p. In this game, you set sail with fleets of trading ships seeking to explore and develop the many islands of Yamatai. You collect culture tokens, build buildings, recruit specialists, and earn money, all with the goal of gaining the most prestige in the eyes of the Queen. A unique and engaging game by Bruno Cathala (Mission: Red Planet, Five Tribes). General Audience (13+) Ballroom Table 209. $2.00

6365 Cuthroat Caverns, GM: Trisha Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 8p-10p. TRUST NO ONE. An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way-- that, and the greed of the other players. In this game of kill-stealing, you decide whether to swing for a whopping 50 points of damage or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage others' plans too much, and the entire party will die without a winner. Adults Only (18+) Ballroom Table 202. $2.00

6464 Formula D: Valencia Circuit, GM: Michael Cook, 10 players, No XP/Simple, Friday 8p-11p. Push your engine to its limit, hug the curves, pass to win. Take risks & plan ahead! Rules will be taught. This is race 1 of 2 to determine the 2017 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner. Must be present after final Saturday race to receive prize. General Audience (13+) Ballroom Table 412. $4.00

6521 Dark Seas, GM: Rhonda Berg, 4 players, No XP/Average, Friday 8p-10p. Dark Seas is a unique engine-building game with a pirate theme. Each person has their own set of hexagonal ports they travel to, while scheming, plundering, acquiring treasure, etc. All sorts of pirate fun! The game's art and flavor text add to the experience. General Audience (13+) Ballroom Table 419. $2.00

6562 Various: Short Games, GM: Jeannette Quirk, 8 players, No XP/Simple, Friday 8p-10p. What to do when you don’t have a full hour or even a half hour to game? Play a short game, that’s what. Come play several short games and get a feel for many different fun, fast, games to play. Games that I will have may include Tsuro, Escape, Zombie Dice, Sushi Go, 7 ate 9, Stoplights, Spot it, Loonacy, Piece o’ Cake and Timeline: Inventions. Family Friendly (7+) Ballroom Table 222. $2.00

6619 Metro, GM: Denny Lau, 6 players, No XP/Simple, Friday 8p-9p. With similarities to Streetcar, Tsuro, Tantrix and Spaghetti Junction. Players put square tiles onto the board to form rail lines. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station on the edge or in the center, the player scores based on the length of the route, and double for city connections to the center of the board Family Friendly (7+) Ballroom Table 422. $2.00

6668 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6842 Seasons, GM: Gary Loyola (Oakland County Gamers), 4 players, No XP/Simple, Friday 8p-10p. The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary Tournament of the 12 Seasons is taking place. At the end of the three-year competition, the new archmage of the kingdom of Xidit will be chosen. Take your place, wizard! General Audience (13+) Ballroom Table 415. $2.00

6898 Flash Point: Fire Rescue, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 8p-10p. The call comes in: "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. General Audience (13+) Ballroom Table 204. $2.00

6954 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Friday 8p-10p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

7084 : 2017 Michigan State Diamonds Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Friday 8p-12a. This Stronghold game by Mike Fitzgerald is a trick-taking card game in which players collect Diamonds - not cards bearing that suit, mind you, but rather actual "Diamond Crystals". What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Whoever has the most points in Diamond Crystals at the end of the game wins! The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon 2018 (as well as a free badge to DieCon)! General Audience (13+) Ballroom Table 211-214. $2.00

7091 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Friday 8p-12a. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

9p

6097 Sid Meier's Civilization Board Game, GM: Tim Hamlin, 5 players, No XP/Average, Friday 9p-12a. In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you! Adults Only (18+) Ballroom Table 304. $4.00

6161 Terraforming Mars, GM: Mark Haynes, 4 players, No XP/Average, Friday 9p-12a. In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. General Audience (13+) Ballroom Table 411. $4.00

6253 Food Chain Magnate, GM: Paul Johnson, 5 players, No XP/Complex, Friday 9p-12a. Control your own fast-food chain in this strategic game of management! A game for serious gamers, Food Chain Magnate has a tremendous amount of depth to it. General Audience (13+) Ballroom Table 414. $4.00

6359 Not Alone, GM: TSA Games, 6 players, No XP/Average, Friday 9p-10p. You are a member of an intergalactic expedition shipwrecked on a mysterious planet called Artemia. Your team sets out to explore the planet while waiting for rescue, but you are not alone! In this asymmetric card game, one player acts as the Creature, who hunts the shipwreck survivors, while the rest work together to explore the planet and survive until help arrives. A high stakes game of hide-and-seek, where using your wits is the key to staying alive! General Audience (13+) Ballroom Table 208. $2.00

6415 Puffing Billy: China Rails/India Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6417 Puffing Billy: Metro, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 4. General Audience (13+) Ballroom Table 314. $4.00

6418 Puffing Billy: Spike , GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 4. General Audience (13+) Ballroom Table 315. $4.00

6420 Puffing Billy: Ticket to Ride Card Game, GM: Puffing Billy Team, 12 players, No XP/Simple, Friday 9p-12a. Category 7. General Audience (13+) Ballroom Table 317. $4.00

6769 Viral, GM: Curtis Lithgow, 5 players, No XP/Average, Friday 9p-11p. You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUSES controlled by other players and the powerful IMMUNE SYSTEM! VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ, thus activating the anti-virus (the immune system). Players also can play cards that allow them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL! General Audience (13+) Ballroom Table 420. $2.00

6866 Parliament and Pride: Deviants - TIME CHANGE, GM: David Thomas, 10 players, No XP/Simple, Friday 9p-10p. Deviants is a very funny Clue, but on crack! You can be a good guy or bad guy, and you can take out other players. It's all in the setting an English boarding school. Cheers. Note: This event is after midnight on Friday, that is 0100 Saturday (in military time). General Audience (13+) Ballroom Table 413. $2.00

6965 Munchkin: Rick and Morty, GM: Jeff Beeler, 6 players, No XP/Simple, Friday 9p-10p. Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, or Mr. Poopybutthole to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win. Adults Only (18+) Ballroom Table 103. $2.00

6976 Atlantis, GM: Mary Garton, 4 players, No XP/Simple, Friday 9p-10p. The link between your beloved home of Atlantis and the mainland is crumbling. You must race your people along the great causeway before pieces of it crumble away. Collect gems along the way, which may help you cross the gaps. General Audience (13+) Ballroom Table 302. $2.00

6999 Citadels, GM: Michael Emerson, 8 players, No XP/Simple, Friday 9p-11p. Players take on new roles each round to represent characters they hire, in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins. General Audience (13+) Ballroom Table 311. $2.00

7102 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Friday 9p-11p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 313. $2.00

10p

6147 Blood Rage, GM: Kevin Schnell, 5 players, No XP/Average, Friday 10p-12a. In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. General Audience (13+) Ballroom Table 303. $2.00

6208 Alhambra: Original, GM: Bob Mariotti, 5 players, No XP/Simple, Friday 10p-12a. Tiles are used to create the most beautiful Alhambra, measured in victory points. Careful placement of tiles is necessary to make your Alhambra a success. Points are given for the most of each type of tile and for the longest wall at three different scoring opportunities. General Audience (13+) Ballroom Table 417. $2.00

6366 Munchkin: Holiday Surprise, GM: Trisha Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 10p-12a. Munchkin Holiday Surprise includes all the cards from Waiting for Santa, Santa's Revenge, Reindeer Games and Naughty & Nice because of course the holidays are all about bashing monsters and taking their stuff.. Adults Only (18+) Ballroom Table 202. $2.00

6381 Cosmic Encounter (Eon), GM: Norm Meluch, 6 players, No XP/Average, Friday 10p-12a. CE players each represent an alien race that is seeking to spread themselves from their home system of planets onto five foreign worlds. To accomplish the goal, each race makes challenges against other players' worlds, and often enlist the aid of other interested players to attack or defend. The challenge is that each alien race has a special power, giving them a unique way to bend or outright break some rule in the game. Using strategy, alliance building, brute force, and some luck, each alien race works to achieve the elusive five foreign bases. Shared victories are possible. This event will use the 1978 version of the game published by Eon. General Audience (13+) Ballroom Table 205. $2.00

6384 City of Spies: Estoril 1942, GM: Jason Miller, 4 players, No XP/Average, Friday 10p-12a. Estoril is small town near Lisbon, Portugal. Having a casino, beach and wonderful weather, the region was a center of diplomacy- and spying- during World War II. In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril. Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location. Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location. At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins. General Audience (13+) Ballroom Table 309. $2.00

6441 Orleans , GM: Nikki Carr, 4 players, No XP/Average, Friday 10p-12a. During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction, and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science. Finally, it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. General Audience (13+) Ballroom Table 308. $2.00

6533 A Study in Emerald, GM: Samantha Orosz, 4 players, No XP/Average, Friday 10p-12a. In this stylistic mash-up of Sherlock Holmes and H.P. Lovecraft, the worst has already happened and the world is now ruled by the Old Ones. However, a secret war is being fought to free mankind from their servitude. The game A Study in Emerald fleshes out this core idea by including historical figures from the late nineteenth century, most being persons involved in the anarchist movement of the time. General Audience (13+) Ballroom Table 206. $2.00

6620 Ave Caesar, GM: Denny Lau, 6 players, No XP/Simple, Friday 10p-11p. Set in a Roman Coliseum, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer outside routes on corners, you may not have enough movement to finish the race. Family Friendly (7+) Ballroom Table 307. $2.00

6766 Mechs vs. Minions, GM: Bryan Snell, 4 players, No XP/Simple, Friday 10p-12a. Set in the world of Runeterra, players take on the roles of four intrepid Yordles-- Corki, Tristana, Heimerdinger, and Ziggs-- who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test. General Audience (13+) Ballroom Table 301. $2.00

6810 Dead of Winter: Warring Colonies, GM: Nick Huston (Oakland County Gamers), 11 players, Some XP/Average, Friday 10p-1a. In Warring Colonies, unique main objectives set two colonies against each other as they battle for territory, while the odd-man-out Lone Wolf adds chaotic balance as she pursues her own secret goals while keeping both colonies in check. General Audience (13+) Ballroom Table 416. $2.00

6812 Betrayal at House on the Hill: Widows Walk, GM: Tim Ealy (Oakland County Gamers), 6 players, No XP/Simple, Friday 10p-1a. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. General Audience (13+) Ballroom Table 418. $4.00

6841 Super Motherload, GM: Gary Loyola (Oakland County Gamers), 4 players, No XP/Simple, Friday 10p-12a. The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity. You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition. As a part of this maiden voyage, the corporation has agreed to let you reinvest any wealth you uncover back into training your Pod pilots, increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy? Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you've collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins. General Audience (13+) Ballroom Table 415. $2.00

6868 Parliament and Pride: Deviants, GM: David Thomas, 10 players, No XP/Simple, Friday 10p-11p. Deviants is a very funny Clue, but on crack! You can be a good guy or bad guy, and you can take out other players. It's all in the setting an English boarding school. Cheers. General Audience (13+) Ballroom Table 413. $2.00

6906 BattleGoats, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Friday 10p-12a. One day in the land of Goatopia, a group of unknown heroes emerged. They wore fancy armor and wielded powerful weapons. The Goatopians looked on as they clashed in battle with one another. As the battles waged on, the Goatopians began to fight alongside the heroes. Striving for an end to the war, they became BattleGoats! General Audience (13+) Ballroom Table 204. $2.00

6964 Star Fluxx, GM: Jeff Beeler, 6 players, No XP/Simple, Friday 10p-11p. Fluxx gets the Science Fiction treatment. From the publisher: "Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon – or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens." Like its brethren, Star Fluxx is the game of ever changing rules. It starts out as Draw 1, Play 1, but even that can change. When a Goal card is played, you can win by meeting the Goal, usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal, or stop your opponent. Creeper cards usually prevent you from winning, but are sometimes necessary to meet the Goal. Family Friendly (7+) Ballroom Table 103. $2.00

6980 Lotus, GM: Paula Tuttle, 4 players, No XP/Simple, Friday 10p-11p. Lotus is a beautiful game that grows into a unique work of art every time you play. Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment. Family Friendly (7+) Ballroom Table 219. $2.00

11p

6450 Dominion: Dominion Individual Strategy Coaching, GM: Adam Horton, 3 players, Some XP/Average, Friday 11p-12a. Get personalized tips on how to improve your Dominion game from World Champion Adam Horton. Talk strategy and tactics, theoretical and hands-on. Come with specific questions or have Adam watch you play and see what he picks up. General Audience (13+) Ballroom Table 105. Free!

6865 Parliament and Pride: Deviants, GM: David Thomas, 10 players, No XP/Simple, Friday 11p-12a. Deviants is a very funny Clue, but on crack! You can be a good guy or bad guy, and you can take out other players. It's all in the setting an English boarding school. Cheers. General Audience (13+) Ballroom Table 413. $2.00

6966 Cthulhu Fluxx!, GM: Jeff Beeler, 6 players, No XP/Simple, Friday 11p-12a. Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshipping the Minions of Darkness? Like the other games in the Fluxx family, in Cthulhu Fluxx players will modify the rules of the game by playing cards, changing numerous aspects of game play: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and of course how to win the game. Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning – even if you otherwise have the winning combination! Adults Only (18+) Ballroom Table 103. $2.00

12a

6122 Strange Synergy, GM: Owen McCauley, 4 players, No XP/Average, Friday 12a-2a. Strange Synergy is built around a deck of Power cards, that take many different forms. You play as one of four teams, each with three characters. Each character gets three power cards, and they determine the abilties. Flying, fire breathing, web shooting? Sure, why not? Teleporting, bomb laying, armored hide? Sounds fun! According to the box art, there are 54,412,095,438,884,442,171,015,559,612,238,483,426,494,73,984,818,216,132,171,763,717,851,980,462 possible combinations. General Audience (13+) Ballroom Table 207. $2.00

6254 Various: Fast and Simple Card Games!, GM: Paul Johnson, 8 players, No XP/Simple, Friday 12a-1a. Need to fill some time with a game? Then come and join us for a variety of quick and easy-to-learn games! Coloretto, No Thanks!, Love Letter, Pairs, Hanabi, Red 7, Sushi Go!, and more! Family Friendly (7+) Ballroom Table 414. $2.00

6928 Mansions of Madness 2nd Ed., GM: Kevin Schnell, 5 players, No XP/Average, Friday 12a-2a. Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. This fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters. Play with painted miniatures and mansion furniture at the stroke of midnight! General Audience (13+) Ballroom Table 303. $2.00

6977 Red Dragon Inn, GM: James Arnoldi, 5 players, No XP/Simple, Friday 12a-2a. You've slayed the Dragon, rescued the prince, and returned to town with a ton of loot. What to do next? Head to the pub, of course. There's drinking! There's gambling! There's even a bit of fighting! Don't drink too much or you'll pass out! Don't gamble away all your money or you'll get kicked out! Be the last man or woman standing in the pub and you are the winner! Game included multiple expansion characters as options. Adults Only (18+) Ballroom Table 305. $2.00

Saturday

9a

6221 XCom: The Board Game: Defenders of Earth, GM: Scott Rutter, 4 players, Some XP/Average, Saturday 9a-1p. Defend our homeworld from alien invaders in this board game adaptation of the computer game XCom: Enemy Unknown. Do you have what it takes to save the world? General Audience (13+) Ballroom Table 306. $4.00

6281 : 17th Annual Abstracts Tournament, GM: Clark Rodeffer, 24 players, No XP/Simple, Saturday 9a-1p. Come match wits with your opponents in various combinatorial strategy games. Most of these games can be learned and played to completion within 30 minutes. General Audience (13+) Ballroom Table 420-425. $4.00

6367 Harry Potter: Hogwarts Battle, GM: Trisha Kloha (Amorphous Blob), 4 players, No XP/Simple, Saturday 9a-11a. In this cooperative game, you will take on the heroic role of either Harry Potter, Ron Weasley, Hermione Granger or Neville Longbottom in order to defeat a series of evil threats. The Villains launch attacks against you in their attempts to conquer the wizarding world one Location at a time. This game is designed to be played over a series of seven increasingly difficult adventures, to defeat You-Know-Who once and for all. General Audience (13+) Ballroom Table 202. $2.00

6405 Puffing Billy: 1830 , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 3. General Audience (13+) Ballroom Table 317. $4.00

6407 Puffing Billy: Express , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 7. General Audience (13+) Ballroom Table 315. $4.00

6410 Puffing Billy: Empire Builder/Eurorails , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6421 Puffing Billy: Union Pacific , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9a-12p. Category 4. General Audience (13+) Ballroom Table 314. $4.00

6478 Terraforming Mars, GM: Dale Barnes, 5 players, No XP/Average, Saturday 9a-11a. In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. General Audience (13+) Ballroom Table 307. $2.00

6687 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6829 Junk Art, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Saturday 9a-10a. Where some see junk, others see art! In Junk Art, let your creativity take over as everything you touch turns into magnificent structures and extraordinary creations! But you're not the only talented artist in town... Family Friendly (7+) Ballroom Table 419. $2.00

6843 Machi Koro: Big Lights, Big City, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Simple, Saturday 9a-10a. Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins General Audience (13+) Ballroom Table 415. $2.00

6899 Flash Point: Fire Rescue, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 9a-11a. The call comes in: "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. General Audience (13+) Ballroom Table 204. $2.00

7063 Splendor, GM: Pritpaul Mahal, 4 players, No XP/Average, Saturday 9a-10a. Splendor is a game of chip-collecting and card development. Use gems to buy gem mines which in turn help you buy more mines. Strategize to attract nobles and acquire the most prestige points. Family Friendly (7+) Ballroom Table 312. $2.00

7070 Cytosis, GM: Joseph Orosz, 4 players, No XP/Simple, Saturday 9a-11a. The worker placement game of cell biology. Players compete to gather resources (mRNA, Proteins, Carbs, Lipids, and ATP) and use those resources to build enzymes, hormones and receptors and fend off attacking viruses! Just arrived from its Kickstarter campaign. From the makers of Ion, Covalence, Virulence, & Peptide. General Audience (13+) Ballroom Table 207. $2.00

7083 : 2017 Michigan State Nevermore Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 9a-1p. This game from Smirk & Dagger is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon 2018 (as well as a free badge to DieCon)! General Audience (13+) Ballroom Table 211-214. $2.00

7092 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 9a-1p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

10a

6138 The Castles of Burgundy, GM: Ted Webster, 4 players, No XP/Average, Saturday 10a-12p. A Stefan Feld Classic. 15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates prosperity and prominence throughout Burgundy! General Audience (13+) Ballroom Table 413. $2.00

6338 Yamatai, GM: TSA Games, 4 players, No XP/Average, Saturday 10a-12p. In this game, you set sail with fleets of trading ships seeking to explore and develop the many islands of Yamatai. You collect culture tokens, build buildings, recruit specialists, and earn money, all with the goal of gaining the most prestige in the eyes of the Queen. A unique and engaging game by Bruno Cathala (Mission: Red Planet, Five Tribes). General Audience (13+) Ballroom Table 210. $2.00

6355 Port Royal, GM: TSA Games, 5 players, No XP/Average, Saturday 10a-11a. A fast-paced press-your-luck card drafting game by Alexander Pfister (Great Western Trail). You'll gather coins, recruit helpers, and repel pirates to gain victory points. If you are clever, you may even qualify to lead a high scoring expedition! This is a race to the finish, and you must be bold to win the day, but remember, every card that you pass can be picked up by your opponents! General Audience (13+) Ballroom Table 208. $2.00

6446 Mechs vs. Minions, GM: Bryan Snell, 4 players, No XP/Simple, Saturday 10a-12p. Set in the world of Runeterra, players take on the roles of four intrepid Yordles-- Corki, Tristana, Heimerdinger, and Ziggs-- who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test. General Audience (13+) Ballroom Table 302. $2.00

6465 Formula D: Monaco Circuit, GM: Michael Cook, 10 players, No XP/Simple, Saturday 10a-1p. Push your engine to its limit, hug the curves, pass to win. Take risks & plan ahead! Rules will be taught. This is race 1 of 2 to determine the 2017 U-Con Formula D Racing Champ. Your 2 placings will set your final standings. There will be a prize for the Racing Series winner. Must be present after final Saturday race to receive prize. General Audience (13+) Ballroom Table 411. $4.00

6468 Grand Austria Hotel, GM: Marcia Pettit, 4 players, No XP/Average, Saturday 10a-12p. At the beginning of the 20th century, Vienna was one of the major centers of Europe. Artists, politicians, nobles, citizens, and tourists populated the streets of the city, and the emperor ruled them all. You are in the thick of the Viennese Modern Age, trying your luck as a hotelier. For that, you must expand your little hotel and prepare new rooms. In the meantime, your guests require culinary excellence. Make sure each and every guest receives a proper dish and drink. You may need to hire additional staff. Despite all that, do not forget to render homage to the emperor, or you will fall into disgrace pretty soon. Face the challenge and turn your little hostel into the Grand Austria Hotel! General Audience (13+) Ballroom Table 301. $2.00

6537 Near and Far, GM: Vera Devera-Dalrymple (ConTessa), 4 players, No XP/Average, Saturday 10a-12p. In Near and Far, you and up to three friends explore a land, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react and creating a new and memorable tale each time you play. Family Friendly (7+) Conference C Table 4. $2.00

6563 Dice City, GM: Steven Zalek, 4 players, No XP/Average, Saturday 10a-12p. Roll, Build, Win! The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim! You each have several ways to promote your city: create strong armies, construct wondrous buildings, or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. General Audience (13+) Ballroom Table 219. $2.00

6569 Tzolk'in: Tribes and Prophecies, GM: James H Richards, 4 players, Some XP/Average, Saturday 10a-2p. Playing one of the Tribes that were part of the Mayan civilization, players attempt to work the calender to gain the right of being proclaimed the Gods' Own Tribe. Worker placement on wheels that rotate the game until a player takes the worker off to gain the reward of the space. This in turns allows the worker to be freed for future use. Game does involve feeding workers as required or incur the disfavor of the gods. General Audience (13+) Ballroom Table 311. $4.00

6834 Camel Up, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Saturday 10a-11a. OCG-OAKLAND COUNTY GAMERS teaches Camel Up. Up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win-- should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Family Friendly (7+) Ballroom Table 419. $2.00

6839 Honshu, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Simple, Saturday 10a-11a. Honshu is a trick-taking, map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune. One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities. Manipulating your position in the player order is crucial for mastering Honshu. General Audience (13+) Ballroom Table 415. $2.00

6908 Dominion: Dominion Individual Strategy Coaching, GM: Adam Horton, 3 players, Some XP/Average, Saturday 10a-11a. Get personalized tips on how to improve your Dominion game from World Champion Adam Horton. Talk strategy and tactics, theoretical and hands-on. Come with specific questions or have Adam watch you play and see what he picks up. General Audience (13+) Ballroom Table 106. Free!

6933 Mystic Vale, GM: Samantha Orosz, 7 players, Some XP/Average, Saturday 10a-11a. A curse has been placed on the valley of life. You and a group of other druids have pledged to work towards healing the land. In this cardbuilding game, take your cards and make them better, but weigh the good with the bad or risk decay. General Audience (13+) Ballroom Table 205-206. $2.00

6941 T.I.M.E Stories: The Marcy Case, GM: Randolph Williams (Contessa), 4 players, No XP/Simple, Saturday 10a-2p. Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me! General Audience (13+) Conference C Table 6. $4.00

6942 Isle of Skye, GM: Chrissy Zimmerman (Oakland County Gamers), 5 players, No XP/Simple, Saturday 10a-12p. Players are chieftains of famous clans and want to build their kingdoms to score as many points as possible, but in each game only four of the sixteen scoring tiles will be scored. Thanks to the scoring tiles, each game is different and leads to different tactics and strategies. Family Friendly (7+) Ballroom Table 416. $2.00

6946 The Godfather: Corelone's Empire, GM: Tony Armada (Oakland County Gamers), 5 players, No XP/Simple, Saturday 10a-12p. Money, rackets, contracts, and special advantages (such as the union boss) are represented by cards in your hand, and your hand size is limited, with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game, though, cash is all that matters, and whoever has the most money wins Family Friendly (7+) Ballroom Table 417. $2.00

6947 Lanterns, GM: Andrew McAlister (Oakland County Gamers), 4 players, No XP/Simple, Saturday 10a-12p. The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins. Family Friendly (7+) Ballroom Table 414. $2.00

6955 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Saturday 10a-12p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

7052 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 10a-11a. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Family Friendly (7+) Ballroom Table 313. $2.00

7066 Dicemasters: Learn to Play Dicemasters, GM: Henry Kloosterman, 4 players, No XP/Simple, Saturday 10a-11a. Players take on the role of masterminds directing the actions of a team of powerful supers (represented by dice) to battle each other! Each turn, you'll roll your dice to see what resources you have available, buy dice, send your team members into the field, and then strike at the enemy mastermind. Reduce the enemy mastermind's life to zero, and save the day! All materials provided & rules taught. Family Friendly (7+) Ballroom Table 107. $2.00

7074 The Bloody Inn, GM: Shannon Slakinski (ConTessa), 4 players, No XP/Average, Saturday 10a-12p. France 1831. You are a part of a family of rural farmers determined to make its fortune. The family's strategy is to invest in an inn and rob traveling guests. Unfortunately, your morals hinder you from robbing your guests...at least, while they are still alive. General Audience (13+) Conference C Table 2. $2.00

11a

6154 7 Wonders, GM: Evans Collins, 7 players, No XP/Average, Saturday 11a-1p. 7 Wonders is a card drafting game in which each player is tasked with building one of the Seven Wonders of the World. He/she must develop his/her civilization through the clever use of playing cards. Players can also establish guilds in order to maximize their score at the end of the game. Family Friendly (7+) Ballroom Table 101. $2.00

6166 Sentient, GM: Nicholas Baker, 4 players, No XP/Average, Saturday 11a-12p. Build up your robot factories to impress different investors, but make sure your factories are running efficiently. Featuring dice manipulation, area control, and set collection in a thinky game. General Audience (13+) Ballroom Table 310. $2.00

6173 Princes of Florence, GM: Eric McGlohon, 5 players, No XP/Average, Saturday 11a-12p. Players attract artists and scholars trying to become the most prestigious family in Florence. Each player is given a palace grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done in a variety of ways, although most will be earned by playing profession cards to generate work points. There are a variety of professions such as astronomers, organists, and architects. Each is attracted to a particular combination of building, landscape feature, and social freedom. The more the player can match these preferences, the more work points are generated. If a player satisfies the minimum requirement of work points, which increases each round, then the work can be created and the player can then trade the work points for cash and/or victory points. General Audience (13+) Ballroom Table 412. $2.00

6252 Mega Civilization, GM: Paul Johnson, 18 players, No XP/Average, Saturday 11a-10p. The legendary board game Civilization returns with a new version designed for a large group of players. Advance your civilization to victory in this epic game! General Audience (13+) Clubhouse Table 12-13. $6.00

6340 First Class, GM: TSA Games, 4 players, No XP/Average, Saturday 11a-1p. In First Class, you are a rail line manager seeking to build the most luxurious (and lucrative) train line from Venice to Constantinople- the Orient Express. By drafting action cards, you'll expand your route, upgrade your train, and move your conductor to score points. Easy to learn, but with good depth, this game has many paths to victory and great action combos! Designed by Helmut Ohley (Russian Railroads). General Audience (13+) Ballroom Table 209. $2.00

6368 Forbidden Desert, GM: Trisha Kloha (Amorphous Blob), 4 players, No XP/Simple, Saturday 11a-1p. Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert. General Audience (13+) Ballroom Table 202. $2.00

6385 Inis, GM: Jason Miller, 4 players, No XP/Average, Saturday 11a-1p. Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island. At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. General Audience (13+) Ballroom Table 309. $2.00

6574 Big Bad Overlord, GM: Mauro DeCillis, 6 players, No XP/Simple, Saturday 11a-1p. Big Bad Overlord is a card and dice game for 4-6 players in which you take on the role of a mighty Lord of Darkness. Fight with other sinister beings for control while you gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! Family Friendly (7+) Ballroom Table 304. $2.00

6599 Various: Short Games, GM: Jeannette Quirk, 8 players, No XP/Simple, Saturday 11a-1p. What to do when you don’t have a full hour or even a half hour to game? Play a short game, that’s what. Come play several short games and get a feel for many different fun, fast games to play. Games may include Tsuro, Escape, Zombie Dice, Sushi Go, 7 ate 9, Stoplights, Spot it, Loonacy, Piece o’ Cake, and Timeline: Inventions. Family Friendly (7+) Ballroom Table 222. $2.00

6759 Five Crowns, GM: Meri Orosz, 7 players, No XP/Simple, Saturday 11a-1p. Five Crowns is a progressive rummy game where you try to be the first player out by using all your cards in runs and sets. The game isn't over til' the kings go wild. General Audience (13+) Ballroom Table 205-206. $2.00

6760 Manhattan Project: Energy Empire , GM: Joseph Orosz, 4 players, No XP/Average, Saturday 11a-1p. A loose sequel to The Manhattan Project, player are various countries trying to develop themselves while competing at the United Nations and keeping their environments clean. Worker placement and engine building combined. General Audience (13+) Ballroom Table 207. $2.00

6828 Campy Creatures, GM: Joseph Brown (Oakland County Gamers), 5 players, No XP/Simple, Saturday 11a-12p. Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty, your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned-- the mortals won't go down without a fight. Campy Creatures is a ghoulish game of bluffing, deduction, and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start, so knowing what a person might do in a particular situation is key. Family Friendly (7+) Ballroom Table 419. $2.00

6838 Paperback, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Simple, Saturday 11a-12p. You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream, and maybe pay the bills. Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. General Audience (13+) Ballroom Table 415. $2.00

6903 Star Trek Panic, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 11a-1p. In this cooperative game, you will boldly go where no one has gone before, as you take on the roles of Kirk, Spock, and other crew members of the U.S.S. Enterprise. To complete your mission and win the game, you must work together to defend the ship from alien threats while you perform vital tasks and explore strange new worlds and new civilizations. Adults Only (18+) Ballroom Table 204. $2.00

6994 My Little Pony Memory Game, GM: Matt Hawkins, 5 players, No XP/Simple, Saturday 11a-12p. Classic Memory game challenging you to find matches. Family Friendly (7+) Ballroom Table 203. $2.00

7007 The Pillars of the Earth, GM: Nikki Carr, 4 players, No XP/Simple, Saturday 11a-1p. The Pillars of the Earth is based on the bestselling novel by Ken Follett and the 2006 game in the Kosmos line of literature-based games. At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. General Audience (13+) Ballroom Table 308. $2.00

7010 Lords of Waterdeep, GM: Steve Rowe, 5 players, No XP/Average, Saturday 11a-1p. Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. General Audience (13+) Ballroom Table 105. $2.00

7051 Coup, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 11a-12p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. Family Friendly (7+) Ballroom Table 313. $2.00

7082 Dicemasters: Learn to Play Dicemasters, GM: Henry Kloosterman, 4 players, No XP/Simple, Saturday 11a-12p. Players take on the role of masterminds directing the actions of a team of powerful supers (represented by dice) to battle each other! Each turn, you'll roll your dice to see what resources you have available, buy dice, send your team members into the field, and then strike at the enemy mastermind. Reduce the enemy mastermind's life to zero, and save the day! All materials provided & rules taught. Family Friendly (7+) Ballroom Table 107. $2.00

12p

6398 Puffing Billy: Ticket to Ride , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 1. General Audience (13+) Ballroom Table 315. $4.00

6403 Puffing Billy: Rails of New England, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 8. General Audience (13+) Ballroom Table 314. $4.00

6423 Puffing Billy: Aussie Rails/Nippon Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6425 Puffing Billy: Trains , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 12p-3p. Category 7. General Audience (13+) Ballroom Table 317. $4.00

6975 Hey! That's My Fish!, GM: Mary Garton, 4 players, No XP/Simple, Saturday 12p-1p. Your penguins jump from ice floe to ice floe, hunting fish and trying to block other penguins and secure the best fishing grounds for themselves. The penguins that catch the most fish win. Family Friendly (7+) Ballroom Table 307. $2.00

7035 Boss Monster, GM: Tim Silas, 4 players, No XP/Simple, Saturday 12p-1p. Juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Family Friendly (7+) Ballroom Table 312. $2.00

7065 Codenames, GM: Pritpaul Mahal, 8 players, No XP/Simple, Saturday 12p-1p. In Codenames, two teams compete to see who can contact all of their agents first. Use clues that could point to multiple words on the board to guess your team's words, but not the other team's! General Audience (13+) Ballroom Table 305. $2.00

7097 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Saturday 12p-2p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 418. $2.00

1p

6275 Dominion: Rio Grande Sanctioned Dominion Tournament, GM: Scott Colcord, 27 players, Some XP/Average, Saturday 1p-9p. Please join us for the only officially-sanctioned Dominion tournament in Michigan, with the current World Champion as a special guest judge! Play in a series of custom-designed Kingdom sets drawing from every published Dominion set. All players receive promotional cards, and the tournament winner advances to the 2018 World Finals. Bring your "A" game, and good luck! Sorry, "Play Games All Weekend" ribbons not accepted. General Audience (13+) Clubhouse Table 1-10. $12.00

6348 Mission: Red Planet, GM: TSA Games, 6 players, No XP/Average, Saturday 1p-3p. Minerals and ice have been found on Mars, and the race is on to grab the goods! As head of a Victorian-era mining corporation, you'll send workers to the Red Planet in a bid to gain control of different regions and their resources. Your team of nine professionals have different skills, from piloting spaceships to blowing them up. You'll take all means necessary to outpace your rivals! But, your opponents have teams with the same skillsets! A game by Bruno Cathala (Yamatai, Five Tribes) General Audience (13+) Ballroom Table 210. $2.00

6357 Century: Spice Road, GM: TSA Games, 5 players, No XP/Average, Saturday 1p-2p. In this beautifully illustrated card game, you are a caravan leader traveling the famed Silk Road, gathering spices from local merchants and making clever trades to fill your warehouses. The right combination of goods will allow you to fulfill the large and lucrative orders of the wealthiest townspeople, gaining you the prestige, silver, and gold to achieve the highest reputation! General Audience (13+) Ballroom Table 208. $2.00

7085 : 2017 Michigan State Neuroshima Hex! Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 1p-5p. A strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon 2018 (as well as a free badge to DieCon)! General Audience (13+) Ballroom Table 211-214. $2.00

2p

6152 Sentinels of the Multiverse, GM: Evans Collins, 5 players, No XP/Average, Saturday 2p-4p. Sentinels of the Multiverse is a card game where players assume the role of a superhero and must work together in order to defeat a supervillain. With a large selection of superheroes to choose from and supervillains to fight, no two games are ever the same! General Audience (13+) Ballroom Table 307. $2.00

6200 Mansions of Madness, GM: Alex Kreder (Amorphous Blob), 5 players, No XP/Simple, Saturday 2p-5p. A cooperative investigation based horror board game. General Audience (13+) Ballroom Table 201. $4.00

6279 Viral, GM: Curtis Lithgow, 5 players, No XP/Average, Saturday 2p-4p. You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUES controlled by other players and the powerful IMMUNE SYSTEM! VIRAL is a 2-5 player competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ, thus activating the anti-virus (the immune system). Players also can play cards that allow them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL! General Audience (13+) Ballroom Table 203. $2.00

6330 Dead of Winter: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Saturday 2p-5p. One of the biggest hits of 2014, Dead of Winter has become one of the best "co-op with a traitor" games of all time. Here's your chance to play with one of the designers who helped show that sometimes your fellow survivors can be worse than zombies. General Audience (13+) Ballroom Table 301. $4.00

6351 Lorenzo Il Magnifico, GM: TSA Games, 4 players, No XP/Average, Saturday 2p-5p. In this game, you're the head of a noble family in a city during the Italian renaissance. You deploy your family members to the different guilds and towers of the city, where they'll gain political, military and economic achievements. The stronger the family member, the greater the rewards! Players must also pay attention to their family's relationship to the powerful Church, which will impose harsh and lasting penalties on those who haven't demonstrated their faith. A fairly heavy Eurogame by the designers of Grand Austria Hotel. General Audience (13+) Ballroom Table 209. $4.00

6369 Pandemic: w/Expansions, GM: Trisha Kloha (Amorphous Blob), 4 players, No XP/Simple, Saturday 2p-4p. You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands! General Audience (13+) Ballroom Table 202. $2.00

6445 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 2p-3p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $2.00

6466 Baseball Highlights: 2045 - 4 Player Tournament, GM: Michael Cook, 4 players, No XP/Simple, Saturday 2p-4p. Robots, Cyborgs, and Naturals in baseball, Oh My! Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of themes with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each "mini-game", each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ! This will be a 4 player tournament where each player plays three mini-games against each opponent to seed the semifinal of the tournament where it will be a best of three games. Then, the winners go to the best of three final to determine the tournament champion. This game is a fun and easy to learn light deck building, out-guess your opponent type game. General Audience (13+) Ballroom Table 309. $2.00

6481 Caverna: The Cave Farmers, GM: Norman Leon, 7 players, No XP/Simple, Saturday 2p-7p. Caverna: The Cave Farmers is a worker-placement productivity game with a focus on farming and mining. You're the leader of a Dwarven family that lives in a cave in the mountains. You begin with a farmer and spouse, and each member of the family represents an action the player can take per turn. Together, cultivate the forest in front of your cave and dig deeper into the mountain. Furnish your cave as dwellings for your offspring, as well as working spaces for small enterprises. It's up to you how much ore to mine. You need ore to forge weapons that allow you to go on expeditions to gain additional actions and items. While digging through the mountain, you may come across water sources and discover ruby mines that increase your wealth. Next to your cave, increase your wealth further with agriculture. Cull the forest to sow fields and fence in pastures to hold your farm animals. Expand your family while running your ever-growing farm! After 12 turns, the Dwarven player with the most efficiently-developed home board wins "Lifestyles Of The Rich & Famous"! To learn more, click on BGG's website for the game or go to a funny review British gamers Quentin and Paul at Shut Up & Sit Down: BGG on Caverna: https://boardgamegeek.com/boardgame/102794/caverna-cave-farmers Shut Up & Sit Down Review of Caverna: https://youtu.be/XpUWyHww9R4 General Audience (13+) Ballroom Table 411. $4.00

6483 Evolution, GM: Dave Morris, 8 players, No XP/Average, Saturday 2p-4p. Evolution board game by NorthStar. Create species to survive predators, starvation, heat, and cold. Use claws and shells, brains and wings, in a never ending competition of adaptation. Will you be swarms of burrowing mice, packs of flying Tyrannosaurs? I'll have both Climate and Flight expansions, and the plants add-on, and players can choose which version to use. General Audience (13+) Ballroom Table 304. $2.00

6600 Big Bad Overlord, GM: Mauro DeCillis, 6 players, No XP/Simple, Saturday 2p-4p. Big Bad Overlord is a card and dice game for 4-6 players in which you take on the role of a mighty Lord of Darkness. Fight with other sinister beings for control while you gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! Family Friendly (7+) Ballroom Table 303. $2.00

6611 The Quiet Year, GM: Jason Sonk, 4 players, No XP/Simple, Saturday 2p-4p. The Quiet Year is a map game. You define the struggles of a post-apocalyptic community and attempt to build something good within the quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. General Audience (13+) Ballroom Table 420. $2.00

6709 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6853 Cthulu Wars, GM: Ariel Celeste (ConTessa), 4 players, No XP/Average, Saturday 2p-4p. The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make the end of the world even more fun. Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. General Audience (13+) Conference C Table 5. $2.00

6900 Trekking the National Parks, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 2p-4p. Trekking the National Parks is a spirited family board game that lets players visit America's National Parks in a fun and competitive way. Players compete for points by visiting national parks, claiming park cards and collecting bonus stones. Travel across the country and trek the trails that define our nation's most valuable public resource - the National Parks!! General Audience (13+) Ballroom Table 204. $2.00

6943 Valdora, GM: Chrissy Zimmerman (Oakland County Gamers), 5 players, No XP/Simple, Saturday 2p-4p. Hidden far away from our time lies a valley of unimaginable riches. Drawn by the lure of gold, silver, and precious jewels, adventurers from all over the world soon find their way there. While some of them still carefully choose commissions and provisions, others quickly rush off to bring valuable gems back to their patrons. But those who wish for fame and fortune will have to be cleverer than their opponents! Family Friendly (7+) Ballroom Table 416. $2.00

6949 Quadropolis, GM: Andrew McAlister (Oakland County Gamers), 4 players, No XP/Simple, Saturday 2p-4p. The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy). Family Friendly (7+) Ballroom Table 415. $2.00

6956 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Saturday 2p-4p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

6963 Firefly: the Board Game, GM: Jeff Beeler, 8 players, No XP/Average, Saturday 2p-6p. Firefly the Board Game allows the players to buy, crew and equip a spaceship and carry out various contracts legal and illegal and moral and immoral. Can you pay off your mortgage without running into Reavers? Better practice your Crazy Ivan turns! General Audience (13+) Ballroom Table 302. $4.00

7015 Near and Far, GM: Paula Tuttle, 4 players, No XP/Simple, Saturday 2p-4p. Four wanderers search for the Last Ruin. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? Family Friendly (7+) Ballroom Table 219. $2.00

7032 Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 2p-4p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 414. $2.00

7045 Mysterium, GM: Matt McLane (A2 Iron Gods), 7 players, No XP/Simple, Saturday 2p-3p. A murder has happened and you have been asked to lend your psychic abilities to solve the mystery and lay the ghost to rest. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. Come play Mysterium. I will make it as immersive an experience as I can manage. The game can be played by 2-7 players. No experience is needed and anyone can play. The game even transcends language barriers. For those who have played before, I have all the expansions that we can try if people are interested in something different. Family Friendly (7+) Ballroom Table 102. $2.00

7054 The Resistance, GM: Jeremiah Lee, 10 players, No XP/Simple, Saturday 2p-3p. The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! Family Friendly (7+) Ballroom Table 313. $2.00

7093 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 2p-6p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

3p

6168 Sagrada, GM: Nicholas Baker, 4 players, No XP/Average, Saturday 3p-4p. In Sagrada, you play as a stained-glass artisan, drafting colorful dice and using tools of the trade to build your stained-glass window masterpiece. Each window design is a puzzle of interwoven colors and dice values, and each player has hidden goals to fulfill. The player who most skillfully solves the puzzle and meets their goals wins! General Audience (13+) Ballroom Table 310. $2.00

6257 Cerberus Engine: Cryptozoic chaos, GM: Mason Whitlark, 5 players, No XP/Simple, Saturday 3p-6p. Get ready for Cryptozoic deckbuilding chaos as numerous sets from across their library get jammed together for ultimate fun. You might see Ryu facing off against the Balrog. Maybe Superman will get some aid from Frodo. Sets to be used will be chosen at random from among most of Cryptozoic's library. Multiple games can/may be played during this slot. General Audience (13+) Ballroom Table 207. $4.00

6273 Smite: Unpublished Prototype: Smite, GM: Matthew Arnold, 4 players, No XP/Average, Saturday 3p-5p. Smite is a fast-paced wargame using no dice. Players resolve conflicts by drawing from their own bags of Discs. Smite is a game of deciding which conflicts to win and which to lose. War Discs have a distinct shape you can feel in your bag, so you can choose to pull one to attempt to win a fight. (War Discs are uniquely numbered to break ties.) Concede the conflict by drawing a Wealth or Politics Disc to strengthen your collection of discs. When you are too weak to win, choose when and where to fight, to force your opponents to squander their strength on the rewards which they need the least. When losing to an opponent would benefit them too much, bide your time by fighting with a non-player character, The Rabble. To win, collect the most Discs, and get the majority of forces in Territories containing the most Discs. Download the free Print-And-Play: https://drive.google.com/drive/folders/0B067XOwv6HW7TWJGVHFIZGMwcEk?usp=sharing General Audience (13+) Ballroom Table 413. $2.00

6347 Ethnos, GM: TSA Games, 6 players, No XP/Average, Saturday 3p-5p. Ethnos is a land of fantasy creatures, each with unique abilities. You'll collect bands of these creatures, either by tribe or regional color, and send them off into the countryside to help you gain control of the six regions of Ethnos. Designed by Paolo Mori (Libertalia), Ethnos is easy to learn, fast-playing, and above all, fun! General Audience (13+) Ballroom Table 208. $2.00

6387 Cosmic Encounter (Eon), GM: Norm Meluch, 6 players, No XP/Average, Saturday 3p-5p. CE players each represent an alien race that is seeking to spread themselves from their home system of planets onto five foreign worlds. To accomplish the goal, each race makes challenges against other players' worlds, and often enlist the aid of other interested players to attack or defend. The challenge is that each alien race has a special power, giving them a unique way to bend or outright break some rule in the game. Using strategy, alliance building, brute force, and some luck, each alien race works to achieve the elusive five foreign bases. Shared victories are possible. This event will use the 1978 version of the game published by Eon. General Audience (13+) Ballroom Table 417. $2.00

6416 Puffing Billy: China Rails/Russia Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6419 Puffing Billy: Spike , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 4. General Audience (13+) Ballroom Table 314. $4.00

6426 Puffing Billy: 18XX PotLuck , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 3. General Audience (13+) Ballroom Table 317. $4.00

6427 Puffing Billy: Streetcar, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 3p-6p. Category 4. General Audience (13+) Ballroom Table 315. $4.00

6757 Dixit, GM: Meri Orosz, 6 players, No XP/Simple, Saturday 3p-5p. Players choose cards that match the title given by the "storyteller." Players then try to guess which card the "storyteller" played. Family Friendly (7+) Ballroom Table 205-206. $2.00

7002 Dungeon Petz, GM: Mary Garton, 4 players, No XP/Simple, Saturday 3p-5p. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points. General Audience (13+) Ballroom Table 418. $2.00

7055 Red 7, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 3p-4p. The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round. Family Friendly (7+) Ballroom Table 313. $2.00

7098 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Saturday 3p-5p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 424. $2.00

4p

6107 Kaiju! (beta playtest), GM: Owen McCauley, 3 players, No XP/Simple, Saturday 4p-6p. In this prototype game, to play as one of four factions, Mecha, Monster, Scientists, or Soldiers, to either defend the city or destroy it. General Audience (13+) Ballroom Table 412. $2.00

6170 Cottage Garden, GM: Nicholas Baker, 4 players, No XP/Average, Saturday 4p-6p. Plant your best gardens by placing tetris-like pieces on your boards. Players pick from a central market that changes. Finish and score a garden, getting a new one. You can fill holes with cats! By the designer of Patchwork, think of Cottage Garden as Patchwork's chill cousin. Family Friendly (7+) Ballroom Table 310. $2.00

6220 Lords of Waterdeep, GM: Mark Brehob, 10 players, No XP/Simple, Saturday 4p-6p. A D&D themed worker placement game. Very easy to play, and perhaps one of the purest worker placement games on the market. General Audience (13+) Ballroom Table 305-306. $2.00

6372 Forbidden Island, GM: Trisha Kloha (Amorphous Blob), 4 players, No XP/Simple, Saturday 4p-6p. Dare to Discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! General Audience (13+) Ballroom Table 202. $2.00

6469 Century: Spice Road, GM: Marcia Pettit, 5 players, No XP/Simple, Saturday 4p-5p. Introducing Century: Spice Road, the first in a series of exciting and wonderfully addictive stand-alone, mixable games. This title is set in the 15th century and depicts the major trading systems and routes of the era. While quick and easy to learn, the century trilogy will fully engage even the most strategic players. Discover the beauties of the spice trading road and its colorful markets with the amazing artwork by international renowned artist Fernanda Suárez. Wrap your mind around simple and pure game mechanics combined with a touch of deck-building system that lead to endless strategies and decisions. Century Spice road is truly an outstanding game. One you will play over and over and over again! General Audience (13+) Ballroom Table 419. $2.00

6601 Big Bad Overlord, GM: Mauro DeCillis, 6 players, No XP/Simple, Saturday 4p-6p. Big Bad Overlord is a card and dice game for 4-6 players in which you take on the role of a mighty Lord of Darkness. Fight with other sinister beings for control while you gather evil minions, hunt for great artifacts of power, and fend off the occasional do-gooder bent on "saving the world." Capture your enemies' minions with Mind Control, shatter their troops with mighty blasts of Magic, or just hack and slash your way to the top! Family Friendly (7+) Ballroom Table 303. $2.00

6764 Mechs vs. Minions, GM: Bryan Snell, 4 players, No XP/Simple, Saturday 4p-6p. Set in the world of Runeterra, players take on the roles of four intrepid Yordles-- Corki, Tristana, Heimerdinger, and Ziggs-- who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test. General Audience (13+) Ballroom Table 421. $2.00

6901 Road Kill Rally, GM: Mark Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 4p-6p. As a driver in the Road-Kill Rally, you are racing against opponents eager to destroy you with guns, rockets, and flame throwers. But the big points come from scoring pedestrians: running them over or blasting them out of the road. After all, you have three billion viewers to satisfy. Adults Only (18+) Ballroom Table 204. $2.00

6944 Castles of Mad King Ludwig, GM: Chrissy Zimmerman (Oakland County Gamers), 4 players, No XP/Simple, Saturday 4p-6p. This is a tile laying game where each player is building a castle. Placing room tiles will earn the players points based on the room it is and what it is next to, so careful planning is rewarded. Family Friendly (7+) Ballroom Table 416. $2.00

6957 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Saturday 4p-6p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

6992 Five Seals Of Magic , GM: Matt Hawkins, 5 players, No XP/Average, Saturday 4p-5p. Explore the dungeon of the Arcana Tower in Five Seals of Magic to find powerful spells! Magical seals of four elements block your way to the scrolls. Use the dice of four matching colors to break the seals and clear a path to the scrolls. You should also keep an eye on your opponents. Use your powers at the right time and at the right place! Manipulate dice and other elements of the game with scrolls, which you've collected. This way, you can break stronger seals and open your way to more powerful scrolls. The player who collects the most powerful scrolls wins. Family Friendly (7+) Ballroom Table 423. $2.00

7006 Inkognito, GM: Nikki Carr, 4 players, No XP/Simple, Saturday 4p-6p. The goal of each agent in Inkognito is to complete a mission, together with their partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. General Audience (13+) Ballroom Table 308. $2.00

7034 Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 4p-6p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 414. $2.00

7056 Zombie House Blitz, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 4p-5p. Speed card game in which players try to save members of their family from zombies by getting people (cards) out of the house (stack) and into the cars (points piles) to safety. Players don't take turns, but rather race madly to get their cards into the shared scoring piles in the center of the table. Family Friendly (7+) Ballroom Table 313. $2.00

5p

6360 Not Alone, GM: TSA Games, 6 players, No XP/Average, Saturday 5p-6p. You are a member of an intergalactic expedition shipwrecked on a mysterious planet called Artemia. Your team sets out to explore the planet while waiting for rescue, but you are not alone! In this asymmetric card game, one player acts as the Creature, who hunts the shipwreck survivors, while the rest work together to explore the planet and survive until help arrives. A high stakes game of hide-and-seek, where using your wits is the key to staying alive! General Audience (13+) Ballroom Table 210. $2.00

6948 Five Tribes, GM: Andrew McAlister (Oakland County Gamers), 4 players, No XP/Simple, Saturday 5p-7p. Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died, and control of Naqala is up for grabs! The oracles foretold strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Family Friendly (7+) Ballroom Table 415. $2.00

6998 Dungeon Buster!, GM: Matt Hawkins, 5 players, No XP/Average, Saturday 5p-6p. To trust is good; not to trust is better. Five weary warriors, on a journey for a mysterious dungeon rumored to be filled with precious gemstones. But there is hitch: ferocious monsters are guarding the gems! If the warriors join forces they can defeat them. But the coward who, blinded by his greed, will not fight seriously might get his companions punished by the monsters! The warrior who will remain loyal and will betray at the right time is the genuine hero of this game. In Dungeon Busters, the players take the role of heroes exploring dungeons and defeating monsters in search of treasures. In order to defeat a monster, every player simultaneously plays a power card face-down then reveals the values. If two or more players play the same value, they are all ignored. If players are defeated the player who played the lowest value should return some treasures as a penalty. If players succeed to defeat the monster, players can divide rewards but the player who played the lowest value will go first. Family Friendly (7+) Ballroom Table 425. $2.00

7009 King of Tokyo, GM: Steve Rowe, 6 players, No XP/Simple, Saturday 5p-6p. In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. Family Friendly (7+) Ballroom Table 422. $2.00

7039 Mystic Vale, GM: Tim Silas, 4 players, No XP/Simple, Saturday 5p-6p. Players take on the role of Druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Family Friendly (7+) Ballroom Table 312. $2.00

7086 : 2017 Michigan State Game of 49 Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 5p-8p. Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a payoff maximum of $49. The first player to claim four spaces in a row, in any direction, wins. The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon 2018 (as well as a free badge to DieCon)! General Audience (13+) Ballroom Table 211-214. $2.00

6p

6401 Puffing Billy: British Rails/India Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6413 Puffing Billy: Silverton , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 8. General Audience (13+) Ballroom Table 314. $4.00

6422 Puffing Billy: Union Pacific , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 4. General Audience (13+) Ballroom Table 315. $4.00

6428 Puffing Billy: PotLuck PBT , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 6p-9p. Category 6. General Audience (13+) Ballroom Table 423. $4.00

6430 Puffing Billy: 18XX Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Saturday 6p-9p. Category 3. By invitation only. General Audience (13+) Ballroom Table 317. $4.00

7p

6137 Green Couch Games: Best Tree House Ever, GM: Paula Tuttle, 4 players, No XP/Simple, Saturday 7p-8p. Who hasn't dreamed of building the best treehouse in the world? Now it's time to live that dream! In Best Treehouse Ever, players compete to build their best treehouse, outfitting their treehouse with cool rooms, while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game. Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round. At the end of the third week, the winner is the player with the best treehouse ever! Family Friendly (7+) Ballroom Table 219. $2.00

6171 Dune, GM: Eric McGlohon, 6 players, No XP/Average, Saturday 7p-11p. Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Designed by the creators at Eon, of Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanics or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates a lot of player interaction through negotiation and bluffing, but that can be said of numerous unrelated games. Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn, players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty. The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. General Audience (13+) Ballroom Table 305. $4.00

6233 Food Chain Magnate: You Deserve A Break Today!, GM: Stewart Tame, 4 players, No XP/Complex, Saturday 7p-12a. Open restaurants, feed hungry customers, and expand your chain. Don't forget to advertise! Enjoy deep gameplay and diceless gaming, and play with cool burger and pizza slice shaped meeples. Rules will be taught. General Audience (13+) Ballroom Table 203. $4.00

6353 Concordia, GM: TSA Games, 5 players, No XP/Average, Saturday 7p-10p. A Mac Gerdts classic, Concordia is a strategy game of economic development in Roman times. You'll send your settlers by land and by sea to build trading houses, which allow you to produce, gather, and trade various goods. Your actions are determined by your character deck; all players start with the same deck, but the decks can be upgraded and customized to fit your strategies and tactics. Often referred to as "elegant" Concordia has simple gameplay but is a complex, variable and richly satisfying game that's won many awards. General Audience (13+) Ballroom Table 210. $4.00

6370 Munchkin: Holiday Surprise, GM: Trisha Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 7p-9p. Munchkin Holiday Surprise includes all the cards from Waiting for Santa, Santa's Revenge, Reindeer Games and Naughty & Nice because of course the holidays are all about bashing monsters and taking their stuff. Adults Only (18+) Ballroom Table 202. $2.00

6905 Star Trek Catan, GM: Mark Kloha (Amorphous Blob), 4 players, No XP/Simple, Saturday 7p-11p. The many resource-rich planets within the limits of Federation territory await exploration and settlement. Build outposts and starbases to extract the resources. Using your fleet of starships, establish supply routes that enable you to bodly go further into deep space. Avoid resource shortages by trading with your opponents and Federation neighbors. If your opponents venture too far into your space, though, you might need to divert the Klingons to drive them away...because in the end, only one can be the Federation's greatest hero! Adults Only (18+) Ballroom Table 204. $4.00

6996 Here Kitty Kitty! , GM: Matt Hawkins, 6 players, No XP/Simple, Saturday 7p-8p. In the crazy cat-collecting game Here, Kitty, Kitty!, your neighborhood has a cat problem: the cats don't all belong to YOU! Unfortunately you can't just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat-collecting! General Audience (13+) Ballroom Table 425. $2.00

7033 Star Trek: Five Year Mission, GM: David Whitcher, 7 players, No XP/Simple, Saturday 7p-9p. Choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. Family Friendly (7+) Ballroom Table 414. $2.00

7099 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Saturday 7p-9p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 424. $2.00

8p

6136 Rocky Road a la Mode - Green Couch Games, GM: Paula Tuttle, 4 players, No XP/Simple, Saturday 8p-9p. Get in the driver seat and feel what it's like to live the life of a sweet treat trucker! Stock up your truck, attract customers, and serve a hefty scoop of tasty frozen delight! The best truckers get to know their customers' favorite selections so that they can always meet demand and gain an edge over the competition in the battle to claim the hottest locations. You'll see the business of icy entrepreneurship is no day at the beach. Buckle up, turn on the loudspeaker, and take to the rocky road...with ice cream! Family Friendly (7+) Ballroom Table 219. $2.00

6149 Rum & Bones: Second Tide, GM: Kevin Schnell, 4 players, No XP/Average, Saturday 8p-10p. Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones: Second Tide! Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure! Players each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features on their opponents' ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy! Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain! Players control teams of three to five heroes, depending on the number of players, each with various and unique powers and abilities. These Heroes are drawn from five different classes, each with their own strengths and weaknesses. General Audience (13+) Ballroom Table 303. $2.00

6155 7 Wonders, GM: Evans Collins, 7 players, No XP/Average, Saturday 8p-10p. 7 Wonders is a card drafting game in which each player is tasked with building one of the Seven Wonders of the World. He/she must develop his/her civilization through the clever use of playing cards. Players can also establish guilds in order to maximize their score at the end of the game. Family Friendly (7+) Ballroom Table 205. $2.00

6245 T.I.M.E. Stories: Under The Mask, GM: Kelly Laughter, 4 players, No XP/Average, Saturday 8p-11p. Enter the Valley of the Kings and unravel a pharaoh's secret. Under the Mask is the third expansion for T.I.M.E Stories, the thrilling, cooperative game of time travel, alternate realities, and unlimited discovery. This time, you and your fellow temporal agents must travel back to ancient Egypt to solve a crime that threatens to destabilize the future. Under the Mask immerses you in an age of wonder and intrigue. And, for the first time, as you explore this historical world, you'll be able to take advantage of the instantaneous transfers permitted by your team's Instantaneous Transfer Device!. General Audience (13+) Ballroom Table 206. $4.00

6270 Roborally, GM: Joseph Orosz, 7 players, No XP/Average, Saturday 8p-12a. Can your robot survive the factory floor, and the other robots, to make it to the final flag first? A game of using your hand of cards to program your robot in a race around obstacles. Using the original Wizard of the Coast rules. General Audience (13+) Ballroom Table 412. $4.00

6332 Wasteland Express Delivery Service: Game with the Creator , GM: Jonathan Gilmour, 5 players, No XP/Simple, Saturday 8p-11p. You get to play with the designer of one of the hottest games of 2017! Take on the role of the half-insane drivers for the last delivery company left on earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe, drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that they call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization. General Audience (13+) Ballroom Table 301. $4.00

6447 Captain Sonar, GM: Bryan Snell, 8 players, No XP/Simple, Saturday 8p-9p. In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. General Audience (13+) Ballroom Table 311. $2.00

6484 Game of Thrones: Winter is Here, GM: Dave Morris, 5 players, Some XP/Complex, Saturday 8p-12a. Try your hand at intrigue and war! Can you unite the realm before the Night King breaches the Wall? 2nd edition board game, using the Targaryen expansion house cards. Adults Only (18+) Ballroom Table 411. $4.00

6603 Dice City, GM: Steven Zalek, 4 players, No XP/Average, Saturday 8p-10p. Roll, Build, Win! The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. General Audience (13+) Ballroom Table 201. $2.00

6610 Kingdom Death: Monster, GM: Jason Sonk, 4 players, No XP/Complex, Saturday 8p-12a. Kingdom Death: Monster is a fully cooperative tabletop game. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure the survival of your settlement from generation to generation. This session is intended to teach the game to new players. This will be a short campaign of 2-3 encounters. Mature Content (18+) Ballroom Table 304. $4.00

6717 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6958 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Saturday 8p-10p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

6995 Machi Koro, GM: Matt Hawkins, 4 players, No XP/Average, Saturday 8p-9p. Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! General Audience (13+) Ballroom Table 425. $2.00

7031 Snowdonia, GM: Denny Lau, 5 players, No XP/Average, Saturday 8p-10p. The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible! In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)! You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses. Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway? Adults Only (18+) Ballroom Table 422. $2.00

7087 : 2017 Michigan State Skull King Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Saturday 8p-12a. Brent Beck's Skull King is a trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Pirates and other special cards add to the strategy. The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Championship at DieCon 2018 (as well as a free badge to DieCon)! General Audience (13+) Ballroom Table 211-214. $2.00

7094 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Saturday 8p-12a. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

9p

6098 Battlestar Galactica: The Board Game, GM: Tim Hamlin, 6 players, No XP/Average, Saturday 9p-12a. Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. Beware! If the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost. Adults Only (18+) Ballroom Table 307. $4.00

6139 Ladder 29 - Green Couch Games, GM: Paula Tuttle, 5 players, No XP/Simple, Saturday 9p-10p. Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting, players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table! Family Friendly (7+) Ballroom Table 219. $2.00

6399 Puffing Billy: Ticket to Ride , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 1. General Audience (13+) Ballroom Table 315. $4.00

6408 Puffing Billy: Express , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 7. General Audience (13+) Ballroom Table 317. $4.00

6411 Puffing Billy: Empire Builder/Eurorails , GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 2. General Audience (13+) Ballroom Table 423. $4.00

6424 Puffing Billy: Aussie Rails/China Rails, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 2. General Audience (13+) Ballroom Table 316. $4.00

6432 Puffing Billy: On the Underground, GM: Puffing Billy Team, 12 players, No XP/Simple, Saturday 9p-12a. Category 5. General Audience (13+) Ballroom Table 314. $4.00

6823 Letters from Whitechapel, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Saturday 9p-12a. Get ready to enter the poor and dreary Whitechapel district in London 1888 - the scene of the mysterious Jack the Ripper murders - with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes - called "the wretched" - on every street corner. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles. General Audience (13+) Ballroom Table 418. $4.00

6867 Parliament and Pride: Deviants - TIME CHANGE, GM: David Thomas, 10 players, No XP/Simple, Saturday 9p-10p. Deviants is a very funny Clue, but on crack! You can be a good guy or bad guy, and you can take out other players. It's all in the setting an English boarding school. Cheers. Note: This event is after midnight on Friday, that is 0100 Saturday (in military time). General Audience (13+) Ballroom Table 413. $2.00

6970 Munchkin: Rick and Morty, GM: Jeff Beeler, 6 players, No XP/Simple, Saturday 9p-10p. Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, or Mr. Poopybutthole to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win. Adults Only (18+) Ballroom Table 103. $2.00

7012 Asteroids , GM: Jim Schoch, 4 players, No XP/Simple, Saturday 9p-10p. Asteroids is a board game adaptation of the Atari video game from the 1980s Family Friendly (7+) Ballroom Table 208. $2.00

7059 Coup, GM: Jeremiah Lee, 6 players, No XP/Simple, Saturday 9p-10p. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. Family Friendly (7+) Ballroom Table 313. $2.00

7064 Small World, GM: Pritpaul Mahal, 5 players, No XP/Average, Saturday 9p-11p. Like conquer the map games? Tired of the lack of replayability? Try this game with many different combinations of races and skills, making each playing experience unique. General Audience (13+) Ballroom Table 312. $2.00

10p

6121 Keggers and Cantrips (beta playtest), GM: Owen McCauley, 4 players, No XP/Average, Saturday 10p-12a. The hard working students of the Tower Bedlam Arcanum spend their days in heavy, arcane cogitation. They fill alembics, draw circles, hurl lightning bolts, and unravel the mysteries of the universe. At night, however, they only do two things: drink and spew. This game revolves around one week for a group of students. Go to class, learn things, and get your stipend. Then turn around and piss your money away as you booze and carouse all through the night. Put away as much as possible before you spew and ruin your night. Adults Only (18+) Ballroom Table 207. $2.00

6148 Scythe, GM: Kevin Schnell, 5 players, No XP/Average, Saturday 10p-12a. It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 303. $2.00

6196 Castles of Mad King Ludwig, GM: William Frisk, 4 players, No XP/Simple, Saturday 10p-12a. Castles of Mad King Ludwig is a tile laying game where each player is building their own castle in order to please King Ludwig II of Bavaria. Goals are shown at the beginning of the game where the players will compete against each other for points. Each player will also have hidden objectives in order to score even more points. Each round, one player assumes the role of master builder and sets the prices for the available rooms. The other players will purchase a room from the master builder and place it in their castle, earning them points for the room as well as possible adjacency bonuses. The role of master builder rotates each round until all the rooms have been built and the game ends, with the winner being the player with the most points. General Audience (13+) Ballroom Table 310. $2.00

6247 A Study In Emerald, 2nd Edition, GM: Robert Ahrens, 4 players, No XP/Average, Saturday 10p-12a. At the dawn of the 20th century, Sherlock Holmes and his Restorationist allies vie against Cthulhu and the Great Old Ones for control of Europe. Game features hidden roles, auctions, area control, and deck building. This game takes its setting from the short story by Neil Gaiman(available at http://www.neilgaiman.com/mediafiles/exclusive/shortstories/emerald.pdf) and mixes in the tone of GK Chesterton’s The Man Who Was Thursday and a slew of historical personages from The World That Never Was. No experience is needed to play, but those interested may read the rules in this PDF: http://www.treefroggames.com/wp-content/uploads/rules/asie-rules_2ed_eng.pdf General Audience (13+) Ballroom Table 209. $2.00

6283 Rick & Morty: Total Rickall Cooperative Card Game, GM: John Patrick, 5 players, No XP/Simple, Saturday 10p-11p. Morty! Morty quick, we have a real problem on out hands. The house, buuuurp, the house has been infested by alien brain parasites, Morty. They get inside your mind and implant false memories to reproduce. We have to stop them, Morty. We have to stop them before they take over the whole, buuuurp, planet. Just be careful, Morty, there is a good chance that a few of these zany characters might actually be human. I mean, if a few have to die to save the planet, Morty, I can live with that, but at a certain point.... At a certain point, Morty, you're just a murderer, and that means you lose, Morty. No one wants to know the planet was saved by a pack of murderers, Morty. Now grab that gun and let's go kill some parasites, dawg. Adults Only (18+) Ballroom Table 306. $2.00

6371 Cuthroat Caverns, GM: Trisha Kloha (Amorphous Blob), 6 players, No XP/Simple, Saturday 10p-12a. TRUST NO ONE. An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way-- that, and the greed of the other players. In this game of kill-stealing, you decide whether to swing for a whopping 50 points of damage or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage others' plans too much, and the entire party will die without a winner. Adults Only (18+) Ballroom Table 202. $2.00

6442 Cities of Splendor, GM: Nikki Carr, 4 players, No XP/Average, Saturday 10p-12a. The Path to the Orient. Your first encounter with the expansions of Cities of Splendor leads you into the cities themselves. Bruges, Lyon, Lisbon, Seville, Venice, Florence, Pisa, each of these cities has much to offer for a master jeweler who can win the city's patronage General Audience (13+) Ballroom Table 308. $2.00

6531 Corporate America, GM: Michael Emerson, 6 players, No XP/Simple, Saturday 10p-12a. In this political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. General Audience (13+) Ballroom Table 302. $2.00

6621 Raiders of the North Sea, GM: Denny Lau, 4 players, No XP/Average, Saturday 10p-12a. Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions, and journey north to plunder gold, iron, and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors; it’s raiding season! The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder, and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made. General Audience (13+) Ballroom Table 422. $2.00

6765 Mechs vs. Minions, GM: Bryan Snell, 4 players, No XP/Simple, Saturday 10p-12a. Set in the world of Runeterra, players take on the roles of four intrepid Yordles-- Corki, Tristana, Heimerdinger, and Ziggs-- who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test. General Audience (13+) Ballroom Table 419. $2.00

6767 Parliament and Pride: Deviants, GM: David Thomas, 10 players, No XP/Simple, Saturday 10p-11p. Deviants is a very funny Clue, but on crack! You can be a good guy or bad guy, and you can take out other players. It's all in the setting an English boarding school. Cheers. General Audience (13+) Ballroom Table 413. $2.00

6770 Mountains of Madness, GM: Curtis Lithgow, 5 players, No XP/Average, Saturday 10p-12a. 1931. Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind? Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay. General Audience (13+) Ballroom Table 416. $2.00

6847 Insider and Spyfall, GM: Gary Loyola (Oakland County Gamers), 8 players, No XP/Simple, Saturday 10p-11p. Insider has players asking yes or no questions to determine a secret word. But one player tries to covertly guide the group without being caught. Spyfall sees players ask subtle questions about a location to determine the identity of the spy who is not aware of the location. General Audience (13+) Ballroom Table 415. $2.00

6858 Sub Terra: Print & Play Version, GM: Randolph Williams (Contessa), 6 players, No XP/Simple, Saturday 10p-12a. Sub Terra is a 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels. You’ll need to work together to overcome deadly hazards-- stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New cave tiles are placed from a randomized stack, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker, the air feels tight, and your chance of survival diminishes quickly. Light and hope are scarce. And worst of all, you don’t think you’re alone down here... Can you survive Sub Terra? General Audience (13+) Conference C Table 6. $2.00

6971 Cthulhu Fluxx!, GM: Jeff Beeler, 6 players, No XP/Simple, Saturday 10p-11p. Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Like the other games in the Fluxx family, in Cthulhu Fluxx players will modify the rules of the game by playing cards, changing numerous aspects of game play: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and of course how to win the game. Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning – even if you otherwise have the winning combination! Adults Only (18+) Ballroom Table 103. $2.00

7058 6 Nimmt!, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 10p-11p. Each turn, players simultaneously choose and reveal a card from their hand, then add to the rows in ascending order; specifically, each card is placed in the row that ends with the highest number that is below the card's number. When the sixth card is placed in a row, the owner claims the other five cards and their card becomes the first in a new row. Family Friendly (7+) Ballroom Table 313. $2.00

11p

6503 Parliament and Pride: Deviants, GM: David Thomas, 10 players, No XP/Simple, Saturday 11p-12a. Deviants is a very funny Clue, but on crack! You can be a good guy or bad guy, and you can take out other players. It's all in the setting an English boarding school. Cheers. General Audience (13+) Ballroom Table 413. $2.00

6848 Secret Hitler, GM: Gary Loyola (Oakland County Gamers), 10 players, No XP/Simple, Saturday 11p-12a. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. General Audience (13+) Ballroom Table 414-415. $2.00

7057 Don't Mess With Cthulhu, GM: Jeremiah Lee, 4 players, No XP/Simple, Saturday 11p-12a. This is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Family Friendly (7+) Ballroom Table 313. $2.00

7078 Stoner Fluxx, GM: Pritpaul Mahal, 6 players, No XP/Simple, Saturday 11p-12a. It's Fluxx, the card game with the ever-changing rules...on weed. For adults. In Fluxx, the cards played determine the rules of the game: how to draw cards, how to play cards, and even how to win. Mature Content (18+) Ballroom Table 312. $2.00

12a

6444 Red Dragon Inn, GM: Michael Emerson, 8 players, No XP/Simple, Saturday 12a-1a. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and there's no better way to celebrate your most recent victory than by spending an evening at the Red Dragon Inn! You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious, and shrewd enough to hold onto his Gold Coins, wins the game. General Audience (13+) Ballroom Table 302. $2.00

6532 Betrayal at House on the Hill, GM: Samantha Orosz, 11 players, No XP/Average, Saturday 12a-2a. You and your friends explore "that creepy old place on the hill" and your fear will grow with each tile you place until enough mystic misadventures happen that one of the players turns on all of the others. Explore the creepy old mansion, that sounds like a fun time! (especially for your evil friend). Will you defeat the monsters that dwell within and your betrayer or will you never be heard from again? General Audience (13+) Ballroom Table 420. $2.00

6768 Parliament and Pride: Deviants, GM: David Thomas, 10 players, No XP/Simple, Saturday 12a-1a. Deviants is a very funny Clue, but on crack! You can be a good guy or bad guy, and you can take out other players. It's all in the setting an English boarding school. Cheers. Note: This event is at midnight on Friday, that is 0000 Saturday (in military time). General Audience (13+) Ballroom Table 413. $2.00

7053 Are You a Werewolf?, GM: Jeremiah Lee, 18 players, No XP/Simple, Saturday 12a-1a. Werewolf takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals their role and is out of the game. Family Friendly (7+) Ballroom Table 313. $2.00

Sunday

9a

6194 DC Comics Deck-Building Game (Cryptozoic Entertainment): Crisis Mode, GM: Michael Whiteman (Amorphous Blob), 4 players, No XP/Simple, Sunday 9a-11a. A cooperative deck building game where the players attempt to prevent the end of the Earth. General Audience (13+) Ballroom Table 202. $2.00

6287 Elder Sign, GM: Blair Reamy (Amorphous Blob), 8 players, No XP/Average, Sunday 9a-11a. Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. General Audience (13+) Ballroom Table 201. $2.00

6388 Cosmic Encounter (Eon), GM: Norm Meluch, 6 players, No XP/Average, Sunday 9a-11a. CE players each represent an alien race that is seeking to spread themselves from their home system of planets onto five foreign worlds. To accomplish the goal, each race makes challenges against other players' worlds, and often enlist the aid of other interested players to attack or defend. The challenge is that each alien race has a special power giving them a unique way to bend or outright break some rule in the game. Using strategy, alliance building, brute force, and some luck, each alien race works to achieve the elusive five foreign bases. Shared victories are possible. This event will use the 1978 version of the game published by Eon. General Audience (13+) Ballroom Table 203. $2.00

6433 Puffing Billy: Eurorails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 316. $4.00

6434 Puffing Billy: International Rails Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 9a-12p. Category 2. By invitation only. General Audience (13+) Ballroom Table 314. $4.00

6435 Puffing Billy: Ticket to Ride , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 1. General Audience (13+) Ballroom Table 315. $4.00

6436 Puffing Billy: 18XX PotLuck , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 9a-12p. Category 3. General Audience (13+) Ballroom Table 317. $4.00

6479 Robinson Crusoe: Adventures on the Cursed Island, GM: Dale Barnes, 5 players, No XP/Average, Sunday 9a-11a. Robinson Crusoe: Adventures on the Cursed Island takes players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game. General Audience (13+) Ballroom Table 307. $2.00

6736 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6809 Tokaido w/ expansions, GM: Nick Huston (Oakland County Gamers), 5 players, No XP/Simple, Sunday 9a-11a. After waiting two years, this event will be run as it was meant to be the last two U-Cons. That means more characters with fully painted minis, a larger board, and upgraded components. You are a traveler along the East Sea Road in Japan. You will meet various people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and hot springs. You'll have to be the one who discovered the most interesting and varied things to win. General Audience (13+) Ballroom Table 416. $2.00

6811 Ethnos, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 9a-11a. Ethnos is a land of fantasy creatures, each with unique abilities. You'll collect bands of these creatures, either by tribe or regional color, and send them off into the countryside to help you gain control of the six regions of Ethnos. Designed by Paolo Mori (Libertalia), Ethnos is easy to learn, fast-playing, and above all, fun! General Audience (13+) Ballroom Table 419. $2.00

6824 Deadline, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 9a-11a. New York, the city that never sleeps. According to the high and mighty, things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars, the new age upon us. Sure. So why am I in the same dingy office, with a cheap desk and a cheaper secretary, paid to find a missing husband somewhere out in the mean streets? Simple job, except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool. Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic Emperor, Ninjato, and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery. General Audience (13+) Ballroom Table 418. $2.00

7077 Apples to Apples, GM: Pritpaul Mahal, 10 players, No XP/Simple, Sunday 9a-10a. Play the "red apple" (noun) card from your hand to "best" match the round's communal "green apple" (adjective) card -- as chosen by that round's judge. We'll play for fun -- drop in or out any time! General Audience (13+) Ballroom Table 420-421. $2.00

10a

6157 Great Western Trail, GM: Zachary Weenig, 4 players, No XP/Average, Sunday 10a-1p. Drive your cattle to Kansas City to get the best deal you can. Along the way build the town, as well as move your trains. Multiple paths to victory are available. Crush your competition. General Audience (13+) Ballroom Table 204. $4.00

6172 Flick 'em Up!, GM: Eric McGlohon, 10 players, No XP/Simple, Sunday 10a-11a. The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits! Family Friendly (7+) Ballroom Table 413. $2.00

6219 Imperial, GM: Mark Brehob, 4 players, No XP/Simple, Sunday 10a-2p. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition. Adults Only (18+) Ballroom Table 305. $4.00

6222 Roll for the Galaxy, GM: Scott Rutter, 4 players, No XP/Average, Sunday 10a-12p. Lead your faction wisely, and with a bit of luck you may dominate the galaxy! General Audience (13+) Ballroom Table 205. $2.00

6234 Villainy: All Part of My Plan ..., GM: Stewart Tame, 3 players, No XP/Average, Sunday 10a-12p. Hire minions, plot schemes (and scheme plots), and acquire resources towards your ultimate goal: to defeat that sickening do-gooder, Fantastiman. Best be quick about it, as your fellow villains are working towards that goal as well. Card-driven gameplay. Rules will be taught. General Audience (13+) Ballroom Table 424. $2.00

6259 Various: Fast and Simple Card Games!, GM: Paul Johnson, 8 players, No XP/Simple, Sunday 10a-11a. Need to fill some time with a game? Then come and join us for a variety of quick and easy-to-learn games! Coloretto, No Thanks!, Love Letter, Pairs, Hanabi, Red 7, Sushi Go!, and more! Family Friendly (7+) Ballroom Table 423. $2.00

6333 Dinosaur Island: Game with the Creator, GM: Jonathan Gilmour, 5 players, No XP/Simple, Sunday 10a-1p. One of the biggest hits of 2017. Here's your chance to play with one of the designers and show him that you can be more vicious than a velociraptor. General Audience (13+) Ballroom Table 301. $4.00

6341 Tikal, GM: TSA Games, 4 players, No XP/Average, Sunday 10a-12p. In this game, you send your team of explorers deep into the jungles of Central America in search of lost treasures and ancient temples. Excavating and gaining control of temples, and hording your treasures against your rivals, will lead to victory. This classic by designers Kramer and Kiesling has won numerous prestigious awards including the Spiel des Jahres and the International Gamers Award for strategy games. General Audience (13+) Ballroom Table 210. $2.00

6352 Scythe: Invaders from Afar, GM: TSA Games, 5 players, No XP/Average, Sunday 10a-1p. Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. General Audience (13+) Ballroom Table 208. $4.00

6386 Concordia: Salsa, GM: Jason Miller, 5 players, No XP/Average, Sunday 10a-1p. Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes. They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game. General Audience (13+) Ballroom Table 309. $4.00

6443 Kingdomino, GM: Nikki Carr, 4 players, No XP/Average, Sunday 10a-11a. You are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands... General Audience (13+) Ballroom Table 308. $2.00

6568 Goa: Goa , GM: James H Richards, 7 players, No XP/Average, Sunday 10a-1p. Be a 1400's entrepreneur in Portugal. The hot commodity was Portugal's monopoly on spices. Players have 6 forms of resources and use those to increase their value inside their own company. There is an input of resources from a bidding board. General Audience (13+) Ballroom Table 311. $4.00

6945 878 Vikings, GM: Tony Armada (Oakland County Gamers), 4 players, No XP/Simple, Sunday 10a-12p. The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming! Family Friendly (7+) Ballroom Table 417. $2.00

6959 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Sunday 10a-12p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

7080 Apples to Apples, GM: Pritpaul Mahal, 10 players, No XP/Simple, Sunday 10a-11a. Play the "red apple" (noun) card from your hand to "best" match the round's communal "green apple" (adjective) card -- as chosen by that round's judge. We'll play for fun -- drop in or out any time! General Audience (13+) Ballroom Table 420-421. $2.00

7088 : 2017 Michigan State Dimension Championship, GM: Edward Kabara (Envoy), 16 players, No XP/Simple, Sunday 10a-2p. Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don't follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking! The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon 2018 (as well as a free badge to DieCon)! General Audience (13+) Ballroom Table 211-214. $2.00

7095 Envoy Open Play, GM: Edward Kabara (Envoy), 30 players, No XP/Simple, Sunday 10a-2p. Play to Win! Walk up and play a game sponsored by Envoy from Double Exposure. Drop in whenever and play for as long as you like. $2 for every two hours of games! General Audience (13+) Ballroom Table 215-216. $2.00

7100 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Sunday 10a-12p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 414. $2.00

11a

6342 Clank! Sunken Treasure, GM: TSA Games, 4 players, No XP/Average, Sunday 11a-1p. This expansion to Clank! adds new maps, treasures, companions and monsters. You'll have to become a great swimmer to explore the underwater caverns! A press-your-luck deckbuilding game where the race is on to plunder the depths and get above ground before the dragon makes you her snack. General Audience (13+) Ballroom Table 209. $2.00

6480 Overlords of Infamy, GM: Dale Barnes, 5 players, No XP/Average, Sunday 11a-1p. In Overlords of Infamy, you take on the role of an Evil Overlord with a personal goal of making your subjects as miserable as possible, while other overlords are doing the same to their subjects. You accomplish this by harvesting a variety of materials to complete myriad Nefarious Plots ranging from "Steal Candy from Babies" and "Make Everyone's Socks Slightly Damp" to "Blow up the Moon!" and "Divide By Zero". All the while, an annoyingly righteous Adventuring Hero from the Kingdom of Good crusades around trying to thwart each Overlord's plan. You'll find that your actions have consequences as the World's tension builds up and culminates in a random global event that can either be catastrophic or beneficial. If that isn't crazy enough, the other Overlords will be committing acts of espionage against you! Complete your plots, stave off the competition, and repel the Adventuring Hero and you just might be denounced the Overlord of Infamy! General Audience (13+) Ballroom Table 206. $2.00

6485 Ping Pong Balls and Jenga Blocks: Castle Assault!, GM: Dave Morris, 8 players, No XP/Simple, Sunday 11a-1p. Come defend your kingdom and destroy your enemies! Use Jenga blocks to build a castle to defend your (Lego) people. Assault your opponents castle with ping pong catapults. Last one standing wins! Family Friendly (7+) Ballroom Table 411. $2.00

6558 Fiasco: Dysfunctions and Dragons, GM: Alan Terlep, 5 players, No XP/Simple, Sunday 11a-1p. Game night gets...complicated. Before the players are done, there will be heartbreak, bloodshed, and pillaging, and not just in the game! Adults Only (18+) Ballroom Table 303. $2.00

6818 Watson and Holmes, GM: Nick Huston (Oakland County Gamers), 7 players, No XP/Simple, Sunday 11a-1p. Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case. The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street. General Audience (13+) Ballroom Table 416. $2.00

6825 Plague Inc, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-1p. Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-4 people - based on the smash-hit digital game with over 85 million players. Can you infect the world? Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity. Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice. Each player's unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialized, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other players' actions. General Audience (13+) Ballroom Table 418. $2.00

6831 Hive Mind, GM: Joseph Brown (Oakland County Gamers), 12 players, No XP/Simple, Sunday 11a-1p. Up in the hive, the bees are trying to prove to the Queen Bee that they deserve to stay! During the game, the players must be harmonious in answering intriguing questions based on their experience and opinions. The more answers they have in common with other players, the more points they get! Represented by bee pawns called Beeples, players move through the hive; those who score the fewest points each round must move closer to the hive exit. As soon as one or more bees exit the hive, the game ends. All the remaining bees win and survive the winter! Family Friendly (7+) Ballroom Table 419. $2.00

6849 Smash Up, GM: Gary Loyola (Oakland County Gamers), 4 players, No XP/Simple, Sunday 11a-12p. This "shufflebuilding" game starts with a simple premise: Take the twenty-card decks of two factions, shuffle them together, and then smash more Bases than your opponents! Each faction brings a different game mechanism into play, and every combination brings a different play experience. General Audience (13+) Ballroom Table 415. $2.00

6969 Star Fluxx, GM: Jeff Beeler, 6 players, No XP/Simple, Sunday 11a-12p. Fluxx gets the Science Fiction treatment. From the publisher: "Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon – or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens." Like its brethren, Star Fluxx is the game of ever changing rules. It starts out as Draw 1, Play 1, but even that can change. When a Goal card is played, you can win by meeting the Goal, usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal, or stop your opponent. Creeper cards usually prevent you from winning, but are sometimes necessary to meet the Goal. Family Friendly (7+) Ballroom Table 306. $2.00

6997 Bears!, GM: Matt Hawkins, 4 players, No XP/Simple, Sunday 11a-12p. You and your friends are on a relaxing camping trip. But as you hammer in the last stake, you hear rustling. Bears are romping through the campsite! Who will survive the rampage? And who will be eaten by bears? Bears! is a fast-playing, competitive game in which you score points by pairing dice. Shoot bears and run from tents for a few points, or take a risk and score big by sleeping through the attack! But watch out! If any bears remain at the end of the round, your sleeping campers are done for! General Audience (13+) Ballroom Table 425. $2.00

7003 Puerto Rico, GM: Nikki Carr, 5 players, No XP/Simple, Sunday 11a-2p. In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action. Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game. General Audience (13+) Ballroom Table 308. $4.00

7081 Apples to Apples, GM: Pritpaul Mahal, 10 players, No XP/Simple, Sunday 11a-12p. Play the "red apple" (noun) card from your hand to "best" match the round's communal "green apple" (adjective) card -- as chosen by that round's judge. We'll play for fun -- drop in or out any time! General Audience (13+) Ballroom Table 420-421. $2.00

12p

6265 Battlestar Galactica, GM: Vic Lesperance, 5 players, No XP/Average, Sunday 12p-5p. The last human warship leads a rag-tag fleet of survivors to find a new home amongst the stars. But the Cylon battle fleet is in hot pursuit. Worse, some Cylons are already hidden amongst us, sabotaging from within. Large customized set with scale miniatures. Adults Only (18+) Ballroom Table 302. $4.00

6268 Terraforming Mars: Hellas & Elysium, GM: Joseph Orosz, 4 players, Some XP/Complex, Sunday 12p-4p. Play Terraforming Mars, an engine building game about who can do contribute the most to a joint effort of converting Mars into a new Earth, using one of the new, variant map-boards. General Audience (13+) Ballroom Table 207. $4.00

6271 Overworld, GM: Matthew Arnold, 4 players, No XP/Simple, Sunday 12p-1p. In every classic JRPG, the heroes encountered a mysterious stranger, who gave them a map to a dungeon, and stocked them with potions, keys, and other provisions. How was the map drawn? How did the wise stranger learn of all these dire warnings? In Overworld, you are the hero's mysterious mentor. All those years before you sent the hero to the underworld, you mapped the Overworld! By laying tiles, you will seek to claim regions of Forests or Mountains with your Bird meeples, and regions of Reefs or Whirlpools with your Ship meeples. When the tiles form a hole in the world, the player who explored the most tiles there will place a Dungeon Door meeple into the hole. Can you foresee uncertain spots in the geography, indeterminate in the distance? Will you uncover a dungeon... or wander the repeating pixel textures forever? Family Friendly (7+) Ballroom Table 422. $2.00

6437 Puffing Billy: Express Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 7. By invitation only. General Audience (13+) Ballroom Table 314. $4.00

6438 Puffing Billy: Ticket to Ride Finals, GM: Puffing Billy Team, 0 players, No XP/Simple, Sunday 12p-3p. Category 1. By invitation only. General Audience (13+) Ballroom Table 315. $4.00

6439 Puffing Billy: Trains , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 7. General Audience (13+) Ballroom Table 316. $4.00

6440 Puffing Billy: PotLuck PBT , GM: Puffing Billy Team, 12 players, No XP/Simple, Sunday 12p-3p. Category 6. General Audience (13+) Ballroom Table 317. $4.00

6852 Cthulu Wars, GM: Ariel Celeste (ConTessa), 4 players, No XP/Average, Sunday 12p-2p. The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make the end of the world even more fun. Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. General Audience (13+) Conference C Table 4. $2.00

6950 The Godfather: Corelone's Empire, GM: Tony Armada (Oakland County Gamers), 5 players, No XP/Simple, Sunday 12p-2p. Money, rackets, contracts, and special advantages (such as the union boss) are represented by cards in your hand, and your hand size is limited, with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game, though, cash is all that matters, and whoever has the most money wins Family Friendly (7+) Ballroom Table 417. $2.00

7038 Boss Monster, GM: Tim Silas, 4 players, No XP/Simple, Sunday 12p-1p. Juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Family Friendly (7+) Ballroom Table 313. $2.00

1p

6346 Libertalia, GM: TSA Games, 6 players, No XP/Average, Sunday 1p-3p. In this simultaneous-action card game, you are a ruthless pirate competing to grab the richest, most valuable treasure from plundered ships. Each player will send out crew members to hoodwink, thieve or otherwise best each other in a squabble for booty. Full of player interaction, bluffing and cunning play, Libertalia was designed by Paolo Mori (Ethnos). General Audience (13+) Ballroom Table 210. $2.00

6358 Sagrada, GM: TSA Games, 4 players, No XP/Average, Sunday 1p-2p. In Sagrada, you play as a stained-glass artisan, drafting colorful dice and using tools of the trade to build your stained-glass window masterpiece. Each window design is a puzzle of interwoven colors and dice values, and each player has hidden goals to fulfill. The player who most skillfully solves the puzzle and meets their goals wins! General Audience (13+) Ballroom Table 208. $2.00

6602 Dice City, GM: Steven Zalek, 4 players, No XP/Average, Sunday 1p-3p. Roll, Build, Win! The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. General Audience (13+) Ballroom Table 425. $2.00

6819 Unlock!, GM: Nick Huston (Oakland County Gamers), 6 players, No XP/Simple, Sunday 1p-3p. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Will start with the tutorial, then a shorter intro scenario, then one of the 6 full scenarios. General Audience (13+) Ballroom Table 416. $2.00

6826 Raxxon, GM: Tim Ealy (Oakland County Gamers), 4 players, No XP/Simple, Sunday 1p-3p. Raxxon is a 1-4 player cooperative card game set in the Dead of Winter universe at the start of the zombie apocalypse. Players each choose one of six different specialists assisting Raxxon with the evacuation of healthy citizens from among the sick. Citizens take the form of face-down square cards in a grid. Through game actions, these can be flipped to reveal whether they are sick or healthy. There are various types of sick and healthy cards, each triggering different effects when flipped or killed. Flip too many Chaotic sick and you'll add more citizens to the crowd, or even end the round prematurely. Killing off the healthy can have similar negative effects. General Audience (13+) Ballroom Table 418. $2.00

6830 Junk Art, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 1p-2p. Where some see junk, others see art! In Junk Art, let your creativity take over as everything you touch turns into magnificent structures and extraordinary creations! But you're not the only talented artist in town... Family Friendly (7+) Ballroom Table 419. $2.00

6850 Stockpile, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Simple, Sunday 1p-3p. Players act as stock market investors at the end of the 20th century hoping to strike it rich. Stockpile centers on the idea that nobody knows everything about the stock market, but everyone does know something. General Audience (13+) Ballroom Table 415. $2.00

7101 Aftermath, GM: David Caldwell, 5 players, No XP/Simple, Sunday 1p-3p. Aftermath is a character building, open-world, post-apocalyptic adventure game for 1-5 players. The setting is The Waste, a post nuclear land steeped in radiation, danger, and adventure with treasures to be found. While the Great War happened long ago, the survivors must still work hard every day to overcome the challenges of surviving within the aftermath. Your goal is to explore and survive The Waste, while gaining as much Fame as possible in the process. General Audience (13+) Ballroom Table 414. $2.00

2p

6162 Academy Games: Mare Nostrum - expansion, GM: Mark Haynes, 5 players, Some XP/Average, Sunday 2p-5p. In the Ancient World, civilizations are built upon 3 foundations: Commerce, Construction, and Expansion. As a leader of an ancient Mediterranean power, each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory. Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions, and eventually, wonders of the world. Diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time. General Audience (13+) Ballroom Table 411. $4.00

6174 Terror in Meeple City: Rampage!, GM: Eric McGlohon, 4 players, No XP/Simple, Sunday 2p-3p. As a gigantic, famished, scaly-skinned monster, dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game. Family Friendly (7+) Ballroom Table 304. $2.00

6195 FITS, GM: William Frisk, 4 players, No XP/Simple, Sunday 2p-3p. FITS is the board game version of Tetris. Pieces are randomly chosen for the players to slide down their inclined board in order to fill in the spaces. Each round a different board is played, with different rules on how to score points. Sometimes you will need as few gaps open as possible, and other times you will need to leave gaps to score points. After four rounds, the player with the best score is the winner. General Audience (13+) Ballroom Table 310. $2.00

6206 7 Wonders: Mega Mega Mega, GM: Bob Mariotti, 6 players, Some XP/Average, Sunday 2p-4p. There are many paths to victory in this all-expansions 7 Wonders game. Cities, Leaders, and Babel (The Tower of Babel and Great Projects) will all be used. Get ready for some mind twisting fun! Build science, build the tower, build military, or defy everyone and find a brand new path to victory. General Audience (13+) Ballroom Table 424. $2.00

6223 Star Trek Panic!: There's Klingons on the Starboard Bow!, GM: Scott Rutter, 4 players, No XP/Simple, Sunday 2p-4p. Will the Enterprise survive? Not without your help, in this Star Trek adaptation of Castle Panic! A Co-Op game. General Audience (13+) Ballroom Table 202. $2.00

6244 T.I.M.E. Stories: The Marcy Case, GM: Kelly Laughter, 4 players, No XP/Average, Sunday 2p-5p. A little girl has gone missing and a sleepy American town is struggling to deal with the loss. It's up to you and your team of Temporal Agents to not only find the girl, but also combat a strange plague sweeping the countryside. The Marcy Case is the first expansion to the revolutionary T.I.M.E. Stories system. Players will travel back to 1992 in an attempt to avert a crisis. Every move costs you time, and time is in short supply. If you can't solve this case before the clock ticks down to zero you'll have to return to your starting point for another attempt. The Marcy Case is a completely immersive adventure, where every decision you make can be the difference between life or death! General Audience (13+) Ballroom Table 423. $4.00

6256 Fortress America, GM: Christopher Ings, 5 players, No XP/Average, Sunday 2p-6p. General Audience (13+) Ballroom Table 203. $4.00

6272 Engine Room: Unpublished Prototype, GM: Matthew Arnold, 4 players, No XP/Average, Sunday 2p-4p. Co-op deck-building, designing cards by sleeving stacks of transparencies. Players are engineers in the engine room of a Steampunk vehicle, flying, digging, swimming, and rolling across Junkyard World. The journey is represented by drawing slide transparencies ("slides") off a deck (the "Origin deck"), onto a track, and discarding them onto another deck (the "Destination deck"). Each slide which the ship encounters on the track is a machine part laying around in Junkyard World, which the crew could weld onto their vessel by sleeving it into a card in their hand. This gives the card additional instructions or victory points. It might also cover up blemishes which, if left uncovered, reduce the crew's collective score. General Audience (13+) Ballroom Table 422. $2.00

6286 Splendor, GM: Blair Reamy (Amorphous Blob), 4 players, No XP/Average, Sunday 2p-3p. The European Renaissance opened up more ways of becoming rich than the continent had ever known before. Global trade routes became a reality. Nobles, once content with large castles and fur robes, now sought dark sapphires and glittering diamonds. Experience the riches of this era in Splendor, a fast, elegant, and intuitive game for two to four players. You begin by collecting raw gems - then you will need the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. General Audience (13+) Ballroom Table 201. $2.00

6334 Path of Light and Shadow: Game with the Creator, GM: Jonathan Gilmour, 4 players, No XP/Simple, Sunday 2p-5p. One of the biggest hits of 2017. Here's your chance to play with one of the designers and show him if you will rule with a gentle hand or an iron fist. General Audience (13+) Ballroom Table 301. $4.00

6344 Orléans, GM: TSA Games, 4 players, No XP/Average, Sunday 2p-4p. In this game, you assemble a group of farmers, merchants, knights, monks and other workers that will allow you to take actions in the medieval town of Orléans. You compete for supremacy in trade, construction, science and technology, and in doing good deeds for the city and its peoples. Each turn, you’ll select workers blindly (from a bag); the workers you draw dictate the actions you’ll be able to complete that turn. Highly rated, no two games of Orléans are alike! General Audience (13+) Ballroom Table 209. $2.00

6522 Urbania, GM: Rhonda Berg, 5 players, No XP/Average, Sunday 2p-4p. Urbania is a game of urban renewal. You are a lauded urban planner. The city is horribly run-down and needs re-development. Your success relies on renewing buildings -- you must hire the best specialists and designers. Design blueprints for dynamic neighborhoods that bring the city back to its former glory! General Audience (13+) Ballroom Table 309. $2.00

6755 Pathfinder Adventure Card Game: Adventure Card Game TBD, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Pathfinder Society Adventure Card Guild General Audience (13+) Elizabeth Ann. $4.00

6758 Dixit, GM: Meri Orosz, 6 players, No XP/Simple, Sunday 2p-4p. Players choose cards that match the title given by the "storyteller." Players then try to guess which card the "storyteller" played. Family Friendly (7+) Ballroom Table 205-206. $2.00

6833 Celestia, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 2p-3p. In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face. He must then play the appropriate cards to continue the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft. If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. Family Friendly (7+) Ballroom Table 419. $2.00

6960 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Sunday 2p-4p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

6972 Star Trek: Catan : Federation Space Map, GM: Jeff Beeler, 4 players, No XP/Simple, Sunday 2p-6p. Star Trek: Catan takes two well-known media properties and merges them into, well, into something that is 95% The Settlers of Catan glossed with Trek tropes and spiced with a Trek-themed version of a mini-expansion previously only available in German. In Star Trek: Catan, players start the game with two small Outposts at the intersection of three planets, with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium, tritanium, food, oxygen and water – in order to build Starships that connect regions in the galaxy, establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition, and acquire Development Cards that provide Victory Points (VPs) or special abilities. On a dice roll of 7, a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources. Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk, Spock, McCoy, Sulu, Scott, Uhura, Chekov, Chapel, Rand, or Sarek. Some special abilities make basic actions better, such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn, while others break rules, such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order, with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time, they may trade it in for a Support Card of their choice or keep it for a second use, but they may only trade immediately after use. During its original mission, the Enterprise, Captain Kirk, and his intrepid crew visited many strange new worlds and discovered many new life-forms and civilizations. Now you and your friends can boldly go and explore this galaxy, too, with the Star Trek: Catan - Federation Space Map Set, which includes two maps depicting the Known Galaxy. Based on the "Explored Galaxy" map seen in Kirk's quarters itself, these maps allow you to settle the famous worlds of Federation Space using pieces from your Star Trek: Catan base game. General Audience (13+) Ballroom Table 101. $4.00

7004 San Juan, GM: Nikki Carr, 4 players, No XP/Simple, Sunday 2p-3p. San Juan is a card game based on Puerto Rico. In each round (or governorship), each player in turn selects from one of the available roles to use its privilege, and triggering an event that usually affects all players, such as producing goods or constructing buildings. Though similar in concept to Puerto Rico, the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building, and the game ends as soon as one player has put up twelve buildings. General Audience (13+) Ballroom Table 308. $2.00

7040 Mystic Vale, GM: Tim Silas, 4 players, No XP/Simple, Sunday 2p-3p. Players take on the role of Druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Family Friendly (7+) Ballroom Table 313. $2.00

7049 Mysterium, GM: Matt McLane (A2 Iron Gods), 7 players, No XP/Simple, Sunday 2p-3p. A murder has happened and you have been asked to lend your psychic abilities to solve the mystery and lay the ghost to rest. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. Come play Mysterium. I will make it as immersive an experience as I can manage. The game can be played by 2-7 players. No experience is needed and anyone can play. The game even transcends language barriers. For those who have played before, I have all the expansions that we can try if people are interested in something different. Family Friendly (7+) Ballroom Table 102. $2.00

3p

6140 Munchkin X-Men, GM: Walter Schirmacher, 4 players, No XP/Simple, Sunday 3p-5p. Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin: X-Men Edition combines Marvel's beloved X-Men comics with the roleplaying fun of Munchkin. Players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto. An SJ Games MIB Event. General Audience (13+) Ballroom Table 307. $2.00

6284 Cheapass Games: Stuff & Nonsense, GM: John Patrick, 6 players, No XP/Simple, Sunday 3p-4p. You are a member of the illustrious London Adventures club. And while you enjoy regaling your fellow adventures with tales of expeditions to far-off, exotic locals, it is rather tedious to leave the charming confines of jolly old London. So instead, just make up a story! You and your fellow adventures travel around the city collecting artifacts, photos, anecdotes, companions, and such, of expeditions you never went on, then return to the adventures club to tell the tail. However, watch out for that rogue Professor Elemental, he invented this scheme and will try to take what you find so he can tell his own stories. General Audience (13+) Ballroom Table 306. $2.00

6345 Ethnos, GM: TSA Games, 6 players, No XP/Average, Sunday 3p-5p. Ethnos is a land of fantasy creatures, each with unique abilities. You'll collect bands of these creatures, either by tribe or regional color, and send them off into the countryside to help you gain control of the six regions of Ethnos. Designed by Paolo Mori (Libertalia), Ethnos is easy to learn, fast-playing, and above all, fun! General Audience (13+) Ballroom Table 208. $2.00

6470 Century: Spice Road, GM: Marcia Pettit, 5 players, No XP/Simple, Sunday 3p-4p. Introducing Century: Spice Road, the first in a series of exciting and wonderfully addictive stand-alone, mixable games. This title is set in the 15th century and depicts the major trading systems and routes of the era. While quick and easy to learn, the century trilogy will fully engage even the most strategic players. Discover the beauties of the spice trading road and its colorful markets with the amazing artwork by international renowned artist Fernanda Suárez. Wrap your mind around simple and pure game mechanics combined with a touch of deck-building system that lead to endless strategies and decisions. Century Spice road is truly an outstanding game. One you will play over and over and over again! General Audience (13+) Ballroom Table 312. $2.00

6820 Yokohama, GM: Nick Huston (Oakland County Gamers), 4 players, No XP/Average, Sunday 3p-6p. Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development is the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad. General Audience (13+) Ballroom Table 416. $4.00

6827 Dead of Winter, GM: Tim Ealy (Oakland County Gamers), 5 players, No XP/Simple, Sunday 3p-6p. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! General Audience (13+) Ballroom Table 418. $4.00

6832 Celestia, GM: Joseph Brown (Oakland County Gamers), 6 players, No XP/Simple, Sunday 3p-4p. In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face. He must then play the appropriate cards to continue the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft. If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. Family Friendly (7+) Ballroom Table 419. $2.00

6927 Dominion: Dominion Individual Strategy Coaching, GM: Adam Horton, 3 players, Some XP/Average, Sunday 3p-4p. Get personalized tips on how to improve your Dominion game from World Champion Adam Horton. Talk strategy and tactics, theoretical and hands-on. Come with specific questions or have Adam watch you play and see what he picks up. General Audience (13+) Ballroom Table 104. Free!

7013 Asteroids , GM: Jim Schoch, 4 players, No XP/Simple, Sunday 3p-4p. Asteroids is a board game adaptation of the Atari video game from the 1980s Family Friendly (7+) Ballroom Table 303. $2.00

7075 Wits and Wagers, GM: Pritpaul Mahal, 7 players, No XP/Simple, Sunday 3p-4p. A trivia game where you don't have to know the answer! Write down your guess, and then choose from everyone's guesses to place a strategic bet. General Audience (13+) Ballroom Table 421. $2.00

4p

6153 Sentinels of the Multiverse, GM: Evans Collins, 5 players, No XP/Average, Sunday 4p-6p. Sentinels of the Multiverse is a card game where players assume the role of a superhero and must work together in order to defeat a supervillain. With a large selection of superheroes to choose from and supervillains to fight, no two games are ever the same! General Audience (13+) Ballroom Table 313. $2.00

6189 Wizard, GM: Cheryl Orosz, 12 players, No XP/Simple, Sunday 4p-6p. Classic trick-taking game. Bid wisely and play well, as it's every player for themselves. General Audience (13+) Ballroom Table 316-317. $2.00

6198 Priests of Ra, GM: William Frisk, 5 players, No XP/Simple, Sunday 4p-6p. Priests of Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the round. The various tiles either give points at the end of the round based on sets or majorities, or will give points at the end of the game. Sometimes bad tiles will show up for bid as well, and their effects must be weighed against the other tiles available. The game lasts for three rounds. General Audience (13+) Ballroom Table 310. $2.00

6207 Pandemic: On the Brink, GM: Bob Mariotti, 4 players, No XP/Simple, Sunday 4p-6p. Save the world from 4 diseases, all at once! Come play one of the best (and most evil) cooperative games. Level of difficulty will be decided based on the experience of the players. The bio-terrorist will not be used. General Audience (13+) Ballroom Table 424. $2.00

6835 Camel Up, GM: Joseph Brown (Oakland County Gamers), 8 players, No XP/Simple, Sunday 4p-5p. OCG-OAKLAND COUNTY GAMERS teaches Camel Up. Up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win-should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Family Friendly (7+) Ballroom Table 419. $2.00

6851 Steampunk Rally, GM: Gary Loyola (Oakland County Gamers), 6 players, No XP/Simple, Sunday 4p-6p. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss Alps. General Audience (13+) Ballroom Table 414-415. $2.00

6857 Sub Terra: Print & Play Version, GM: Randolph Williams (Contessa), 6 players, No XP/Simple, Sunday 4p-6p. Sub Terra is a 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels. You’ll need to work together to overcome deadly hazards-- stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New cave tiles are placed from a randomized stack, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker, the air feels tight, and your chance of survival diminishes quickly. Light and hope are scarce. And worst of all, you don’t think you’re alone down here... Can you survive Sub Terra? General Audience (13+) Conference C Table 6. $2.00

6940 Flamme Rouge: Tour de Ypsi, GM: Matthew Quirk, 4 players, No XP/Simple, Sunday 4p-6p. Up to four players race their two-cycle teams. We'll be trying a multi-stage race: a combination of level ground and hills. No experience necessary. General Audience (13+) Ballroom Table 305. $2.00

6961 Open gaming, GM: Will Niebling, 16 players, No XP/Simple, Sunday 4p-6p. Come and join us for some of our favorites! Family Friendly (7+) Ballroom Table 217-218. $2.00

6993 Trailer Park Wars! , GM: Matt Hawkins, 6 players, No XP/Simple, Sunday 4p-5p. You have finally landed the job of your dreams: Trailer Park Manager! To be the Best Darn Trailer Park Manager in town, you must place quality Tenants in your trailers, create a fun and friendly atmosphere by adding some sweet Amenities, and go about destroying the other trailer parks...no matter what it takes. General Audience (13+) Ballroom Table 425. $2.00

7062 Sleuth, GM: Pritpaul Mahal, 7 players, No XP/Average, Sunday 4p-6p. Is doing logic puzzles your idea of a good time? Come try this game where you try to deduce which gem has been stolen by piecing together information from your fellow players! General Audience (13+) Ballroom Table 421. $2.00

5p

6836 Spoils of War, GM: Joseph Brown (Oakland County Gamers), 5 players, No XP/Simple, Sunday 5p-6p. The raid is over, and the victorious Vikings gather in the chieftain's tent to divide the spoils of war! Piled high on a massive oak table are the best treasures taken during the raid: gleaming gems, shiny swords, fine armor, and magical artifacts! Once strong allies, the Vikings are taken by greed, and soon a heated debate ensues - who will get which spoils? Fists pound the table, insults are made, and tempers rise! Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round, players roll their dice, then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises, no one knows who will win until the last treasure is claimed and the spoils are counted! Family Friendly (7+) Ballroom Table 419. $2.00

Miniatures

Friday

2p

6775 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Friday 2p-9p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $3.00 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. Family Friendly (7+) Ballroom Table 105-107. Free!

3p

6099 Zombicide: Gotham City, GM: David Perrin, 6 players, No XP/Simple, Friday 3p-7p. Mission: (Setting created by " CastlesandCooks.com" and Mission created by Dave Perrin) The Joker has "stumbled" upon the secret virus that causes "Zombification". The virus has "leaked" out and has infected parts of Gotham City. Wayne Enterprises and the local police dept., with help from Batman and company, have quarantined the "infected" section of Gotham City. Just as the last civilian crowd retreats from the area, Alfred received word that Vicki Vale has returned from Europe and is within the quarantine areas. Family Friendly (7+) Ballroom Table 411. $4.00

4p

6229 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Friday 4p-6p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. General Audience (13+) Ballroom Table 408. $2.00

6p

6225 Warhammer 40K: Learn to Play Warhammer 40K , GM: Mini Team, 8 players, No XP/Simple, Friday 6p-8p. Games Workshop has released the 8th Edition of Warhammer 40K, the most played miniatures system in the world. We will provide all the material and teach you how to play. Once you know the rules, you will have a chance to play a short game. Picture a dark, grim universe 40,000 years in the future. The imperium is slowly declining and only held together by the Space Marines and Imperial Guard. Orks, Elder, Tau, and other races work to end the imperium, while the Tyranids just want to eat everyone. General Audience (13+) Ballroom Table 403. $2.00

6230 Boxed Battles: Learn to Play Boxed Battles, GM: Mini Team, 4 players, No XP/Simple, Friday 6p-8p. In the 1970s and 80s the US forces faced off against the Russians in Europe. Vast armies of tanks waited to go to battle. Boxed Battles uses 1/285 (micro armor) at the company level simulate what might have happened. We will provide all of the materials, and teach you how to play this detailed simulation. US vs. Russia. General Audience (13+) Ballroom Table 404. $2.00

7p

6226 Bolt Action: Learn to Play Bolt Action, GM: Mini Team, 4 players, No XP/Simple, Friday 7p-9p. You have heard of the movie "Band of Brothers", Bolt Action will let you play with similar units of troops during World War II. Maybe you have a tank, maybe a half track, or even just a truck or a jeep. With your vehicle you will have a squad or two of troops. This tactical level game does not require thousands of miniatures, nor massive tables. It plays quickly and the rules are straight forward. We will provide everything you need to learn. General Audience (13+) Ballroom Table 405. $2.00

6227 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Friday 7p-9p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. General Audience (13+) Ballroom Table 408. $2.00

8p

6790 Warhammer 40K: Hunt for Red-Ork-Tober, GM: Mini Team, 8 players, No XP/Simple, Friday 8p-11p. Games Workshop's Warhammer 40K 8th Edition. An Oak Submarine is in dry dock. The Space Marines have one mission: capture or destroy this Ork monstrosity to make final victory on this world possible. General Audience (13+) Ballroom Table 407. $4.00

Saturday

9a

6564 StarBlast!: Knife Fight, GM: Jon Pehrson, 6 players, No XP/Average, Saturday 9a-1p. StarBlast! is a fun, engaging starship miniatures game that puts you in the captain's seat. Debuted several years ago at U-Con 2013, the game system has evolved and improved due to player feedback. General Audience (13+) Ballroom Table 401. $4.00

10a

6228 Zombicide: The never ending Zombicide Game, GM: Mini Team, 24 players, No XP/Simple, Saturday 10a-12p. Zombies, zombies, and more zombies. This game will run in 2 hour flights from early Saturday until the end of the day. Jump in for a couple of hours or play all day. The board will be large, the zombies without limit, and if you die, you can regenerate or join the zombies. Groups of 4 to 6 characters will join the game as either players need to regenerate or as people join. General Audience (13+) Ballroom Table 405. $2.00

7000 BattleTech, GM: Joseph Silas, 12 players, No XP/Simple, Saturday 10a-4p. Humanity has spread to the stars. The mighty Star League arose and for 300 years was a beacon of scientific and cultural progress. But it couldn't last. With the fall of The League came darkness and war. The year is 3017. After 150 years of war humanity is loosing the ability to build and repair the advanced technologies vital to its civilization. Even the mighty Battle Mech, king of 1000 battles on 1000 planets, may eventually fall as the technology to produce and repair them is lost. Some have chosen to fight back against the darkness and save what can be saved. One such man is Cranston Snord. Beginning to advanced players are welcome. Come con a mech, pilot an aerospace fighter, drive a tank or take the field as PBI. This will be a combined arms battle involving two reinforced company size units. We will be recreating the events that became known to history as 'The Junkyard Dog Affair' with a few updated rules. Exact unit composition may be adjusted at game time to allow for number and experience level of players. Due to the episodic nature of this mini-campaign, players may leave or join at certain times without impacting the flow of the game. The rules of the game have changed over the years. We will be using the rules as published in, "Classic Battltech Total Warfare" .A copy will be available at the game table for reference. In the event that rules listed CBTW do not clearly resolve a given situation, the Game Organizer and Designer shall make a ruling. Said ruling shall be final until the end of the game. Please hold all spirited debate regarding the rules until after the game TY. Certain portions of the campaign may require Special rules to cover special circumstances. Every effort has been made not to violate the rules as published in CBTW. Family Friendly (7+) Ballroom Table 409. $4.00

11a

6100 Z-G, GM: Sammit Sabharwal, 6 players, No XP/Simple, Saturday 11a-12p. Leave Gravity Behind! Using second-skin Ulster designs in the far future, humans battle in the arena for fame, glory, and politics! It's a game that combines card-deck building and playing with action figures! Family Friendly (7+) Ballroom Table 402. $2.00

6214 Infinity by Corvus Belli: Bootcamp, GM: Joshua Linde, 4 players, No XP/Average, Saturday 11a-1p. Come join Warcor Josh and learn to play the exciting 28mm sci-fi Miniature skirmish game Infinity. All models provided. Learn the basics of the game. Have some experience? Come hone your skills. General Audience (13+) Ballroom Table 404. $2.00

6789 Warhammer 40K: Learn to Play Warhammer 40K , GM: Mini Team, 8 players, No XP/Simple, Saturday 11a-1p. Games Workshop has released the 8th Edition of Warhammer 40K, the most played miniatures system in the world. We will provide all the material and teach you how to play. Once you know the rules, you will have a chance to play a short game. Picture a dark, grim universe 40,000 years in the future. The imperium is slowly declining and only held together by the Space Marines and Imperial Guard. Orks, Elder, Tau, and other races work to end the imperium, while the Tyranids just want to eat everyone. General Audience (13+) Ballroom Table 403. $2.00

6796 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 11a-1p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. General Audience (13+) Ballroom Table 408. $2.00

6807 Bolt Action: Learn to Play Bolt Action, GM: Mini Team, 4 players, No XP/Simple, Saturday 11a-1p. You have heard of the movie "Band of Brothers", Bolt Action will let you play with similar units of troops during World War II. Maybe you have a tank, maybe a half track, or even just a truck or a jeep. With your vehicle you will have a squad or two of troops. This tactical level game does not require thousands of miniatures, nor massive tables. It plays quickly and the rules are straight forward. We will provide everything you need to learn. General Audience (13+) Ballroom Table 407. $2.00

12p

6779 Zombicide: The never ending Zombicide Game, GM: Mini Team, 24 players, No XP/Simple, Saturday 12p-2p. Zombies, zombies, and more zombies. This game will run in 2 hour flights from early Saturday until the end of the day. Jump in for a couple of hours or play all day. The board will be large, the zombies without limit, and if you die, you can regenerate or join the zombies. Groups of 4 to 6 characters will join the game as either players need to regenerate or as people join. General Audience (13+) Ballroom Table 405. $2.00

1p

6205 G.U.A.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 1p-2p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, Fun, & Furious play on realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! General Audience (13+) Ballroom Table 406. $2.00

6776 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Saturday 1p-6p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $3.00 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. Family Friendly (7+) Ballroom Table 105-107. Free!

2p

6215 Arestia! by Corvus Belli: Learn to Play, GM: Joshua Linde, 4 players, No XP/Simple, Saturday 2p-4p. Arestia! by Corvus Belli is an exciting board game of Gladiator combat in the future world of the popular Miniature war game Infinity. You control a team of elite athletes going toe to toe in the Hexadome. The action of MMA and the big personalities of WWE come together t form Arestia! General Audience (13+) Ballroom Table 404. $2.00

6255 Battletech: Blood and Circuses, GM: Christopher Ings, 12 players, Some XP/Average, Saturday 2p-7p. Three way battle for a mysterious and important intelligence coup during the Jihad. Set on Solaris IV, the Word of Blake is trying to discover the location of a sealed research bunker that holds a mystery that could change the fate of the inner sphere, if the local resistance and mercenary group cannot stop them first. General Audience (13+) Ballroom Table 402-403. $4.00

6291 StarBlast! (custom): King of the Hulk, GM: Rick Coen, 4 players, No XP/Complex, Saturday 2p-6p. A survey team has found an alien warship of immense size, floating out in an asteroid field. Unfortunately for them, their call for reinforcements was intercepted by a number of hostile parties, all of whom routed their closest ships to the area as fast as possible. While your fleet battles for the stars, your marines will struggle for control of the hulk's unusual - and powerful - weapons. StarBlast! is a custom rule system developed over the last 4 years, using the CritMatch (TM) dice engine. It has been playtested at U-Con and GenCon for the last three years. We will teach the rules, and provide playtest credits when the game comes out! General Audience (13+) Ballroom Table 401. $4.00

6520 Car Wars: The Dexter Open, GM: David Nelson (Amorphous Blob), 8 players, No XP/Average, Saturday 2p-6p. One Day Only! Saturday! Saturday! Saturday! Come to the Dexter auto dual open, in the old down town area! Vehicular combat for glory and fame. Old school Car Wars fun. Everything provided, rules taught; come fight and die for the entertainment of the masses. Remember to drive offensively. General Audience (13+) Ballroom Table 101. $4.00

6780 Zombicide: The never ending Zombicide Game, GM: Mini Team, 24 players, No XP/Simple, Saturday 2p-4p. Zombies, zombies, and more zombies. This game will run in 2 hour flights from early Saturday until the end of the day. Jump in for a couple of hours or play all day. The board will be large, the zombies without limit, and if you die, you can regenerate or join the zombies. Groups of 4 to 6 characters will join the game as either players need to regenerate or as people join. General Audience (13+) Ballroom Table 405. $2.00

6784 G.A.U.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 2p-3p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, fun & furious gaming on a realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! General Audience (13+) Ballroom Table 406. $2.00

6791 Warhammer 40K: Hunt for Red-Ork-Tober, GM: Mini Team, 8 players, No XP/Simple, Saturday 2p-5p. Games Workshop's Warhammer 40K 8th Edition. An Oak Submarine is in dry dock. The Space Marines have one mission: capture or destroy this Ork monstrosity to make final victory on this world possible. General Audience (13+) Ballroom Table 407. $4.00

6798 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 2p-4p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different, offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. General Audience (13+) Ballroom Table 408. $2.00

3p

6785 G.A.U.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 3p-4p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, fun & furious gaming on a realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! General Audience (13+) Ballroom Table 406. $2.00

6978 Warhammer 40k 8th Edition: Battle for Rynn's World, GM: James Arnoldi, 6 players, No XP/Average, Saturday 3p-6p. The ancient fortress of the Crimson Fists Space Marine chapter has been destroyed. The surviving marines march across a dangerous world overrun with Ork invaders to New Rynn City to meet with other survivors and defend the city. They will need to fight their way through hordes, but they must not fall, for they are the last hope for Rynn's World. The latest edition of 40k is the most approachable and easy-to-learn edition yet. Join us and learn why this edition has been so popular! General Audience (13+) Ballroom Table 410. $4.00

4p

6781 Zombicide: The never ending Zombicide Game, GM: Mini Team, 24 players, No XP/Simple, Saturday 4p-6p. Zombies, zombies, and more zombies. This game will run in 2 hour flights from early Saturday until the end of the day. Jump in for a couple of hours or play all day. The board will be large, the zombies without limit, and if you die, you can regenerate or join the zombies. Groups of 4 to 6 characters will join the game as either players need to regenerate or as people join. General Audience (13+) Ballroom Table 405. $2.00

6786 G.A.U.R.D.S.: Shattered Crown, GM: Lee Gaddies, 4 players, No XP/Average, Saturday 4p-5p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, fun & furious gaming on a realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! General Audience (13+) Ballroom Table 406. $2.00

5p

6204 G.U.A.R.D.S.: Shattered Crown, GM: Susan Howes, 4 players, No XP/Average, Saturday 5p-6p. WWI takes a weird twist as abandoned Martian technology is incorporated into each nation's weapons systems. Fast, Fun, & Furious play on realistic terrain that includes trenches and towns. Play for the Germans or the British in a skirmish battle that's easy to learn! General Audience (13+) Ballroom Table 406. $2.00

6778 Infinity by Corvus Belli: Bootcamp, GM: Joshua Linde, 4 players, No XP/Average, Saturday 5p-7p. Come join Warcor Josh and learn to play the exciting 28mm sci-fi Miniature skirmish game Infinity. All models provided. Learn the basics of the game. Have some experience? Come hone your skills. General Audience (13+) Ballroom Table 404. $2.00

6p

6782 Zombicide: The never ending Zombicide Game, GM: Mini Team, 24 players, No XP/Simple, Saturday 6p-8p. Zombies, zombies, and more zombies. This game will run in 2 hour flights from early Saturday until the end of the day. Jump in for a couple of hours or play all day. The board will be large, the zombies without limit, and if you die, you can regenerate or join the zombies. Groups of 4 to 6 characters will join the game as either players need to regenerate or as people join. General Audience (13+) Ballroom Table 405. $2.00

6793 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 6p-8p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. General Audience (13+) Ballroom Table 408. $2.00

7p

6808 Bolt Action: Learn to Play Bolt Action, GM: Mini Team, 4 players, No XP/Simple, Saturday 7p-9p. You have heard of the movie "Band of Brothers", Bolt Action will let you play with similar units of troops during World War II. Maybe you have a tank, maybe a half track, or even just a truck or a jeep. With your vehicle you will have a squad or two of troops. This tactical level game does not require thousands of miniatures, nor massive tables. It plays quickly and the rules are straight forward. We will provide everything you need to learn. General Audience (13+) Ballroom Table 401. $2.00

8p

6185 Classic Battletech: King of the Hill, GM: James Peace, 10 players, Some XP/Average, Saturday 8p-12a. Kill the bad guy and stab your buddy in the back! More friendships ruined than Mario Party! Join me for a Classic Battletech throwdown. Take the Clanner off the hill, but watch out for your fellow players! First person standing at the top of the hill wins! General Audience (13+) Ballroom Table 402. $4.00

6783 Zombicide: The never ending Zombicide Game, GM: Mini Team, 24 players, No XP/Simple, Saturday 8p-10p. Zombies, zombies, and more zombies. This game will run in 2 hour flights from early Saturday until the end of the day. Jump in for a couple of hours or play all day. The board will be large, the zombies without limit, and if you die, you can regenerate or join the zombies. Groups of 4 to 6 characters will join the game as either players need to regenerate or as people join. General Audience (13+) Ballroom Table 405. $2.00

6787 Warhammer 40K: Learn to Play Warhammer 40K , GM: Mini Team, 8 players, No XP/Simple, Saturday 8p-10p. Games Workshop has released the 8th Edition of Warhammer 40K, the most played miniatures system in the world. We will provide all the material and teach you how to play. Once you know the rules, you will have a chance to play a short game. Picture a dark, grim universe 40,000 years in the future. The imperium is slowly declining and only held together by the Space Marines and Imperial Guard. Orks, Elder, Tau, and other races work to end the imperium, while the Tyranids just want to eat everyone. General Audience (13+) Ballroom Table 403. $2.00

6803 Rivets: Learn to play Rivets, GM: Mini Team, 4 players, No XP/Simple, Saturday 8p-10p. Cool Mini or Not took a flyer into World War I crossed with Steampunk and came up with Rivet Wars. This crazy cross between a board game and a miniatures game is a blast to play. Who does not like troops riding inside Unicycles or Crazy mortar troops firing from the trenches. General Audience (13+) Ballroom Table 406. $2.00

9p

6799 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Saturday 9p-11p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different, offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. General Audience (13+) Ballroom Table 408. $2.00

Sunday

10a

6101 Star Wars Armada, X-wing, Imperial Assault: Star Wars Mega-game, GM: Sammit Sabharwal, 6 players, No XP/Complex, Sunday 10a-4p. We will start with an Armada game that will directly effect the following X-wing game. Then, on the planet, a desperate Imperial Assault Campaign-style game. Adults Only (18+) Ballroom Table 405-6. $4.00

6292 StarBlast! (custom): King of the Hulk, GM: Rick Coen, 4 players, No XP/Complex, Sunday 10a-2p. A survey team has found an alien warship of immense size, floating out in an asteroid field. Unfortunately for them, their call for reinforcements was intercepted by a number of hostile parties, all of whom routed their closest ships to the area as fast as possible. While your fleet battles for the stars, your marines will struggle for control of the hulk's unusual - and powerful - weapons. StarBlast! is a custom rule system developed over the last 4 years, using the CritMatch (TM) dice engine. It has been playtested at U-Con and GenCon for the last three years. We will teach the rules, and provide playtest credits when the game comes out! General Audience (13+) Ballroom Table 401. $4.00

11a

6788 Warhammer 40K: Learn to Play Warhammer 40K , GM: Mini Team, 8 players, No XP/Simple, Sunday 11a-1p. Games Workshop has released the 8th Edition of Warhammer 40K, the most played miniatures system in the world. We will provide all the material and teach you how to play. Once you know the rules, you will have a chance to play a short game. Picture a dark, grim universe 40,000 years in the future. The imperium is slowly declining and only held together by the Space Marines and Imperial Guard. Orks, Elder, Tau, and other races work to end the imperium, while the Tyranids just want to eat everyone. General Audience (13+) Ballroom Table 403. $2.00

6797 DropZone Commander: Learn to Play DropZone Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 11a-1p. In the urban areas in the near future, an invasion is happening. Landers, tanks, ATV, and aliens mix it up, destroying the buildings and trying to take complete control of the city. We will provide all the materials and teach you to play, then you can play a small game. General Audience (13+) Ballroom Table 408. $2.00

7001 BattleTech, GM: Joseph Silas, 12 players, No XP/Simple, Sunday 11a-1p. Humanity has spread to the stars. The mighty Star League arose and for 300 years was a beacon of scientific and cultural progress. But it couldn't last. With the fall of The League came darkness and war. The year is 3017. After 150 years of war humanity is loosing the ability to build and repair the advanced technologies vital to its civilization. Even the mighty Battle Mech, king of 1000 battles on 1000 planets, may eventually fall as the technology to produce and repair them is lost. Some have chosen to fight back against the darkness and save what can be saved. One such man is Cranston Snord. Beginning to advanced players are welcome. Come con a mech, pilot an aerospace fighter, drive a tank or take the field as PBI. This will be a combined arms battle involving two reinforced company size units. We will be recreating the events that became known to history as 'The Junkyard Dog Affair' with a few updated rules. Exact unit composition may be adjusted at game time to allow for number and experience level of players. Due to the episodic nature of this mini-campaign, players may leave or join at certain times without impacting the flow of the game. The rules of the game have changed over the years. We will be using the rules as published in, "Classic Battltech Total Warfare" .A copy will be available at the game table for reference. In the event that rules listed CBTW do not clearly resolve a given situation, the Game Organizer and Designer shall make a ruling. Said ruling shall be final until the end of the game. Please hold all spirited debate regarding the rules until after the game TY. Certain portions of the campaign may require Special rules to cover special circumstances. Every effort has been made not to violate the rules as published in CBTW. Family Friendly (7+) Ballroom Table 409. $2.00

12p

6777 Paint and Take, GM: Linda and Dean Martelle, 12 players, No XP/Simple, Sunday 12p-5p. Join us to spend quiet time painting some of the best miniatures in the world, with some of the best paint in the world. We will assist you as needed with selection of colors and techniques. Miniatures will run between $3.00 and $10.00 for the special dragons. Please pay the person running the paint and take for the miniatures. Family Friendly (7+) Ballroom Table 105-107. Free!

6802 Boxed Battles: Learn to Play Boxed Battles, GM: Mini Team, 4 players, No XP/Simple, Sunday 12p-2p. In the 1970s and 80s the US forces faced off against the Russians in Europe. Vast armies of tanks waited to go to battle. Boxed Battles uses 1/285 (micro armor) at the company level simulate what might have happened. We will provide all of the materials, and teach you how to play this detailed simulation. US vs. Russia. General Audience (13+) Ballroom Table 404. $2.00

1p

6792 Warhammer 40K: Hunt for Red-Ork-Tober, GM: Mini Team, 8 players, No XP/Simple, Sunday 1p-4p. Games Workshop's Warhammer 40K 8th Edition. An Oak Submarine is in dry dock. The Space Marines have one mission: capture or destroy this Ork monstrosity to make final victory on this world possible. General Audience (13+) Ballroom Table 407. $4.00

2p

6800 DropFleet Commander: Learn to Play DropFleet Commander, GM: Mini Team, 8 players, No XP/Simple, Sunday 2p-4p. Four factions contest drop zones to take over worlds. The ships of the fleet need to secure the landing zone and get their drop ships on the ground. Ships of each faction are very different, offering a wide range of tactical challenges. We will provide all the materials you need to play and teach you the rules. Then you can fight a small fleet battle and see if you can secure the drop zone. General Audience (13+) Ballroom Table 408. $2.00

Organized Play

Friday

9a

6293 D&D 5e: Double feature DDAL00-02A/DDAL00-02B, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. Darkwood Webs and Weirding Vats. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! The Darkwood Webs: A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare answer their plea for aid and enter the forest of Cormanthyr? The Weirding Vats: Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar. Locals report that they have been straying from the forest-realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions! For 1st-4th level characters. General Audience (13+) Conference D Table . $4.00

6294 D&D 5e: DDAL07-03/07-04: A Day at the Races/A Walk in the Park, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. Two adventures in one slot: Day at the Races: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. A Walk in the Park: A mysterious clue has led you outside of the safety of the city's walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area. Perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6295 D&D 5e: DDAL07-01: City on the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. Often called the "Gateway to Chult", the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city's vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6296 D&D 5e: CCC-LINKS-02: The Secrets We Keep, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times, a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? This adventure premiered at Links Con in Okemos, Michigan in June of 2017. The Secrets We Keep is a stand-alone adventure set in Phlan and Glumpen Swamp, and is best deployed after characters have played CCC-LINKS-01 Champion of the People (as some of those NPCs are used). There are loose hooks to CCC-UCON-01 Blood & Fog, but playing that adventure is not necessary for full enjoyment here. This adventure strongly features theatre of mind-style play and a number of riddles & puzzles. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6306 D&D 5e: CCC-LINKS-01: Champion of the People, GM: Adventurer's League, 7 players, No XP/Simple, Friday 9a-1p. A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town's re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer's League adventure set in the town of Phlan. Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness-- in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds! For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6623 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 9a-2p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6624 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6625 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 9a-2p. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6626 Pathfinder RPG: Pathfinder Society #8-08 Tyranny of Winds, Part 1: The Sandstorm Prophecy, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia. Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction. The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6627 Pathfinder RPG: Pathfinder Society #6-06 Halls of the Flesh Eaters, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6628 Pathfinder RPG: Pathfinder Society #8-18 Champion's Chalice, Part 1: Blazing Dangerous Trails, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, the Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to win the trophy. Can PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victorious? Blazing Dangerous Trails is the first scenario in the two-part "Champion's Chalice" campaign arc. It is followed by Pathfinder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6629 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 General Audience (13+) Elizabeth Ann. $4.00

6630 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6631 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6632 Starfinder RPG: Starfinder Society #1-01 The Commencement, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. All Starfinders complete their training by conferring with Guidance, a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station. Levels 1-2. General Audience (13+) Elizabeth Ann. $4.00

6633 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6634 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6805 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Friday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

1p

6862 Adventurer's League: Trading Post, GM: Adventurer's League, 6 players, Some XP/Average, Friday 1p-2p. Fai Chen's Fantastical Faire has made its way to UCon, and rumors abound of the wonders he has for trade in his mysterious cart! Bring your items to trade or purchase one of the many exotic creatures or items that he has collected. General Audience (13+) Conference D. Free!

2p

6298 D&D 5e: DDHC-TOA-2: Tortle Package (Snout of Omgar), GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. The merchant princes of Port Nyanzaru are worried about the growing number of yuan-ti spies in their city and fear that the serpent folk are planning to assassinate them. A map of the Snout of Omgar was found on the body of a slain yuan-ti pureblood spy who tried to infiltrate Merchant Prince Zhanthi's household. Zhanti offers a sizable reward to those would explore and report back their discoveries. This adventure location is part of the Tomb of Annihilation storyline, and was presented as part of a charity drive for Extra Life! For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6299 D&D 5e: Double feature DDAL00-02A/DDAL00-02B, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. Darkwood Webs and Weirding Vats. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! The Darkwood Webs: A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare answer their plea for aid and enter the forest of Cormanthyr? The Weirding Vats: Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar. Locals report that they have been straying from the forest-realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions! For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6300 D&D 5e: Double feature: DDAL00-02C/DDAL00-02D, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. Spawn of Maimed Virulence and Echos of Weeping War. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! Spawn of Maimed Virulence: Before his death, the green dragon the Maimed Virulence, Vorgansharax, had many mates across Faerun. The forest of Cormanthor and surrounding areas have become a battleground between sibling dragons, all vying for the choicest territory. Can a band of adventurers protect Hillsfar by either defeating or negotiating with the spawn of the Maimed Virulence? Echoes of the Weeping War: Over 700 years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. Rumors tell of powerful magic lost deep in the Darkwood, now supposedly found, that hearkens back to that terrible war. For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6301 D&D 5e: DDAL07-05/CCC-PDXAGE-01-01: Whispers in the Dark/The White Well, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. Two adventures in one slot: Whispers in the Dark: The temple lay just ahead, and within the answers to a great many questions about the recent going-ons in Port Nyanzaru. The journey here has been long and arduous and will hopefully soon be at an end. Leave your trepidations at the door; there's exploring to be done! Part Three of The Jungle Has Fangs Trilogy. The White Well: The Gommurg Clan rarely deals with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6304 D&D 5e: DDAL-01-T3: Window to the Past, GM: Adventurer's League, 7 players, No XP/Simple, Friday 2p-6p. When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors, who are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. Formerly DDAO1, an author only adventure from Alan Patrick. This has been converted to use by others, and can be run across multiple tiers. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6637 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6638 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6639 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6640 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 2p-7p. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6641 Pathfinder RPG: Pathfinder Society #5-12 Destiny of Sands, Part 1: A Bitter Bargain, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage's investigation of his ancient order; however the lead dried up-- that is, until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion's past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. A Bitter Bargain is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5-15: Destiny of the Sands Part 2: "Race to Seeker's Folly" and Pathfinder Society Scenario #5-16: Destiny of the Sands Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order. Content in A Bitter Bargain also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6642 Pathfinder RPG: Pathfinder Society #4-23 Rivalry's End, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia? Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6643 Pathfinder RPG: Pathfinder Society #8-21 Champion's Chalice, Part 2: Agents of the Eye, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Ages before the rise of modern civilization, the cyclops empire of Ghol-Gan ruled what is now the Mwangi Expanse. The Society sends the PCs deep into the untamed Kaava lands to explore a cyclops ruin, where with a new tool in hand, the Pathfinders might uncover its forgotten and dark history. Can the PCs prevent the ruin's past from becoming Sargava's future? Agents of the Eye is the second scenario in the two-part "Champion's Chalice" campaign arc. It is preceded by Pathfinder Society Scenario #8-18: Blazing Dangerous Trails. Both chapters are intended to be played in order. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6644 Pathfinder RPG: Pathfinder Society #8-24 Raid on Cloudborne Keep, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 2p-7p. Followers of the evil elemental lord of air Hshurha have learned of the Pathfinder Society's plans to break open the Untouchable Opal and release Hshurha's ancient rival. One of Hshurha's lieutenants is gathering forces to deal a decisive blow to the Society and its new allies in the Concordance of Elements. If the PCs act quickly, they can make a daring strike, commandeering an airship on the Plane of Air and overtaking their enemy's fortress before it has the chance to rally its army. Content in Raid on the Cloudborne Keep also contributes directly to the ongoing storyline of the Silver Crusade faction. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6646 Pathfinder RPG: Pathfinder Society #0-14 The Many Fortunes of Grandmaster Torch, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen? Levels 1-5 General Audience (13+) Elizabeth Ann. $4.00

6649 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6650 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6651 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6652 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6653 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Friday 2p-7p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

8p

6297 D&D 5e: CCC-LINKS-02: The Secrets We Keep, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times, a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? This adventure premiered at Links Con in Okemos, Michigan in June of 2017. The Secrets We Keep is a stand-alone adventure set in Phlan and Glumpen Swamp, and is best deployed after characters have played CCC-LINKS-01 Champion of the People (as some of those NPCs are used). There are loose hooks to CCC-UCON-01 Blood & Fog, but playing that adventure is not necessary for full enjoyment here. This adventure strongly features theatre of mind-style play and a number of riddles & puzzles. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6303 D&D 5e: DDAL07-01: City on the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. Often called the "Gateway to Chult", the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city's vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6305 D&D 5e: Double feature DDAL00-02A/DDAL00-02B, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. Darkwood Webs and Weirding Vats. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! The Darkwood Webs: A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare answer their plea for aid and enter the forest of Cormanthyr? The Weirding Vats: Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar. Locals report that they have been straying from the forest-realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions! For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6307 D&D 5e: Double feature: DDAL00-02C/DDAL00-02D, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. Spawn of Maimed Virulence and Echos of Weeping War. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! Spawn of Maimed Virulence: Before his death, the green dragon the Maimed Virulence, Vorgansharax, had many mates across Faerun. The forest of Cormanthor and surrounding areas have become a battleground between sibling dragons, all vying for the choicest territory. Can a band of adventurers protect Hillsfar by either defeating or negotiating with the spawn of the Maimed Virulence? Echoes of the Weeping War: Over 700 years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. Rumors tell of powerful magic lost deep in the Darkwood, now supposedly found, that hearkens back to that terrible war. For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6656 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6657 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Friday 8p-1a. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6658 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6659 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Friday 8p-1a. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6660 Pathfinder RPG: Pathfinder Society #8-99 The Solstice Scar - Version A, GM: Pathfinder Society, 30 players, No XP/Average, Friday 8p-1a. The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters. Levels 1-11. General Audience (13+) Elizabeth Ann. $4.00

6661 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6662 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6663 Starfinder RPG: Starfinder Society #1-01 The Commencement, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. All Starfinders complete their training by conferring with Guidance, a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station. Levels 1-2. General Audience (13+) Elizabeth Ann. $4.00

6664 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6665 Starfinder RPG: Starfinder Society #1-03 Yesteryear's Truth, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6666 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6667 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Friday 8p-1a. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6891 D&D 5e: DDAL07-02: Over the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Friday 8p-12a. In response to a new but as of yet unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn't go wrong? For 5th-10th level characters. General Audience (13+) Conference D. $4.00

Saturday

9a

6309 D&D 5e: CCC-LINKS-01: Champion of the People, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town's re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer's League adventure set in the town of Phlan. Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness-- in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds! For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6310 D&D 5e: DDAL-01-T3: Window to the Past, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors, who are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. Formerly DDAO1, an author only adventure from Alan Patrick. This has been converted to use by others, and can be run across multiple tiers. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6311 D&D 5e: DDAL07-03/07-04: A Day at the Races/A Walk in the Park, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. Two adventures in one slot: Day at the Races: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. A Walk in the Park: A mysterious clue has led you outside of the safety of the city's walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area. Perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6312 D&D 5e: Double feature DDAL00-02A/DDAL00-02B, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. Darkwood Webs and Weirding Vats. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! The Darkwood Webs: A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare answer their plea for aid and enter the forest of Cormanthyr? The Weirding Vats: Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar. Locals report that they have been straying from the forest-realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions! For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6313 D&D 5e: DDAL07-01: City on the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 9a-1p. Often called the "Gateway to Chult", the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city's vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6670 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6671 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6672 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6673 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6674 Pathfinder RPG: Pathfinder Society #8-10 Tyranny of Winds, Part 2: Secrets of the Endless Sky, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Recent discoveries suggest what was a simple theft is part of a grander plot that directs the PCs to floating metropolis of Armun Kelisk, capital of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected, including a shared enemy. Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction. Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6675 Pathfinder RPG: Pathfinder Society #7-19 Labyrinth of Hungry Ghosts, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 9a-2p. Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb's many dangers, hopefully rescuing their allies in the process. This scenario is a sequel to Pathfinder Society Scenario #6-06: "Hall of the Flesh Eaters." Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6676 Pathfinder RPG: Pathfinder Society #2-21 The Dalsine Affair, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threatens the Pathfinder Society's presence in the land. When Baron Jacquo Dalsine's cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed. Levels 1-7 General Audience (13+) Elizabeth Ann. $4.00

6677 Pathfinder RPG: Pathfinder Society #6-05 Slaves Ships of Absalom, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries. Content in Slave Ships of Absalom also contributes directly to the ongoing storylines of the Liberty's Edge and Sovereign Court factions. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6678 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 General Audience (13+) Elizabeth Ann. $4.00

6679 Pathfinder RPG: Pathfinder Society #8-17 Refugees of the Weary Sky, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6681 Pathfinder RPG: Pathfinder Society #2-26 The Mantis's Prey, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 9a-2p. The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6682 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6683 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6684 Starfinder RPG: Starfinder Society #1-03 Yesteryear's Truth, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6685 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6686 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

7020 Arcanis: The World of Shattered Empires (ARG): Intro: Walking on Eggshells, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 9a-11a. You are hired for the simple mission of retrieving an ingredient for the creation of blastpowder from the Ssethregoran-infested swamps. What could be simpler? General Audience (13+) Conference E Table 7. $2.00

7021 Arcanis: The World of Shattered Empires (5E): Intro: Walking on Eggshells, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 9a-11a. You are hired for the simple mission of retrieving an ingredient for the creation of blastpowder from the Ssethregoran-infested swamps. What could be simpler? General Audience (13+) Conference E Table 8. $2.00

11a

7022 Arcanis: The World of Shattered Empires (ARG): Intro: Problems in Transit , GM: Chris Chivers, 7 players, Some XP/Average, Saturday 11a-1p. A merchant’s caravan is two days overdue and now you are tasked with finding out what happened to them. It is only two days; there are a ton of mundane reasons for a caravan to be late, like a broken axle. Why bother to hire you for what is going to be a wild goose chase? General Audience (13+) Conference E Table 7. $2.00

7023 Arcanis: The World of Shattered Empires (5E): Intro: Problems in Transit , GM: Chris Chivers, 7 players, Some XP/Average, Saturday 11a-1p. A merchant’s caravan is two days overdue and now you are tasked with finding out what happened to them. It is only two days; there are a ton of mundane reasons for a caravan to be late, like a broken axle. Why bother to hire you for what is going to be a wild goose chase? General Audience (13+) Conference E Table 8. $2.00

1p

6863 Adventurer's League: Trading Post, GM: Adventurer's League, 6 players, Some XP/Average, Saturday 1p-2p. Fai Chen’s Fantastical Faire has made its way to UCon, and rumors abound of the wonders he has for trade in his mysterious cart! Bring your items to trade or purchase one of the many exotic creatures or items that he has collected. General Audience (13+) Conference D. Free!

2p

6314 D&D 5e: DDAL07-02: Over the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. In response to a new but as of yet unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn't go wrong? For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6315 D&D 5e: CCC-LINKS-02: The Secrets We Keep, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times, a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? This adventure premiered at Links Con in Okemos, Michigan in June of 2017. The Secrets We Keep is a stand-alone adventure set in Phlan and Glumpen Swamp, and is best deployed after characters have played CCC-LINKS-01 Champion of the People (as some of those NPCs are used). There are loose hooks to CCC-UCON-01 Blood & Fog, but playing that adventure is not necessary for full enjoyment here. This adventure strongly features theatre of mind-style play and a number of riddles & puzzles. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6316 D&D 5e: DDHC-TOA-2: Tortle Package (Snout of Omgar), GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. The merchant princes of Port Nyanzaru are worried about the growing number of yuan-ti spies in their city and fear that the serpent folk are planning to assassinate them. A map of the Snout of Omgar was found on the body of a slain yuan-ti pureblood spy who tried to infiltrate Merchant Prince Zhanthi's household. Zhanti offers a sizable reward to those would explore and report back their discoveries. This adventure location is part of the Tomb of Annihilation storyline, and was presented as part of a charity drive for Extra Life! For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6317 D&D 5e: DDAL07-05/CCC-PDXAGE-01-01: Whispers in the Dark/The White Well, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. Two adventures in one slot: Whispers in the Dark: The temple lay just ahead, and within the answers to a great many questions about the recent going-ons in Port Nyanzaru. The journey here has been long and arduous and will hopefully soon be at an end. Leave your trepidations at the door; there's exploring to be done! Part Three of The Jungle Has Fangs Trilogy. The White Well: The Gommurg Clan rarely deals with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6318 D&D 5e: Double feature: DDAL00-02C/DDAL00-02D, GM: Adventurer's League, 7 players, No XP/Simple, Saturday 2p-6p. Spawn of Maimed Virulence and Echos of Weeping War. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! Spawn of Maimed Virulence: Before his death, the green dragon The Maimed Virulence, Vorgansharax, had many mates across Faerun. The forest of Cormanthor and surrounding areas have become a battleground between sibling dragons, all vying for the choicest territory. Can a band of adventurers protect Hillsfar by either defeating or negotiating with the spawn of the Maimed Virulence? Echoes of the Weeping War: Over 700 years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. Rumors tell of powerful magic lost deep in the Darkwood, now supposedly found, that hearkens back to that terrible war. For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6689 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6690 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6691 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6693 Pathfinder RPG: Pathfinder Society #5-15 Destiny of Sands, Part 2: Seeker's Folly, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? Race to Seeker's Folly is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order. Content in Race to Seeker's Folly also contributes directly to the ongoing storyline of the Osirion faction. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6696 Pathfinder RPG: Pathfinder Society #9-03 On the Border of War, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the kingdom teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society has yet to document, and Pathfinders must travel into the powder keg of a region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles are as likely to see the PCs as pawns as mediators. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6697 Pathfinder RPG: Pathfinder Society #6-11 The Slave Master's Mirror, GM: Pathfinder Society, 6 players, Some XP/Average, Saturday 2p-7p. An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves? Content in The Slave Master's Mirror also contributes directly to the ongoing storylines of the Liberty's Edge and Silver Crusade factions. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6698 Pathfinder RPG: Pathfinder Society #0-01 Silent Tide, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Levels 1-5 General Audience (13+) Elizabeth Ann. $4.00

6699 Pathfinder RPG: Pathfinder Society #8-20 Torrents' Last Will, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant jellyfish, and with the help of new allies, the PCs might recover it. They had best beware, though, for the Plane of Water is home to sahuagin and worse that are not eager to welcome intruders. Content in Torrent's Last Will also contributes directly to the ongoing storyline of the Dark Archive faction. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6701 Pathfinder RPG: Pathfinder Society #8-22 Wrath of the Fleshwarped Queen, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia's Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan's expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin's history before the Shoanti lose faith in them and take matters into their own hands. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6702 Pathfinder RPG: Pathfinder Society #5-25 Vengeance at Sundered Crag, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining the expedition and put an end to the threat posed by these villains? Content in Vengeance at Sundered Crag also contributes directly to the ongoing storyline of the Grand Lodge faction. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6703 Pathfinder RPG: Pathfinder Society #8-25 Unleashing the Untouchable, GM: Pathfinder Society, 6 players, Lots XP/Complex, Saturday 2p-7p. The Pathfinder Society has secured the tools and uncovered the secret to shattering the Untouchable Opal and liberating the demigod within. All the Pathfinders lack is an impossibly hot flame, one that can match the searing hatred of Ymeri herself. The Society's best bet is Kandirion's Pyre, a supernatural forge situated where the elemental planes of earth and fire relentlessly batter each other. Freeing a demigod could send ripples through the multiverse and attract the attention of powerful creatures. Only the greatest agents stand a chance of breaking the Opal and surviving. Levels 12-15. General Audience (13+) Elizabeth Ann. $4.00

6704 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6705 Starfinder RPG: Starfinder Society #1-01 The Commencement, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. All Starfinders complete their training by conferring with Guidance, a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station. Levels 1-2. General Audience (13+) Elizabeth Ann. $4.00

6706 Starfinder RPG: Starfinder Society #1-03 Yesteryear's Truth, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6707 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. General Audience (13+) Elizabeth Ann. $4.00

6708 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 2p-7p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

7016 Arcanis: The World of Shattered Empires (ARG): A3-HP03 - Cavaet Emptor, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 2p-6p. In the port city of Ob Dakthia, the Heroes meet an Altherian couple that has suffered a great loss and begs for their help. Taking on the Crimson Slavers is one thing, but when their trail leads to the vilest settlement of the Ssethregoran Empire, things go from grim to deadly very quickly. General Audience (13+) Conference E Table 7. $4.00

7017 Arcanis: The World of Shattered Empires (5E): A3-HP03 - Cavaet Emptor, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 2p-6p. In the port city of Ob Dakthia, the Heroes meet an Altherian couple that has suffered a great loss and begs for their help. Taking on the Crimson Slavers is one thing, but when their trail leads to the vilest settlement of the Ssethregoran Empire, things go from grim to deadly very quickly. General Audience (13+) Conference E Table 8. $4.00

8p

6320 D&D 5e: DDEP07-01: Peril at the Port, GM: Adventurer's League, 42 players, No XP/Simple, Saturday 8p-12a. Pirates! Dastardly ne'er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city's scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don't let those rapscallions into the city! For 1st-10th level characters. General Audience (13+) Conference D. $4.00

6711 Pathfinder RPG: Pathfinder Society #9-00 Assault on Absalom, GM: Pathfinder Society, 60 players, No XP/Average, Saturday 8p-1a. Glorious Absalom has stood strong against attackers for nearly 5,000 years, and the land around it remains littered with the siege castles of failed invaders. However, centuries have passed since Absalom last repelled a siege in earnest, and a new warlord has gathered a supernatural army and ghastly allies that will test the city-- and perhaps be the first to conquer the so-called City at the Center of the World. When chaos erupts in the streets, the Pathfinder Society and its factions rally to the defense of their home, uncover the identity of the would-be conquerers, and seek a way to break the siege. Levels 1-11. General Audience (13+) Elizabeth Ann. $4.00

6712 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6713 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6714 Starfinder RPG: Starfinder Society #1-01 The Commencement, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. All Starfinders complete their training by conferring with Guidance, a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station. Levels 1-2. General Audience (13+) Elizabeth Ann. $4.00

6715 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6716 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Saturday 8p-1a. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

7018 Arcanis: The World of Shattered Empires (ARG): A3-SP03 - Ten Thousand Years!, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 8p-12a. In the aftermath of Arc 2: The Coming of the Destroyer, the social dynamics of the First City are changing. Like any social change, it inevitably leads to violence and strife as those who disagree with this change fight to oppose it. General Audience (13+) Conference E Table 7. $4.00

7019 Arcanis: The World of Shattered Empires (5E): A3-SP03 - Ten Thousand Years!, GM: Chris Chivers, 7 players, Some XP/Average, Saturday 8p-12a. In the aftermath of Arc 2: The Coming of the Destroyer, the social dynamics of the First City are changing. Like any social change, it inevitably leads to violence and strife as those who disagree with this change fight to oppose it. General Audience (13+) Conference E Table 8. $4.00

Sunday

9a

6321 D&D 5e: DDAL-01-T3: Window to the Past, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors, who are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. Formerly DDAO1, an author only adventure from Alan Patrick. This has been converted to use by others, and can be run across multiple tiers. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6322 D&D 5e: DDAL07-01: City on the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. Often called the "Gateway to Chult", the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city's vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6323 D&D 5e: DDAL07-03/07-04: A Day at the Races/A Walk in the Park, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. Two adventures in one slot: Day at the Races: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. A Walk in the Park: A mysterious clue has led you outside of the safety of the city's walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area. Perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6324 D&D 5e: CCC-LINKS-01: Champion of the People, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town's re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer's League adventure set in the town of Phlan. Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness-- in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds! For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6325 D&D 5e: Double feature: DDAL00-02C/DDAL00-02D, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 9a-1p. Spawn of Maimed Virulence and Echos of Weeping War. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! Spawn of Maimed Virulence: Before his death, the green dragon the Maimed Virulence, Vorgansharax, had many mates across Faerun. The forest of Cormanthor and surrounding areas have become a battleground between sibling dragons, all vying for the choicest territory. Can a band of adventurers protect Hillsfar by either defeating or negotiating with the spawn of the Maimed Virulence? Echoes of the Weeping War: Over 700 years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. Rumors tell of powerful magic lost deep in the Darkwood, now supposedly found, that hearkens back to that terrible war. For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6719 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6720 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6721 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6722 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6723 Pathfinder RPG: Pathfinder Society #8-12 Tyranny of Winds, Part 3: Caught in the Eclipse, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all. Content in Caught in the Eclipse also contributes directly to the ongoing storyline of the Grand Lodge faction. Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and Pathfinder Society Scenario #8-10: Secrets of the Endless Sky. All three chapters are intended to be played in order. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6724 Pathfinder RPG: Pathfinder Society #8-15 Hrethnar's Throne, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches-- rivals both past and present. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6725 Pathfinder RPG: Pathfinder Society #9-01 The Cost of Enlightenment, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult's discovery. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6726 Pathfinder RPG: Pathfinder Society #9-02 A Case of Missing Persons, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors' trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they'll uncover a secret that has long plagued the town. Contents in A Case of Missing Persons also contributes directly to the ongoing storyline of the Liberty's Edge faction. Leves 3-7. General Audience (13+) Elizabeth Ann. $4.00

6727 Pathfinder RPG: Pathfinder Society #9-03 On the Border of War, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the kingdom teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society has yet to document, and Pathfinders must travel into the powder keg of a region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles are as likely to see the PCs as pawns as mediators. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6728 Pathfinder RPG: Pathfinder Society #8-14 To Seal the Shadow, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capital Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6729 Pathfinder RPG: Pathfinder Society #8-23 Graves of Crystalmaw Pass, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 9a-2p. One of Master of Spells Sorrina Westyr's former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire - one that even the warring forces of the planes' greatest cities had abandoned - and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands? Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6730 Pathfinder RPG: Pathfinder Society #8-25 Unleashing the Untouchable, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 9a-2p. The Pathfinder Society has secured the tools and uncovered the secret to shattering the Untouchable Opal and liberating the demigod within. All the Pathfinders lack is an impossibly hot flame, one that can match the searing hatred of Ymeri herself. The Society's best bet is Kandirion's Pyre, a supernatural forge situated where the elemental planes of earth and fire relentlessly batter each other. Freeing a demigod could send ripples through the multiverse and attract the attention of powerful creatures. Only the greatest agents stand a chance of breaking the Opal and surviving. Levels 12-15. General Audience (13+) Elizabeth Ann. $4.00

6731 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6732 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6733 Starfinder RPG: Starfinder Society #1-02 Fugitive on the Red Planet, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6734 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6735 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 9a-2p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

7024 Arcanis: The World of Shattered Empires (ARG): Open Library, GM: Chris Chivers, 7 players, Some XP/Average, Sunday 9a-1p. Open Library (Possible new adventure, but no promises!) General Audience (13+) Conference E Table 7. $4.00

7025 Arcanis: The World of Shattered Empires (5E): Open Library, GM: Chris Chivers, 7 players, Some XP/Average, Sunday 9a-1p. Open Library (Possible new adventure, but no promises!) General Audience (13+) Conference E Table 8. $4.00

1p

6864 Adventurer's League: Trading Post, GM: Adventurer's League, 6 players, Some XP/Average, Sunday 1p-2p. Fai Chen’s Fantastical Faire has made its way to UCon, and rumors abound of the wonders he has for trade in his mysterious cart! Bring your items to trade or purchase one of the many exotic creatures or items that he has collected. General Audience (13+) Conference D. Free!

2p

6326 D&D 5e: CCC-LINKS-02: The Secrets We Keep, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times, a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? This adventure premiered at Links Con in Okemos, Michigan in June of 2017. The Secrets We Keep is a stand-alone adventure set in Phlan and Glumpen Swamp, and is best deployed after characters have played CCC-LINKS-01 Champion of the People (as some of those NPCs are used). There are loose hooks to CCC-UCON-01 Blood & Fog, but playing that adventure is not necessary for full enjoyment here. This adventure strongly features theatre of mind-style play and a number of riddles & puzzles. For 11th-16th level characters. General Audience (13+) Conference D. $4.00

6327 D&D 5e: DDAL07-02: Over the Edge, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. In response to a new but as of yet unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn't go wrong? For 5th-10th level characters. General Audience (13+) Conference D. $4.00

6328 D&D 5e: Double feature DDAL00-02A/DDAL00-02B, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. Darkwood Webs and Weirding Vats. Two adventures in one slot, from the hard to find Lost Tales of Myth Drannor! The Darkwood Webs: A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare answer their plea for aid and enter the forest of Cormanthyr? The Weirding Vats: Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar. Locals report that they have been straying from the forest-realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions! For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6329 D&D 5e: DDAL07-05/CCC-PDXAGE-01-01: Whispers in the Dark/The White Well, GM: Adventurer's League, 7 players, No XP/Simple, Sunday 2p-6p. Two adventures in one slot: Whispers in the Dark: The temple lay just ahead, and within the answers to a great many questions about the recent going-ons in Port Nyanzaru. The journey here has been long and arduous and will hopefully soon be at an end. Leave your trepidations at the door; there's exploring to be done! Part Three of The Jungle Has Fangs Trilogy. The White Well: The Gommurg Clan rarely deals with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. For 1st-4th level characters. General Audience (13+) Conference D. $4.00

6738 Pathfinder RPG: Pathfinder Society #9-04 The Unseen Inclusion, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6739 Pathfinder RPG: Pathfinder Society #9-05 Call of the Copper Gate, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6740 Pathfinder RPG: Pathfinder Society #9-06 The Shores of Heaven, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6741 Pathfinder RPG: Pathfinder Society #9-07 Salvation of the Sages, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6742 Pathfinder RPG: Pathfinder Society #5-16 Destiny of Sands, Part 3: Sanctum of the Sages, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. Sanctum of the Sages is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order. Content in Sanctum of the Sages also contributes directly to the ongoing storyline of the Osirion faction. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6743 Pathfinder RPG: Pathfinder Society #8-13 What Sleeps in Stone, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before? Levels 7-11. General Audience (13+) Elizabeth Ann. $4.00

6744 Pathfinder RPG: Pathfinder Society #9-01 The Cost of Enlightenment, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult's discovery. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6745 Pathfinder RPG: Pathfinder Society #9-02 A Case of Missing Persons, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors' trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they'll uncover a secret that has long plagued the town. Contents in A Case of Missing Persons also contributes directly to the ongoing storyline of the Liberty's Edge faction. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6746 Pathfinder RPG: Pathfinder Society #9-03 On the Border of War, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the kingdom teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society has yet to document, and Pathfinders must travel into the powder keg of a region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles are as likely to see the PCs as pawns as mediators. Levels 5-9. General Audience (13+) Elizabeth Ann. $4.00

6747 Pathfinder RPG: Pathfinder Society #8-16 House of Harmonious Wisdom, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three successor states have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the successor states in search of clues to uncover the palace and the treasures within. House of Harmonious Wisdom includes five one-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order. Levels 1-5. General Audience (13+) Elizabeth Ann. $4.00

6748 Pathfinder RPG: Pathfinder Society #8-19 Treacherous Waves, GM: Pathfinder Society, 6 players, Some XP/Average, Sunday 2p-7p. The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light. Levels 3-7. General Audience (13+) Elizabeth Ann. $4.00

6749 Pathfinder RPG: Pathfinder Society #8-25 Unleashing the Untouchable, GM: Pathfinder Society, 6 players, Lots XP/Complex, Sunday 2p-7p. The Pathfinder Society has secured the tools and uncovered the secret to shattering the Untouchable Opal and liberating the demigod within. All the Pathfinders lack is an impossibly hot flame, one that can match the searing hatred of Ymeri herself. The Society's best bet is Kandirion's Pyre, a supernatural forge situated where the elemental planes of earth and fire relentlessly batter each other. Freeing a demigod could send ripples through the multiverse and attract the attention of powerful creatures. Only the greatest agents stand a chance of breaking the Opal and surviving. Levels 12-15. General Audience (13+) Elizabeth Ann. $4.00

6750 Starfinder RPG: Starfinder Society #QUST Into the Unknown, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. "Into the Unknown" includes five 1-hour adventures that take the PCs from exploring Absalom Station to partaking in starship combat and exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship. Level 1. General Audience (13+) Elizabeth Ann. $4.00

6751 Starfinder RPG: Starfinder Society #1-00 Claim to Salvation, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Level 4. General Audience (13+) Elizabeth Ann. $4.00

6752 Starfinder RPG: Starfinder Society #1-03 Yesteryear's Truth, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6753 Starfinder RPG: Starfinder Society #1-04 Cries From the Drift, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

6754 Starfinder RPG: Starfinder Society #1-05 The First Mandate, GM: Pathfinder Society, 6 players, No XP/Average, Sunday 2p-7p. Levels 1-4. General Audience (13+) Elizabeth Ann. $4.00

Role Playing

Friday

9a

6108 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Friday 9a-2p. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference F Table 1. $4.00

6127 Macchiato Monsters: Tomb of the Iron God, GM: Brett Slocum, 6 players, No XP/Simple, Friday 9a-1p. The nearby monastery was hit by lightning over a hundred times, the drunk in the tavern tells you. Explore a S&W classic using the freeform rules, Macchiato Monsters. Mixes Whitehack and Black Hack. Family Friendly (7+) Conference H Table 1. $4.00

6178 Lamentations of the Flame Princess: The Temple of Laserface and the Kung-Fu Masters of the Fourth Dimension, GM: Dan Domme, 6 players, No XP/Average, Friday 9a-1p. You stand at the foot of an esoteric temple of a long-forgotten super-civilization. Its sudden appearance about a fortnight ago coincides with the mysterious disappearances of your fellow countrymen. Maybe you're here for answers, or simply the treasures that are surely within. But Laserface stands in your way. General Audience (13+) Conference H Table 5. $4.00

6188 Metamorphosis Alpha: Red Shirts Victorious--cancelled, GM: Larry Hamilton, 0 players, No XP/Average, Friday 9a-1p. The security team, awakened from stasis, has dealt death and destruction on the mutants. The mutants have sent their best to take revenge. General Audience (13+) Conference H Table 6. $4.00

6460 Dungeon Crawl Classics: Cave of Glurg, GM: Kevin Wojciechowski, 10 players, No XP/Average, Friday 9a-1p. This DCC funnel adventure will pit you and your even more pitiful commoners against cunning runt like vermin found in the first cavern opening along oft cursed Valley of Uro. The Uro Valley was once home to a mix of happy folk, but long ago creatures lead by the Glade Mystic invaded and lay havoc and ruin unto it. Survivors fled and resettled elsewhere, but as time went on they edged closer to the valley, forgetting or ignoring those old codgers who spoke of the curse. Something has awakened the curse, for recently the closest villages have been burned and gutted, their survivors swelling your village and a few others nearby. A sizable group of warriors sent by the Lord of the Vale were seen heading in the direction of the monstrous host just 10 days earlier. The latest refugees fled from a large bestial man-creature wearing the skin of the Lords champion about its waist. It's at this point you realize it is time to fight or die, you've gathered what fighting implements you can and the bravest of you set forth toward the cursed valley. General Audience (13+) Conference H Table 3. $4.00

6474 Fiasco: Tekumel: A Vindication of Instability - Cancelled, GM: George Hammond, 0 players, No XP/Simple, Friday 9a-1p. Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control, big dreams but flawed means. It won’t go well for them, to put it mildly, and will probably end in a glorious heap of jealousy, murder, impalement and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really very lucky, your character just might end up back where he started. This is a GM-less game. We will use a playset custom-made for Tékumel . Players are not expected to have any experience with the Fiasco rules, but should have some familiarity with the Tékumel setting. Adults Only (18+) Seminar 5. $4.00

6492 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Friday 9a-1p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6575 Call of Cthulhu 7th Edition: Canis Mysterium, GM: Mike Caldwell (We Hate Bards), 5 players, No XP/Simple, Friday 9a-1p. Constable Clark of Coldwater Falls was desperate. He’d been in touch with every sanatorium and hospital from New York to Boston and there’s not an empty bed to be found. He’s holding a man in his jail exhibiting some rather...extraordinary behaviors. The man attacked a young girl before he was discovered. He was found...well...gnawing on part of her leg! General Audience (13+) Conference B Table 1. $4.00

6909 Dungeon Crawl Classics : DCC: The Accursed Heart, GM: Brendan LaSalle, 7 players, No XP/Simple, Friday 9a-1p. You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.... The journey before you holds great risks. Your very humanity could be stripped away, your body deformed, your mind erased, your soul snatched away. But if the prophecies be true, one shall walk away with cosmic power and the key to a world of riches. Will it be you? This is a zero-level funnel. General Audience (13+) Conference H Table 7. $4.00

10a

6088 East Texas University: Unconventional, GM: Laura Hamel, 6 players, No XP/Simple, Friday 10a-2p. Welcome, freshmen, and Go Ravens! The vampires and witches have been quiet lately. So, why did a guy dressed in black just enter the student center wielding a sword? ETU is a setting for Savage Worlds, like Buffy the Vampire Slayer set at a fictitious college in Texas. General Audience (13+) Seminar 4. $4.00

6191 Dungeons & Dragons 3.5: The Demon's Giant, GM: Michael Whiteman (Amorphous Blob), 6 players, Some XP/Average, Friday 10a-2p. The northern settlements of the Duchy have come under attack by demonic forces. Your band of adventurers have been recruited to put an end to these raids. General Audience (13+) Ballroom Table 102. $4.00

6266 Ars Magica: The Immoveable Feast, GM: Peter DeCraene, 6 players, No XP/Average, Friday 10a-2p. The magi of the newly reformed covenant of Aercus Celamentum, on the island of Anglesey between Wales and Hibernia, receive an unexpected guest with a request for help and an intriguing gift, with hints about the previous incarnation of the covenant and its mysterious inhabitants. Since the covenant's senior magi are unavailable, the younger magi will need to travel around the island to complete the task set for them. General Audience (13+) Conference E Table 1. $4.00

6552 Dungeon Crawl Classics: The One Who Watches from Below, GM: Bailey Nichols (ConTessa), 8 players, No XP/Average, Friday 10a-2p. Will you brave the Temple of Shigazilnizthrub and emerge with fat purses and tales of legend? Or will your sanity be stretched beyond its limits while your body becomes fodder for the voracious acid worms? All are welcome to test their mettle in this level 1 DCC Adventure! General Audience (13+) Conference C Table 2. $4.00

6571 Crime Fighter: Crime Fighter- Bank Heist, GM: Jeremy Shields, 4 players, No XP/Simple, Friday 10a-1p. Crime Fighter is an action-packed role-playing system with all of the excitement and drama of the TV cop shows. Whether it's an armed robbery in progress or a crime boss who must be brought to justice, you'll be there 'Code 3.' New York, 1922. It was a normal Sunday, at least that's what it felt like. However, when the 211 was called it quickly changed tempo. But you were expecting it-- this was your case after-all. General Audience (13+) Conference H Table 4. $4.00

6855 Cortex Plus: The Bones of the Earth, GM: Robert Ahrens, 5 players, No XP/Simple, Friday 10a-1p. Now all the land of Sartar is pacified beneath the bronze-shod boot of the Empire. The missionaries of the Red Moon carry Her sacred message of peace and inclusion throughout the land from the spires of Boldhome in the East to the beast-man town of Duck Point in the west. In that ancient city an uneasy tension persists between pensioned Legionaries hoping to reap the economic rewards of conquest, outcast barbarians who have fled their tribal lands and beast men from the far west who claim the territory as their own. And there, amongst the muck and mud of the banks of the Stream, a stick-picking peasant just found the bones of a most senior Imperial citizen. Now the magistrate of Duck Point has turned to you, asking for aid in untangling this murder and helping keep the fragile peace. Who are you to command such respect from a magistrate of the Empire? And what will you do as you begin to dig for the Bones of the Earth? This game will be played using a version of the Cortex Plus system. It was crafted using the Cortex Plus Hacker’s Guide and inspired by HeroQuest: Glorantha. No prior knowledge of Cortex Plus or the world of Glorantha is needed to play, but if you want to know more you can learn more about the Cortex Plus rules at http://magic-vacuum.com/ and more about the ancient world of Glorantha at http://www.glorantha.com/glorantha/ General Audience (13+) Conference E Table 5. $4.00

6916 Cortex Prime: Eidolon Alpha, GM: Cam Banks, 6 players, No XP/Average, Friday 10a-1p. Playtest this setting where those who can channel the mighty powers of the legendary Eidolons struggle to keep their city-states safe from malignant evils of the mind, body, and soul. Embody the wrath of the Gorgon, the tenacity of the Hydra, or the adaptability of the Chimera in this preview of a Cortex Prime world. General Audience (13+) Board Room. $6.00

6987 Star Wars: Edge of the Empire: An Easy Sale, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Average, Friday 10a-2p. When you little band comes across a small cache of battle droids, you decide to cease this opportunity and sell them. What better place to sell them, than on Nar Shaddaa, the Smuggler's Moon. The Hutts normally like new comers....well sort of...well at least it will be an interesting sale. Characters provided, rules taught. Sponsored by Amorphous Blob Games. General Audience (13+) Ballroom Table 104. $4.00

7041 D&D 5e: Adventures in Ceacus, GM: Mike Safford, 6 players, Some XP/Average, Friday 10a-6p. A small town was sacked years ago, and the local overlord was killed during the raid. It was never clear who sacked the town but evidence suggests orc or goblin raiders. A rumor has recently arisen that a special item was never recovered from the manor home of the dead overlord. Is your group up to the task of retrieving it ? Bring your 1st level characters or pick a pre-generated character. Characters must be generated using the Ability Score Point Cost with 27 points to spend (Page 13 PHB,) and the book's rules for class and background. Dragonborn, Drow, Tiefling and Evil Aligned characters are prohibited. Adults Only (18+) Conference F Table 5. $6.00

7044 Call of Cthulhu 7th ed.: The Witch of Delray, GM: Roger Kernsmith (A2 Iron Gods), 6 players, No XP/Simple, Friday 10a-2p. Players find themselves in the Delray neighborhood of Detroit in 1931. This Hungarian immigrant enclave has lived in fear of the "Witch of Delray" for years, but now has she finally gone too far? Family Friendly (7+) Ballroom Table 101. $4.00

11a

6123 D20 Modern-ish (Aspects of Pathfinder): World War C, GM: Owen McCauley, 4 players, No XP/Simple, Friday 11a-3p. At first, the clowns were spotted in ones and two, and only in rural areas. Before long, they were everywhere. They stood on street corners, handing out balloons to passersby, honking their little horns, and smiling...always smiling. When they struck, no one saw it coming. The party are a group of survivors, barricaded in a gas station on the edge of Saline, Michigan. It's been a week, without word of the outside world. Now, a radio signal! The Army has secured the U of M stadium, and have created a fortified shelter for survivors. This nightmare is almost over. All they need to do is get there.... Adults Only (18+) Conference F Table 2. $4.00

6773 Dungeons and Dragons 3.5e: Slay the Summoner, GM: Gamers of the Great Lakes, 5 players, No XP/Simple, Friday 11a-3p. A group of adventurers descends upon an evil summoner who has been terrorizing the local village with his conjuration magic. This 3.5 Edition adventure starts with players choosing pre-made characters (all core classes available) then descending into the catacombs to face the summoner's magic. This is a horde-type battle where players will attempt to hold off summoned foes and try to stay alive long enough to slay the summoner. General Audience (13+) Conference E Table 7. $4.00

7103 Hero System 6th Edition: Champions of the North, GM: Kurt Garwood, 6 players, Some XP/Average, Friday 11a-3p. Set in the super-powered world of the Champions setting, you are part of a team of official superheroes in Canada. You must face your greatest challenge yet when a pair of fiendish villains seek to dimensionally remake the country in their own twisted image. Will you defeat the combined forces of Tilingkoot and Baron Nihil? General Audience (13+) Conference E Table 6. $4.00

12p

6374 Hero Kids: Learn to Play, GM: Thomas Chelone, 6 players, No XP/Simple, Friday 12p-2p. Learn to play Hero Kids! A game designed to introduce kids to role playing, fun for all ages and experience levels. Elements of role playing, miniatures, and cards. Family Friendly (7+) Conference A Table 1. $2.00

1p

6102 Costume Fairy Adventures: Costume Fairy Adventures in... The Big Pie Caper! , GM: Christina Fayz (ConTessa), 6 players, No XP/Simple, Friday 1p-5p. Costume Fairy Adventures is a casual, improvisational tabletop game based around mischief, magic, sass, shenanigans, fashion, and fun. A few d6s and a smile are all you need to "help" the local village host their annual pie eating contest. Come for the costumes, stay for the candy. General Audience (13+) Conference C Table 4. $4.00

6177 Lamentations of the Flame Princess: Blood in the Chocolate, GM: Dan Domme, 6 players, No XP/Average, Friday 1p-5p. “Wouldst Thou Like To Die Deliciously?” The year is 1617, and the only thing on the minds of every noblewoman and aristocrat in Europe is chocolate. The act of eating this modest confection brings so much pleasure, it has become more prized than tea, spices, even liquor...and it all comes from one place: LUCIA DE CASTILLO’s factory in northern Friesland. Some will pay handsomely for the secret to her success, but Lucia’s factory isn’t what it seems to be. The horrors and cruelties that exist within its walls defy imagination itself. Nobody ever goes in...and nobody ever comes out! Kiel Chenier's 2017 ENnie Award nominee for best adventure! Contains adult content. Mature Content (18+) Conference H Table 6. $4.00

6235 Lamentations of the Flame Princess: The Labyrinth of Elongated Shadows, GM: John Till, 6 players, No XP/Simple, Friday 1p-5p. 17th Century Stargate! Servants of the Spanish Crown step through an obsidian mirror, entering a strange plane adjacent to fabled Tékumel - one filled with unearthly monsters and threats. General Audience (13+) Seminar 5. $4.00

6239 Delving Deeper: A random Dungeon Crawl, GM: Forest Ray, 6 players, No XP/Simple, Friday 1p-5p. This is a old school dungeon crawl monsters and treasure abound your character can get rich, find glory or be eaten first. Dungeon tiles, monsters, treasure will be drawn at random. Not even the GM knows what what will happen next. Family Friendly (7+) Conference H Table 4. $4.00

6276 Dungeon Crawl Classics: Cave of Glurg, GM: Kevin Wojciechowski, 10 players, No XP/Average, Friday 1p-5p. This DCC funnel adventure will pit you and your even more pitiful commoners against cunning runt like vermin found in the first cavern opening along oft cursed Valley of Uro. The Uro Valley was once home to a mix of happy folk, but long ago creatures lead by the Glade Mystic invaded and lay havoc and ruin unto it. Survivors fled and resettled elsewhere, but as time went on they edged closer to the valley, forgetting or ignoring those old codgers who spoke of the curse. Something has awakened the curse, for recently the closest villages have been burned and gutted, their survivors swelling your village and a few others nearby. A sizable group of warriors sent by the Lord of the Vale were seen heading in the direction of the monstrous host just 10 days earlier. The latest refugees fled from a large bestial man-creature wearing the skin of the Lords champion about its waist. It's at this point you realize it is time to fight or die, you've gathered what fighting implements you can and the bravest of you set forth toward the cursed valley. General Audience (13+) Conference H Table 1. $4.00

6500 Dungeon Crawl Classics: A Night In Ur-Hadad, A Day At The Races, GM: Adam Muszkiewicz, 8 players, No XP/Average, Friday 1p-5p. The Bloody Successors mean to attack the annual Grand Circus of the Lucrewarren and only your band of misfits know of the plot! Can you prevent a bloodbath of the city's nobility or will you ride your chariot straight into the waiting jaws of hell? General Audience (13+) Conference H Table 2. $4.00

6542 Savage Worlds: Teen Crush, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Average, Friday 1p-5p. You are a group of teenage proteges to world famous superhero Captain Crush™. He’s insufferably superior, and comically flashy. Nevertheless, he has turned you into a well-oiled superhero team. But on your last day of mentor-ship, Captain Crush™ is looking mysteriously ill. Right before your eyes, he is subdued and captured by a wacky band of misfit super-villains (and k-pop girl-group) fronted by the notoriously bratty Bubble Pop Princess. Can you save your mentor and prove your worth as world-class super-heroes? The fate of millions, not to mention your lucrative sponsorship, hang in the balance! This is an original adventure using the Savage Worlds rules system with the Super Powers Companion. Pregenerated characters will be provided. This game is suitable for players age 13+. General Audience (13+) Conference C Table 5. $4.00

6559 Eclipse Phase, 2nd Edition: Adrift, GM: Adam Franti, 5 players, No XP/Average, Friday 1p-5p. A high-tech ship is found in orbit of a nondescript asteroid in the main belt. No signs of life are detected, and the ship's presence is mysterious. Who would leave such an expensive and useful ship behind? Players will take the role of a scum swarm salvage crew attempting to plumb the ship's mysteries, if they can survive what still lurks on board. This is a beta test of the upcoming 2nd Edition of Eclipse Phase. All materials, including characters, are provided. General Audience (13+) Conference E Table 2. $4.00

6606 Stars Without Number: Star Trek - Crystal World, GM: Andrew Moss, 6 players, No XP/Simple, Friday 1p-5p. On an exploration mission, the USS Champion discovers a strange planet made out of crystal. You are the away team dispatched to investigate. However, nothing is ever easy, and danger lurks.... Pregens provided. Set during the TNG/DS9 era, before the Dominion War fully breaks out. General Audience (13+) Conference H Table 5. $4.00

6910 Dungeon Crawl Classics : Xcrawl: Please Xcrawl Don't Hurt 'Em, GM: Brendan LaSalle, 7 players, No XP/Average, Friday 1p-5p. It's time for the game that's protesting black puddings until Cosby testifies...Xcrawl! Yes, your favorite Live-On-Pay-Per-View death sport is back and badder than ever. Newly joined forces with the elegantly lethal Dungeon Crawl Classics rules system, Xcrawl is better than ever! DJ Rosie the Riveting's revolting retinue of rapscallions has come to Detroit! In what's being billed as the first-ever skyscraper crawl, Crawl Teams must face perils on a level never-before seen in the Empire! Do you have what it takes to survive this winner-take-all event? General Audience (13+) Conference H Table 7. $4.00

2p

6493 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Friday 2p-6p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6516 Bubblegumshoe: Stranger Days, GM: Angela Murray (Contessa), 6 players, No XP/Simple, Friday 2p-6p. Strange things are afoot in your town. It’s 1984, you're a kid, people are going missing, and no one believes you. It's up to you and the other kids that believe to do something and save the day, right? This is Bubblegumshoe, a game of teenage sleuths, investigation and mystery using the Gumshoe system. General Audience (13+) Conference C Table 3. $4.00

6580 D&D 5e: A Very Kobold Celebration, GM: Ben Curtis (We Hate Bards), 6 players, No XP/Simple, Friday 2p-6p. A group of evil, disgusting Kobolds have invaded the town of Longbottom and kidnapped the governor’s daughter. Who knows what atrocities they plan to commit with her. It’s up to a band of brave, noble heroes to track down the Kobolds and recover the princess (and maybe a few other rewards as well) and teach those Kobolds a well-deserved lesson. Because, you know . . . Kobolds suck. General Audience (13+) Conference B Table 2. $4.00

6583 7th Sea Second Edition: The Monster Mash, GM: Luke Zondervan (We Hate Bards), 6 players, No XP/Simple, Friday 2p-6p. Using heroes inspired by picaresque novels, fight against the monsters and monstrosities appearing out of Keep Sanders! General Audience (13+) Conference B Table 3. $4.00

6587 Realms of Fantasy: The Great Mutant Escape - Cancelled, GM: Michael Miller (We Hate Bards), 0 players, No XP/Simple, Friday 2p-6p. We’ve been pushed around long enough, being slaves to the so called “higher” races! We have a plan: one that will get us out of this filthy dungeon and perhaps revenge on those that have spent a lifetime of abusing us. General Audience (13+) Seminar 3. $4.00

6591 Kult: Divnity Lost: The Past That Haunts Us, GM: Cris Frank (We Hate Bards), 4 players, No XP/Simple, Friday 2p-6p. Something happened to your group of friends when you were kids, something terrible, something that you wanted to forget. But no matter what you do, you can’t escape your past, it haunts you. General Audience (13+) Conference B Table 1. $4.00

6982 Call of Cthulhu (7th Edition): The Bobbin Memorial Lunatic Asylum, GM: Alex Baar (We Hate Bards), 6 players, No XP/Average, Friday 2p-6p. The Bobbin Memorial Lunatic Asylum, also know as The Bobbin Memorial Hospital, sits atop a great hill like a medieval walled monastery, a great gothic pile of red bricks and slant roofs, harsh angles, and windows set like soulless eyes gazing out upon the countryside. It was exactly where grandma would have wanted to be sent had her mind not failed her. So that's where she went, until a strange letter was received by the family... General Audience (13+) Conference B Table 4. $4.00

7048 Call of Cthulhu 7th ed.: The Witch of Delray, GM: Roger Kernsmith (A2 Iron Gods), 6 players, No XP/Simple, Friday 2p-6p. Players find themselves in the Delray neighborhood of Detroit in 1931. This Hungarian immigrant enclave has lived in fear of the "Witch of Delray" for years, but now has she finally gone too far? Family Friendly (7+) Ballroom Table 101. $4.00

3p

6092 13th Age: Shadow Port Pt 1: Deep in the Red, GM: Jeff Croff, 6 players, No XP/Simple, Friday 3p-5p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. General Audience (13+) Conference E Table 4. $2.00

6142 Call of Cthulhu 7th Edition: Un-Fresh off the Boat, GM: Walter Schirmacher, 6 players, No XP/Average, Friday 3p-7p. After months at seas, you arrive in the harbor of Port Jackson, Australia. However, the spread of a mystery illness has caused your ship to be forbidden permission to dock at Government Wharf. A group of convicts, army men, and free settlers are sent in to investigate when a strange illness breaks out on your ship and in the colony. What dark secret does the colony harbor? An 18th century Call of Cthulhu event. Adults Only (18+) Conference F Table 3. $4.00

6212 Mutants & Masterminds: Suicide Squad: A Change in Plans, GM: Paul McNeil (Matinee Adventures), 6 players, No XP/Simple, Friday 3p-7p. Task Force X has once again been activated by Amanda Waller. For the past week the 'Suicide Squad' has been training to make an assault on a terrorist leader's villa in the Spanish highlands outside Barcelona. En route to the predawn mission all that changes... for the worst. General Audience (13+) Seminar 4. $4.00

6282 Savage World: Welcome to the Detroit Wasteland, A Savage Fallout Adventure, GM: John Patrick, 8 players, Some XP/Simple, Friday 3p-7p. Welcome to the Detroit Wasteland. You were cooling your heels in Bridge City, last crossing still standing between what was once the USA and Canada for a thousand miles, looking to blow the caps you just made on a caravan run. Until the city came under attack and another caravan went missing. It was a shipment of supplies sent from the Midwestern Brotherhood of Steel, and they won't take too kindly to their people getting killed. You might be able to make a large pile of caps if you find it, but first you need to make it off the bridge alive. They Mayor needs to know what happened to the caravan and who or what is responsible. Otherwise it could lead to war with the Brotherhood, because war never changes. General Audience (13+) Conference A Table 1. $4.00

6457 Dungeon Crawl Classics: The Perilous Pantry of Nebin Pendlebrook--cancelled, GM: Wyl Majure, 0 players, No XP/Simple, Friday 3p-7p. "In a quiet, mostly pleasant little village, there lived a quiet, mostly pleasant little halfling, who dug a little too deep when digging out a new pantry...." The Perilous Pantry of Nebin Pendlebrook is a 0-Level funnel adventure that is perfect for all ages of gamers eager to learn what Dungeon Crawl Classics RPG is all about. It's also a perfectly fun time for those DCC old hats that just want to have a good ole time. General Audience (13+) Conference E Table 8. $4.00

6471 NOVA6: Who Goes There?, GM: Ryan O'Grady, 6 players, No XP/Simple, Friday 3p-7p. Isolated in Antarctica by the nearly-ended winter, a group of scientific researchers discover an alien spaceship buried in the ice where it crashed twenty million years before. Think you know the rest? Think again. Experience this classic sci-fi horror story with NOVA6. (http://www.legendsmiths.com/nova6) Adults Only (18+) Conference F Table 4. $4.00

6504 Ubiquity: Hollow Earth Expedition: Between a Reich and a Hollow Place, GM: Keith Scherer, 8 players, No XP/Simple, Friday 3p-5p. An introduction to the Ubiquity system and Exile Game Studio’s pulp action setting, Hollow Earth Expedition. Character sheets and all materials required to play will be supplied. General Audience (13+) Conference A Table 2. $2.00

6553 Ars Magica Modern: What Happens in Vegas, GM: Matthew Quirk, 6 players, No XP/Average, Friday 3p-7p. A delicate balance between cosmic forces has maintained Las Vegas as neutral territory between Magic, Fae, Dominion and Infernal powers. As a member of the recently defunct Order of Hermes, it has been your responsibility to help maintain that balance. Now, it seem that someone is threatening one of your allies. What will you do? General Audience (13+) Conference E Table 3. $4.00

6565 Numenara: In Search of the Strange, GM: Jon Pehrson, 6 players, No XP/Simple, Friday 3p-7p. Something is up with this strange, moving, stone structure and these weird people in yellow robes around it. Hmm, adventure is to be found. Let's check it out! This is an introductory event to showcase Numenara and the Cypher RPG system. Family Friendly (7+) Conference A Table 4. $4.00

6988 Starfinder: Dead in Space, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Friday 3p-7p. So you manage to find a ship just out there floating in space. What an opportunity! Now all you have to do is convince your friends to come and do a little salvaging and you could be in for quite the little haul. This is an introductory game for the new Starfinder System. Characters will be provided and the rules will be taught. This is NOT a living world adventure. Sponsored by Amorphous Blob Games. General Audience (13+) Ballroom Table 104. $4.00

7071 In Extremis - ZOMBIES! apocalyptic storytelling: If not for the End of the World, GM: Simone Cooper, 5 players, No XP/Simple, Friday 3p-7p. You have a moment to breathe, a moment to plan. There are resources here, though they'll run out soon. If only you had a doctor, you think. If only you'd made it to the base. If only. If only. Do you become paranoid, or form the tightest bonds of friendship you could ever know? Do people surprise you with their goodness or their evil? Do you protect the weak and innocent, or do you weed them out? Let's find out as the next wave of zombies hits the fences. Eric Todd's _In Extremis_ is a diceless storytelling system in which players develop a shared pool of tragic, heroic, venal, helpless characters (think the survivors in The Walking Dead or Pitch Black) and play out the scenes of their story leading to the epic "season finale" episode. We could use any disaster or scenario that pits survivors against terrible odds, but for familiarity, we'll use a Zombie plague. Adults Only (18+) Seminar 2. $4.00

5p

6505 Ubiquity: From the Case Files of Manhunters, Inc. -- S.M.A.S.H., GM: Keith Scherer, 8 players, No XP/Simple, Friday 5p-7p. A modern era superhero game powered by the Ubiquity system. Play as a member of the Manhunters team as they confront a new menace. Character sheets and all materials required to play will be supplied. General Audience (13+) Conference A Table 2. $2.00

6p

6554 Call of Cthulhu 7e: The Star on the Shore - CANCELLED, GM: Rom Elwell, 0 players, No XP/Average, Friday 6p-12a. It is the autumn of 1921 and a bizarre statue found in an old, unearthed chapel has vanished. What are the true aims of the shadowy organization desperate to find this nameless relic? More importantly, what dark secret writhes at the heart of a small, picturesque town perched on the New England coast? The Star on the Shore is an adventure for new players and veterans alike. It is an excellent introduction to the dark machinations of the Cthulhu Mythos in those placid parts of the world least able to cope with the cosmic horror of the Old Ones. General Audience (13+) Conference F Table 2. $4.00

7p

6109 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Friday 7p-12a. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference F Table 1. $4.00

6199 Marvel Super Heroes TSR: Justice League Dark, GM: Alex Kreder (Amorphous Blob), 6 players, Some XP/Average, Friday 7p-11p. Something has changed in the world. Things seem disturbingly funny. Ha Ha Ha Ha Ha!!!! General Audience (13+) Ballroom Table 102. $4.00

6243 Star Wars Saga: Galaxy's Most Wanted, GM: Mike Willby, 6 players, No XP/Simple, Friday 7p-11p. It is 3967 BBY, and the schematics for a crucial piece of top-secret Republic technology have been stolen, along with the prototype. The scant evidence points to an inside job. To make matters worse, it is believed that the scientist primarily responsible for developing the technology, who is away on a family vacation, is now a target. The Republic wants the scientist recovered and protected at all costs. The schematics and prototype cannot fall into the wrong hands. Will you be able to extract the scientist, recover the technology, and discover who's responsible? Of course, it could be a trap... General Audience (13+) Conference E Table 6. $4.00

6248 Heroquest: Glorantha: Last Night in Roadend, GM: Robert Ahrens, 4 players, No XP/Simple, Friday 7p-11p. Everyone knows that tomorrow Roadend fort will fall to the besieging Lunar army. Tonight, everyone inside the fort is desperately scrambling to finish their personal agenda … including you. Thirty years ago, King Tarkalor Troll-Killer defeated the Kitori tribe, who had become corrupted by dark Troll magics. He extended the King’s Road south from Wilmskirk to Whitewall and he built Roadend fort where the old road had ended to defend travellers from the surviving Kitori rebels in the hills. Today, the land is under a new threat - the Chaos-worshipping Lunar Empire invades from the north and its bronze-clad legions are everywhere. Now Roadend is one of the last bastions against Lunarism and under siege from a combined force of Lunar peltasts and a mercenary force led by Duke Sanuel of Volsaxiland. After a long siege the defences are stretched thin and supplies of food and water are dangerously low. You are one of those inside Roadend. But why are you there? What is your purpose? And what will you do on this last day, now that the writing is on the wall? Heroquest is a story-oriented roleplaying game that allows any contest to play out with the same detail and intensity as a combat. This game will use the kickers-and-bangs style of play to put the player characters, and the stories you create for them, at the center of the action. No prior knowledge of Heroquest, or Glorantha or roleplaying is necessary to participate but those who like reading up on things may find the following links helpful: The Dragon Pass setting of Glorantha: http://www.glorantha.com/docs/dragon-pass/ Review of Heroquest Glorantha RPG: https://www.rpg.net/reviews/archive/16/16547.phtml General Audience (13+) Conference E Table 5. $4.00

6546 Masks: A New Generation, GM: Luke Elias (ConTessa), 5 players, No XP/Average, Friday 7p-11p. A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped. Just another day in Halycon City. General Audience (13+) Conference C Table 2. $4.00

6549 Free Wolves: The Resistance, GM: Emily Danvers (ConTessa), 10 players, No XP/Simple, Friday 7p-11p. The world turned upside down when the first werewolf was caught on camera. It's up to you to navigate this strange, fraught new world. Join this homebrew creation in a world created by Emily Danvers of ConTessa and Swords and Wizardry Developer and ConTessa Head, Stacy Dellorfano. Navigate the near future where being a werewolf is very real and quickly becoming illegal. You're the member of a very public pack led by one of the oldest werewolves in the world and his husband, fighting back against those who think you're subhuman in the current political climate. This adventure will take you all over the world as you try to uncover a conspiracy and make the world a little better for your fellow werewolves. General Audience (13+) Conference C Table 1. $4.00

6576 Call of Cthulhu 7th Edition: Bury Your Dead Arizona, GM: Mike Caldwell (We Hate Bards), 6 players, No XP/Simple, Friday 7p-11p. Having gotten a large sum of money, the player characters must wait in a small deserted town that faces mysterious problems. General Audience (13+) Conference B Table 1. $4.00

6588 Realms of Fantasy: Cloister of the Frog God, GM: Michael Miller (We Hate Bards), 9 players, No XP/Simple, Friday 7p-11p. On a desolate ridge overlooking vast swampland lies a fallen sanctuary to the terrible god Tsathogga. Still half-broken evil lies in the ruins, refusing to die. General Audience (13+) Conference B Table 5. $4.00

6592 Call of Cthulhu 6th Edition: Cold Numbers Part 1, GM: Cris Frank (We Hate Bards), 6 players, No XP/Simple, Friday 7p-11p. A chance encounter on the backroads near Ann Arbor during a snowstorm ends in tragedy. Now with cryptic information in hand and a looming cataclysmic threat, the investigators are forced to take action, or risk becoming just another statistic. General Audience (13+) Seminar 3. $4.00

6911 Dungeon Crawl Classics : Village of Gillkas (Pt 1), GM: Brendan LaSalle, 7 players, No XP/Average, Friday 7p-11p. Meet the residents of the Village of Gillkas, and discover the perils and secrets that lie beneath. This three-part adventure harkens back to the modules of old using DCC, and introduces new players to the world of Narosia by Legendsmiths. No experience necessary, characters provided, and no need to play any of the other parts. http://www.legendsmiths.com/narosia General Audience (13+) Conference H Table 7. $4.00

6936 NOVA6: Atomic Sky: Fallout at Kibbie Korners, GM: Shane Harsch, 5 players, No XP/Simple, Friday 7p-11p. Do you have what it takes to stand up to raider scum? Grab your Atom-Boy Wristcomp, your trusty scrap rifle, and wander the fallout of a retro-future atomic wasteland in this irradiated edition of NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU General Audience (13+) Seminar 4. $4.00

7043 Conan - Adventures in an Age Undreamed Of (2d20 system): The Pit of Kotallu, GM: Sean Nicol (A2 Iron Gods), 4 players, No XP/Simple, Friday 7p-11p. Learn to play the New 2d20 Conan - Adventures in an Age Undreamed Of (Modiphius Entertainment) with this beginners adventure. The Player Characters have recently been captured by slavers from the Black Kingdoms. When the slave ship they are aboard crashes, they escape and must survive the jungles. General Audience (13+) Ballroom Table 101. $4.00

8p

6090 13th Age: Tales of the 13th Age -- New Port Adventures (including premiere!), GM: Pete Cooney, 6 players, No XP/Average, Friday 8p-12a. New Port is a place of hope--and surreal events of many kinds. You are heroes who find yourselves at the center of a very peculiar set of surreal events, ones with the potential to change the world! This is a unique 13th Age event ONLY AVAILABLE IN MICHIGAN developing a story-line in the 13th Age city of Newport. Based on who is at the table, we will run one of three scenarios: NP1 -- The Thing (Character level 2). New Port is called by some the "city of opportunity." Some opportunities simply wont't pass you by--no matter how much you try. A one-part scenario for level 2 Tales of the 13th Age characters. NP2 -- It Came from Outer Space (Character levels 2-3) When you have a reputation of doing quality work, people find you out. And you've been found to broker the deal of a lifetime... NP3 -- Them! (Character levels 2-4) A collector of rare antiquities can expect to ruffle some feathers from time to time--but when people die for their mistakes, they apparently call you for help... Players may bring their own character, which they may build using any Pelgrane Press 13th Age source, or may play a pre-gen character provided at the table. For more information about the free New Port adventures for 13th Age, go to: https://southeastmi13thage.obsidianportal.com Adults Only (18+) Conference F Table 3. $4.00

6093 13th Age: Shadow Port Pt.2: This Place Grows on You, GM: Jeff Croff, 6 players, No XP/Simple, Friday 8p-10p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. General Audience (13+) Conference E Table 4. $2.00

6113 Cortex: Marines and Aliens, GM: Dean Norman (Matinee Adventures), 6 players, No XP/Average, Friday 8p-12a. Colonial Military Intelligence has gathered information regarding potential extraterrestrial lifeform research being conducted at the JPC-973C, Tark Weyland Station. A team of Colonial Marines is being sent to secure the facility and collect all data pertaining to said research. This event is being run in part to pay homage to the late Bill Paxton, whose character portrayals have given us many hours of entertainment and joy. Adults Only (18+) Seminar 2. $4.00

6118 Diceless: A matter of honor, GM: Patrick Brady, 7 players, No XP/Simple, Friday 8p-12a. When someone runs away from an arranged marriage, it causes a problem for the entire clan. It is a delicate matter of honor and relations with another clan. There are many ways to resolve this - persuasion, intelligent problem-solving and brute force are all available. Which approach will you take? Mature Content (18+) Hotel Restaurant. $4.00

6159 Phoenix: Dawn Command: Demo, GM: John Corey, 4 players, No XP/Average, Friday 8p-11p. Phoenix: Dawn Command is a new card-driven, story-focused RPG from Dan Garrison and Keith Baker (creator of Eberron and Gloom). Join me for a 3 hour demo using a scenario by creator Keith Baker. "Your first life is your own. The rest belong to the Empire" You and your wingmates are the last hope of a world besieged by nightmares. You must face the forces of the Dread and unravel its mysteries. The stakes are high, and you may not survive the mission. But you’re a Phoenix… death only makes you stronger General Audience (13+) Conference E Table 2. $4.00

6181 Dungeon Crawl Classics: Three Nights in the Glurbbwood, GM: Clayton Williams, 6 players, No XP/Simple, Friday 8p-12a. You have three nights to find items from a lost caravan and return with an important sealed jade box. Other items are of little consequence. Come journey into Glurbbwood swamp, surely nothing outrageous lurks here! Adults Only (18+) Conference H Table 4. $4.00

6184 Call of Cthulhu: The Haunting, GM: Laura Rose Williams (ConTessa), 6 players, No XP/Simple, Friday 8p-12a. In 1920s Boston, Mr. Knott, the landlord of Corbitt House, is having a hard time renting his property due to the...problematic history of the house. He has hired you to restore the house’s reputation in the minds of the public so he may rent it once again. Hold tight to your health and sanity as you investigate the Corbitt House and Boston proper in this Lovecraftian adventure. General Audience (13+) Conference C Table 3. $4.00

6209 Swords & Wizardry: Fear of the Dark (Module Playtest), GM: Ryan Thompson, 10 players, No XP/Simple, Friday 8p-12a. Something is amiss in the village of Weyfarthing. Sheep and villagers have been mutilated in the night! Can your party uncover the reason behind the attacks before it's too late? A sandbox mystery. Family Friendly (7+) Conference H Table 3. $4.00

6277 Dungeon Crawl Classics: Cave of Vlinn, GM: Kevin Wojciechowski, 8 players, No XP/Average, Friday 8p-12a. You've survived the Cave of Glurg, you could flee, but know it won't save your families and friends unless you stride forward with purpose. With fresh talents and the cache of goods that have fallen into your laps, you arm yourselves anew and prepare for death or glory. Your more sharp eared companions can hear bestial speech just on the other side of an underground waterfall from the cavern you all had taken rest in. Time to press the attack before the clumsiest of you borks up the tactical advantage... General Audience (13+) Conference H Table 5. $4.00

6455 Savage Worlds: The Real Savage Ghostbusters!--cancelled, GM: Wyl Majure, 0 players, No XP/Simple, Friday 8p-12a. The local Grand Rapids, MI franchise of the Ghostbusters have their hands full, as things start to get weird and the candy gets strange on Halloween! General Audience (13+) Conference E Table 3. $4.00

6462 Dungeon Crawl Classics: The SkyFortress Must Be Grounded, GM: Donn Stroud, 6 players, No XP/Simple, Friday 8p-12a. The Broodmother's SkyFortress has been destroying cities, burning crops, and spreading chaos throughout the lands. You must stop the SkyFortress! (This module will be run with the DCC RPG system.) General Audience (13+) Conference H Table 6. $4.00

6475 NOVA6: Dweomer by Gaslight: Goblin Market - CANCELLED, GM: Dale Barnes, 0 players, No XP/Average, Friday 8p-12a. Insane beggars and a missing young woman lead to the shadows of the famous Crystal Palace. The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi. The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files. General Audience (13+) Conference F Table 4. $4.00

6494 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Friday 8p-12a. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6513 D&D 5th edition: Tower of the Crimson Serpent, GM: Jason Marker, 6 players, No XP/Average, Friday 8p-12a. For decades now, a cult called the Children of the Crimson Serpent have held sway over the people in the southeastern provinces. They rule from a massive, impregnable tower in the center of the city of Varna. In search of revenge and treasure, a small group of thieves, infiltrators, and assassins has banded together to break into the tower, plunder the cult's treasure, and kill the high priest. General Audience (13+) Conference A Table 2. $4.00

6543 Savage Worlds: The Curious Death of Violet Evans, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Average, Friday 8p-12a. It's spring break at East Texas University. Your study group is close to wrapping up your sophomore year, and you have already seen your fair share of the things that go bump in the night in Pinebox. The convergence is coming (whatever that is!), but even the most dedicated protectors against the supernatural need to blow off steam. That's exactly what you did when you decided to go to a concert in nearby Morganville. On your way back to Pinebox, however, a mysterious child appears on the road in front of you. She's a ghost. Her name is Violet Evans, and it's her birthday. Can you help put Violet to rest by finding out the REAL truth of her murder 50 years after it happened? More importantly, can you discover what's been happening since? This is an original mystery that very much leans into the horror aspect of the ETU setting while still offering a chance for hope and heroism. Due to disturbing themes, this mystery is for adults 18+ only. Pregens will be provided; no Savage Worlds experience is necessary. Adults Only (18+) Conference C Table 5. $4.00

6557 HERO: Who Needs Monsters?, GM: Alan Terlep, 5 players, No XP/Complex, Friday 8p-12a. You're drafted to find a missing item for the count's favorite mage. It could be with the witches, the big boss, the imperial agent...but learn too much, and you might go missing yourself! A roleplay-centered fantasy in a detailed setting. No experience with HERO necessary (but if you have it, 160-point characters provided, and a couple of house rules will be in place). Adults Only (18+) Conference F Table 5. $4.00

6570 Chill (Mayfair Edition): Cyber Chill, GM: Jeremy Shields, 9 players, No XP/Average, Friday 8p-12a. Chill is a Horror Roleplaying Game for 2 to 9 players ages 12 and up. In the game, players are agents of a secret society known as "Societas Albae Viae Eternitata" (SAVE), investigating and stopping dealings with the horror and occult. Although by the year 2052 SAVE has scaled down to fringe organizations separate from one another, their goal of being ever vigilant against the darkness remains. The scene is set: Detroit, where industry rots, and the inhabitants will do anything for a quick buck. The police are brutal in a city where negotiation after negotiation has failed, and it's a dog eat dog world. However, when a prostitute shows up dead, her body parts removed by harsh swipes of an ax and rumors of a lumbering giant swinging from rooftop to rooftop, SAVE is on the case to figure out what the media calls "The New Jack the Ripper." General Audience (13+) Conference H Table 8. $4.00

6763 Bluebeard's Bride, GM: Sarah Richardson, 4 players, No XP/Average, Friday 8p-12a. You are a new bride and your husband has left you alone in your new home while he attends to urgent business. He has given you keys to all of the mansion’s many rooms, but warns you never to venture into his private chamber. Can you resist the seductive and dreadful mystery that lies behind the keyhole? In this one-shot horror game you play an aspect of a young bride’s mind. Bluebeard’s Bride is a PbtA tabletop role-playing game where players explore the Bluebeard fairy tale and investigate mature and troubling feminine themes. Mature Content (18+) Board Room. $6.00

6861 Dungeon Crawl Classics: The Low Game, GM: Doug Kovacs, 8 players, No XP/Simple, Friday 8p-12a. You have seen Goblins, and maybe Orcs, but it's still hard to tell them apart. Halflings are dirty pecks. Some say there are such things as Elves, and the Stoutfellas are best avoided where you come from. You have only ever seen the most basic of hedge magic, if that. You are not even sure it wasn't just a trick. Your city, the city of Cube, was in the path of a humanoid hoard crashing into what you are told was once an Empire. Some called the hoard the Army of the Black Eagle, some just called it the Doom. Reluctantly, you were conscripted into the Army of Cube and given some fundamental training. Prior to that you had never been outside of the Low End much less outside the city of Cube. Being able to see stars in the sky and waking up to something other than coughing fits is still somewhat amazing to you. Along with neighborhood friends in your unit, you are now in a bad spot; overrun and behind enemy lines. It's not looking good. General Audience (13+) Conference H Table 1. $4.00

6929 Microscope: Lord Thumis's Resplendent Conclave for the Illumination of Antiquites, GM: Howard Hendrickson, 6 players, Some XP/Simple, Friday 8p-12a. Microscope is nominally a RPG, but at at a fractal scale, moving in and out of event scope and detail and encompassing an expansive timeline in a nonlinear manner. We will be exploring a hitherto undefined period of history on Tékumel. In this case, we shall try to illuminate the area of She’nyu, from the time of Darkness until the fall of the Dragon Kings. Some experience with Tékumel will be needed, but expertise is not expected. Microscope works on a fairly simple mechanic, and it will be taught. Come, noble historians, servitors of change or stability, illuminators of antiquities, scholars of primeval lore, share what you know, or even what you suspect, of the obscure annals of Tékumel. General Audience (13+) Seminar 5. $4.00

7072 DragonQuest: The Sentinel Chapel, GM: Rodger Thorm, 6 players, Some XP/Complex, Friday 8p-12a. Late in the year, as the harvest season is closing, and towns and villages are preparing for the coming winter, word has reached the group that someone is looking for a small band of adventurers for a dangerous, but well-paying task. They are to travel into the Fealhoa Valley, a region that has been deadly dangerous for the past 30 years, when it became overrun with monsters and undead creatures. A village called Cambray, several days' travel into the Fealhoa Valley has been cut off, and no one has been in contact with that community for many years. The adventurers are to travel to the site of a chapel located about a day's travel from the town of Cambray and recover the silver letters on the family graves of a group of silversmiths who were originally from Cambray, and whose remaining family members now live in exile. General Audience (13+) Conference H Table 9. $4.00

Saturday

9a

6103 D&D 3.5: Speaker in Dreams Pt 1, GM: Michael Nahas, 4 players, No XP/Simple, Saturday 9a-12p. A city adventure in the large town of Brindinford, where a hidden power seeks to bring about a new empire. Roleplay will be encouraged and, at my discretion, might grant bonuses to die rolls. Level 5 pre-gen will be provided. Adults Only (18+) Conference F Table 4. $4.00

6110 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Saturday 9a-2p. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference F Table 1. $4.00

6124 D&D/Swords & Wizardry-based RPG : To Answer the Call, GM: David Perrin, 6 players, No XP/Average, Saturday 9a-11a. "To Answer the Call" (D&D/Swords & Wizardry-based RPG) This campaign is designed for youth ages 6-11 yo, but all ages welcome. Parents/guardian encouraged to accompany youth. The adventuring party has been divinely chosen to respond to a Dwarven call for help. The prince has been taken and a peace-making marriage may not occur. All materials & pre-gen's provided. No experience needed. Rules modified for player's experience and/or age. Family Friendly (7+) Conference H Table 5. $2.00

6128 The Petal Hack: Beneath the Mound, GM: Brett Slocum, 6 players, No XP/Simple, Saturday 9a-1p. A fresh underworld is known only to your clan. You have a map and notes, and priests to study a temple of Chiténg there. Your clan wants you to continue exploration. A sequel to Avanthe's Ample Bosom. General Audience (13+) Seminar 5. $4.00

6144 1E AD&D: D1, Descent into the Depths of the Earth, GM: Shawn Dry, 6 players, No XP/Average, Saturday 9a-1p. Do you dare pursue retreating Dark Elves into a vast underworld? Experience the first module of a classic Gary Gygax series during this morning session; playing in the later sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference H Table 10. $4.00

6187 Delving Deeper: No Really, It's Me, GM: Larry Hamilton, 8 players, No XP/Average, Saturday 9a-1p. A group of doppelgangers have replaced an entire party and been tasked with making their way out of the dungeon. The chief has directed you to find the source of all the adventurers who have been coming down here causing trouble. General Audience (13+) Conference H Table 4. $4.00

6193 Savage Worlds: Dark Matter -- A Matter of Honor, GM: Michael Whiteman (Amorphous Blob), 6 players, Some XP/Average, Saturday 9a-1p. Join the crew of the Raza as they attempt to deal with an old enemy of Ryo Ishida (aka Four). General Audience (13+) Ballroom Table 102. $4.00

6390 Swords and Wizardry: Rappan Athuk - Don't Go Down the Well!, GM: James Stanton, 8 players, Some XP/Average, Saturday 9a-1p. The fabled Dungeon of Graves. For generations rumors have swirled about this vile place and it's darks secrets and hidden treasures. Brave bands of heroes and dark groups of villains have travelled here in search of glory and hard coin, only to find blood, darkness, and death. Recently, Sundar Lightspear - paladin champion of Muir - and his company took their chance to bring holy light to this darkened place. They entered the fabled Well and never returned. Rumors of Rappan Athuk are many - but "Don't go down the Well" is the most prevalent. Now the church of Muir has asked that you find the wayward souls lost beneath the earth. Can you find them while braving the perils of... Rappan Athuk?! General Audience (13+) Conference H Table 6. $4.00

6392 Gumeshoe: Moodyville Blues, GM: Greg Walters, 6 players, No XP/Average, Saturday 9a-1p. In the sweltering heat of summer a group of teenagers discover the truth about the town they thought they knew, digging into deep secrets and finding out more than they bargained for about themselves in rural Tennessee. Using the Gumshoe system, join me for a game inspired by the non-linear storytelling of Japanese visual novels, including player driven Twists and Turns. General Audience (13+) Conference E Table 1. $4.00

6429 13th Age: Tales of the 13th Age - New Port Adventures (including premiere!), GM: Pete Cooney, 6 players, No XP/Average, Saturday 9a-1p. New Port is a place of hope- and surreal events of many kinds. You are heroes who find yourselves at the center of a very peculiar set of surreal events: ones with the potential to change the world! This is a unique 13th Age event ONLY AVAILABLE IN MICHIGAN developing a story line in the 13th Age city of Newport. We will run one of three scenarios: NP1 -- The Thing (Character level 2). New Port is called by some the "city of opportunity." Some opportunities simply wont't pass you by--no matter how much you try. A one-part scenario for level 2 Tales of the 13th Age characters. NP2 -- It Came from Outer Space (Character levels 2-3) When you have a reputation of doing quality work, people find you out. And you've been found to broker the deal of a lifetime... NP3 -- Them! (Character levels 2-4) A collector of rare antiquities can expect to ruffle some feathers from time to time--but when people die for their mistakes, they apparently call you for help... Players may bring their own character, which they may build using any Pelgrane Press 13th Age source, or may play a pre-gen character provided at the table. For more information about the free New Port adventures for 13th Age, go to: https://southeastmi13thage.obsidianportal.com Adults Only (18+) Conference F Table 3. $4.00

6461 Dungeon Crawl Classics: Cave of Vlinn, GM: Kevin Wojciechowski, 8 players, No XP/Average, Saturday 9a-1p. You've survived the Cave of Glurg, you could flee, but know it won't save your families and friends unless you stride forward with purpose. With fresh talents and the cache of goods that have fallen into your laps, you arm yourselves anew and prepare for death or glory. Your more sharp eared companions can hear bestial speech just on the other side of an underground waterfall from the cavern you all had taken rest in. Time to press the attack before the clumsiest of you borks up the tactical advantage... General Audience (13+) Conference H Table 1. $4.00

6486 Blades in the Dark: Hull on the Gaddoc Express, GM: Whitney Mattson, 4 players, No XP/Average, Saturday 9a-12p. The Imperial Electro-Trains always run on time, but the Gaddoc Express hides a secret cargo.... Play the Smugglers moving the sealed crate past the Rail Jacks, or the Strange Cult ready to reclaim their beloved relic. In John Harper's Blades in the Dark, you play the scoundrels trying for desperate scores on the skin of their teeth on the streets of Duskvol. Adults Only (18+) Conference F Table 2. $4.00

6490 Gangbusters: Morning Buzz, GM: John Jamieson, 6 players, No XP/Simple, Saturday 9a-12p. The Roaring 20s and you're on a ticket to Hicksville with a buncha mooks. Only thing in common? Arthur Wainscott: patron, friend, decent businessman. Destination: Nowhere, Illinois. The job: solve a murder. Gangbusters is an easy-to-learn, realistically gritty RPG of 1920s action with gangsters, Prohibition, Tommy guns, Model Ts, daring dames, and strong-jawed heroes. Contact jamiesonmediaworks@gmail.com for more details. General Audience (13+) Conference H Table 8. $4.00

6495 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 9a-1p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6518 Star Trek Adventures: The Rescue at Xerxes IV, GM: Troy Mepyans, 6 players, No XP/Average, Saturday 9a-1p. Your runabout trip to Narendrea Station to take your assignment on board the USS Venture has turned out to be more eventful than you anticipated. You have received a distress signal from Xerxes IV, an uninhabited Class M planet containing no sentient life except for a Federation science team. The distress signal offers no information, except that the science team stationed there is in immediate danger. General Audience (13+) Conference E Table 6. $4.00

6555 Call of Cthulhu 7e: The Star on the Shore - CANCELLED, GM: Rom Elwell, 0 players, No XP/Average, Saturday 9a-3p. It is the autumn of 1921 and a bizarre statue found in an old, unearthed chapel has vanished. What are the true aims of the shadowy organization desperate to find this nameless relic? More importantly, what dark secret writhes at the heart of a small, picturesque town perched on the New England coast? The Star on the Shore is an adventure for new players and veterans alike. It is an excellent introduction to the dark machinations of the Cthulhu Mythos in those placid parts of the world least able to cope with the cosmic horror of the Old Ones. General Audience (13+) Conference F Table 5. $6.00

6577 Call of Cthulhu 7th Edition: Bury Your Dead Arizona, GM: Mike Caldwell (We Hate Bards), 6 players, No XP/Simple, Saturday 9a-1p. Having gotten a large sum of money, the player characters must wait in a small deserted town that faces mysterious problems. General Audience (13+) Conference B Table 3. $4.00

6593 Tremulus: A Favor for Dr. Johnson, GM: Cris Frank (We Hate Bards), 4 players, No XP/Simple, Saturday 9a-1p. Your friend Dr. Johnson needs your help with a simple favor. He would do it himself but his age and frail body prevent him. All you need is to travel to a small town and get something for him. Just get it and bring it back, easy. Or is it… General Audience (13+) Conference B Table 2. $4.00

6605 Home Rules: Of No Known Kingdom, GM: Anne Moore, 5 players, No XP/Simple, Saturday 9a-1p. Each of you dreamed of falling and woke in a strange place with people you didn't recognize. You're in a small, grassy area, encircled by a high wall with one open gate that glows with green light. A chill wind scented with steel blows through the gate. I tend to run rules-lite with less combat and more character interaction, but we will use dice occasionally, and I won't try to stop the characters if they want to attack something. General Audience (13+) Conference A Table 4. $4.00

6912 Dungeon Crawl Classics : Village of Gillkas (Pt 2), GM: Brendan LaSalle, 7 players, No XP/Average, Saturday 9a-1p. Meet the residents of the Village of Gillkas, and discover the perils and secrets that lie beneath. This three-part adventure harkens back to the modules of old using DCC, and introduces new players to the world of Narosia by Legendsmiths. No experience necessary, characters provided, and no need to play any of the other parts. http://www.legendsmiths.com/narosia General Audience (13+) Conference H Table 7. $4.00

6937 NOVA6: Those Meddling Kids and the Sleepy Lake Monster, GM: Shane Harsch, 5 players, No XP/Simple, Saturday 9a-1p. You come to Blyton Hills, located in the scenic Zoinx River Valley, every summer break and inevitably get involved with some kind of mystery--why should this summer be any different? Using the NOVA6 Accelerated rules, you will be a member of the Blyton Hills Summer Detective Club teenage investigator and dive into mystery. NOVA6: More Fun--Less Rules--Better Story. http://goo.gl/83hrXU General Audience (13+) Seminar 3. $4.00

6989 Savage Worlds: Rifts: A Walk on the Bad Side, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Simple, Saturday 9a-1p. You and your little band have been thrown together and sent out on patrol for the Coalition. You grate on each others nerves and run into way to many unusual things for your liking, but you will teach these upstarts, the Coalition will not fall. Come play as characters from one of the major bad guy areas in Rifts, the Coalition. Think, anti-magic, high-tech sort of Xenophobes and you got the idea. How is it to be on the "bad side" of things enforcing the will of the Coalition on others. Sponsored by Amorphous Blob Games. General Audience (13+) Ballroom Table 104. $4.00

7046 Savage Worlds, The Last Parsec: The Natural Order of Things, GM: Jeremy Hallum (A2 Iron Gods), 6 players, No XP/Simple, Saturday 9a-1p. It's your first mission as a JumpCorp Ranger on the resort planet of Leviathan. A tourist safari has gone missing, and in a world dominated by gigantic megafauna, it's your job to get them out before they find themselves eaten...or worse. Family Friendly (7+) Ballroom Table 103. $4.00

10a

6160 Dungeon World: Mad Libs, GM: John Corey, 6 players, No XP/Simple, Saturday 10a-1p. Please join me for an improvisational session of Dungeon World. We will create characters, improv, and adventure, and have a blast, all in 3 hours. If you have never tried a story game, or improvisational RPG, this is the place to start. Explore a land of magic and danger as adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules. Play to find out what happens! General Audience (13+) Conference E Table 2. $4.00

6213 Mutants & Masterminds: Legion of Super Heroes: Vacation!, GM: Paul McNeil (Matinee Adventures), 6 players, No XP/Simple, Saturday 10a-2p. The Legion of Super Heroes tireless protects the United Plants from ALL manner of threats. But even super powered teens need time off! Pity, that doesn't look like it's going to work out that way. General Audience (13+) Seminar 4. $4.00

6231 Labyrinth Lord: Rudwilla's Stew, GM: Kelly Davis, 5 players, Some XP/Average, Saturday 10a-1p. To broker continued peace with a clan of bugbears, each year their chieftain must be presented with a steaming cauldron of local herbalist Rudwilla's famous stew. Will this year be any different? Characters will be provided and rules taught for this low level Labyrinth Lord (B/X D&D clone) adventure. General Audience (13+) Conference H Table 9. $4.00

6249 Blades in the Dark, GM: Robert Ahrens, 4 players, No XP/Simple, Saturday 10a-1p. Duskwall is a haunted city, surrounded by a wasteland of perpetual night filled with hungry ghosts. Within its protective perimeter of electroplasmic fences lie the tangled streets of a city which lives its life in darkness. Through this twisted urban knot, away from the watchful eyes of the Bluecoats, moves your little gang of criminals, its wonders to perform. Blades In The Dark is a fast-playing story-game by John Harper (Lady Blackbird, Danger Patrol), kickstarted in 2016. As players you will create a small gang of charismatic anti-heroes -- thieves, cultists of a forgotten god, smugglers of fantastic artifacts -- and steer them through capers as they seek to expand their territory, make a living, and keep their necks above water in the city of eternal vice. General Audience (13+) Conference E Table 5. $4.00

6376 Hero Kids: Learn to Play, GM: Thomas Chelone, 6 players, No XP/Simple, Saturday 10a-1p. Learn to play Hero Kids! A game designed to introduce kids to role playing, fun for all ages and experience levels. Elements of role playing, miniatures, and cards. Expanded play scenarios! Family Friendly (7+) Conference A Table 1. $4.00

6917 Cortex Prime: Hammerheads, GM: Cam Banks, 6 players, No XP/Average, Saturday 10a-1p. Playtest this Cortex Prime world of international rescue, daring disaster recovery, wicked saboteurs, and colossal machines in the near future. Join the ranks of the Hammerheads, a global response initiative committed to saving lives and stopping geo-terrorism in its tracks. General Audience (13+) Board Room. $6.00

7042 D&D 5e: Adventures in Ceacus, GM: Mike Safford, 6 players, Some XP/Average, Saturday 10a-6p. A small town was sacked years ago, and the local overlord was killed during the raid. It was never clear who sacked the town but evidence suggests orc or goblin raiders. A rumor has recently arisen that a special item was never recovered from the manor home of the dead overlord. Is your group up to the task of retrieving it ? Bring your 1st level characters or pick a pre-generated character. Characters must be generated using the Ability Score Point Cost with 27 points to spend (Page 13 PHB,) and the book's rules for class and background. Dragonbord, Drow, Tiefling and Evil Aligned characters are prohibited. Adults Only (18+) Seminar 2. $6.00

11a

6094 13th Age: Shadow Port Pt.3: The Carnival Caper, GM: Jeff Croff, 6 players, No XP/Simple, Saturday 11a-1p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. General Audience (13+) Conference E Table 4. $2.00

6373 The Quiet Year - CANCELLED, GM: Timothy DuFresne, 0 players, No XP/Simple, Saturday 11a-12p. The war with the Jackals is over, and now you have one quiet year to rebuild. Join other players in shaping a post-apocalyptic society as they emerge from the darkness and rebuild. Players will take on challenges, discover mysteries, and prepare for the inevitable return of winter, and with it the terrible Frost Shepherds. General Audience (13+) Conference A Table 3. $2.00

12p

6547 Of Dreams and Magic--cancelled, GM: Luke Elias (ConTessa), 0 players, No XP/Average, Saturday 12p-4p. Fight the doubt with the power of your dreams. Adults Only (18+) Conference C Table 1. $4.00

2p

6134 D&D 3/3.5: Quest of Corellon Larethian, GM: Dan Kloosterman, 6 players, No XP/Average, Saturday 2p-6p. Long ago, an ancient weapon of evil was thought to be destroyed. Through divine insight your kingdom's elders have learned of its existence. It is up to you and your party to destroy it once and for all, before it falls into the wrong hands! All material & pre-gens provided, no experience needed. RPG rules taught as game progresses. General Audience (13+) Conference E Table 3. $4.00

6135 D&D 3/3.5: Enter the Orc Domain, GM: David Perrin, 6 players, No XP/Average, Saturday 2p-6p. Orc raids have been on the rise. Your king has determined the orcs' next target, which would result in the establishment of a stronghold. If this occurs, nothing will be able to stop the orcs from invading your Dwarven home land next. It is up to you and your Dwarven party to stop them. All material & pre-gens provided, no experience needed & RPG rules taught as game progresses. General Audience (13+) Conference E Table 2. $4.00

6145 1E AD&D: D2, Shrine of the Kuo-Toa, GM: Shawn Dry, 6 players, No XP/Average, Saturday 2p-6p. Do you dare to navigate the challenges of a vast underworld as you investigate the Dark Elf threat to the surface? Experience the second module of a classic Gary Gygax series during this afternoon session; playing in the morning and evening sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference H Table 10. $4.00

6179 Lamentations of the Flame Princess: The Gnomes of Levnec, GM: Dan Domme, 6 players, No XP/Average, Saturday 2p-6p. "The Gnomes of Levnec is an adventure about the fate of an empire and the byzantine machinations of a court that no longer has a monarch. Just kidding, it's about Gnomes." From the twisted brain of Zzarchov Kowolski. Enjoy an investigation scenario in a depressing forest village, and maybe there will be some cheery gnomes to brighten your day. Also, there might be a dragon or something. General Audience (13+) Conference H Table 4. $4.00

6186 GangBusters: The Con Game, GM: Larry Hamilton, 8 players, No XP/Simple, Saturday 2p-6p. There is something wrong with the booze on the streets and people are going mad, and it is up to you to stop it before more people go insane. General Audience (13+) Conference H Table 1. $4.00

6203 Dungeon Crawl Classics: Fae Hard!, GM: James Pozenel, 6 players, No XP/Simple, Saturday 2p-6p. At one time, you were a guest at the board of the Red King, Alboran, lord faerie of the curiously grottoed hill called Noc Marb or Death’s Hill. You still fondly remember that seemingly endless night of dancing and singing and feasting. You offended the king of the faerie mound, or forgot your village’s prescriptions on the various ways to escape a faerie hill. (Nevermind the fact that one should heed the warnings against entering one in the first place.) Now enslaved by Alboran, your life is a mind-numbing tedium of cleaning, cooking and, serving. When you are not slaving away for the faeries of Noc Marb, you spend your time confined in your dreary cells beneath the apartments and feasting halls of Noc Marb. As the evening’s revelry draws nigh, the ground rocks and a series of explosions from the mound above shake you from your rest. To you and your companions’ profound confusion, you hear faint screams, rumbling blasts, and then nothing. General Audience (13+) Conference H Table 5. $4.00

6232 Labyrinth Lord: The Swamp Dungeon of the Bandit Lord, GM: Kelly Davis, 5 players, Some XP/Average, Saturday 2p-6p. When the heroes stumble upon a strange, life draining magical field, it's up to them to discover its origin and end the threat. This is a low level adventure for the Labyrinth Lord (B/X D&D Clone) game. Characters will be provided/rules taught. General Audience (13+) Conference H Table 6. $4.00

6237 Fate of Tekumel RPG (Fate system): Under Hmakuyal, GM: John Till, 6 players, No XP/Simple, Saturday 2p-6p. In the year 176, Seal Emperor Trakonel I “the Blazing Light” laid siege to the city of Hmakuyál to put an end to the Pariah Deities. Unfortunately your relatives were in the city at the time of the siege. You’ve learned they are hostages of the Temple of the One Other. You’ve gained access to the city and must now enter the temple and rescue your kinfolk! General Audience (13+) Seminar 5. $4.00

6238 White Star: Let's go poke around in the dark, GM: Forest Ray, 6 players, No XP/Simple, Saturday 2p-6p. Space abounds with rumors of lost ships and abandoned space stations loaded with plunder. These places are just begging for someone like you to claim them. Beware, there things out there that want to kill and/or eat you like space sharks, star ghouls and more. Family Friendly (7+) Conference H Table 8. $4.00

6267 Ars Magica: After the Feast, GM: Peter DeCraene, 6 players, No XP/Average, Saturday 2p-6p. The magi of Aercus Celamentum must delve deeper into the secrets long buried in their covenant, and start to uncover long buried information about the Order of Hermes. General Audience (13+) Conference E Table 5. $4.00

6476 NOVA6: Space 1938: Energy Wraiths of Phobos, GM: Dale Barnes, 7 players, No XP/Average, Saturday 2p-6p. Nova Casablanca is a rough place on Mars, with traders, spies, and mercs from all nationalities and professions. When cargo goes missing, the chase leads to the wilds and ancient ruins. Venusian ape-men, tentacled beasts, robo-men invaders - why is it never easy? In the early 20th century, the scientific breakthroughs of Tesla, Einstein and Tsiolkovsky made space flight possible.  In 1930s, the rag-tag crew of the Blackjack will take any job to keep fuel in the tanks.  Sling on your rocket-pack and have your robot Huckleberry plot the course. Roleplaying and humor emphasized in a space-faring pulp action, alternate history pulpy retro-sci-fi space opera planetary romance where Buck Rogers meets Firefly. General Audience (13+) Conference F Table 3. $4.00

6487 Gamma World: Albuquerque Nuked Mex, GM: John Jamieson, 6 players, No XP/Simple, Saturday 2p-6p. Searching for a fabled Ancient city, your band of mutants and machines struggle through the Nuked Mex desert. Ahead, a gleam beckons the promised of water and shelter. Email jamiesonmediaworks@gmail.com for updates. General Audience (13+) Conference H Table 9. $4.00

6488 Pathfinder RPG: The Orphan's Hand Pt. 1, GM: Landon Bellavia, 6 players, Some XP/Average, Saturday 2p-6p. This Pathfinder RPG scenario is the first of two parts in The Orphan's Hand adventure. Player characters have answered a poster from the captain of the city guard: "Wanted: Heroes of a stalwart & perceptive nature to investigate & terminate the loathsome & illegal desecration of the bodies of the city’s dead. Payment for success will be made from the Duke’s treasury, and writs shall be issued for the rights to any property seized from the perpetrators by those answering this advertisement. Those interested should report to the Hall of Justice two hours after noon on Moonday with swords sharpened and wands polished. May the Gods bless those who serve." This event is sponsored by the Open Gaming Store. Players will receive discount coupons good at the Open Gaming Store booth in the exhibitor hall and online. General Audience (13+) Conference A Table 3. $4.00

6496 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 2p-6p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6501 Astonishing Sorcerers & Swordsmen of Hyperborea: The Lichway, GM: Adam Muszkiewicz, 8 players, No XP/Average, Saturday 2p-6p. A maddening sound haunts the Lichway, the forgotten paths of the dead below the city of Khromarium, laden with treasures unclaimed since the Green Death. What fresh terrors await you in its depths? This scenario re-envisions a classic adventure from the dawn of gaming under the red sun of Hyperborea. General Audience (13+) Conference H Table 3. $4.00

6506 Ubiquity: Hollow Earth Expedition: Wasteland Blooms (Mars), GM: Keith Scherer, 8 players, No XP/Simple, Saturday 2p-4p. An introduction to the Ubiquity system & Exile Game Studio’s latest creation in the Hollow Earth Expedition: Revelations of Mars. Character sheets and all materials required to play will be supplied. General Audience (13+) Conference A Table 2. $2.00

6519 Star Trek Adventures: The Rescue at Xerxes IV, GM: Troy Mepyans, 6 players, No XP/Average, Saturday 2p-6p. Your runabout trip to Narendrea Station to take your assignment on board the USS Venture has turned out to be more eventful than you anticipated. You have received a distress signal from Xerxes IV, an uninhabited Class M planet containing no sentient life except for a Federation science team. The distress signal offers no information, except that the science team stationed there is in immediate danger. General Audience (13+) Conference E Table 6. $4.00

6527 Blades in the Dark: Hull on the Gaddoc Express, GM: Whitney Mattson, 4 players, No XP/Average, Saturday 2p-5p. The Imperial Electro-Trains always run on time, but the Gaddoc Express hides a secret cargo.... Play the Smugglers moving the sealed crate past the Rail Jacks, or the Strange Cult ready to reclaim their beloved relic. In John Harper's Blades in the Dark, you play the scoundrels trying for desperate scores on the skin of their teeth on the streets of Duskvol. Adults Only (18+) Conference F Table 2. $4.00

6544 FATE Core: The Han Cluster: What to do with the Shok?, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Simple, Saturday 2p-6p. You are a specialized but capable team sent to investigate the unique colony of AI mining machines that have inhabited a restricted critical resource planet for the last two centuries. The Shok, as they are called, have been acting strangely and as a result, are threatening the supply of the essential Crystum needed to power all hyperdrive technology. The situation is precarious, and it is your job to brave the inhospitable environment, investigate the situation, and ultimately determine "What to do with the Shok." This is a new sci-fi adventure of intrigue, investigation, and danger set in my own imagined human future: The Han Cluster. We use the FATE Core ruleset, along with a few setting rules. Pregenerated characters are provided. This adventure is suitable for players of ages 13+. No experience with Fate is necessary. General Audience (13+) Conference C Table 4. $4.00

6572 Twilight 2000 (1st Edition): Shadows Over Glasgow, GM: Jeremy Shields, 6 players, No XP/Average, Saturday 2p-6p. For five years, the armies of the world have fought back and forth across Europe. Thee years ago, the missiles started flying. And the world has never been the same. Twilight: 2000 is set in a post-holocaust environment, but the characters are modern soldiers thrown on-to their own resources by the gradual break-down of command. Glasgow Scotland was hit-hard, maintaining missile silos for NATO forces. For years, it's been a hell-hole shrouded in a thick noxious belt of radiation killing anyone who entered or worse. However; when a song breaks through the air-waves towards main-land Europe along-side signals for rescue, a group of allied forces are sent to investigate. Adults Only (18+) Conference H Table 11. $4.00

6578 Call of Cthulhu 7th Edition: Canis Mysterium, GM: Mike Caldwell (We Hate Bards), 5 players, No XP/Simple, Saturday 2p-6p. Constable Clark of Coldwater Falls was desperate. He’d been in touch with every sanatorium and hospital from New York to Boston and there’s not an empty bed to be found. He’s holding a man in his jail exhibiting some rather...extraordinary behaviors. The man attacked a young girl before he was discovered. He was found...well...gnawing on part of her leg! General Audience (13+) Conference B Table 3. $4.00

6581 D20 Modern: Grim Dark Power Rangers, GM: Ben Curtis (We Hate Bards), 6 players, No XP/Simple, Saturday 2p-6p. In honor of the new Power Rangers Movie that came out this year, this game takes us back to the series that started it all. Play as the original youths as they use their Mighty Morphin powers to fight against Rita and her evil minions, in a much darker take on the original series. And yes, there will be Zords . . . General Audience (13+) Conference B Table 2. $4.00

6584 Dresden Files FATE: So You Want To Make A FATE Character?, GM: Luke Zondervan (We Hate Bards), 8 players, No XP/Simple, Saturday 2p-6p. Curious about FATE? Love the Dresden Files? Learn how to make a character using the Dresden Files FATE rule set! Characters may be used in the next slot! General Audience (13+) Conference B Table 1. $4.00

6589 Call Of Cthulhu: Cthulhu Classics, GM: Michael Miller (We Hate Bards), 9 players, Some XP/Simple, Saturday 2p-6p. Tsathogghua’s curse awaits the unwelcomed investigators of the occult and unknown. What grim secrets lurk on the sterile Greenland icecap? General Audience (13+) Seminar 3. $4.00

6596 Pathfinder: Dwarfs and Forts: We Dug Too Deep, GM: Ryan Veneklase (We Hate Bards), 6 players, No XP/Simple, Saturday 2p-6p. As a dwarf, you are a master builder. You're not so good at other things. Can you survive against your friends, family, and kind? Let alone random foes, enemies and worse...! Digging too deep! General Audience (13+) Conference B Table 4. $4.00

6612 Dungeons and Dragons 3.5e: Slay the Summoner, GM: Gamers of the Great Lakes, 5 players, No XP/Simple, Saturday 2p-6p. A group of adventurers must battle an evil summoner who has been terrorizing the local village with his conjuration magic. This 3.5 edition adventure starts with players choosing pre-made characters (all core classes available) then descending into the catacombs to face the summoner's magic. This is a horde-type battle where players will attempt to hold off summoned foes and try to stay alive long enough to slay the summoner. General Audience (13+) Conference E Table 1. $4.00

6613 DragonQuest: The Sentinel Chapel, GM: Rodger Thorm, 6 players, Some XP/Complex, Saturday 2p-6p. Late in the year, as the harvest season is closing, and towns and villages are preparing for the coming winter, word has reached the group that someone is looking for a small band of adventurers for a dangerous, but well-paying task. They are to travel into the Fealhoa Valley, a region that has been deadly dangerous for the past 30 years, when it became overrun with monsters and undead creatures. A village called Cambray, several days' travel into the Fealhoa Valley has been cut off, and no one has been in contact with that community for many years. The adventurers are to travel to the site of a chapel located about a day's travel from the town of Cambray and recover the silver letters on the family graves of a group of silversmiths who were originally from Cambray, and whose remaining family members now live in exile. General Audience (13+) Conference H Table 2. $4.00

6804 D&D: The Monster Among Us, GM: Herb Diehr, 6 players, No XP/Simple, Saturday 2p-4p. A monster has been plaguing a small village every night for a week. A person a night is gone. Seems to be a random person. No sign of a fight; just... gone! Find the fiend doing this and rid the village of the menace. The local governor orders you! A parent of any child must stay. So, 3 kids of different families, 3 parents. Parents may also play. Family Friendly (7+) Conference A Table 1. $2.00

6962 FFG Star Wars: Kaellis' Heroes, GM: Jason Marker, 6 players, No XP/Average, Saturday 2p-6p. During a long, bloody fight on the planet Fiori III, Rebel soldiers discover evidence that a huge stockpile of cash, weapons, and materiel is under guard in a town well behind the Imperial lines. Rebel forces on Fiori III, and throughout the entire sector, desperately need those supplies. If the Rebels can retrieve the stockpile and get it off planet, they'll be lauded as heroes. All they need to do is cross a couple hundred kilometers of hostile, heavily patrolled territory to do it. Join game designer and Star Wars writer Jason Marker for four hours of explosive Star Wars action. General Audience (13+) Conference A Table 4. $4.00

6990 Star Wars: Age of Rebellion: You're rebels aren't you?, GM: Richard Downey (Amorphous Blob), 5 players, No XP/Average, Saturday 2p-6p. The rebellion against the Empire takes all types. Some are pure Rebels, others former Jedi, and some are smugglers and the like. Come adventure with a ragtag band of characters from any of the three Core Fantasy Flight Games Star Wars role-playing game as you try and cause a little trouble for the Empire, while not getting caught by the guys in the white armor. Characters provided. Sponsored by Amorphous Blob Games General Audience (13+) Ballroom Table 104. $4.00

7067 Netherstorm: Lair of the Draugr, GM: Daniel Jones, 6 players, No XP/Average, Saturday 2p-6p. When the wall of a a friend's warehouse caves in to a previously unknown tunnel complex, he needs your help in finding the source of the strange noises coming from within. Come create a character and play in the Netherstorm RPG system. Family Friendly (7+) Conference A Table 5. $4.00

7079 East Texas University: Lake Effect, GM: Laura Hamel, 6 players, No XP/Simple, Saturday 2p-6p. Welcome, freshmen, and Go Ravens! The vampires and witches have been quiet lately, so let's relax and party at the lake. What could go wrong? ETU is a setting for Savage Worlds, like Buffy the Vampire Slayer set at a fictitious college in Texas. General Audience (13+) Seminar 4. $4.00

4p

6095 13th Age: Shadow Port Pt.4: The Golden Blade & The Kraken, GM: Jeff Croff, 6 players, No XP/Simple, Saturday 4p-6p. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. 2nd Level adventure. Pregens available or bring your own. Debts and obligations make things a little difficult as the party navigates Shadow Port, a city built on secrets, intrigue and skullduggery. General Audience (13+) Conference E Table 4. $2.00

6507 Ubiquity: From the Case Files of Manhunters, Inc. -- The Dragon Circle, GM: Keith Scherer, 8 players, No XP/Simple, Saturday 4p-6p. A modern era, super-hero game powered by the Ubiquity system. Play a member of the mystic Dragon Circle on their first mission. Character sheets and all materials required to play will be supplied. General Audience (13+) Conference A Table 2. $2.00

6p

6551 Dungeon Crawl Classics: The Emerald Enchanter, GM: Bailey Nichols (ConTessa), 8 players, No XP/Average, Saturday 6p-12a. This level 2 DCC adventure is a good, old fashioned dungeon crawl. Explore the Emerald Enchanter's keep, discover his strange expiriments and enigmatic machinery, save your fellow villagers and, if you're lucky, escape with treasures beyond your imagination. General Audience (13+) Conference C Table 2. $4.00

7p

6111 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Saturday 7p-12a. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference F Table 1. $4.00

6285 Dungeons & Dragons 3.5: Mertwig's Enigma of Steel, GM: Alex Kreder (Amorphous Blob), 6 players, Some XP/Average, Saturday 7p-11p. Do you dare take on the All Powerful Wizard Mertwig in his floating castle? Many have tried, none have returned. 14th Level, Combat & Puzzle Oriented. General Audience (13+) Ballroom Table 102. $4.00

6548 The Free Wolves: The Temple of the Crystal Staff, GM: Emily Danvers (ConTessa), 10 players, No XP/Simple, Saturday 7p-11p. The year is 1942. Almost no one knows that the paranormal is real. At least, you thought that was the case. Word has gotten around in the werewolf community that the Nazis are breaking open tombs, looking for ancient artifacts of great power that could tip the war in their favor. Because really, who else would be digging up artifacts of great power? You've been tasked with diving into one of these tombs and securing the artifact before the Reich can claim it for their own. Unlike The Free Wolves: The Resistance, Temple of the Crystal Staff won't focus as much on LGBT issues and race, though diverse characters are still strongly encouraged. This is meant to be simply a fun dungeon dive instead of the heavier themes in The Resistance. General Audience (13+) Conference C Table 1. $4.00

6560 Eclipse Phase, 2nd Edition: Adrift, GM: Adam Franti, 5 players, No XP/Average, Saturday 7p-11p. A high-tech ship is found in orbit of a nondescript asteroid in the main belt. No signs of life are detected, and the ship's presence is mysterious. Who would leave such an expensive and useful ship behind? Players will take the role of a scum swarm salvage crew attempting to plumb the ship's mysteries, if they can survive what still lurks on board. This is a beta test of the upcoming 2nd Edition of Eclipse Phase. All materials, including characters, are provided. General Audience (13+) Conference E Table 2. $4.00

6585 Dresden Files FATE: Fallen Winter, GM: Luke Zondervan (We Hate Bards), 8 players, No XP/Simple, Saturday 7p-11p. The Better Future Group Grand Rapids Division is back! Giant chicken tracks, horrendous moose howls, and things from beyond, Oh My! Who knows what thrills and turns await us this year? Characters made in 'So you want to make a FATE character' may be used here. General Audience (13+) Conference B Table 1. $4.00

6590 Realms of Fantasy: The Black Forest Festival of Arms, GM: Michael Miller (We Hate Bards), 9 players, No XP/Simple, Saturday 7p-11p. It’s that time of year again. Her Majesties Royal Guard and village-masters have called for their annual battle-royal, and you have joined the rounds -- to the death! A mid-level character brawl where the last player standing wins a free copy of Realms of Fantasy Sourcebook I: Wizards & Warriors. Characters will be created or provided, player choice. General Audience (13+) Conference B Table 5. $4.00

6594 Call of Cthulhu 6th Edition: Cold Numbers Part 2, GM: Cris Frank (We Hate Bards), 6 players, No XP/Simple, Saturday 7p-11p. Now with more information and the threat of horrible cataclysmic event on the horizon, the investigators will have to do more than run some numbers in order to stop a madman’s plan. General Audience (13+) Seminar 3. $4.00

6597 New World of Darkness (Genius the Transgression): Operation Aurora Borealis, GM: Ryan Veneklase (We Hate Bards), 6 players, No XP/Simple, Saturday 7p-11p. Eight weeks ago the polar guidance satellites went offline. Six weeks ago their was a mutiny in Pole station. Four weeks ago a Navy Seal team was activated. They haven't been heard from since. Five days ago the madness was heard over the radio of polar bear tracks and giant lizards. Then silence. Mad scientists are called up to investigate, you are one of them! General Audience (13+) Conference B Table 4. $4.00

6761 Lamentations of the Flame Princess: The Seclusium of Orphone of the Three Visions, GM: Sarah Richardson, 5 players, No XP/Average, Saturday 7p-11p. The Seclusium of Orphone of the Three Visions, in which are perils and treasures both material and obscure, may be vulnerable to incursion, as their mistress has not been seen in months ... What wonders await you on this island of brooding severity and shadows? Play through an attack on a wizard’s secret hideout, generated using Vincent Baker’s toolkit for Lamentations of the Flame Princess. Pregens provided, and rules taught. Beginners welcome! All are unlikely to survive. Will you find unearthly treasures? Or will you become trapped yourself, awaiting the next foolish party to venture within... Adults Only (18+) Board Room. $6.00

6846 Fiasco, GM: Gary Loyola (Oakland County Gamers), 5 players, No XP/Simple, Saturday 7p-10p. Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong. You'll play ordinary people with powerful ambition and poor impulse control. It won't go well for them, to put it mildly, and in the end it will probably all go south in a glorious fiery heap. General Audience (13+) Ballroom Table 415. $4.00

6913 Dungeon Crawl Classics : DCC: Symptom of the Universe, GM: Brendan LaSalle, 7 players, Some XP/Average, Saturday 7p-11p. You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.... "...when our love will ride away into eternal skies; A Symptom of the Universe, a love that never dies." When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world? This is an experimental DCC scenario for 4th level characters. Adults Only (18+) Conference H Table 7. $4.00

6934 NOVA6: The Haunting, GM: Shane Harsch, 5 players, No XP/Simple, Saturday 7p-11p. You are hired to investigate an old house in 1920s Boston—rumor has it that it may be haunted! Experience this classic Call of Cthulhu adventure using NOVA6’s unique approach to investigation, suspense, and action. NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU General Audience (13+) Conference E Table 1. $4.00

7047 Conan - Adventures in an Age Undreamed Of (2d20 system): The Pit of Kotallu, GM: Sean Nicol (A2 Iron Gods), 4 players, No XP/Simple, Saturday 7p-11p. Learn to play the New 2d20 Conan - Adventures in an Age Undreamed Of (Modiphius Entertainment) with this beginners adventure. The Player Characters have recently been captured by slavers from the Black Kingdoms. When the slave ship they are aboard crashes, they escape and must survive the jungles. General Audience (13+) Ballroom Table 101. $4.00

7073 Lamentations of the Flame Princess: Blood in the Chocolate, GM: Shannon Slakinski (ConTessa), 6 players, No XP/Average, Saturday 7p-11p. The Netherlands, 1617. Chocolate has gone from a strange drink in the New World to a sensation in Europe. One woman is responsible and her secret resides deep in the stone walls of her factory. Merchants from France have come to the player characters with an offer. These merchants cannot replicate Lucia's chocolate recipe and so cannot replicate her success. They need cunning and able-bodied burglars to break into the Castillo Chocolateria and steal Lucia's secrets. Beware, this adventure is anything but sweet. Mature content. Pregens will be provided. Lamentations of the Flame Princess "Old School" rules will be used, no experience necessary. Mature Content (18+) Conference C Table 3. $4.00

8p

6091 Fallout: Wasteland Wanderers: The Secret of Vault 48, GM: Paul Kemezis, 8 players, No XP/Average, Saturday 8p-12a. Based on the popular Fallout video game series, Fallout: Wasteland Wanderers is a fan-made, post-apocalyptic role-playing game that places your group of adventurers into the aftermath of a worldwide nuclear war. A party of 4-8 will explore the standalone adventure The Secret of Vault 48. Find one of Vault-Tec's iconic installations somewhere in the American countryside and discover its secret. U-Con 2017 will mark the public debut of this independent game! Adults Only (18+) Conference F Table 3. $4.00

6104 D&D 3.5: Speaker in Dreams Pt 2--cancelled, GM: Michael Nahas, 0 players, No XP/Simple, Saturday 8p-11p. A city adventure in the large town of Brindinford, where a hidden power seeks to bring about a new empire. Roleplay will be encouraged and, at my discretion, might grant bonuses to die rolls. Level 5 pre-gen will be provided. Adults Only (18+) Conference F Table 4. $4.00

6114 Delta Green/Call of Cthulhu: A Night at the Opera, GM: Dean Norman (Matinee Adventures), 6 players, No XP/Average, Saturday 8p-12a. After an extremely deadly operation in Harrisburg, Pennsylvania, A cell assigns P and the newly formed R Cell to investigate a series of gruesome murders in northwest New Jersey. Please be advised that this event is mature in nature and may not be suitable for all audiences. Mature Content (18+) Conference F Table 2. $4.00

6143 Top Secret/S.I.: Operation: Fire Sale, GM: Walter Schirmacher, 6 players, No XP/Average, Saturday 8p-12a. The Year is 1990, and you are an elite agent of the counter terrorism and law enforcement agency know as ICICLE. In Germany, NATO has more intelligence leaks than the Berlin Wall had bricks. Your job is to plug just one of them. General Audience (13+) Conference H Table 4. $4.00

6146 1E AD&D: D3, Vault of the Drow, GM: Shawn Dry, 6 players, No XP/Average, Saturday 8p-12a. Do you dare to confront the Dark Elves in their underworld place of power? Experience the third module of a classic Gary Gygax series during this evening session; playing in the earlier sessions is not required, but you are welcome to stay all day and enjoy the entire series. Pregens provided. General Audience (13+) Conference H Table 10. $4.00

6183 Dungeon Crawl Classics: Hole in the Sky, GM: Laura Rose Williams (ConTessa), 6 players, No XP/Simple, Saturday 8p-12a. You are 0-level peasants who are enlisted by the Lady in Blue, a mysterious figure of cosmic power, to follow an invisible bridge until you arrive at a hole in the sky...and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars you were born under, and thus change your destiny. Family Friendly (7+) Conference C Table 7. $4.00

6274 Tekumel (Bethorm): The Bequest of Kalusu hiKarodai, GM: Krista Donnelly, 7 players, No XP/Simple, Saturday 8p-12a. A wealthy, reclusive scholar, Kálusü hiKárodai, died several months ago and willed the title to her estate to the Temple of Avánthe. While pleased with this bequest, your Mriyán has certain concerns and unanswered questions. It is your responsibility to put his mind at ease. This calls for research! Travel! Unsupervised time away from constricting Temple routines! General Audience (13+) Seminar 5. $4.00

6389 Swords & Wizardry Light: The Lighthouse of Anan Marath, GM: James Stanton, 12 players, No XP/Simple, Saturday 8p-12a. For generations the Lighthouse of Anan Marath has remained unlit, and the once bustling port of Saemish has returned to its roots as a small fishing village. Now the town council wants to once again reopen the Lighthouse - ravaged in the past by cultists of the demon of the sea, Dagon. A group of hearty adventurers is assembled in town to traverse the ancient bridge to the Lighthouse and once again bring light and commerce to the beleaguered town. General Audience (13+) Conference H Table 8. $4.00

6463 Dungeon Crawl Classics/Hubris: Xordial, The Prime Hymenoptera, Wants You , GM: Donn Stroud, 6 players, No XP/Simple, Saturday 8p-12a. The beehives stand empty, crops are not getting pollinated, farm animals are disappearing, and some of the villagers are walking around listless and confused. This adventure is set in Hubris and uses DCC RPG rules. General Audience (13+) Conference H Table 5. $4.00

6472 NOVA6: Charlie's Chocolate Factory - CANCELLED, GM: Ryan O'Grady, 0 players, No XP/Simple, Saturday 8p-12a. It has been 50 years since Charlie Bucket inherited Willy Wonka's Chocolate Factory, and he has invited back all of the children for a reunion. How sweet. Right? Come experience a new twist on this classic story with NOVA6. (http://www.legendsmiths.com/nova6) Adults Only (18+) Conference F Table 5. $4.00

6489 Pathfinder RPG: The Orphan's Hand Pt. 2, GM: Landon Bellavia, 6 players, Some XP/Average, Saturday 8p-12a. This Pathfinder RPG scenario is the second of two parts in The Orphan’s Hand adventure. See the description for Part 1. Priority seating for those continuing from Part 1. New players may join as space permits. Having uncovered the secret of the orphan’s hand and the reason for recent grave desecrations in the city, the heroes seek to purge a growing evil from a nearby monastery, and root out the filth that festers within the city itself. This event is sponsored by the Open Gaming Store. Players will receive discount coupons good at the Open Gaming Store, which has a booth in the exhibitor hall and online. General Audience (13+) Conference A Table 3. $4.00

6491 Gamma World: Mutant Moonfall, GM: John Jamieson, 6 players, No XP/Simple, Saturday 8p-12a. The Moon, 24th Century, after the apocalypse that destroyed a transhuman civilization and threw the world into chaos. Civilization survived here, and your journey here is only part of the story. You still need to make a living, and in this case it means buying oxygen. When a job to explore an Ancient science outpost rumored to be haunted is offered, well, it's a living. Can your mutants, sentient beasts, smart plants, humans, and synthetics survive? Adults Only (18+) Conference H Table 6. $4.00

6497 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Saturday 8p-12a. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6515 Uncharted Worlds: Into the Black, GM: Angela Murray (Contessa), 6 players, No XP/Simple, Saturday 8p-12a. You've got your skills, your wit, and the ship you and your team fly through the empty darkness between planets. So what if the strange object you picked up on that last planet is humming with a weird energy and people are shooting at you to try and take it away. This is just any other Thursday, right? Uncharted Worlds is a Powered by the Apocalypse game of Space Opera. Bring your love of your favorite sci-fi epic and help bring the galaxy to life. General Audience (13+) Conference C Table 5. $4.00

6545 FATE Core: The Han Cluster: The Rasitor Calamity, GM: Tracy Sizemore (ConTessa), 5 players, No XP/Simple, Saturday 8p-12a. The year is 2657. You are the crew of a trade ship in the Han Cluster. When you receive a distress signal from a storied earthen "patchwork" ship, it presents a unique opportunity for heroism, intrigue, and, of course, reward! Or it might just be a fantastic way to get yourselves killed.... This is an original sci-fi setting and adventure using the FATE Core rules set. Pregens will be provided. No experience with FATE Core is required. Rules will be taught! General Audience (13+) Conference C Table 4. $4.00

6556 The Cthulhu Hack: Thro' Centuries Fixed - CANCELLED, GM: Rom Elwell, 0 players, No XP/Simple, Saturday 8p-12a. You wake groggy, your body stiff, your sight obscured. You stir, vigour oozing slowly back into your muscles like you've slept for an age. As your vision clears, you find your surroundings unfamiliar, the colours and light queer. You struggle to call out for help, but cannot find the words. You struggle to remember much of anything-- were you drunk? Drugged? Sick? Perhaps, with hindsight, you were better not knowing... General Audience (13+) Conference H Table 9. $4.00

6573 LARP: Inheritance, GM: Kristen Hendricks, 7 players, Some XP/Average, Saturday 8p-10p. A tale of strange technologies, transhuman dreams, and property rights. In the far future, when immortal humans live side-by-side with mighty machine intelligences, an artist's suicide leaves the world reeling -- and scrambling to lay claim to his legacy. Inheritance tells the tale of seven individuals in the transhuman future, each of them hoping to change the shape of human society, each of them facing the unexpected prospect of human death. The conclusion of that tale is up to you. This is a two-hour mechanics-light theater LARP. There are approximately fifteen pages of pregame reading. After registering, please fill out the casting survey here in order to be cast in the game and receive your character materials. Written by Warren Tusk. Contains some mature content. Mature Content (18+) Seminar 4. $2.00

6582 Call of Cthulhu 6th edition: Ghostbusters: Who Ya Gonna Call, GM: Ben Curtis (We Hate Bards), 5 players, No XP/Simple, Saturday 8p-12a. Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, spectre, or ghost? If the answer is "yes," then don't wait another minute. Pick up the phone and call the professionals...Ghostbusters! Our courteous and efficient staff is on call 24 hours a day to serve all your supernatural elimination needs. We're ready to believe you! General Audience (13+) Conference A Table 2. $4.00

6607 Marvel Super Heroes: Suicide Squad, GM: Andrew Moss, 6 players, No XP/Simple, Saturday 8p-12a. You're a supervillain. You're in Belle Reve, the toughest prison in America. You can cut a deal: do an impossible job, and your sentence will be commuted. But you'll probably die. Welcome to the Squad. General Audience (13+) Conference H Table 11. $4.00

6615 Starfinder RPG: The Desothar Enigma, GM: James Sutter, 5 players, Some XP/Average, Saturday 8p-11p. Your starship crew must delve into an alien temple on the newly discovered world of Desothar in search of a valuable artifact. Yet you might not be the only team vying for the prize… General Audience (13+) Seminar 2. $6.00

6860 Dungeon Crawl Classics: Inferno Road, GM: Doug Kovacs, 30 players, No XP/Simple, Saturday 8p-12a. Multi-Judge Event: First run after hours at GenCon, this game is described as "basically Heavy Metal Mad Max meets Hieronymus Bosch." The sky is a roaring fire. Hot sulfurous winds whip over caustic ash dunes and howl through the smoldering ruins of infernal temples and iron prisons. Blue flames of hate burst among the slag heaps of pain. Devil bellies rumble in want of Souls in every hole and crack. Cutting through it all like a straight razor through soft flesh, a white highway paved with the skulls of the damned stretches to the burning black horizon. A bellow of boundless rage, titanic and rolling like a great wave of doom, shakes the blackened stones. The Lord of the Flies is betrayed. Blazing beams slash through the gloom of the clinging soot fog, and a deep, ominous rumble begins to rise. General Audience (13+) Conference H Table 1, 2, 3. $4.00

6983 Call of Cthulhu (7th Edition): The Bobbin Memorial Lunatic Asylum, GM: Alex Baar (We Hate Bards), 6 players, No XP/Average, Saturday 8p-12a. The Bobbin Memorial Lunatic Asylum, also know as The Bobbin Memorial Hospital, sits atop a great hill like a medieval walled monastery, a great gothic pile of red bricks and slant roofs, harsh angles, and windows set like soulless eyes gazing out upon the countryside. It was exactly where grandma would have wanted to be sent had her mind not failed her. So that's where she went, until a strange letter was received by the family... General Audience (13+) Conference B Table 3. $4.00

6991 Savage Worlds: Zombie Train a Coming, GM: Richard Downey (Amorphous Blob), 6 players, No XP/Simple, Saturday 8p-12a. So you and a bunch of the residents of your little town have had a huge scare. Zombies have been released onto your town, and you have to deal with it. But wait, you aren't adventurers! Far from it! Come play as one of twenty-four characters as you fight the zombies. If your character gets killed, you come back! Sponsored by Amorphous Blob Games. General Audience (13+) Ballroom Table 104. $4.00

7068 Netherstorm: Release of the Settlers, GM: Daniel Jones, 6 players, No XP/Average, Saturday 8p-12a. A group of settlers sent out by the city-state of Wavecrest have been taken in the grasslands by a tribe of centaurs. Whether it was by diplomacy or by force, it's up to you to secure their release. Come create a character and play in the Netherstorm RPG system. Family Friendly (7+) Conference A Table 4. $4.00

Sunday

9a

6112 Paragraph System: Merlinspawn, GM: David Vandenabeele, 5 players, No XP/Average, Sunday 9a-2p. Merlinspawn is set in Victorian England in 1876. Three or four generations ago, Merlin of Camelot returned to London, and magic came with him. Hand in hand with that, revolutions in industry and science began. In the century since this flowering, the world now sees alchemists and diviners working for Scotland Yard. Magical courses being taught at prominent universities, and feats of invention that seem almost magical themselves are becoming visible, if not commonplace. To keep the realm safe, Queen Victoria and her representatives have gathered together people of diverse talents. You are one of these heroes. Perhaps you are a gentle adventurer, possessing mundane skills honed to incredible levels. The gift of magic may be yours to command. You may be a being of legend, gifted (or cursed) with abilities that make you more (and perhaps less) than human. Invention and science may be your gift - or your curse, if what you create works only in your hands. So far, I have among our PC cast a golem, a shapeshifter, several immortals of various stripes, two or three half or full-blooded Fey, more than a few "mundane" adventurers, a handful of magicians with various specialties, a pair of mediums - each with their own relationship with the spirits of the dead, and a few scientists - an animator, a master of etheric engines, and a four-armed cyborg who cheats at cards. Adults Only (18+) Conference F Table 1. $4.00

6182 NOVA6: An Insidious Inheritance, GM: Clayton Williams, 6 players, No XP/Simple, Sunday 9a-1p. After the passing of Lady Beatrice FitzWalter, you have been called to the mansion to discuss the contents of her last will and testament. You go seeking wealth but the cost may get you more than you bargained for. General Audience (13+) Conference A Table 4. $4.00

6236 FATE: Fate of Tekumel RPG, GM: John Till, 6 players, No XP/Simple, Sunday 9a-1p. The Temple of Lord Belkhánu in Thráya has sent you to recovering books and scrolls loaned to the Great Temple west of the city. But chaos lurks within this great temple of Stability! Adults Only (18+) Seminar 5. $4.00

6391 Gumeshoe: Gelus Delenda Est, GM: Greg Walters, 6 players, No XP/Average, Sunday 9a-1p. The glorious bastion city of Gelus is about to fall to the Dark Lord. As agents of Fate your job is to ensure that not only does it fall, but that it falls in a way to your benefit. General Audience (13+) Conference E Table 1. $4.00

6456 Savage Worlds: The Real Savage Ghostbusters!--cancelled, GM: Wyl Majure, 0 players, No XP/Simple, Sunday 9a-1p. The local Grand Rapids, MI franchise of the Ghostbusters have their hands full, as things start to get weird and the candy gets strange on Halloween! General Audience (13+) Conference E Table 5. $4.00

6498 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 9a-1p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6526 Star Trek Adventures: The Rescue at Xerxes IV, GM: Troy Mepyans, 6 players, No XP/Average, Sunday 9a-1p. Your runabout trip to Narendrea Station to take your assignment on board the USS Venture has turned out to be more eventful than you anticipated. You have received a distress signal from Xerxes IV, an uninhabited Class M planet containing no sentient life except for a Federation science team. The distress signal offers no information, except that the science team stationed there is in immediate danger. General Audience (13+) Conference E Table 6. $4.00

6528 Blades in the Dark: Hull on the Gaddoc Express, GM: Whitney Mattson, 4 players, No XP/Average, Sunday 9a-12p. The Imperial Electro-Trains always run on time, but the Gaddoc Express hides a secret cargo.... Play the Smugglers moving the sealed crate past the Rail Jacks, or the Strange Cult ready to reclaim their beloved relic. In John Harper's Blades in the Dark, you play the scoundrels trying for desperate scores on the skin of their teeth on the streets of Duskvol. Adults Only (18+) Conference F Table 2. $4.00

6529 Dungeons and Dragons 5th Edition: The Zoblin Occurrence, GM: Jack Neller, 6 players, Some XP/Average, Sunday 9a-1p. The party finds themselves in a town being plagued by goblins, but not ordinary goblins - these goblins are zombified. Many of them are missing limbs and dripping with rot, but they still march to town with powerful intent. Can the party track down the origin of the plague? A D&D 5E adventure for level 3 characters. Pregens will be provided, and all players will receive a bonus prize just for playing. General Audience (13+) Conference E Table 4. $4.00

6561 Great Names: Playtest, GM: Adam Franti, 5 players, No XP/Simple, Sunday 9a-2p. Great Names is an RPG in development that attempts to fuse the social ethos of Star Trek with the sword-and-sorcery action of classic RPGs. Join the GM and your player group as you run through an improvised setting with player-generated goals and quests: the story and the stakes are up to you! After the game, join the GM in a brief round-table to give feedback and player notes that will help the game develop and mature. All materials provided. General Audience (13+) Conference E Table 2. $4.00

6579 Call of Cthulhu 7th Edition: Bury Your Dead Arizona, GM: Mike Caldwell (We Hate Bards), 6 players, No XP/Simple, Sunday 9a-1p. Having gotten a large sum of money, the player characters must wait in a small deserted town that faces mysterious problems. General Audience (13+) Conference B Table 2. $4.00

6586 Savage Worlds Deluxe: Monster Hunter, GM: Luke Zondervan (We Hate Bards), 6 players, No XP/Simple, Sunday 9a-1p. Based off of the popular Monster Hunter Franchise, kill dragons and dinosaurs with oversized weapons! Your target: Rathian, a poisonous dragon known for its aggressive hunting habits, and extremely territorial behavior. General Audience (13+) Conference B Table 3. $4.00

6984 Call of Cthulhu (7th Edition): The Bobbin Memorial Lunatic Asylum, GM: Alex Baar (We Hate Bards), 6 players, No XP/Average, Sunday 9a-1p. The Bobbin Memorial Lunatic Asylum, also know as The Bobbin Memorial Hospital, sits atop a great hill like a medieval walled monastery, a great gothic pile of red bricks and slant roofs, harsh angles, and windows set like soulless eyes gazing out upon the countryside. It was exactly where grandma would have wanted to be sent had her mind not failed her. So that's where she went, until a strange letter was received by the family... General Audience (13+) Conference B Table 4. $4.00

7050 Savage Worlds, The Last Parsec: The Natural Order of Things, GM: Jeremy Hallum (A2 Iron Gods), 6 players, No XP/Simple, Sunday 9a-1p. It's your first mission as a JumpCorp Ranger on the resort planet of Leviathan. A tourist safari has gone missing, and in a world dominated by gigantic megafauna, it's your job to get them out before they find themselves eaten...or worse. Family Friendly (7+) Ballroom Table 101. $4.00

7069 Cortex+/Leverage: From the Ground Up, GM: Laura Hamel, 5 players, No XP/Simple, Sunday 9a-1p. You've just escaped from the clutches of one interstellar corporation only to learn another is after you and your team. But when you realize that they are perfectly willing to smash innocents under their magnetic bootheels, what's a grifter to do? Adults Only (18+) Board Room. $4.00

10a

6117 Diceless: Floating Bomb, GM: Patrick Brady, 7 players, No XP/Simple, Sunday 10a-4p. You are the crew of a British oil tanker in 1940, braving the North Atlantic in the face of German U-Boats, Pocket Battleships and long-range aircraft. You carry enough aviation fuel to keep RAF fighter command in the air against the Luftwaffe for two weeks. But, you are sailing a floating bomb through the most dangerous waters on earth. Based on actual events, no fictional characters. Adults Only (18+) Hotel Restaurant. $3.00

6180 Lamentations of the Flame Princess: The Sleeping Place of the Feathered Swine, GM: Dan Domme, 6 players, No XP/Average, Sunday 10a-2p. Parasitic infections, stylishly cursed armor, amateur veterinary surgery, unreliable incendiary devices, edible mushrooms, spells unheard of, a wizard in need. Disgusting glory and lost limbs await you within The Sleeping Place of the Feathered Swine. Adults Only (18+) Conference H Table 6. $4.00

6242 Hero System 6th Edition: Monster Hunter: U-Conflagration, GM: Kurt Garwood, 6 players, Some XP/Average, Sunday 10a-2p. Set in the action-packed world of Larry Correia's Monster Hunter International, you are part of a team of monster hunters who wanted to go to an ordinary gaming convention at U-Con to sit back, relax, and roll some dice. Unfortunately, two warring factions of monsters just decided to crash the convention. It's time for to cowboy up, grab your gun, kill some monsters, and hopefully get paid as you battle two warring factions in a U-Conflagration! General Audience (13+) Conference E Table 3. $4.00

6251 Golden Hour: Pet Detectives, GM: Jeannette Quirk, 8 players, Some XP/Average, Sunday 10a-2p. You might be the family pet, but you are also a keen detective and there is mystery afoot! You and your other pet friends (and a couple outside friends) have a crime to solve! Pit your canine/feline/avian/testudine/noctilionine abilities against the perpetrator of the deed! Family Friendly (7+) Ballroom Table 104. $4.00

6278 Dungeon Crawl Classics: Cave of Pri'top, GM: Kevin Wojciechowski, 8 players, Some XP/Average, Sunday 10a-2p. Alas, you survived the Cave of Vlinn only to find yourselves sorta face to face to face with a misbegotten son, err daughter of well you don't quite know. It's pulsating and undulating abdomen just sickens you as you realize it's gonna have sweet little babies, well maybe not so sweet. One problem, it's on the far side of a large crevasse and it's slaves (which of course are your fellow village folk) are lofting it's birthing palanquin upon their backs into a dark gloomy tunnel. Number two, one of the faces swings it's gleeful daddy-mother eyes in your direction and shouts a curse upon you, then sets it's hound bats upon you. General Audience (13+) Conference H Table 1. $4.00

6502 Old School Ruckus: In Search of the Unknowable, GM: Adam Muszkiewicz, 12 players, No XP/Simple, Sunday 10a-2p. In an homage to the classic module B1, your band of adventurers enters QUASQUETHERION, a strange dungeon of the improbable and inscrutable, in search of treasure and glory! Characters and maps from years past are welcome. General Audience (13+) Conference H Table 3. $4.00

6512 D&D 5th Edition: The Wizard of Grey Garden, GM: Jason Marker, 6 players, No XP/Average, Sunday 10a-2p. Decades ago, a powerful wizard named Doroteja Valanic was installed as Lord of the Manor of a large county near the Western Sea. She built a huge manor house on a cliff overlooking a broad bay, and lived there with her daughter, while protecting and caring for the county's inhabitants. Unfortunately, Doroteja disappeared years ago, and without her protection, brigands and monsters began preying on the people. A group of troubleshooters have finally been dispatched from the capital to discover Doroteja's whereabouts and recall her to her duty. General Audience (13+) Conference A Table 3. $4.00

6566 Numenara: In Search of the Strange, GM: Jon Pehrson, 6 players, No XP/Simple, Sunday 10a-2p. Something is up with this strange, moving, stone structure and these weird people in yellow robes around it. Hmm, adventure is to be found. Let's check it out! This is an introductory event to showcase Numenara and the Cypher RPG system. Family Friendly (7+) Conference A Table 2. $4.00

6806 2300AD: Escape from Novoa Kiyev, GM: Peter Rogan, 10 players, Some XP/Average, Sunday 10a-2p. The Kafer invasion of Aurore smashed the Ukrainian colony on the eastern continent. But it did not eradicate the humans. Can you and your team survive the horrific onslaught to join up with the escaping survivors to find a place to stand and resist the aliens? You will have nothing but your inferior weapons, whatever you can beg, borrow or steal from the aliens and elsewhere, and nothing but your wits to keep you alive until you find a place the Kafers won't follow. General Audience (13+) Conference H Table 2. $4.00

6914 Dungeon Crawl Classics : Village of Gillkas (Part 3), GM: Brendan LaSalle, 7 players, No XP/Average, Sunday 10a-2p. Meet the residents of the Village of Gillkas, and discover the perils and secrets that lie beneath. This three-part adventure harkens back to the modules of old using DCC, and introduces new players to the world of Narosia by Legendsmiths. No experience necessary, characters provided, and no need to play any of the other parts. http://www.legendsmiths.com/narosia General Audience (13+) Conference H Table 7. $4.00

6935 NOVA6: Those Meddling Kids and the Sleepy Lake Monster, GM: Shane Harsch, 5 players, No XP/Simple, Sunday 10a-2p. You come to Blyton Hills, located in the scenic Zoinx River Valley, every summer break and inevitably get involved with some kind of mystery—why should this summer be any different? Using the NOVA6 Accelerated rules, you will be a member of the Blyton Hills Summer Detective Club teenage investigator and dive into mystery. NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU General Audience (13+) Conference F Table 5. $4.00

6939 Dungeon Crawl Classics: Fae Hard!, GM: James Pozenel, 6 players, No XP/Simple, Sunday 10a-2p. At one time you were a guest at the board of the Red King, Alboran, lord faerie of the curiously grottoed hill called Noc Marb or Death’s Hill. You still fondly remember that seemingly endless night of dancing and singing and feasting. You offended the king of the faerie mound or forgot your village’s prescriptions on the various ways to escape a faerie hill. (Nevermind the fact that should one heed the warnings against entering one in the first place.) Now enslaved by Alboran, your life is a mind numbing tedium of cleaning, cooking and, serving. When you are not slaving away for the faeries of Noc Marb, you spend your time confined in your dreary cells beneath the apartments and feasting halls of Noc Marb. As the evening’s revelry draws nigh, the ground rocks and a series of explosions from the mound above shake you from your rest. To you and your companions’ profound confusion, you hear faint screams, rumbling blasts, and then nothing. General Audience (13+) Conference H Table 8. $4.00

6979 Savage Worlds: Savage Swords and Black Petals, GM: James Arnoldi, 6 players, No XP/Simple, Sunday 10a-2p. "Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet." On the far edge of the Young Kingdoms, deep in the thick jungle, lie the ruins of a once-great kindgom. Legend tells of the noibuluscus, "the black anemone," that blooms once a century in the ruins. Tales of its curative power have the last prince of Melnibone, the architect of that ancient kingdom's destruction, and his companion, Moonglum, to the world's edge. Prince Elric seeks a cure for the silverskin, the condition that leaves him weak and dependent on the runeblade, Stormbringer, which he is certain can only bring him more pain and doom his soul. Elric and Moonglum are not alone in the search for the ancient ruins of Soom. A band of mercenaries and the nobles that hired them are also preparing an expedition to the great city. One stands tall among the mercenaries, a raven-haired barbarian from a far-off land. Shipwrecked on these strange shores, Conan the Barbarian, has found that even amongst the strange people of the Young Kingdoms, gold can buy much and the Princesses who hired him are offering a lot of gold. The dangers of the jungle are great and working together may be the only way to survive the journey down the river and solve the mystery of the black petals of the noibuluscus and the doom of the great kingdom of Soom. Pregens provided based on the works of Robert E. Howard and Michael Moorcock. Rules taught. General Audience (13+) Conference H Table 10. $4.00

11a

6375 Hero Kids: Learn to Play, GM: Thomas Chelone, 6 players, No XP/Simple, Sunday 11a-1p. Learn to play Hero Kids! A game designed to introduce kids to role playing, fun for all ages and experience levels. Elements of role playing, miniatures, and cards. Family Friendly (7+) Conference A Table 1. $2.00

6459 D&D/Swords & Wizardry based RPG: To Answer the Call, GM: David Perrin, 6 players, No XP/Average, Sunday 11a-1p. "To Answer the Call" is designed for ages 6-11, but all ages welcome. Parents/guardian encouraged to come too! The adventuring party has been divinely chosen to respond to a Dwarven call for help. The prince has been taken and a peace-making-marriage may not occur. All materials & pre-gens provided. No experience needed. Rules modified for player's experience and/or age. Family Friendly (7+) Conference H Table 4. $2.00

6595 Call of Cthulhu 6th Edition: Cold Numbers Part 3, GM: Cris Frank (We Hate Bards), 6 players, No XP/Simple, Sunday 11a-3p. Can our investigators put a stop to the madman's plan? Can they crack the code in time? Or will all their plans just result in a statistical anomaly? General Audience (13+) Seminar 3. $4.00

6598 New World of Darkness (Genius the Transgression): Operation Aurora Borealis, GM: Ryan Veneklase (We Hate Bards), 6 players, No XP/Simple, Sunday 11a-3p. Eight weeks ago the polar guidance satellites went offline. Six weeks ago their was a mutiny in Pole station. Four weeks ago a Navy Seal team was activated. They haven't been heard from since. Five days ago the madness was heard over the radio of polar bear tracks and giant lizards. Then silence. Mad scientists are called up to investigate, you are one of them! General Audience (13+) Conference B Table 1. $4.00

6772 Dungeons and Dragons 3.5e: Slay the Summoner, GM: Gamers of the Great Lakes, 5 players, No XP/Simple, Sunday 11a-3p. A group of adventurers must battle an evil summoner who has been terrorizing the local village with his conjuration magic. This 3.5 edition adventure starts with players choosing pre-made characters (all core classes available) then descending into the catacombs to face the summoner's magic. This is a horde-type battle where players will attempt to hold off summoned foes and try to stay alive long enough to slay the summoner. General Audience (13+) Conference F Table 4. $4.00

12p

6550 Swords and Wizardry: Zaya's Promise, GM: Emily Danvers (ConTessa), 10 players, No XP/Simple, Sunday 12p-4p. Long ago, a whole town and the valley it inhabited disappeared. Rumors persist that the town was swallowed up by a sea of brambles and the valley made uninhabitable. Dare you seek what lies inside? Join a short crawl through a dungeon that's different every time it's played. Go looking for treasure in a fun house wonderland dungeon that's just as deadly as it is fascinating. Family Friendly (7+) Conference C Table 1. $4.00

6614 Starfinder RPG: The Desothar Enigma, GM: James Sutter, 5 players, Some XP/Average, Sunday 12p-3p. Your starship crew must delve into an alien temple on the newly discovered world of Desothar in search of a valuable artifact. Yet you might not be the only team vying for the prize… General Audience (13+) Seminar 2. $6.00

1p

6211 Swords & Wizardry: The Screaming Temple, GM: Ryan Thompson, 8 players, No XP/Simple, Sunday 1p-5p. The temple arose in the span of a single night! Tall walls hide a mysterious temple steeped in obscurity. Rumors of incredible wealth, abhorrent evil, and dark magic swirl about its secretive walls. The local authorities have shown no interest, yet rumors persist. But no one can claim knowledge of the temple. No priests have been seen, no markings adorn its walls . . . in fact, no person has come out or gone in. The only signs of life are the occasional nightmarish screams that shatter the night. This is an introduction to Swords & Wizardry. Rules will be taught through play, pre-gens will be provided. Family Friendly (7+) Conference H Table 2. $4.00

6762 Velvet Glove, GM: Sarah Richardson, 5 players, No XP/Average, Sunday 1p-4p. It’s the ‘70s. High school’s a drag, and your parents are worse. There are skeezeballs that catcall you on the street, and teachers who wouldn’t know cool if it slapped them. You live in a crummy neighborhood, and all the excitement seems to be happening somewhere—anywhere—else. What’s a girl to do to get a little money and have some fun? Welcome to the gang. Your girls have your back. There’s drugs to be used, crime to be done, and sex to be had—if you’re willing to pay the price. Can you dig it? Velvet Glove is a PbtA tabletop role-playing game where you play a teenage girl in a gang on the streets of 1970’s America. Mature Content (18+) Seminar 4. $6.00

2p

6089 Cortex+/Leverage: From the Ground Up, GM: Laura Hamel, 5 players, No XP/Simple, Sunday 2p-6p. You've just escaped from the clutches of one interstellar corporation only to learn another is after you and your team. But when you realize that they are perfectly willing to smash innocents under their magnetic bootheels, what's a grifter to do? Adults Only (18+) Board Room. $4.00

6129 The Petal Hack: The Striving, GM: Brett Slocum, 6 players, No XP/Simple, Sunday 2p-6p. Renyu become adults at eight years old in your tribe of wild Renyu. It's time for the Bak-Chor, the Striving. The tribe's eight-year-olds will be left in the jungle to survive. If one fails, they all fail. General Audience (13+) Seminar 5. $4.00

6240 Mutant Future : Dragons over Mount Calm, GM: Forest Ray, 6 players, No XP/Simple, Sunday 2p-6p. Sightings of huge winged creatures carrying off livestock and people have been reported. Entire villages are in fear. Can you solve the problem? Will you put a stop to the carnage? Or will you be eaten first? Family Friendly (7+) Conference H Table 4. $4.00

6241 Hero System 6th Edition: Kazei 5: On the Eve of Destruction - CANCELLED, GM: Kurt Garwood, 6 players, Some XP/Complex, Sunday 2p-6p. Set in the anime cyberpunk world of Kazei 5 in 2034, you are a part of a team of freelancers accompanying your client into Neo York Zero Law Enforcement Zone to capture psionic individuals known as espers. One little problem: the Zone is being invaded by a rival megacorp. This job is the big score you've been looking for. Will you collect on it, or die trying? General Audience (13+) Conference E Table 3. $4.00

6431 Fallout: Wasteland Wanderers: The Secret of Vault 48, GM: Paul Kemezis, 8 players, No XP/Average, Sunday 2p-6p. Based on the popular Fallout video game series, Fallout: Wasteland Wanderers is a fan-made, post-apocalyptic role-playing game that places your group of adventurers into the aftermath of a worldwide nuclear war. A party of 4-8 will explore the standalone adventure The Secret of Vault 48. Find one of Vault-Tec's iconic installations somewhere in the American countryside and discover its secret. U-Con 2017 will mark the public debut of this independent game! Adults Only (18+) Conference F Table 3. $4.00

6458 Dungeon Crawl Classics: Transylvanian Adventures--cancelled, GM: Wyl Majure, 0 players, Some XP/Average, Sunday 2p-6p. Dungeon Crawl Classics meets Gothic Butt-Kicking Horror! If you're a fan of DCC RPG, old school horror films, or simply like the words "Gothic Butt-Kicking Horror," come give this DCC setting a try! Adults Only (18+) Conference H Table 6. $4.00

6499 Games on Demand - GENERICS ONLY, GM: Games On Demand, 0 players, No XP/Average, Sunday 2p-6p. Choose from a variety of games: Fate, Blades in the Dark, Tales From the Loop, Dread, Laser Kittens, and more! Game selection priority is first-come-first-serve, regardless of the type of ticket you hold. RIBBONS AND GENERICS(x2) ONLY! https://www.ucon-gaming.org/program/games-on-demand/ General Audience (13+) Conference G. $4.00

6530 Dungeons and Dragons 5th Edition: Roadway of Rage, GM: Jack Neller, 6 players, Some XP/Average, Sunday 2p-5p. The party finds themselves involved in a post-apocalyptic, steampunk-style world. Steam powered vehicles of bronze, iron, and steel reign supreme. As the conflict rumbles across the wastelands, the group will fight off goblin, kobold, and orc vehicles as the overlord gives chase and eventually faces off against him in a final battle of steel and steam, Mad Max style. Pregen characters will be provided, and all players will receive a bonus prize just for playing. General Audience (13+) Conference E Table 4. $4.00

6854 D&D: The Monster Among Us, GM: Herb Diehr, 6 players, No XP/Simple, Sunday 2p-4p. A monster has been plaguing a small village every night for a week. A person a night is gone. Seems to be a random person. No sign of a fight; just... gone! Find the fiend doing this and rid the village of the menace. The local governor orders you! A parent of any child must stay. So, 3 kids of different families, 3 parents. Parents may also play. Family Friendly (7+) Conference A Table 1. $2.00

3p

6915 Dungeon Crawl Classics : DCC: New Sky Over Normaltown, GM: Brendan LaSalle, 40 players, Some XP/Average, Sunday 3p-5p. The elevator pitch: DCC. Two Hours. High Intensity. Zero and first level. Based on the Novel. Funnel. Not a Funnel. Experimental. One of the previous statements was false. We aren't just saying, So Long, U-Con - we're going to blow out a whole new door and moonwalk into the New Sky. General Audience (13+) Conference H Table 7. $2.00

Special Events

Friday

1p

6380 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Friday 1p-2p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

2p

6869 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Friday 2p-3p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6920 Panel: Game Master Tips, GM: Shane Harsch, 20 players, No XP/Simple, Friday 2p-3p. Join guests James Sutter, Emily Danvers, Cam Banks, and Sarah Richardson in a panel discussion with tips and advice game masters. Veteran GMs and new GMs alike are welcome to come and learn from industry insiders. General Audience (13+) Board Room. Free!

3p

6870 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Friday 3p-4p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6921 Panel: Design a Monster for Starfinder, GM: Shane Harsch, 20 players, No XP/Simple, Friday 3p-4p. Join guests James Sutter and Cam Banks to design a monster for Paizo's newest space RPG Starfinder! General Audience (13+) Board Room. Free!

4p

6871 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Friday 4p-5p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6919 Panel: Writing for Established Settings, GM: Shane Harsch, 20 players, No XP/Simple, Friday 4p-5p. Join guests James Sutter and Cam Banks in a panel discussion. They'll share advice and tips about what it's like to write in an established gaming setting. General Audience (13+) Board Room. Free!

5p

6473 : Tekumel: Joyful Sitting Among Friends, GM: George Hammond, 20 players, No XP/Simple, Friday 5p-7p. This is the annual welcome gathering for the Tekumel Track. Join us to find out about the weekend's Tekumel events, or the Tekumel setting in general, and meet other fans of the setting. General Audience (13+) Seminar 5. Free!

6859 OSR Panel: DCC Artists Talk, GM: Doug Kovacs, 50 players, No XP/Simple, Friday 5p-7p. START TIME IS 5:30 for this event. Come listen to DCC RPG artists Doug Kovacs and Stefan Poag talk about their work experiences on DCC and other RPGs. As with previous OSR Track seminars, this discussion will open up to a Q&A with the audience and will be recorded. This event will be in the OSR Track Room. Family Friendly (7+) Conference H Table 11. Free!

6872 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Friday 5p-6p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6923 Panel: Breaking Into the Industry, GM: Shane Harsch, 20 players, No XP/Simple, Friday 5p-6p. Join guests Sarah Richardson, Cam Banks, and others in a panel discussion with tips and advice about how to break into the gaming industry. General Audience (13+) Board Room. Free!

6p

6449 : Dominion Seminar, GM: Adam Horton, 20 players, Some XP/Average, Friday 6p-7p. A Q&A session with Dominion World Champion, Adam Horton. Bring specific questions about any aspect of the game, or just hang back and listen to strategy talk to improve your game and get ready for the Dominion tournament on Saturday! General Audience (13+) Auditorium 1. Free!

7p

6873 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Friday 7p-8p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

8p

6163 : Wits and Wagers Vegas - Game Show, GM: Nicholas Baker, 50 players, No XP/Simple, Friday 8p-9p. Wits and Wagers, the popular trivia party game, has a new Vegas edition! It features the same game play as before: guess a trivia question with a numerical answer, then try and bet on which answer is closest without going over. However, in Vegas edition, you get additional bets. These include Red and Black, which are more general bets and the long shot bet, where you bet on someone's answer without even seeing their response! In this special Game Show format, players will form up teams and make guesses and bets together, as more heads are better than just one! Family Friendly (7+) Auditorium 1. Free!

6890 L.M.N. Artemis Bridge Simulator: Artemis: Special Mission, GM: Michael Flaga, 8 players, Some XP/Average, Friday 8p-9p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. This session is an advanced scenario selected by the bridge officers. Players should already be familiar with at least one Artemis bridge station. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

9p

6164 : Wits and Wagers Vegas - Game Show, GM: Nicholas Baker, 50 players, No XP/Simple, Friday 9p-10p. Wits and Wagers, the popular trivia party game, has a new Vegas edition! It features the same game play as before: guess a trivia question with a numerical answer, then try and bet on which answer is closest without going over. However, in Vegas edition, you get additional bets. These include Red and Black, which are more general bets and the long shot bet, where you bet on someone's answer without even seeing their response! In this special Game Show format, players will form up teams and make guesses and bets together, as more heads are better than just one! Family Friendly (7+) Auditorium 1. Free!

6892 L.M.N. Artemis Bridge Simulator: Artemis: Special Mission, GM: Michael Flaga, 8 players, Some XP/Average, Friday 9p-10p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. This session is an advanced scenario selected by the bridge officers. Players should already be familiar with at least one Artemis bridge station. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

10p

6893 L.M.N. Artemis Bridge Simulator: Artemis: Special Mission, GM: Michael Flaga, 8 players, Some XP/Average, Friday 10p-11p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. This session is an advanced scenario selected by the bridge officers. Players should already be familiar with at least one Artemis bridge station. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

11p

6794 Happy Hour Mixer , GM: U-Con Staff, 30 players, No XP/Simple, Friday 11p-1a. Join some Guests of Honor and staff for drinks at the bar! Adults Only (18+) View Bar. Free!

6874 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Friday 11p-12a. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

Saturday

10a

6875 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 10a-11a. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

11a

6263 Auction: Item Submission, GM: U-Con Staff, 30 players, No XP/Simple, Saturday 11a-1p. No ticket needed. The auction itself running from 1pm to 3pm. We charge $1.00 or 10% of the winning bid, whichever is higher, per item sold. See auction event at 1pm for additional details. Auditorium 1. Free!

6876 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 11a-12p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

12p

6877 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 12p-1p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

1p

6262 Auction, GM: U-Con Staff, 50 players, No XP/Simple, Saturday 1p-3p. No ticket needed. Registration of items from 11am to 1pm. We charge $1.00 or 10% of the winning bid, whichever is higher, per item sold. Accounts will be allowed to anyone who states that they will attend the entire auction. No checks will be accepted. No photocopied materials will be sold. U-Con will not be responsible for lost or stolen items. No inspections of lots prior to or during the sale. All sales are final. Auditorium 1. Free!

6878 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 1p-2p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

2p

6879 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 2p-3p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6922 Panel: Gamemaster Tips, GM: Shane Harsch, 20 players, No XP/Simple, Saturday 2p-3p. Join guests James Sutter, Brendan LaSalle, Emily Danvers, and Sarah Richardson in a panel discussion with tips and advice for gamemasters. Veteran GMs and new GMs alike are welcome to come and learn from industry insiders. General Audience (13+) Board Room. Free!

3p

6880 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 3p-4p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6924 Panel: Feminine Horror in Games, GM: Shane Harsch, 20 players, No XP/Simple, Saturday 3p-4p. Join moderator Sarah Richardson in a panel discussion about feminine horror in gaming. General Audience (13+) Board Room. Free!

4p

6881 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 4p-5p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6925 Panel: Design a Monster for Starfinder, GM: Shane Harsch, 20 players, No XP/Simple, Saturday 4p-5p. Join guests James Sutter, Sarah Richardson, Cam Banks, and Brendan LaSalle to design a monster for Paizo's newest space RPG Starfinder! General Audience (13+) Board Room. Free!

5p

6882 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 5p-6p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6926 Panel: Moral Quandaries in Gaming: (Or, Arguing About Alignment), GM: Shane Harsch, 20 players, No XP/Simple, Saturday 5p-6p. Join guests James Sutter, Emily Danvers, Brendan LaSalle, and Cam Banks in a panel discussion about the moral quandaries in gaming and how alignments should- or should not- be used. General Audience (13+) Board Room. Free!

6p

6883 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 6p-7p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

6918 What to Expect from Cortex Prime, GM: Cam Banks, 20 players, No XP/Simple, Saturday 6p-7p. Set for launch in 2018, this new toolkit game system met all of its funding goals and is primed for release with over two dozen sample settings and worlds with hundreds of customizable rules and character options. Whether you were a Kickstarter backer or only just heard about it, Cam Banks of Magic Vacuum Design Studio is here to tell you all about the latest incarnation of the Cortex system: Cortex Prime. General Audience (13+) Hotel Restaurant. Free!

7p

6250 Smithee Awards: The Smithee Primaries, GM: Smith-ka-teers, 50 players, No XP/Simple, Saturday 7p-11p. The Smithees are a bad movie awards celebration of cinematic schlock. Each year we host a show in which we take clips from various B-movies, and pit them against each other in typical bad movie categories. Stupid Looking Monsters? Got those. Oblivious moments? Got those too. Unfortunately, we've watched too many movies and have too many clips and need your help. Come vote for the worst (or best) clips we found over the past year and help build Smithee 2018! Adults Only (18+) Auditorium 1. Free!

6884 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 7p-8p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

8p

6894 L.M.N. Artemis Bridge Simulator: Artemis: Special Mission, GM: Michael Flaga, 8 players, Some XP/Average, Saturday 8p-9p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. This session is an advanced scenario selected by the bridge officers. Players should already be familiar with at least one Artemis bridge station. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

9p

6895 L.M.N. Artemis Bridge Simulator: Artemis: Special Mission, GM: Michael Flaga, 8 players, Some XP/Average, Saturday 9p-10p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. This session is an advanced scenario selected by the bridge officers. Players should already be familiar with at least one Artemis bridge station. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

10p

6896 L.M.N. Artemis Bridge Simulator: Artemis: Special Mission, GM: Michael Flaga, 8 players, Some XP/Average, Saturday 10p-11p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. This session is an advanced scenario selected by the bridge officers. Players should already be familiar with at least one Artemis bridge station. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

11p

6795 Happy Hour Mixer , GM: U-Con Staff, 30 players, No XP/Simple, Saturday 11p-1a. Join some Guests of Honor and staff for drinks at the bar! Adults Only (18+) View Bar. Free!

6885 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Saturday 11p-12a. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

Sunday

8a

6801 : Breakfast with Cam, GM: U-Con Staff, 9 players, No XP/Simple, Sunday 8a-9a. Have breakfast with guest of honor Cam Banks. This is an exclusive event for gamemasters who run Cortex Plus or Cortex Prime events. Food cost is paid by each person separately. Family Friendly (7+) Hotel Restaurant. Free!

6985 : Breakfast with Sarah - CANCELLED, GM: U-Con Staff, 0 players, No XP/Simple, Sunday 8a-9a. Have breakfast with guest of honor Sarah Richardson. This is an exclusive event for gamemasters who run Bluebeard's Bride. Food cost is paid by each person separately. Family Friendly (7+) Hotel Restaurant. Free!

6986 : Breakfast with James, GM: U-Con Staff, 9 players, No XP/Simple, Sunday 8a-9a. Have breakfast with guest of honor James Sutter. This is an exclusive event for gamemasters who run Starfinder events. Food cost is paid by each person separately. Family Friendly (7+) Hotel Restaurant. Free!

10a

6886 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 10a-11a. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

11a

6887 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 11a-12p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

12p

6888 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 12p-1p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00

1p

6889 L.M.N. Artemis Bridge Simulator, GM: Michael Flaga, 8 players, No XP/Average, Sunday 1p-2p. Artemis simulates a spaceship bridge by networking several computers together. The Lansing Makers Network has enhanced your experience with immersive custom interfacing, lighting and audio effects. The simulation contains a main viewer typical of most intergalactic starships. Allowing the captain to command his fellow bridge officers each operating a different stations on the starship; Helm, Weapons, Engineering, Communications, Science and Fighters, in their ongoing missions throughout the sector. Hour long mission sorties will be scheduled for teams of 3 to 8 players. Inexperienced bridge officers are required to complete the 15 minute command tutorial training, provided just outside the play area. Sorry, no Ribbons accepted. General Audience (13+) Seminar 1. $6.00